That's no excuse tho. Day to day delegation is fine, but they should be checking in now and then, and certainly before release. At the end of the day they're the head honcho and responsible, the buck stops with them.maidenhaver wrote: β February 17th, 2026, 20:27I can believe it. Leadership aren't always managerial and like to give department heads leeway.BobT wrote: β February 17th, 2026, 18:28I do believe it, but it's not much of an excuse though is it. You'd think the CEO would be properly endorsing their own product by giving it a go, at least at some point during the multi year development cycle or upon release.rusty_shackleford wrote: β February 17th, 2026, 18:24It depends on if the people supplying the money / at the top are the reason for the issues. If yes, then it won't work. If no, it may work by causing the people with the money/leadership to address the problem.
e.g., Lords of the Fallen studio CEO had no idea the game even had "body type" instead of sex, he stated there were developers keeping such decisions from ever reaching him and didn't know until fans told him.
This is a good reason for them to get more involved. Also, if any subversive **** like that is found, they should be mandating an update to put it right.
If I was CEO of a chocolate bar company I'd be tasting that **** bar before a new product came out. I'd also watch a movie if I was CEO of a movie studio. Is it really too much to ask for the game studio CEO to start the **** thing up and spend 5 minutes having a look, at least? I don't think anyone expects them to do a 100% run or something.
"Soz I didn't know" is not acceptable. Either own it, or say **** it was a mistake, and get it reverted ASAP. If modders can do it, there's nothing stopping a game studio from doing so. (Unless they already have, in which case fair enough).
