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Star Trek: Voyager - Across the Unknown

No RPG elements? It probably goes here!
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Star Trek: Voyager - Across the Unknown

Post by rusty_shackleford »



Releases in less than an hour, the demo was ok

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Post by J1M »

Weird that it doesn't have a price listed yet. Hoping it is good.
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Post by rusty_shackleford »

J1M wrote: ↑ February 18th, 2026, 14:17
Weird that it doesn't have a price listed yet. Hoping it is good.
Weird that it has no price, apparently $40. Which seems a bit high for what is a mobile title, but I guess it depends on if they added full VO or not.
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Post by Jordy »

Looks like a mobile game. What was good about the demo.

Actually, I'll just try it out.
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Post by DreamMachine »

If someone plays it, let us know how woke it is.
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Post by rusty_shackleford »

DreamMachine wrote: ↑ February 18th, 2026, 15:03
If someone plays it, let us know how woke it is.
The demo was just Voyager levels of libtarded
Last edited by rusty_shackleford on February 18th, 2026, 15:06, edited 1 time in total.
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Post by DreamMachine »

rusty_shackleford wrote: ↑ February 18th, 2026, 15:06
The demo was just Voyager levels of libtarded
That's how they draw you in though, bait and switch. I used to love Voyager, but these days I'm not sure I can even stomach those levels. There's probably at least a gay couple or 2 to be found seeing how much of a trainwreck Star Trek is these days.
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Post by J1M »

DreamMachine wrote: ↑ February 18th, 2026, 15:12
rusty_shackleford wrote: ↑ February 18th, 2026, 15:06
The demo was just Voyager levels of libtarded
That's how they draw you in though, bait and switch. I used to love Voyager, but these days I'm not sure I can even stomach those levels. There's probably at least a gay couple or 2 to be found seeing how much of a trainwreck Star Trek is these days.
Yeah right, next you'll be telling me there's a female captain.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ February 18th, 2026, 14:45
J1M wrote: ↑ February 18th, 2026, 14:17
Weird that it doesn't have a price listed yet. Hoping it is good.
Weird that it has no price, apparently $40. Which seems a bit high for what is a mobile title, but I guess it depends on if they added full VO or not.
Looks like it's 35 bux, on sale for 30
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Post by DreamMachine »

J1M wrote: ↑ February 18th, 2026, 15:14
Yeah right, next you'll be telling me there's a female captain.
It's a slipperly slope. First it was a female captain, then they turned Seven of Nine into a lesbian and now we're dealing with gay Klingons in the latest installment. So pardon me for being extremely skeptical.
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Post by Rienen »

D1 DLC and a $30 min for what boils down to Fallout Shelter In Space... I can't do it. Sounds like its worth it for people who enjoy the universe but, even then, only on a deeper sale.

Edit: Well... dang. Just watched a YT review that talked about/showed how one of his choices was ignored by the game and it just went ahead and did the developer's "correct" choice anyways. Disappointing to hear from a game that describes itself as story-driven and allowing the players to "shape the journey of the U.S.S. Voyager as they want".
Last edited by Rienen on February 18th, 2026, 18:48, edited 1 time in total.
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Post by Bertram_Tung »

Does this game even have the voyager musical theme? I'm not playing another star trek game with ****** cheap music like Rusurgence
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Post by Rienen »

Bertram_Tung wrote: ↑ February 18th, 2026, 19:05
Does this game even have the voyager musical theme? I'm not playing another star trek game with ****** cheap music like Rusurgence
It does have the theme music, but I believe its only for the main menu screen.
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Post by rusty_shackleford »

7k peak is a lot higher than I expected tbh
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Post by Bertram_Tung »

rusty_shackleford wrote: ↑ February 19th, 2026, 04:12
7k peak is a lot higher than I expected tbh
pre nutrek fans tend to have money and they are desperate for anything that isnt nu trek

studios are very ******** for not taking more advantage of that market

may be largely too late now though as many of them probably gave up hope years ago and tuned out
Last edited by Bertram_Tung on February 19th, 2026, 04:21, edited 3 times in total.
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Post by rusty_shackleford »

The star trek video games being able to faithfully recreate things fans expect (e.g., a video game UI with LCARS) but star trek shows using generic scifi slop is funny
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Post by Jordy »

Played the Demo. Used the array to get home and left the Ocampa to get raped and pillaged by the Kazon.
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Post by Bertram_Tung »

Jordy wrote: ↑ February 19th, 2026, 08:42
Played the Demo. Used the array to get home and left the Ocampa to get raped and pillaged by the Kazon.
Did you enjoy it?
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Post by Bertram_Tung »

rusty_shackleford wrote: ↑ February 19th, 2026, 08:27
The star trek video games being able to faithfully recreate things fans expect (e.g., a video game UI with LCARS) but star trek shows using generic scifi slop is funny
if by funny you mean enraging, yes
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Post by Jordy »

Bertram_Tung wrote: ↑ February 19th, 2026, 08:56
Jordy wrote: ↑ February 19th, 2026, 08:42
Played the Demo. Used the array to get home and left the Ocampa to get raped and pillaged by the Kazon.
Did you enjoy it?
Not really. It's not really my type of game. I wouldn't mind playing it on a commute via mobile platform.
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Post by Bertram_Tung »

Jordy wrote: ↑ February 19th, 2026, 09:07
Bertram_Tung wrote: ↑ February 19th, 2026, 08:56
Jordy wrote: ↑ February 19th, 2026, 08:42
Played the Demo. Used the array to get home and left the Ocampa to get raped and pillaged by the Kazon.
Did you enjoy it?
Not really. It's not really my type of game. I wouldn't mind playing it on a commute via mobile platform.
Thanks. I'm a big fan by the way. Appreciate what you do.
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Post by rusty_shackleford »

It's using UE5 version 5.6
AES key to decrypt the UE5 pak:
0x0FD99768D28F6A2C67640DE093DBAD10BED3B1EAFA2B9AD298B2CA59648AABC4
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Post by rusty_shackleford »

UE4SS signature needed for hooking:

Code: Select all

-- UE4SS_Signatures/StaticConstructObject.lua
function Register()
    return "4C 8B DC 55 53 41 56 49 8D AB ?? ?? ?? ?? 48 81 EC ?? ?? ?? ??"
end

function OnMatchFound(MatchAddress)
    return MatchAddress
end
StaticConstructObject_Internal is located at 0x14160a4d0
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Post by Rienen »

Watched some additional reviews.

No manual save or save on exit. Someone claims the dev did this on purpose to make "choices matter/more impactful" (zero citation). If true, I find that funny, given that there are outcomes you're forced into despite specifically choosing something else.

Edit: Dev response from their discord "Currently only auto saves, but since it came up alot already we will be looking into improving the save feature."

Static difficulty settings (not a huge deal to me).
You take penalties for sticking to a sector/chapter too long as a way to encourage players to keep going.
Writing is meh to passable. One reviewer specifically stated this sticks true to Voyager and doesn't delve into Nu-Trek styles of writing.
Clearly, lots of reading and the UI is a bit clunky/cumbersome.
Last edited by Rienen on February 19th, 2026, 16:58, edited 1 time in total.
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Post by Hank Hill »

rusty_shackleford wrote: ↑ February 19th, 2026, 09:16
It's using UE5 version 5.6
AES key to decrypt the UE5 pak:
0x0FD99768D28F6A2C67640DE093DBAD10BED3B1EAFA2B9AD298B2CA59648AABC4
rusty_shackleford wrote: ↑ February 19th, 2026, 10:10
UE4SS signature needed for hooking:

Code: Select all

-- UE4SS_Signatures/StaticConstructObject.lua
function Register()
    return "4C 8B DC 55 53 41 56 49 8D AB ?? ?? ?? ?? 48 81 EC ?? ?? ?? ??"
end

function OnMatchFound(MatchAddress)
    return MatchAddress
end
StaticConstructObject_Internal is located at 0x14160a4d0
Wow, thanks for the help Rusty! This will aid me in creating a full voice over extension I tell you what

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Post by Jordy »

Rienen wrote: ↑ February 19th, 2026, 14:56
Clearly, lots of reading and the UI is a bit clunky/cumbersome.
There's lots of unnecessary text and dialogue.
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Post by Hank Hill »

Now you see here, I did some reading and it turns out we have to use forced alignment with transcription to figure out where to insert the pauses to make it sound better. Remember to always read the manual!

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Post by Jordy »

Hank Hill wrote: ↑ February 19th, 2026, 15:53
Now you see here, I did some reading and it turns out we have to use forced alignment with transcription to figure out where to insert the pauses to make it sound better. Remember to always read the manual!

First thing you notice is how off Tom Paris sounds. Probably because it's the only voice you hear.
Last edited by Jordy on February 19th, 2026, 16:08, edited 1 time in total.
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Post by Hank Hill »

Jordy wrote: ↑ February 19th, 2026, 16:07
Hank Hill wrote: ↑ February 19th, 2026, 15:53
Now you see here, I did some reading and it turns out we have to use forced alignment with transcription to figure out where to insert the pauses to make it sound better. Remember to always read the manual!

First thing you notice is how off Tom Paris sounds. Probably because it's the only voice you hear.
They actually got the real actor but he doesn't sound right, I can't tell you why.
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Post by Xenich »

Hank Hill wrote: ↑ February 19th, 2026, 16:12
Jordy wrote: ↑ February 19th, 2026, 16:07
Hank Hill wrote: ↑ February 19th, 2026, 15:53


Now you see here, I did some reading and it turns out we have to use forced alignment with transcription to figure out where to insert the pauses to make it sound better. Remember to always read the manual!

First thing you notice is how off Tom Paris sounds. Probably because it's the only voice you hear.
They actually got the real actor but he doesn't sound right, I can't tell you why.
He is phoning it in. When he did Voyager, his acting had a lot more emphasis and attitude into the things he said, a cadence as if he were constantly setting up for a punch line or quirky comeback. Here he sounds like he just sat down, looked at the script and just read it off in even tones.