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Mass Effect series.

For discussing role-playing video games, you know, the ones with combat.
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Cipher
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Post by Cipher »

rusty_shackleford wrote: February 6th, 2026, 07:00
ME1 had transparent visors for the helmets, worked fine.
IIRC, that was for in atmosphere versions. Meaning, the nose and mouth are exposed. The closed helmets only had the visors as "glass" and didn't show any facial features.

But, logincrash already demonstrated how the intro of ME2 showcases Shepard with a full face helmet and through delivery alone Mark Meer conveys a lot to the Player so it wasn't needed. The real answer was what wndrbr posted:
wndrbr wrote: February 6th, 2026, 06:47
I think it had more to do with the devs not wanting to cover their unique-looking snowflake characters with generic identity-less armor. Of course they could've came up with separate unique 'armored' designs, but in that case it would've made no sense for your squad members to wear their non-armored outfits outside of Normandy.

'Ahh we've spent so much effort designing Jack, giving her all these elaborate raped tattoes. How can you even consider covering her with armor???'

This is the actual reason. And also, what you said as well ME1 was done by Bioware before EA. ME2 was EA in full swing wanting to cash in on their purchase by courting the Gears of War crowd with the heavy focus on 3rd person cover shooter gameplay, with ammo and such even if it essentially retcons the lore of how the weapons work in ways that cannot be truly reconciled. And, in the lore the heatsink packs are alledgedly an improvement.

But then Jacob's mission shows the humans stranded on the planet using ammo as well, when technically those guns should behave like the weapons in ME1. But of course, they couldn't be bothered with making sure that remained consistent because it was just a blatant band-aid to the lore just to have 'moar gears of war' style gameplay.
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Post by mercerxiv »

Yeah, +1 that it's just dumbshit hollywood-esque "but our actors need their face visible to convey emotion and add personal brand recognition because their acting is too bad to do with the face covered and because we want their faces plastered on all the merch".
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Post by rusty_shackleford »

wtf @Cipher and @mercerxiv are different people
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Post by logincrash »

wndrbr wrote: February 9th, 2026, 05:17
logincrash wrote: February 9th, 2026, 05:10
There weren't many mech (as in synthetic ones, not the piloted ones) enemies in the main storyline. And when they did show up, the AI Hack ability barely worked half the time.
i felt it was mostly true for ME2, where AI hack only affected the geth and the mechs. And both of those enemy types appeared relatively rarely. During the final stretch of the game AI hack was entirely useless since you were only fighting against the collectors and the reaperified husk types.

Meanwhile in ME3 Ai hack was replaced with Sabotage, which is useful throughout the whole game due to having multiple functions in addition to hacking the synthetic enemies.
Yeah, AI Hack was useless late game. I just respecced into one of the ammo skills by that point. But there were many more hackable synthetics in the main storyline of ME2 than there were in the main storyline of ME3.
rusty_shackleford wrote: February 9th, 2026, 05:20
@logincrash I'm surprised you hate ME3 so much, I thought it was fun :sad:
I still hate ME2 more. The writing in ME3 is just worse. It's only saved by a somewhat competent third person shooter gameplay.
It also doesn't help that I did the "absolute minimum" playthrough to get the vanilla ME3 experience over with ASAP. That meant that I got exposed to a concentrated dose of Kai Leng and all the other ******** ******** in a very short time.
I'm gonna finish my "full immersion read everything" playthrough and maybe that will make me like ME3 a little more.
Also, modding ME3 was surprisingly quick and easy. Downloading all the mods took me longer than installing and configuring them all. I was done in under 10 minutes. That was very nice.
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Post by logincrash »

Cipher wrote: February 9th, 2026, 05:24
rusty_shackleford wrote: February 6th, 2026, 07:00
ME1 had transparent visors for the helmets, worked fine.
IIRC, that was for in atmosphere versions. Meaning, the nose and mouth are exposed. The closed helmets only had the visors as "glass" and didn't show any facial features.

But, logincrash already demonstrated how the intro of ME2 showcases Shepard with a full face helmet and through delivery alone Mark Meer conveys a lot to the Player so it wasn't needed.
The glass is transparent in the closed version of the helmet in both ME1 and ME2. It's only opaque in the opening of ME2 because you customize Shepard's appearance after the Normandy gets destroyed.
my brand.jpg
And some helmets in ME1 (Ashley's, Liara's) have a bigger visor, so more of their face is visible. You can see it in the video I posted. Ashley's wearing her ME1 armor and helmet in that one.
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Post by Cipher »

logincrash wrote: February 8th, 2026, 11:04
Shepard is more broken up about the Reapers taking Thessia than he was about them attacking Earth.
I hope Casey Hudson dies alone and destitute.
This is one of the biggest issues with the plot of ME3.

The death of a single, nameless child throws Shep into a mental downward spiral of PTSD, having nightmares and such. Depending on your background, Shep could have seen and overcome death of people that actually mattered to him. This was also a problem with the ending where you see the faces of Anderson, Liara and JOKER instead of anyone else, even if you romanced Ashley, for example. This was corrected in the extended ending DLC but still.

By that same token, as you mention, somehow Shepard soldiers on with the entire plot of ME3 but when Thessia falls, then somehow its too much? I understand some bottlenecking is unavoidable but the problem is that ME3 as a whole is a lot more on rails than many people are willing to admit. Sure, you get some palette swaps for wrong decisions, like Wrex's brother or the other salarian scientist if you don't have Mordin for ME3 but what you get for importing is actually very little, all things considered.

I remember this very well because when ME3 was announced, I replayed 1 and 2 to prepare for my perfect import save. I 100% both games and made sure I chose the choices that mattered most to me. The biggest impact I can think of is resolving the Quarian vs Geth conflict in a peaceful manner and curing the Genophage. And sure, those are some big changes but we don't see what happens after that so the pay-offs don't really hit as hard as they should, taking into account how much of a hassle it is to get it right in terms of importing choices.

Same with the Rachni. I remember feeling a lot of conflict on killing or releasing the Queen on ME1 the very first time I played the game. Turns out its just a few assets for Combat Readiness and that's it. Most of the "choices" end up like that. And that's why the ending had to really stick the landing because the so called 'reward' for all that, having max readiness to be able to get the 'best' ending turns out to be the worst decision.

To ME2's credit, I actually felt an adrenaline rush the first time I played the Suicide Mission as I didn't know how easy it was to have everyone survive so at least that game had me going for the first run and I felt like my choices did matter and, in that framework, I felt rewarded by the pay-offs of those choices within the same game.

When the Legendary edition was announced I decided to replay the trilogy to see if my impressions for things had changed but I ended up feeling very much like you do, @logincrash I enjoyed replaying ME1, warts and all. Felt the terrible downgrade of ME2 and saw the writing on the wall from the get go and then ME3 was a rage inducing ordeal in terms of story while only having marginally better gameplay. Which I will admit, it is enjoyable since I played all 3 games on Insanity, but not enough to warrant the torture.

ME1, for all its faults, is still a fun experience throughout and even though some of the more interesting choices are left open ended, like the aforementioned Rachni Queen dilemma, you still get to see pay-offs for choices within the same game, namely how you resolve your last fight with Saren and of course, Virmire.
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Post by Cipher »

rusty_shackleford wrote: February 9th, 2026, 05:53
wtf @Cipher and @mercerxiv are different people
To be fair, I have never changed my profile pic. IIRC, Mercer had a cool Bannerlord Sturgian warrior before. But, I approve of another fighter pilot posting. :salute:


EDIT: By the way, @mercerxiv what is your favorite jet and why is it the F-15C Eagle?
Last edited by Cipher on February 9th, 2026, 06:36, edited 1 time in total.
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Post by J1M »

Is there a mod that applies the ME3 combat to ME1?
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Post by Cipher »

J1M wrote: February 9th, 2026, 20:59
Is there a mod that applies the ME3 combat to ME1?
Not that I know of and I don't think its really feasible. The way the enemies move would have to change, they would have to focus more on cover to account for the new damage formulas, the same with Shep, also Shep would have to have a new moveset that includes the dodge roll and then there's adding ammunition.

Not saying its impossible its just such a heavy rework that I don't think anyone is willing to tackle that monster of a rework, even if it is possible to do it.
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Post by J1M »

Cipher wrote: February 9th, 2026, 21:01
J1M wrote: February 9th, 2026, 20:59
Is there a mod that applies the ME3 combat to ME1?
Not that I know of and I don't think its really feasible. The way the enemies move would have to change, they would have to focus more on cover to account for the new damage formulas, the same with Shep, also Shep would have to have a new moveset that includes the dodge roll and then there's adding ammunition.

Not saying its impossible its just such a heavy rework that I don't think anyone is willing to tackle that monster of a rework, even if it is possible to do it.
It would be a proper mod, not just a texture change, but they use different versions of the same engine so it should be possible.
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Post by TheEmptyRoad »

So, some more mods; this time ones that make ME3 better.

For removing that Stupid Weebshit OC Kai Leng:
Altered Assassin
https://www.nexusmods.com/masseffectleg ... /mods/2507
Replaces him with either Jacob or Miranda depending on choices and loyalty in Mass Effect 2. If Miranda is the Assassin, Jacob takes her place tracking down Oriana and Sanctuary.
Even has a lil' Trailer:

or
Shut Up Leng
https://www.nexusmods.com/masseffectleg ... /mods/1033
Removes all of Leng's dialogue, video logs, emails, and mentions, and changes his appearance to essentially be a super-Phantom.


Ashley Consistency Project
https://www.nexusmods.com/masseffectleg ... /mods/1209
Reworks Ashley's appearance to more closely resemble her in ME1 and 2. She no longer looks like a tarted-up bimbo with her hair down.


Dreams Remade
https://www.nexusmods.com/masseffectleg ... /mods/1630
Makes the dreams less random-child focused and more about Shepard's past actions and history.


Orikon's Optional Content Restorations (LE3)
https://www.nexusmods.com/masseffectleg ... /mods/3046
Collection of little content restorations.


Professor Jack
https://www.nexusmods.com/masseffectleg ... /mods/2875
Jack is now dressed appropriately for a military professor.


Emily Lives
https://www.nexusmods.com/masseffectleg ... /mods/2199
Replaces the ***** 'Reporter' with Emily Wong.

More to come as I think of them.
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Post by Tweed »

God, most of those are hideous and horrible:

► Show Spoiler
Last edited by Tweed on February 10th, 2026, 07:08, edited 2 times in total.
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Post by Brother Michael »

Tweed wrote: February 10th, 2026, 06:59
God, most of those are hideous and horrible:

► Show Spoiler
I introduced a roommate to the series and was plaything through it with him last year. We were, of course, hating on Kai Leng but also enjoying how absurd an addition he was. He was checking the mail terminal right after the Thessia mission and said it would be hilarious if Kai Leng sent him a message before seeing that the ***** actually did it. Lost our **** because of it. Say what you will about the character, but the writers did succeed in making a villain that pisses you off.
Last edited by Brother Michael on February 10th, 2026, 13:59, edited 1 time in total.
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Post by gastovski »

Can you just stop ******** on greatest sci-fi franchise after star wars?
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Post by frankwest42 »

TheEmptyRoad wrote: February 10th, 2026, 06:35
So, some more mods; this time ones that make ME3 better.

For removing that Stupid Weebshit OC Kai Leng:
Altered Assassin
https://www.nexusmods.com/masseffectleg ... /mods/2507
Replaces him with either Jacob or Miranda depending on choices and loyalty in Mass Effect 2. If Miranda is the Assassin, Jacob takes her place tracking down Oriana and Sanctuary.
Even has a lil' Trailer:

or
Shut Up Leng
https://www.nexusmods.com/masseffectleg ... /mods/1033
Removes all of Leng's dialogue, video logs, emails, and mentions, and changes his appearance to essentially be a super-Phantom.


Ashley Consistency Project
https://www.nexusmods.com/masseffectleg ... /mods/1209
Reworks Ashley's appearance to more closely resemble her in ME1 and 2. She no longer looks like a tarted-up bimbo with her hair down.


Dreams Remade
https://www.nexusmods.com/masseffectleg ... /mods/1630
Makes the dreams less random-child focused and more about Shepard's past actions and history.


Orikon's Optional Content Restorations (LE3)
https://www.nexusmods.com/masseffectleg ... /mods/3046
Collection of little content restorations.


Professor Jack
https://www.nexusmods.com/masseffectleg ... /mods/2875
Jack is now dressed appropriately for a military professor.


Emily Lives
https://www.nexusmods.com/masseffectleg ... /mods/2199
Replaces the ***** 'Reporter' with Emily Wong.

More to come as I think of them.
So Jacob could kill Thane instead? I hate this.
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Post by TKVNC »

gastovski wrote: February 10th, 2026, 18:32
Can you just stop ******** on greatest sci-fi franchise after star wars?
Franchise? There was only 1 game, what do you mean?
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Post by gastovski »

Four games and only one of is garbage
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Post by rusty_shackleford »

Andromeda isn't that bad, it just got piled on at release. Not great, but like a 6/10, which is better than any dragon age game other than origins
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Post by Lhynn »

rusty_shackleford wrote: February 12th, 2026, 12:47
Andromeda isn't that bad
You have the most unforgivably bad taste in the forum. That or you just enjoy lying.
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Post by J1M »

rusty_shackleford wrote: February 12th, 2026, 12:47
Andromeda isn't that bad, it just got piled on at release. Not great, but like a 6/10, which is better than any dragon age game other than origins
Andromeda is uneven.

The environmental art is great.
The characters and their appearances are awful.
The story is at best half of what it needed to be for a game that length.
The combat is responsive but shallow.
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Post by logincrash »

What if instead of Mass Effect it was Mouse Effect and instead of eezo it was cheezo?
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