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No Alphabets 7.1 — Baldur's Gate 3

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Post by johnc22 »

Excellent mod! Makes a 6/10 game 8-9/10. This game has many great elements but without mods like this the propaganda makes it too unenjoyable to play through. Appreciate all the hard work you put in to make this.
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Post by Pollster »

Hi all, recent joiner here. I keen to mod BG3 to make it more palatable to me. I've tried to download this mod via the link but nothing happens? 0 bytes shows on the mod list on this site? Sorry if this is a daft question, but how can I download it? Thanks for the help :)
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Post by orinEsque »

Pollster wrote: January 24th, 2026, 13:25
Hi all, recent joiner here. I keen to mod BG3 to make it more palatable to me. I've tried to download this mod via the link but nothing happens? 0 bytes shows on the mod list on this site? Sorry if this is a daft question, but how can I download it? Thanks for the help :)
If you scroll down, there's a tab called download.
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Post by Oldtimer »

So I'm back and decided to try to get through BG3 now that there are mods to fix the geh and other nuisances, and first of all: A big ******* thank you for making this game at least a little better - I do realise however that the general ****** writing is beyond the scope of modding... That said, I think I do have a couple of missed things:

In the Zhentarim smuggler cave, there is a note on the wall referring to the leader as a she.

At Baldurs Gate, Wyll referred to the first bridge commander as 'lady'. Which was fun in a depreciative way, but Wyll is not that kind of guy...
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Post by orinEsque »

Oldtimer wrote: January 26th, 2026, 19:03
So I'm back and decided to try to get through BG3 now that there are mods to fix the geh and other nuisances, and first of all: A big ******* thank you for making this game at least a little better - I do realise however that the general ****** writing is beyond the scope of modding... That said, I think I do have a couple of missed things:

In the Zhentarim smuggler cave, there is a note on the wall referring to the leader as a she.

At Baldurs Gate, Wyll referred to the first bridge commander as 'lady'. Which was fun in a depreciative way, but Wyll is not that kind of guy...
So the people referred to here, are both actual vanilla females in the game. They might have been or will be changed to men in De-Girlboss. And with that the pronouns will also be fixed accordingly in the future versions of De-Girlboss.

Its not in the remit of No Alphabets.
Last edited by orinEsque on January 26th, 2026, 20:08, edited 1 time in total.
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Post by Oldtimer »

orinEsque wrote: January 26th, 2026, 19:11
Oldtimer wrote: January 26th, 2026, 19:03
So I'm back and decided to try to get through BG3 now that there are mods to fix the geh and other nuisances, and first of all: A big ******* thank you for making this game at least a little better - I do realise however that the general ****** writing is beyond the scope of modding... That said, I think I do have a couple of missed things:

In the Zhentarim smuggler cave, there is a note on the wall referring to the leader as a she.

At Baldurs Gate, Wyll referred to the first bridge commander as 'lady'. Which was fun in a depreciative way, but Wyll is not that kind of guy...
So the people referred to here, are both actual vanilla females in the game. They might have been or will be changed to men in De-Girlboss. And with that the pronouns will also be fixed accordingly in the future versions of De-Girlboss.

Its not in the remit of No Alphabets.
Aha, my bad, thanks.
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Post by Lancaster »

Oldtimer wrote: January 26th, 2026, 21:28
orinEsque wrote: January 26th, 2026, 19:11
Oldtimer wrote: January 26th, 2026, 19:03
So I'm back and decided to try to get through BG3 now that there are mods to fix the geh and other nuisances, and first of all: A big ******* thank you for making this game at least a little better - I do realise however that the general ****** writing is beyond the scope of modding... That said, I think I do have a couple of missed things:

In the Zhentarim smuggler cave, there is a note on the wall referring to the leader as a she.

At Baldurs Gate, Wyll referred to the first bridge commander as 'lady'. Which was fun in a depreciative way, but Wyll is not that kind of guy...
So the people referred to here, are both actual vanilla females in the game. They might have been or will be changed to men in De-Girlboss. And with that the pronouns will also be fixed accordingly in the future versions of De-Girlboss.

Its not in the remit of No Alphabets.
Aha, my bad, thanks.
It's currently still in beta, and looks like it's going to turn out pretty good. It's a tremendous help to us that all the female NPC's are pretending to be men.
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Post by Potaroman_777 »

Good night, can i ask if anyone or the creator itself can make a Brazillian Portuguese translation on this mod? God bless you all.
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Post by orinEsque »

Potaroman_777 wrote: January 30th, 2026, 02:43
Good night, can i ask if anyone or the creator itself can make a Brazillian Portuguese translation on this mod? God bless you all.
I could run all the lines through chatgpt.. but I have no way to tell if they are correct translation...
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Post by bennylava »

I'm modding on Linux (arch) and I wanted to ask if any of the mods are drag and drop. Lampray is pretty underdeveloped and I've decided to just skip it.

If I have to I'll just mod the game on windows, the copy those files over to my Linux installation. But I would like to avoid that, so hopefully someone here can tell me which mods will function fine just using the old drag and drop method, with no mod manager.

If so, a little "loose files" install instruction would be welcome.

Oh and thank you for doing this, you've saved the game for many of us. It's pretty unplayable without these mods.
Last edited by bennylava on February 6th, 2026, 04:50, edited 1 time in total.
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Post by orinEsque »

bennylava wrote: February 5th, 2026, 23:54
I'm modding on Linux (arch) and I wanted to ask if any of the mods are drag and drop. Lampray is pretty underdeveloped and I've decided to just skip it.

If I have to I'll just mod the game on windows, the copy those files over to my Linux installation. But I would like to avoid that, so hopefully someone here can tell me which mods will function fine just using the old drag and drop method, with no mod manager.

If so, a little "loose files" install instruction would be welcome.

Oh and thank you for doing this, you've saved the game for many of us. It's pretty unplayable without these mods.
Other than the beards mod, you don't need any mod manager for No Alphabets. BUT if you want Realms Restored, reordering your mods is an absolute must.


If you are in Linux, surely you are tech savvy enough to edit the modding.lsx file. Each mod is wrapped inside simple nested tags and you can move the parent tag of each mod so that the mods are in order that you want. I can walk you through it in detail if it feels complicated?
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Post by bennylava »

orinEsque wrote: February 6th, 2026, 17:45
bennylava wrote: February 5th, 2026, 23:54
I'm modding on Linux (arch) and I wanted to ask if any of the mods are drag and drop. Lampray is pretty underdeveloped and I've decided to just skip it.

If I have to I'll just mod the game on windows, the copy those files over to my Linux installation. But I would like to avoid that, so hopefully someone here can tell me which mods will function fine just using the old drag and drop method, with no mod manager.

If so, a little "loose files" install instruction would be welcome.

Oh and thank you for doing this, you've saved the game for many of us. It's pretty unplayable without these mods.
Other than the beards mod, you don't need any mod manager for No Alphabets. BUT if you want Realms Restored, reordering your mods is an absolute must.


If you are in Linux, surely you are tech savvy enough to edit the modding.lsx file. Each mod is wrapped inside simple nested tags and you can move the parent tag of each mod so that the mods are in order that you want. I can walk you through it in detail if it feels complicated?
Sure any help would be greatly appreciated!

I am fairly savvy but modding games on linux isn't my area of expertise. If I am understanding you correctly I simply need to:

1. Dump all the mod files into my "Mods" folder found here: Home/.local/share/Larian Studios/Baldurs Gate 3/Mods
2. Edit a certain file which tells the game what order the mods need to be loaded in.

Does that sound about right? If so, the only thing I'm unfamiliar with is the name of the file in step 2, and it's location. ... And how to modify that file.
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Post by orinEsque »

bennylava wrote: February 6th, 2026, 21:42
orinEsque wrote: February 6th, 2026, 17:45
bennylava wrote: February 5th, 2026, 23:54
I'm modding on Linux (arch) and I wanted to ask if any of the mods are drag and drop. Lampray is pretty underdeveloped and I've decided to just skip it.

If I have to I'll just mod the game on windows, the copy those files over to my Linux installation. But I would like to avoid that, so hopefully someone here can tell me which mods will function fine just using the old drag and drop method, with no mod manager.

If so, a little "loose files" install instruction would be welcome.

Oh and thank you for doing this, you've saved the game for many of us. It's pretty unplayable without these mods.
Other than the beards mod, you don't need any mod manager for No Alphabets. BUT if you want Realms Restored, reordering your mods is an absolute must.


If you are in Linux, surely you are tech savvy enough to edit the modding.lsx file. Each mod is wrapped inside simple nested tags and you can move the parent tag of each mod so that the mods are in order that you want. I can walk you through it in detail if it feels complicated?
Sure any help would be greatly appreciated!

I am fairly savvy but modding games on linux isn't my area of expertise. If I am understanding you correctly I simply need to:

1. Dump all the mod files into my "Mods" folder found here: Home/.local/share/Larian Studios/Baldurs Gate 3/Mods
2. Edit a certain file which tells the game what order the mods need to be loaded in.

Does that sound about right? If so, the only thing I'm unfamiliar with is the name of the file in step 2, and it's location. ... And how to modify that file.
Here:
Make sure to leave Gustav, Gustavdev, gustavx, shared or shareddev where they are. They are the vanilla game and should remain on the top of the list.

Code: Select all

.local/share/Steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public/modsettings.lsx. 
You can open it with notepad.
Last edited by orinEsque on February 7th, 2026, 02:34, edited 2 times in total.
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Post by bennylava »

Well I was able to use the No Alphabets mods by using Larian's mod manager in the game. The mods each had a check box that wasn't checked. As soon as I checked them, they seemed to start working. I couldn't check everything yet, but the angel of Selune with a woman's head on a man's body, suddenly became a male. I did notice that some of the homo dialogue choices still exist though.

So my only question is,

Does the in-game mod manager also handle the load order somehow?

I haven't installed the Realms Restored mods, since I don't know how to arrange their load order. I found the modsettings.lsx file but I don't know what exactly to change. Still trying to learn exactly how to modify the file.
Last edited by bennylava on February 7th, 2026, 12:40, edited 3 times in total.
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Post by orinEsque »

bennylava wrote: February 7th, 2026, 04:43
Well I was able to use the No Alphabets mods by using Larian's mod manager in the game. The mods each had a check box that wasn't checked. As soon as I checked them, they seemed to start working. I couldn't check everything yet, but the angel of Selune with a woman's head on a man's body, suddenly became a male. I did notice that some of the homo dialogue choices still exist though.

So my only question is,

Does the in-game mod manager also handle the load order somehow?

I haven't installed the Realms Restored mods, since I don't know how to arrange their load order. I found the modsettings.lsx file but I don't know what exactly to change. Still trying to learn exactly how to modify the file.
In game mod manager just sets load order alphabetically. It has no sorting option. I'll give you a detailed guide later today.
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Post by orinEsque »

bennylava wrote: February 7th, 2026, 04:43
Well I was able to use the No Alphabets mods by using Larian's mod manager in the game. The mods each had a check box that wasn't checked. As soon as I checked them, they seemed to start working. I couldn't check everything yet, but the angel of Selune with a woman's head on a man's body, suddenly became a male. I did notice that some of the homo dialogue choices still exist though.

So my only question is,

Does the in-game mod manager also handle the load order somehow?

I haven't installed the Realms Restored mods, since I don't know how to arrange their load order. I found the modsettings.lsx file but I don't know what exactly to change. Still trying to learn exactly how to modify the file.
Image

So in that screenshot, everything line in the blue marked area is 1 mod, and the red marked area is another mod, if you wanted the blue mod to have LESS priority than the red mod, you move the blue mod ABOVE the red mod. the name attribute will tell you what the mod is called. GustavX is the vanilla game, you leave don't touch it, only reorder the mods below.

If i say give RR more priority than NA, you move all RR mods BELOW NA.
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Post by bennylava »

orinEsque wrote: February 8th, 2026, 04:23


So in that screenshot, everything line in the blue marked area is 1 mod, and the red marked area is another mod, if you wanted the blue mod to have LESS priority than the red mod, you move the blue mod ABOVE the red mod. the name attribute will tell you what the mod is called. GustavX is the vanilla game, you leave don't touch it, only reorder the mods below.

If i say give RR more priority than NA, you move all RR mods BELOW NA.
So first you put all of the mods you want into the Mods folder, and THEN you go arrange the order properly in the modsettings.lsx file. I understand now!

Is this the correct load order, found in this picture? (i didn't see the RR patch anywhere, maybe it's been integrated completely into newer versions)

Image
Last edited by bennylava on February 8th, 2026, 11:35, edited 2 times in total.
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Post by orinEsque »

bennylava wrote: February 8th, 2026, 09:59
orinEsque wrote: February 8th, 2026, 04:23


So in that screenshot, everything line in the blue marked area is 1 mod, and the red marked area is another mod, if you wanted the blue mod to have LESS priority than the red mod, you move the blue mod ABOVE the red mod. the name attribute will tell you what the mod is called. GustavX is the vanilla game, you leave don't touch it, only reorder the mods below.

If i say give RR more priority than NA, you move all RR mods BELOW NA.
So first you put all of the mods you want into the Mods folder, and THEN you go arrange the order properly in the modsettings.lsx file. I understand now!

Is this the correct load order, found in this picture? (i didn't see the RR patch anywhere, maybe it's been integrated completely into newer versions)

Image
Hi yes thats the correct order.

And RR NA patch, go to downloads section, and you'll see tabs inside the downloads tab. Click on the Add Ons tab.
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Post by Demonic Fate »

bennylava wrote: February 5th, 2026, 23:54
I'm modding on Linux (arch) and I wanted to ask if any of the mods are drag and drop. Lampray is pretty underdeveloped and I've decided to just skip it.
BG3MM runs perfectly fine under proton/wine.
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Post by bennylava »

Demonic Fate wrote: February 8th, 2026, 19:44
bennylava wrote: February 5th, 2026, 23:54
I'm modding on Linux (arch) and I wanted to ask if any of the mods are drag and drop. Lampray is pretty underdeveloped and I've decided to just skip it.
BG3MM runs perfectly fine under proton/wine.
After fighting with Bottles for an over an hour (same reason I never got into WINE) I have to give up on that method. I think my only option is to edit the file.

You just have to remember that the order is the reverse of the supplied images, like the one I posted earlier. Since the file itself gets read in reverse... or something. It's a bit odd really.
Last edited by bennylava on February 9th, 2026, 01:17, edited 2 times in total.
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Post by bennylava »

Back on topic, can someone take a look at my mod load order, and tell me if this will work?

The very bottom one says "Sweet Karlach" but it wouldn't fit.

Image
Last edited by orinEsque on February 10th, 2026, 10:34, edited 3 times in total.
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Post by orinEsque »

bennylava wrote: February 10th, 2026, 10:01
Back on topic, can someone take a look at my mod load order, and tell me if this will work?

The very bottom one says "Sweet Karlach" but it wouldn't fit.

Image
Put dignify mods above RR.

You don't need the allandra white mods. RR does it, unless you prefer that version specifically.
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Post by bennylava »

Thanks again for all the help. The game looks sane now, and not a freak show.

A question about De-Girlboss:

Is it the one that will make more of the Flaming Fists male, or do I need a dedicated mod for that?
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Post by orinEsque »

bennylava wrote: February 10th, 2026, 11:24
Thanks again for all the help. The game looks sane now, and not a freak show.

A question about De-Girlboss:

Is it the one that will make more of the Flaming Fists male, or do I need a dedicated mod for that?
De girl boss is indeed the one that makes the fists male.
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Post by orinEsque »

@Romeo you might wanna let the people on the farms know why i changed the little kids in the magic show:

Image
This little boy is labelled female. Has a meek little voice, says "look mama, look so pretty"

Image
This little ****, although labelled as female on the wiki. He says:
"Cool. Seriously cool. My favourite fireworks colour is, like, dark violet, because it's the most cool."
Wiki has it wrong. Sound like a boy. But the mum behindo says: "my boy". Yeah... a boy with double buns.
So I swapped the two.


Image
Wiki has it wrong. Because the father says "Let the kid come. He wants to teach them refugees a lesson, right?"
Last edited by orinEsque on February 11th, 2026, 03:03, edited 3 times in total.
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Post by Anonymous Code »

NoAlphabets's trending on Reddit :turtle:

Expecting Streisand again, I guess :pipe-thinking:
Last edited by Anonymous Code on February 11th, 2026, 05:38, edited 1 time in total.
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Post by 7Trickster »

Anonymous Code wrote: February 11th, 2026, 05:35
NoAlphabets's trending on Reddit :turtle:

Expecting Streisand again, I guess :pipe-thinking:
Beat me to it, it's reddit but still sad the comminity no matter where (even discord) has been plagued by gay *** crybabies.
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Post by Anonymous Code »

7Trickster wrote: February 11th, 2026, 07:29
Anonymous Code wrote: February 11th, 2026, 05:35
NoAlphabets's trending on Reddit :turtle:

Expecting Streisand again, I guess :pipe-thinking:
Beat me to it, it's reddit but still sad the comminity no matter where (even discord) has been plagued by gay *** crybabies.
...who also feel entitled to moderate what others do in their game copy. Comments are nuts. Honestly, who's the nazi/whatever they say? They don't see the irony.

Went on a bit of rant, sorry!
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Post by CheesusCrust »

Anonymous Code wrote: February 11th, 2026, 05:35
NoAlphabets's trending on Reddit :turtle:

Expecting Streisand again, I guess :pipe-thinking:
judging by the screenshots, these ***** are confusingly not aware of RR existence. disappointed
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Post by 7Trickster »

Anonymous Code wrote: February 11th, 2026, 08:19
7Trickster wrote: February 11th, 2026, 07:29
Anonymous Code wrote: February 11th, 2026, 05:35
NoAlphabets's trending on Reddit :turtle:

Expecting Streisand again, I guess :pipe-thinking:
Beat me to it, it's reddit but still sad the comminity no matter where (even discord) has been plagued by gay *** crybabies.
...who also feel entitled to moderate what others do in their game copy. Comments are nuts. Honestly, who's the nazi/whatever they say? They don't see the irony.

Went on a bit of rant, sorry!
This is the exact same issue with that Spiderman game and the gayflag removal.

I'm more surprised Nexus unbanned Orin really, I doubt it's out of kindness/fairness.