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Tim Cain creating "Cain on Games" videos

For discussing role-playing video games, you know, the ones with combat.
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Post by Roguey »

Youtube says I watched the one with Jason Taylor and I don't remember a single thing from it.

I do remember that Tim didn't like how he felt it necessary to deliver an apology video after Scott Campbell misgendered Burger Bill (by referring to him by the name and pronouns he knew him as).
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Post by Acrux »

rusty_shackleford wrote: February 13th, 2026, 18:40

And if you're wondering why I watch his videos, yes, they're (mostly) quite insightful. I skip about maybe a quarter of them, typically ones like this.
Yeah, his videos on game design and playing old tabletop rpgs are very good. His videos on how hard it is to be a *** in the 21st century that loves **** are very skippable.
Last edited by Acrux on February 13th, 2026, 19:51, edited 1 time in total.
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Post by maidenhaver »

Tim's cool.
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Post by rusty_shackleford »

I was right.
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Post by rusty_shackleford »

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Post by rusty_shackleford »

A developer I'd love to see a similar channel from is Swen Vincke.
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Post by Roguey »

Swen used to have a blog, the last entry he ever wrote was pretty funny https://web.archive.org/web/20200318210 ... w.lar.net/

BG3 was a deliberate attempt to get more women playing his games, degrading himself to do so.

https://www.baudelairewelchportfolio.com/baldurs-gate-3
A particular emphasis of my design goals when entering the company was in improving the romance arcs for the games. Making content for a generation who have grown up reading Fanfiction, and making our dreams come true. And, erm, the infamous bear scene was originally my pitch, if that’s any qualification.
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Post by rusty_shackleford »

If you guys had any good serious questions to ask, I'd be willing to pay for membership to his channel on behalf of RPGHQ to see if we can get a video on it.
Serious questions he'd actually answer only.
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Post by Vergil »

rusty_shackleford wrote: February 16th, 2026, 07:42
If you guys had any good serious questions to ask, I'd be willing to pay for membership to his channel on behalf of RPGHQ to see if we can get a video on it.
Serious questions he'd actually answer only.
I think he's long ran out of anything worthwhile to talk about at this point. The "remember when I did relevant things?" well is dry...
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Val the Moofia Boss »

Roguey wrote: February 15th, 2026, 15:18
Swen used to have a blog, the last entry he ever wrote was pretty funny https://web.archive.org/web/20200318210 ... w.lar.net/

BG3 was a deliberate attempt to get more women playing his games, degrading himself to do so.

https://www.baudelairewelchportfolio.com/baldurs-gate-3
A particular emphasis of my design goals when entering the company was in improving the romance arcs for the games. Making content for a generation who have grown up reading Fanfiction, and making our dreams come true. And, erm, the infamous bear scene was originally my pitch, if that’s any qualification.
I saw my partner play
Whenever I hear "partner", I think business partner. As in two people co-owning a small or medium sized business. So bizzare to hear it used this other way.
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Post by Val the Moofia Boss »

Roguey wrote: February 15th, 2026, 15:18
A particular emphasis of my design goals when entering the company was in improving the romance arcs for the games. Making content for a generation who have grown up reading Fanfiction, and making our dreams come true. And, erm, the infamous bear scene was originally my pitch, if that’s any qualification.
These writers have a bizzare idea of "romance". Adventuring with Shadowheart for a few days, only for her to want you to come to some secluded place at night and get drunk... what? That sounds like a one night stand built on a pile of sand rather than true love. To say nothing of Gale on his first or second interaction with you at camp inviting you to show you magic tricks, showing you a hologram of another woman he was already in love with, before then getting close to your face and smiling... that's supposed to be an appealing romance? Becoming the next adventure of a would-be betrayer? He'd probably ditch you for the next attraction soon enough too.
Last edited by Val the Moofia Boss on February 16th, 2026, 08:23, edited 1 time in total.
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Post by Oyster Sauce »

Val the Moofia Boss wrote: February 16th, 2026, 08:22
Roguey wrote: February 15th, 2026, 15:18
A particular emphasis of my design goals when entering the company was in improving the romance arcs for the games. Making content for a generation who have grown up reading Fanfiction, and making our dreams come true. And, erm, the infamous bear scene was originally my pitch, if that’s any qualification.
These writers have a bizzare idea of "romance". Adventuring with Shadowheart for a few days, only for her to want you to come to some secluded place at night and get drunk... what? That sounds like a one night stand built on a pile of sand rather than true love. To say nothing of Gale on his first or second interaction with you at camp inviting you to show you magic tricks, showing you a hologram of another woman he was already in love with, before then getting close to your face and smiling... that's supposed to be an appealing romance? Becoming the next adventure of a would-be betrayer? He'd probably ditch you for the next attraction soon enough too.
Yeah women would haaate a man who chooses her over a goddess
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Post by Vergil »

Val the Moofia Boss wrote: February 16th, 2026, 08:16
Whenever I hear "partner", I think business partner. As in two people co-owning a small or medium sized business. So bizzare to hear it used this other way.
That is kind of more accurate a term for *** "marriages" considering it's basically an entirely secular legalistic institution for the sake of tax benefits and the sharing of assets.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Norfleet »

Val the Moofia Boss wrote: February 16th, 2026, 08:16
Whenever I hear "partner", I think business partner. As in two people co-owning a small or medium sized business. So bizzare to hear it used this other way.
I find it WEIRD to think that way. I don't have a "partner". I have an OPPONENT.
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Post by Roguey »

Val the Moofia Boss wrote: February 16th, 2026, 08:16
Whenever I hear "partner", I think business partner. As in two people co-owning a small or medium sized business. So bizzare to hear it used this other way.
"Partner" is the ***** liberal straight person term. The gays happily use WIFE and HUSBAND.
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rusty_shackleford wrote: February 16th, 2026, 07:42
If you guys had any good serious questions to ask, I'd be willing to pay for membership to his channel on behalf of RPGHQ to see if we can get a video on it.
Serious questions he'd actually answer only.
It'd be cool to ask him his thoughts as a designer on Ken Rolston's "never betray the player" and "only one coincidence allowed" rule.
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Post by rusty_shackleford »

Good video on why sawyerism is bad for RPGs
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Post by Roguey »

rusty_shackleford wrote: February 16th, 2026, 20:00
Good video on why sawyerism is bad for RPGs
And yet it's New Vegas that the people like and not The Outer Worlds. I go for Pillars over Arcanum myself, Steam users feel the same https://steamdb.info/charts/?compare=29 ... 810,560130
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Post by Algol »

rusty_shackleford wrote: February 16th, 2026, 07:42
If you guys had any good serious questions to ask, I'd be willing to pay for membership to his channel on behalf of RPGHQ to see if we can get a video on it.
Serious questions he'd actually answer only.
Yeah, I'm wondering if him and his husband have ever gone to Fist Fest at any point in their lives. That is until their assholes got too baggy for the festival.
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Post by maidenhaver »

rusty_shackleford wrote: February 16th, 2026, 07:42
If you guys had any good serious questions to ask, I'd be willing to pay for membership to his channel on behalf of RPGHQ to see if we can get a video on it.
Serious questions he'd actually answer only.
I asked him a question once and he answered. Don't have a membership, and I meant it rhetorically, but he answered.
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Post by rusty_shackleford »



He's referring to Baldur's Gate, I tried the same thing and still remember being angry it didn't work.
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Post by King Crispy »

rusty_shackleford wrote: February 17th, 2026, 08:16


He's referring to Baldur's Gate, I tried the same thing and still remember being angry it didn't work.
I am going to give him a lot of credit for what was done in Arcanum. It genuinely is one of the best RPGs out there simply because of how many different ways you can break the game in an enjoyable way. Bioware style RPGs from BG and onwards have always been massively scripted and this is still the case today.

Ultima 7 was designed in a way that NPCs operate independent of the player yet when you see a game like Dragon's Dogma 2 that shits itself just having NPC schedules which are very simple shows how that scripting mentality has not gone away. Big budget title games have always been about numbers. Get a large team, get a large number of designers creating "quests". BG2 is the best of the lot because of how much creativity went into the quests themselves, other games fail miserably because it all becomes generic slop fetch quest type nonsense.
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Post by rusty_shackleford »

Multiple false statements here:


Dungeons & Dragons: Heroes was a singleplayer game set in Greyhawk.
Dungeons & Dragons Online takes place across multiple D&D settings, with many adventures in Greyhawk(read: dozens of adapted classic adventures)… including recreating the entire Temple of Elemental Evil across two separate adventures, meaning ToEE was not the only computer game adaptatino. But it also has entire regions from Greyhawk as explorable areas, etc., It's hard to not call this the definitive Greyhawk game at this point.

…And! One more you won't find mentioned much of elsewhere: Dungeons & Dragons Tactics for the PSP is likely set in Greyhawk. We can infer this from the pantheon: https://www.gamebanshee.com/dndtactics/deities.php
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Post by rusty_shackleford »

Tim Cain agrees with the only respectable position that you should NOT be able to control your companions


I'd go so far to say that If you can control your companions it stops being an RPG but some sort of tacticool hybrid!
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Post by Roguey »

rusty_shackleford wrote: February 20th, 2026, 13:35
Tim Cain agrees with the only respectable position that you should NOT be able to control your companions


I'd go so far to say that If you can control your companions it stops being an RPG but some sort of tacticool hybrid!
This is only acceptable for action games, it sucks with turn-based and real-time-with pause.
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Post by maidenhaver »

I want decent ai packages. The spellcasters will be worthless, otherwise.
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Post by Acrux »

I'd like a game that goes even further with companions. They can make their own decisions about gear, and they shop and/or loot from the same pool as the player. With maybe some % chance of who gets to pick first.

TOEE did a little bit in this regard where recuitable companions had their own gear they wouldn't trade to the player, and some took a cut of the gold looted from enemies.
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Post by Norfleet »

rusty_shackleford wrote: February 20th, 2026, 13:35
Tim Cain agrees with the only respectable position that you should NOT be able to control your companions
Then maybe he should make them HUFF LESS GLUE. Because without the ability to control them, any hard combat pretty much sees them Leeroy themselves into certain doom. This is why any games where you DON'T control them, in such as first/third person RPGs, pretty much make them unkillable, so when they fall down, they just get back up again after the battle ends.. Which, of course, means you use them as unkillable meatshields instead.
rusty_shackleford wrote: February 20th, 2026, 13:35
I'd go so far to say that If you can control your companions it stops being an RPG but some sort of tacticool hybrid!
RPGs were ALWAYS tacticool hybrids, since D&D derives from Chainmail.
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Post by Norfleet »

Acrux wrote: February 20th, 2026, 19:23
I'd like a game that goes even further with companions. They can make their own decisions about gear, and they shop and/or loot from the same pool as the player. With maybe some % chance of who gets to pick first.

TOEE did a little bit in this regard where recuitable companions had their own gear they wouldn't trade to the player, and some took a cut of the gold looted from enemies.
TOEE's NPC gear looting rules were really weird because NPCs would occasionally get it into their heads to claim gear they couldn't even use if you weren't very careful with how you picked stuff up.

For NPCs to decide sensibly about gear, they'd have to be capable of understanding gear and buildfaggotry. I'd be impressed if they could make an NPC that actually behaved realistically with respects to loot and gear demands, instead of relying on you to dress them like toddlers.
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Post by maidenhaver »

Nevermind that cpu spellcasters will always be dogshit, unless your spell selection's gimped.