Releases in less than an hour, the demo was ok
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Star Trek: Voyager - Across the Unknown
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rusty_shackleford
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Star Trek: Voyager - Across the Unknown
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Weird that it doesn't have a price listed yet. Hoping it is good.
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Weird that it has no price, apparently $40. Which seems a bit high for what is a mobile title, but I guess it depends on if they added full VO or not.J1M wrote: β February 18th, 2026, 14:17Weird that it doesn't have a price listed yet. Hoping it is good.
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Looks like a mobile game. What was good about the demo.
Actually, I'll just try it out.
Actually, I'll just try it out.
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rusty_shackleford
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The demo was just Voyager levels of libtarded
Last edited by rusty_shackleford on February 18th, 2026, 15:06, edited 1 time in total.
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That's how they draw you in though, bait and switch. I used to love Voyager, but these days I'm not sure I can even stomach those levels. There's probably at least a gay couple or 2 to be found seeing how much of a trainwreck Star Trek is these days.rusty_shackleford wrote: β February 18th, 2026, 15:06The demo was just Voyager levels of libtarded
Yeah right, next you'll be telling me there's a female captain.DreamMachine wrote: β February 18th, 2026, 15:12That's how they draw you in though, bait and switch. I used to love Voyager, but these days I'm not sure I can even stomach those levels. There's probably at least a gay couple or 2 to be found seeing how much of a trainwreck Star Trek is these days.rusty_shackleford wrote: β February 18th, 2026, 15:06The demo was just Voyager levels of libtarded
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Looks like it's 35 bux, on sale for 30rusty_shackleford wrote: β February 18th, 2026, 14:45Weird that it has no price, apparently $40. Which seems a bit high for what is a mobile title, but I guess it depends on if they added full VO or not.J1M wrote: β February 18th, 2026, 14:17Weird that it doesn't have a price listed yet. Hoping it is good.
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It's a slipperly slope. First it was a female captain, then they turned Seven of Nine into a lesbian and now we're dealing with gay Klingons in the latest installment. So pardon me for being extremely skeptical.J1M wrote: β February 18th, 2026, 15:14Yeah right, next you'll be telling me there's a female captain.
D1 DLC and a $30 min for what boils down to Fallout Shelter In Space... I can't do it. Sounds like its worth it for people who enjoy the universe but, even then, only on a deeper sale.
Edit: Well... dang. Just watched a YT review that talked about/showed how one of his choices was ignored by the game and it just went ahead and did the developer's "correct" choice anyways. Disappointing to hear from a game that describes itself as story-driven and allowing the players to "shape the journey of the U.S.S. Voyager as they want".
Edit: Well... dang. Just watched a YT review that talked about/showed how one of his choices was ignored by the game and it just went ahead and did the developer's "correct" choice anyways. Disappointing to hear from a game that describes itself as story-driven and allowing the players to "shape the journey of the U.S.S. Voyager as they want".
Last edited by Rienen on February 18th, 2026, 18:48, edited 1 time in total.
It does have the theme music, but I believe its only for the main menu screen.Bertram_Tung wrote: β February 18th, 2026, 19:05Does this game even have the voyager musical theme? I'm not playing another star trek game with ****** cheap music like Rusurgence
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7k peak is a lot higher than I expected tbh
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pre nutrek fans tend to have money and they are desperate for anything that isnt nu trek
studios are very ******** for not taking more advantage of that market
may be largely too late now though as many of them probably gave up hope years ago and tuned out
Last edited by Bertram_Tung on February 19th, 2026, 04:21, edited 3 times in total.
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The star trek video games being able to faithfully recreate things fans expect (e.g., a video game UI with LCARS) but star trek shows using generic scifi slop is funny
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Played the Demo. Used the array to get home and left the Ocampa to get raped and pillaged by the Kazon.
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Did you enjoy it?Jordy wrote: β February 19th, 2026, 08:42Played the Demo. Used the array to get home and left the Ocampa to get raped and pillaged by the Kazon.
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if by funny you mean enraging, yesrusty_shackleford wrote: β February 19th, 2026, 08:27The star trek video games being able to faithfully recreate things fans expect (e.g., a video game UI with LCARS) but star trek shows using generic scifi slop is funny
Not really. It's not really my type of game. I wouldn't mind playing it on a commute via mobile platform.Bertram_Tung wrote: β February 19th, 2026, 08:56Did you enjoy it?Jordy wrote: β February 19th, 2026, 08:42Played the Demo. Used the array to get home and left the Ocampa to get raped and pillaged by the Kazon.
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Thanks. I'm a big fan by the way. Appreciate what you do.Jordy wrote: β February 19th, 2026, 09:07Not really. It's not really my type of game. I wouldn't mind playing it on a commute via mobile platform.Bertram_Tung wrote: β February 19th, 2026, 08:56Did you enjoy it?Jordy wrote: β February 19th, 2026, 08:42Played the Demo. Used the array to get home and left the Ocampa to get raped and pillaged by the Kazon.
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It's using UE5 version 5.6
AES key to decrypt the UE5 pak:
0x0FD99768D28F6A2C67640DE093DBAD10BED3B1EAFA2B9AD298B2CA59648AABC4
AES key to decrypt the UE5 pak:
0x0FD99768D28F6A2C67640DE093DBAD10BED3B1EAFA2B9AD298B2CA59648AABC4
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UE4SS signature needed for hooking:
StaticConstructObject_Internal is located at 0x14160a4d0
Code: Select all
-- UE4SS_Signatures/StaticConstructObject.lua
function Register()
return "4C 8B DC 55 53 41 56 49 8D AB ?? ?? ?? ?? 48 81 EC ?? ?? ?? ??"
end
function OnMatchFound(MatchAddress)
return MatchAddress
end
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Watched some additional reviews.
No manual save or save on exit. Someone claims the dev did this on purpose to make "choices matter/more impactful" (zero citation). If true, I find that funny, given that there are outcomes you're forced into despite specifically choosing something else.
Edit: Dev response from their discord "Currently only auto saves, but since it came up alot already we will be looking into improving the save feature."
Static difficulty settings (not a huge deal to me).
You take penalties for sticking to a sector/chapter too long as a way to encourage players to keep going.
Writing is meh to passable. One reviewer specifically stated this sticks true to Voyager and doesn't delve into Nu-Trek styles of writing.
Clearly, lots of reading and the UI is a bit clunky/cumbersome.
No manual save or save on exit. Someone claims the dev did this on purpose to make "choices matter/more impactful" (zero citation). If true, I find that funny, given that there are outcomes you're forced into despite specifically choosing something else.
Edit: Dev response from their discord "Currently only auto saves, but since it came up alot already we will be looking into improving the save feature."
Static difficulty settings (not a huge deal to me).
You take penalties for sticking to a sector/chapter too long as a way to encourage players to keep going.
Writing is meh to passable. One reviewer specifically stated this sticks true to Voyager and doesn't delve into Nu-Trek styles of writing.
Clearly, lots of reading and the UI is a bit clunky/cumbersome.
Last edited by Rienen on February 19th, 2026, 16:58, edited 1 time in total.
rusty_shackleford wrote: β February 19th, 2026, 09:16It's using UE5 version 5.6
AES key to decrypt the UE5 pak:
0x0FD99768D28F6A2C67640DE093DBAD10BED3B1EAFA2B9AD298B2CA59648AABC4
Wow, thanks for the help Rusty! This will aid me in creating a full voice over extension I tell you whatrusty_shackleford wrote: β February 19th, 2026, 10:10UE4SS signature needed for hooking:StaticConstructObject_Internal is located at 0x14160a4d0Code: Select all
-- UE4SS_Signatures/StaticConstructObject.lua function Register() return "4C 8B DC 55 53 41 56 49 8D AB ?? ?? ?? ?? 48 81 EC ?? ?? ?? ??" end function OnMatchFound(MatchAddress) return MatchAddress end
There's lots of unnecessary text and dialogue.Rienen wrote: β February 19th, 2026, 14:56Clearly, lots of reading and the UI is a bit clunky/cumbersome.
Now you see here, I did some reading and it turns out we have to use forced alignment with transcription to figure out where to insert the pauses to make it sound better. Remember to always read the manual!
First thing you notice is how off Tom Paris sounds. Probably because it's the only voice you hear.Hank Hill wrote: β February 19th, 2026, 15:53Now you see here, I did some reading and it turns out we have to use forced alignment with transcription to figure out where to insert the pauses to make it sound better. Remember to always read the manual!
Last edited by Jordy on February 19th, 2026, 16:08, edited 1 time in total.
They actually got the real actor but he doesn't sound right, I can't tell you why.Jordy wrote: β February 19th, 2026, 16:07First thing you notice is how off Tom Paris sounds. Probably because it's the only voice you hear.Hank Hill wrote: β February 19th, 2026, 15:53Now you see here, I did some reading and it turns out we have to use forced alignment with transcription to figure out where to insert the pauses to make it sound better. Remember to always read the manual!
He is phoning it in. When he did Voyager, his acting had a lot more emphasis and attitude into the things he said, a cadence as if he were constantly setting up for a punch line or quirky comeback. Here he sounds like he just sat down, looked at the script and just read it off in even tones.Hank Hill wrote: β February 19th, 2026, 16:12They actually got the real actor but he doesn't sound right, I can't tell you why.Jordy wrote: β February 19th, 2026, 16:07First thing you notice is how off Tom Paris sounds. Probably because it's the only voice you hear.Hank Hill wrote: β February 19th, 2026, 15:53
Now you see here, I did some reading and it turns out we have to use forced alignment with transcription to figure out where to insert the pauses to make it sound better. Remember to always read the manual!
