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What currency should post-apocalyptic games use?
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maidenhaver
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The point of money in antiquity wasn't to barter, ironically it was to cover the value of things too dear to trade. Two tribes go to war, because one killed a son from the other tribe. To stop this from death-spiralling, a king like Melchizedek would arbitrate and spread his wealth to make peace between them, so his frontier didn't collapse. Bartering works for most people in a post-apoc or ancient setting.
The most obvious example would be path of exile. There is no currency there. People just sort of adopted the most universally useful thing and started to use it as that.J1M wrote: β February 2nd, 2026, 03:29Are there any games that have actual bartering? All of the ones I can think of have a currency and a light feel of bartering because NPCs have limited currency.
In other words, they made a currency, yes. Same thing happened back in Diablo 2 with SoJs: The official "gold" currency was too inflated and too unstable, so the players simply came up with their own currency. An even funnier story comes from an old MUD back in the day: There was an original currency, which, like most game currencies, eventually suffered hyperinflation and because unusable. The devs responded by releasing a new replacement currency, for which people could trade in their old currency. The NEW currency, of course, hyperinflated as well in short order...causing players to actually go BACK to using the OLD currency, which, due to no longer being printed and having had much of its stocks destroyed, was no longer inflatable.Lhynn wrote: β February 2nd, 2026, 20:03The most obvious example would be path of exile. There is no currency there. People just sort of adopted the most universally useful thing and started to use it as that.
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rusty_shackleford
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Then that's the currencyLhynn wrote: β February 2nd, 2026, 20:03The most obvious example would be path of exile. There is no currency there. People just sort of adopted the most universally useful thing and started to use it as that.J1M wrote: β February 2nd, 2026, 03:29Are there any games that have actual bartering? All of the ones I can think of have a currency and a light feel of bartering because NPCs have limited currency.
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Its not tracked as currency, and there are people that have enough that they wont trade for it.rusty_shackleford wrote: β February 2nd, 2026, 20:15Then that's the currencyLhynn wrote: β February 2nd, 2026, 20:03The most obvious example would be path of exile. There is no currency there. People just sort of adopted the most universally useful thing and started to use it as that.J1M wrote: β February 2nd, 2026, 03:29
Are there any games that have actual bartering? All of the ones I can think of have a currency and a light feel of bartering because NPCs have limited currency.
Neither of these arguments is relevant to its status as a de facto currency, though.Lhynn wrote: β February 3rd, 2026, 00:26Its not tracked as currency, and there are people that have enough that they wont trade for it.
Its a good argument to point out that its not a "de facto currency."Norfleet wrote: β February 3rd, 2026, 00:52Neither of these arguments is relevant to its status as a de facto currency, though.Lhynn wrote: β February 3rd, 2026, 00:26Its not tracked as currency, and there are people that have enough that they wont trade for it.
Much like rice or cows or fur are not a de facto currency, but can and have been used as one. We are still essentially talking about bartering.
By definition, it stops being barter as soon as you start regifting the thing you were traded to someone else instead of using it yourself.Lhynn wrote: β February 3rd, 2026, 01:16Its a good argument to point out that its not a "de facto currency."Norfleet wrote: β February 3rd, 2026, 00:52Neither of these arguments is relevant to its status as a de facto currency, though.Lhynn wrote: β February 3rd, 2026, 00:26Its not tracked as currency, and there are people that have enough that they wont trade for it.
Much like rice or cows or fur are not a de facto currency, but can and have been used as one. We are still essentially talking about bartering.
VAE VICTIS
Stone of Jordan says hi.Lhynn wrote: β February 3rd, 2026, 00:26Its not tracked as currency, and there are people that have enough that they wont trade for it.rusty_shackleford wrote: β February 2nd, 2026, 20:15Then that's the currencyLhynn wrote: β February 2nd, 2026, 20:03
The most obvious example would be path of exile. There is no currency there. People just sort of adopted the most universally useful thing and started to use it as that.
So if you get a cow, then trade it for a horse, then you trade the horse for a woman, then you trade the woman for a dog, then you trade the dog for a weapon, then you use the weapon to hunt, that would mean, according to your logic, that the cow, the horse, the woman and the dog are all currencies.Stack of Turtles wrote: β February 3rd, 2026, 01:21By definition, it stops being barter as soon as you start regifting the thing you were traded to someone else instead of using it yourself.Lhynn wrote: β February 3rd, 2026, 01:16Its a good argument to point out that its not a "de facto currency."Norfleet wrote: β February 3rd, 2026, 00:52
Neither of these arguments is relevant to its status as a de facto currency, though.
Much like rice or cows or fur are not a de facto currency, but can and have been used as one. We are still essentially talking about bartering.
Quest items are a currency.Lhynn wrote: β February 3rd, 2026, 02:48So if you get a cow, then trade it for a horse, then you trade the horse for a woman, then you trade the woman for a dog, then you trade the dog for a weapon, then you use the weapon to hunt, that would mean, according to your logic, that the cow, the horse, the woman and the dog are all currencies.Stack of Turtles wrote: β February 3rd, 2026, 01:21By definition, it stops being barter as soon as you start regifting the thing you were traded to someone else instead of using it yourself.Lhynn wrote: β February 3rd, 2026, 01:16
Its a good argument to point out that its not a "de facto currency."
Much like rice or cows or fur are not a de facto currency, but can and have been used as one. We are still essentially talking about bartering.
VAE VICTIS
All you've argued is that the game doesn't extend official recognition to it as a currency, and that some people consider themselves too rich to want more money. If they actually wanted to buy anything, they'd simply use their money. None of that changes the status of it as a de facto currency widely used by the playerbase.Lhynn wrote: β February 3rd, 2026, 01:16Its a good argument to point out that its not a "de facto currency."
Much like rice or cows or fur are not a de facto currency, but can and have been used as one. We are still essentially talking about bartering.
IIT I learned barter is impossible, its all currency trading.
Did you think people in premodern tribal villages did fetch quest chains???Lhynn wrote: β February 3rd, 2026, 20:21IIT I learned barter is impossible, its all currency trading.
VAE VICTIS
The difference between barter and currency is that in currency, the "good" is an standardized, portable, fungible thing that the receiver doesn't necessarily want in and of itself, but knows that they can reliably exchange it for whatever it is they DO want. If I trade someone a cow for something, that's barter because cows are not really portable or fungible (although possibly standardized). If I trade someone a cowcoin (works based on proof of steak) for that thing, that's currency. Similarly, Diablo 2 SoJ economy fits all these criteria: Although it is an object, it's considered standardized (basically everyone there recognized this), portable (only takes up a single inventory space), and fungible (all SoJs are the same). The receiver doesn't necessarily want the SoJ itself, but knows they can exchange it for something they do later. Thus, it has become a currency.Lhynn wrote: β February 3rd, 2026, 20:21IIT I learned barter is impossible, its all currency trading.
Obviously, they had wampum.Stack of Turtles wrote: β February 3rd, 2026, 20:45Did you think people in premodern tribal villages did fetch quest chains???
Portable and fungible are not, strictly, requirements: the Rai stones of Yap are considered currency.Norfleet wrote: β February 3rd, 2026, 20:50The difference between barter and currency is that in currency, the "good" is an standardized, portable, fungible thing that the receiver doesn't necessarily want in and of itself, but knows that they can reliably exchange it for whatever it is they DO want. If I trade someone a cow for something, that's barter because cows are not really portable or fungible (although possibly standardized). If I trade someone a cowcoin (works based on proof of steak) for that thing, that's currency. Similarly, Diablo 2 SoJ economy fits all these criteria: Although it is an object, it's considered standardized (basically everyone there recognized this), portable (only takes up a single inventory space), and fungible (all SoJs are the same). The receiver doesn't necessarily want the SoJ itself, but knows they can exchange it for something they do later. Thus, it has become a currency.Lhynn wrote: β February 3rd, 2026, 20:21IIT I learned barter is impossible, its all currency trading.
Obviously, they had wampum.Stack of Turtles wrote: β February 3rd, 2026, 20:45Did you think people in premodern tribal villages did fetch quest chains???
VAE VICTIS
I'm not sure that the stones themselves were the currency, but rather, the backing. They way they operated was more like a system of backed currency where the backing store is simply held in a vault somewhere and the ownership of that backing store transferred without moving the item itself.Stack of Turtles wrote: β February 3rd, 2026, 21:05Portable and fungible are not, strictly, requirements: the Rai stones of Yap are considered currency.
It does go to show how people isolated on islands can develop some pretty weird systems because they can't escape and are stuck with each other. These guys essentially invented blockchain before computers and Bitcoin.
Last edited by Norfleet on February 3rd, 2026, 21:21, edited 1 time in total.
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rusty_shackleford
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currency is anything people generally agree is something they're willing to accept to trade for other thingsLhynn wrote: β February 3rd, 2026, 20:21IIT I learned barter is impossible, its all currency trading.
an obvious historical example is livestock, the latin word pecunia means money, it's derived from the word for cattle.
it differs from barter in that people barter for things they either want or think they can barter for other things they want
Last edited by rusty_shackleford on February 3rd, 2026, 21:37, edited 1 time in total.
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Barter doesnt exist, its all money. Cows are a currency, therefore money, women are a currency, therefore money, dogs are a currency, therefore money. Everything is a currency, bartering doesnt exist. Peak RPGHQ right there.rusty_shackleford wrote: β February 3rd, 2026, 21:36currency is anything people generally agree is something they're willing to accept to trade for other things
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rusty_shackleford
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dogs would be a poor example outside of chinaLhynn wrote: β February 3rd, 2026, 21:51Barter doesnt exist, its all money. Cows are a currency, therefore money, women are a currency, therefore money, dogs are a currency, therefore money. Everything is a currency, bartering doesnt exist. Peak RPGHQ right there.rusty_shackleford wrote: β February 3rd, 2026, 21:36currency is anything people generally agree is something they're willing to accept to trade for other things
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Depends on the setting, in the middle east they are more valuable than women, or so Ive heard from some *******, I wouldnt know.rusty_shackleford wrote: β February 3rd, 2026, 21:55dogs would be a poor example outside of chinaLhynn wrote: β February 3rd, 2026, 21:51Barter doesnt exist, its all money. Cows are a currency, therefore money, women are a currency, therefore money, dogs are a currency, therefore money. Everything is a currency, bartering doesnt exist. Peak RPGHQ right there.rusty_shackleford wrote: β February 3rd, 2026, 21:36currency is anything people generally agree is something they're willing to accept to trade for other things
No society ever had this sort of "institutionalized" barter you seem to be imagining.Lhynn wrote: β February 3rd, 2026, 21:51Barter doesnt exist, its all money. Cows are a currency, therefore money, women are a currency, therefore money, dogs are a currency, therefore money. Everything is a currency, bartering doesnt exist. Peak RPGHQ right there.rusty_shackleford wrote: β February 3rd, 2026, 21:36currency is anything people generally agree is something they're willing to accept to trade for other things
VAE VICTIS
What are you talking about? Are you insane or just plain ********?Stack of Turtles wrote: β February 4th, 2026, 00:25No society ever had this sort of "institutionalized" barter you seem to be imagining.Lhynn wrote: β February 3rd, 2026, 21:51Barter doesnt exist, its all money. Cows are a currency, therefore money, women are a currency, therefore money, dogs are a currency, therefore money. Everything is a currency, bartering doesnt exist. Peak RPGHQ right there.rusty_shackleford wrote: β February 3rd, 2026, 21:36currency is anything people generally agree is something they're willing to accept to trade for other things
Yes, and the reason they invented CowCoin was precisely because hauling around cows everywhere was too awkward and inconvenient.rusty_shackleford wrote: β February 3rd, 2026, 21:36an obvious historical example is livestock, the latin word pecunia means money, it's derived from the word for cattle.
URMUM is definitely affected by inflation.Lhynn wrote: β February 3rd, 2026, 21:51Barter doesnt exist, its all money. Cows are a currency, therefore money, women are a currency, therefore moneyrusty_shackleford wrote: β February 3rd, 2026, 21:36currency is anything people generally agree is something they're willing to accept to trade for other things
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