We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Strategy and tactical games general
Strategy and tactical games general
For all the stuff not yet deserving its own thread.
***
I've decided to try Nephilim saga. I play on normal because it's the first Japanese-style tacticool I tried (except for an hour of Rance few years ago).
And I feel like I'm having my *** handed to me. I get all S ratings for missions (6 so far), but I still feel as if I'm losing. Killed units respawn at the end of the mission. But if they didn't, I'd definitely lose a bunch of second tier horses and other nonrookie already. Since the game difficulty seems to assume that you don't lose anyone, I should've already went into a spiral of decline (as it was in Wesnoth campaign).
The campaign is mission-based, so there's no opportunity to grind. Missions lack in difficulty but try to compensate for it with gotcha moments. The campaign is full of plot twists that take away units from you, and give new ones, every mission. And there's no way to plan your army composition in advance (without savescumming).
Also, predetermined campaign features random marketplace drops. I'm already biting my elbows, because I missed buying one of the leadership-boosting coats in one of the previous missions.
So far, I feel like I'm not overcoming or planning or playing strategy game at all. I'm riding a theme park masquerading as tacticool.
X-COM geoscape (or HoMM- or AoW-styled long missions) are much more "strategical".
Even Troubleshooter-styled "Groundhog day" repeatable missions felt more satisfying.
***
I've decided to try Nephilim saga. I play on normal because it's the first Japanese-style tacticool I tried (except for an hour of Rance few years ago).
And I feel like I'm having my *** handed to me. I get all S ratings for missions (6 so far), but I still feel as if I'm losing. Killed units respawn at the end of the mission. But if they didn't, I'd definitely lose a bunch of second tier horses and other nonrookie already. Since the game difficulty seems to assume that you don't lose anyone, I should've already went into a spiral of decline (as it was in Wesnoth campaign).
The campaign is mission-based, so there's no opportunity to grind. Missions lack in difficulty but try to compensate for it with gotcha moments. The campaign is full of plot twists that take away units from you, and give new ones, every mission. And there's no way to plan your army composition in advance (without savescumming).
Also, predetermined campaign features random marketplace drops. I'm already biting my elbows, because I missed buying one of the leadership-boosting coats in one of the previous missions.
So far, I feel like I'm not overcoming or planning or playing strategy game at all. I'm riding a theme park masquerading as tacticool.
X-COM geoscape (or HoMM- or AoW-styled long missions) are much more "strategical".
Even Troubleshooter-styled "Groundhog day" repeatable missions felt more satisfying.
Iren's PbP - Felix
Iren's PbP - Felix
It's basically Ogre Battle combat with the Fire Emblem tactical layer.
And rises to neither one
So the complaint it basically, "I don't want to lose any units, ever"? And, "I don't like that this game prevented me from going into a death spiral for losing a unit"?DemoGraph wrote: ↑ March 5th, 2026, 21:30For all the stuff not yet deserving its own thread.
***
I've decided to try Nephilim saga. I play on normal because it's the first Japanese-style tacticool I tried (except for an hour of Rance few years ago).
And I feel like I'm having my *** handed to me. I get all S ratings for missions (6 so far), but I still feel as if I'm losing. Killed units respawn at the end of the mission. But if they didn't, I'd definitely lose a bunch of second tier horses and other nonrookie already. Since the game difficulty seems to assume that you don't lose anyone, I should've already went into a spiral of decline (as it was in Wesnoth campaign).
The campaign is mission-based, so there's no opportunity to grind. Missions lack in difficulty but try to compensate for it with gotcha moments. The campaign is full of plot twists that take away units from you, and give new ones, every mission. And there's no way to plan your army composition in advance (without savescumming).
Also, predetermined campaign features random marketplace drops. I'm already biting my elbows, because I missed buying one of the leadership-boosting coats in one of the previous missions.
So far, I feel like I'm not overcoming or planning or playing strategy game at all. I'm riding a theme park masquerading as tacticool.
X-COM geoscape (or HoMM- or AoW-styled long missions) are much more "strategical".
Even Troubleshooter-styled "Groundhog day" repeatable missions felt more satisfying.
Both statements are not what I've said. Reading 101, bro.J1M wrote: ↑ March 6th, 2026, 03:06So the complaint it basically, "I don't want to lose any units, ever"? And, "I don't like that this game prevented me from going into a death spiral for losing a unit"?
Iren's PbP - Felix
-
rusty_shackleford
- Site Admin
- Posts: 46432
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
Stop cheating
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
The complaint is that the game is balanced around not losing any units ever on the strategic level, whilst being balanced on you carefully trying to stop them from dying on the tactical level. The game hits the balance of neither the Microprose nor Firaxis XCOMs in this regard: the former consider your men to be largely replaceable, even if losing a guy with massive stats can hurt. The latter consider the loss of a single man to be devastating. The tactical layers are similarly balanced, in Microprose, death can come out of nowhere in one shot, whereas in Firaxis, you only lose men if you screw up. Even really unlucky odds are likely only to injure them if you don't.J1M wrote: ↑ March 6th, 2026, 03:06So the complaint it basically, "I don't want to lose any units, ever"? And, "I don't like that this game prevented me from going into a death spiral for losing a unit"?DemoGraph wrote: ↑ March 5th, 2026, 21:30For all the stuff not yet deserving its own thread.
***
I've decided to try Nephilim saga. I play on normal because it's the first Japanese-style tacticool I tried (except for an hour of Rance few years ago).
And I feel like I'm having my *** handed to me. I get all S ratings for missions (6 so far), but I still feel as if I'm losing. Killed units respawn at the end of the mission. But if they didn't, I'd definitely lose a bunch of second tier horses and other nonrookie already. Since the game difficulty seems to assume that you don't lose anyone, I should've already went into a spiral of decline (as it was in Wesnoth campaign).
The campaign is mission-based, so there's no opportunity to grind. Missions lack in difficulty but try to compensate for it with gotcha moments. The campaign is full of plot twists that take away units from you, and give new ones, every mission. And there's no way to plan your army composition in advance (without savescumming).
Also, predetermined campaign features random marketplace drops. I'm already biting my elbows, because I missed buying one of the leadership-boosting coats in one of the previous missions.
So far, I feel like I'm not overcoming or planning or playing strategy game at all. I'm riding a theme park masquerading as tacticool.
X-COM geoscape (or HoMM- or AoW-styled long missions) are much more "strategical".
Even Troubleshooter-styled "Groundhog day" repeatable missions felt more satisfying.
Socialism is inherently gay, no matter what brand. Get your socialism the fuck out of my vidya. 
Now this is a name I haven't heard in quite a while
Steam friend code: 1525876263
Might try TROUBLESHOOTER soon, anyone played it? I think I saw someone mention playing the DLC here but I forget who it was
asf wrote:weeb
Older Era is out. The graphics are quite questionable, it feels like it lacks definition and detail, but the abyss elves look interesting. The Hive faction is crap. No demons were added (I suppose they'll add them in DLC) But, despite the meta-resources that no one asked for, the gameplay is still addictive.


Let's see how interesting the official campaign will be. But so far, judging by the characters bio which seem like they were generated by ChatGPT we shouldn't expect deep lore or an engaging plot like in the Heroes 5. My personal expectations are low.


Let's see how interesting the official campaign will be. But so far, judging by the characters bio which seem like they were generated by ChatGPT we shouldn't expect deep lore or an engaging plot like in the Heroes 5. My personal expectations are low.
Last edited by Trickster on April 30th, 2026, 20:11, edited 3 times in total.
-
rusty_shackleford
- Site Admin
- Posts: 46432
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
From what I know of your tastes, you'd enjoy it.methoxetamine wrote: ↑ April 30th, 2026, 18:19Might try TROUBLESHOOTER soon, anyone played it? I think I saw someone mention playing the DLC here but I forget who it was
The story is a complete afterthought but there's a lot of focus on tacticool combat and character building + animango
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Wtf is this ****? And why is the dungeon controlled by red elves now? I’m not sure this is actually Enroth, regardless of what the devs say. It feels like a total mishmash of everything. Especially with that bug race that nobody likes


"Tactical breach wizards" is a slop.
Devs took "Into the breach" (itself a puzzle, not a tacticool), simplified it with nuXCOM move-shoot and added cutscenes with forced jokes.
The game is very easy, I've breezed up to traffic wizard miniboss and dropped.
Devs took "Into the breach" (itself a puzzle, not a tacticool), simplified it with nuXCOM move-shoot and added cutscenes with forced jokes.
The game is very easy, I've breezed up to traffic wizard miniboss and dropped.
Iren's PbP - Felix
