what is the objective of the machine god? Why can't the drift dreamers just use portals too?
That's a very good question. This is one of the topics that's related to one of the things I dislike about this setting. That being narrative inconsistencies like the one you pointed out.
When it comes to the motivations of the Machine God for sharing the Drift to the galaxy, it's framed as one of the in-story mysteries that is purposely left vague, just like another massive event that transpired before the Drift dream known as "The Gap", this gap being a supernatural amnesia that affected both mortals and even divinities everywhere in the setting's multiverse. One day without explanation or warning, the planet of Golarion - the world of the Pathfinder setting - just vanished out of nowhere, and at that very moment was when The Gap took effect and everyone's memories were erased everywhere.
I don't mind this gap as a narrative tool, it would've been the perfect in-story explanation for why several civilizations seemed to forget magical technologies that would've come in handy in a sci-fi setting, but the designers of the Starfinder setting didn't used it like that. The Gap is just there, and the narrative inconsistencies remain as that.
To give an example; my favorite faction of this setting, the Azlanti Star Empire. According to both the Starfinder and Pathfinder lore, the azlant were the absolute peak of the human race and they are such uberpowerful arcanists that back when the world of Golarion was in its stone age the azlant were capable of creating arcane portals to connect not only the planets orbiting their star, but also to other planets far away in other arms of the galaxy. They somehow had the capacity to reach planets outside of the Golarion system and create portals in them without the need of generational ships that took centuries to arrive in said planets. Yet one day Golarion was hit by a meteor and the azlant in that planet were all wiped out, and when this happened, the azlant that had settled in other planets were left stranded there because the portals stopped working.
If the portals were all mainly powered by some magical source in Golarion, I kind of get it. However, we are supposed to believe that not only was a human race capable of purely magical galactic teleportation unable to stop a measly meteor from hitting their planet, but also that the only azlant in the universe who knew how to create arcane portals were all conveniently congregated in Golarion when said meteor fell. Because not a single azlant stranded in other planets knew how to make more arcane portals.
These stranded azlant were all so lost without the arcane portals that only one extra-Golarion colony survived, and this colony spent dozens of thousands of years without rediscovering how to make arcane portals despite supposedly being so uberpowerful and **** like that. They eventually had to settle for the Drift drives when the dream of the Machine God hit them. And no, the azlant didn't forgot how to make the arcane portals that teleported them millions of light years away because of The Gap. They forgot because they forgot.
More ******** still, both the civilizations that use drift engines and that use arcane portals have come into contact with one another, some trade with one another, yet the idea of combining both drift engine and arcane portal technologies never crossed their minds.
Why? I don't know. The writers of this setting apparently don't know either.
How easy it would be to use the faster-than-light rockets to reach a new planet and create an arcane portal there, yet this idea has not crossed the mind of a single in-story person so far.
Paizo's medieval fantasy setting of Pathfinder also suffers from narrative inconsistencies and plot holes like this, but you would expect that a science-oriented sci-fi setting would have more intelligent characters on average.
And another aspect of Starfinder that I dislike is how the classifications that divide magic systems into "arcane", "divine", "psychic", and the like no longer exists. The reasoning given is that the general understanding of magic has become so advanced that now all magic falls into the same category. "Magic is magic" is what the designers of this universe say, which I think is total ********. If anything, a myriad of worlds that see magic with a more scientific lense would in fact create MORE categories to divide magic into, rather than lumping everything together like a normie would. We're supposed to accept that someone who obtains power through study, someone who summons the power of a God, and someone who's mind has the potential to create supernatural phenomena are the exact same thing.
You may also remember how my previous post pointed out how technomancers are considered the only relevant spellcasters in the Pact Worlds setting while other casters are considered outdated and unnecessary. How can this be if the people in this universe think that all magic-users are the same? Like hell if I know.
On top of all that - though this following point might be obvious for a modern RPG - "progressive" wokeness is sprinkled almost everywhere. The good humanoids of the Pact Worlds are represented by a faceless democracy were everyone in the local system has equal voting rights regardless if the voters are malicious or stupid. While the evil humanoids of the Azlanti Star Empire are expansionists who are loyal to the powerful azlant throne. I would've been somewhat alright with this if not for the fact that the non-human aliens can have their own militaristic empires yet they aren't depicted as evil. Case in point is the reptilian vesk race of the Veskarium Empire. There is literally no difference between the behaviors and beliefs of the vesk and the azlant, yet the vesk are "honorable allies" to the Pact Worlds while the azlant are "heartless colonizers".
I think many of us know at this point that, more often than not, non-human races in modern RPGs are meant to be self-inserts of some real-life "oppressed minority" like furries/scalies. So the designers of this setting are saying that humans/Whites having autocratic monarchies is bad but aliens/******* having them is good.
Not to mention other **** like this:
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However, like I said in my previous post, I think that Starfinder's implementation of magic in a sci-fi universe has more good ideas than bad ones, and can be a good source of inspiration if anyone likewise wants to create a "space magic" fantasy setting.
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