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Mass Effect series.

For discussing role-playing video games, you know, the ones with combat.
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Post by Stanko »

Valter wrote: ↑ January 30th, 2026, 20:34
Stanko wrote: ↑ January 30th, 2026, 20:30
Oyster Sauce wrote: ↑ January 30th, 2026, 20:29


Who's your favorite squadmate in Mass Effect?
Zaeed and Legion character-wise. Miranda gameplay-wise.
Okay you're like the 4th person here I've seen praise Zaeed. I barely remember a thing about him, just that's he's a hardass. What did he do to charm everyone?
He's a white human man and gives zero fucks. And he doesn't nag you about most things/decisions you make.
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Post by Oyster Sauce »

Stanko wrote: ↑ January 30th, 2026, 20:34
Oyster Sauce wrote: ↑ January 30th, 2026, 20:31
Stanko wrote: ↑ January 30th, 2026, 20:30


Zaeed and Legion character-wise. Miranda gameplay-wise.
What's your favorite class? If I play again I think I'll probably go with a fully biotic squad.
Adept in 1. Either Vanguard or Sentinel in 2 and 3, depending on difficulty.
Biotics are only cool in the first gaem, because 2 and 3 have stupid shield/armor/barrier system. And if you play on easier difficulties where most enemies have no shields to block the biotics, you don't need those anyway.
Which non-human race is your favorite?
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Post by Reichspepe »

Stanko wrote: ↑ January 30th, 2026, 20:36
Valter wrote: ↑ January 30th, 2026, 20:34
Stanko wrote: ↑ January 30th, 2026, 20:30


Zaeed and Legion character-wise. Miranda gameplay-wise.
Okay you're like the 4th person here I've seen praise Zaeed. I barely remember a thing about him, just that's he's a hardass. What did he do to charm everyone?
He's a white human man and gives zero fucks. And he doesn't nag you about most things/decisions you make.
Yup. Zaeed is a 100% indo-european aryan chad :smug:

I woudln't call him white though, more like adjacent. He clearly is supposed to be persian I'd say.

(plus he looks a bit like my grandfather, that also made me like him)
Last edited by Reichspepe on January 30th, 2026, 20:42, edited 1 time in total.
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Post by Stanko »

Oyster Sauce wrote: ↑ January 30th, 2026, 20:36
Stanko wrote: ↑ January 30th, 2026, 20:34
Oyster Sauce wrote: ↑ January 30th, 2026, 20:31


What's your favorite class? If I play again I think I'll probably go with a fully biotic squad.
Adept in 1. Either Vanguard or Sentinel in 2 and 3, depending on difficulty.
Biotics are only cool in the first gaem, because 2 and 3 have stupid shield/armor/barrier system. And if you play on easier difficulties where most enemies have no shields to block the biotics, you don't need those anyway.
Which non-human race is your favorite?
I hate all of them, except Reapers. But those stopped being cool because of the 3's ending. So I'll go with Protheans, because they conquered everyone and had slaves.
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Post by J1M »

Valter wrote: ↑ January 30th, 2026, 20:34
Stanko wrote: ↑ January 30th, 2026, 20:30
Oyster Sauce wrote: ↑ January 30th, 2026, 20:29


Who's your favorite squadmate in Mass Effect?
Zaeed and Legion character-wise. Miranda gameplay-wise.
Okay you're like the 4th person here I've seen praise Zaeed. I barely remember a thing about him, just that's he's a hardass. What did he do to charm everyone?
Great voice actor is part of it.
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Post by J1M »

Stanko wrote: ↑ January 30th, 2026, 20:34
Oyster Sauce wrote: ↑ January 30th, 2026, 20:31
Stanko wrote: ↑ January 30th, 2026, 20:30


Zaeed and Legion character-wise. Miranda gameplay-wise.
What's your favorite class? If I play again I think I'll probably go with a fully biotic squad.
Adept in 1. Either Vanguard or Sentinel in 2 and 3, depending on difficulty.
Biotics are only cool in the first gaem, because 2 and 3 have stupid shield/armor/barrier system. And if you play on easier difficulties where most enemies have no shields to block the biotics, you don't need those anyway.
Can you explain the reason you like Sentinel? I think I once referred to it as the option not even the developers tested.

PS you have 15 posts now.
Last edited by J1M on January 30th, 2026, 20:42, edited 1 time in total.
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Post by Valter »

J1M wrote: ↑ January 30th, 2026, 20:40
Valter wrote: ↑ January 30th, 2026, 20:34
Stanko wrote: ↑ January 30th, 2026, 20:30


Zaeed and Legion character-wise. Miranda gameplay-wise.
Okay you're like the 4th person here I've seen praise Zaeed. I barely remember a thing about him, just that's he's a hardass. What did he do to charm everyone?
Great voice actor is part of it.
I do still recall his voice quite distinctly, props for that :pipe-thinking:
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Post by Stanko »

J1M wrote: ↑ January 30th, 2026, 20:41
Stanko wrote: ↑ January 30th, 2026, 20:34
Oyster Sauce wrote: ↑ January 30th, 2026, 20:31


What's your favorite class? If I play again I think I'll probably go with a fully biotic squad.
Adept in 1. Either Vanguard or Sentinel in 2 and 3, depending on difficulty.
Biotics are only cool in the first gaem, because 2 and 3 have stupid shield/armor/barrier system. And if you play on easier difficulties where most enemies have no shields to block the biotics, you don't need those anyway.
Can you explain the reason you like Sentinel? I think I once referred to it as the option not even the developers tested.

PS you have 15 posts now.
I was always jealous of the cool armor when I was playing a measly soldier as a kid.

But seriously: both tech and biotic abilites for most combat situations + tankiness because of the armor and shields.
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Post by Stanko »

Thanks everyone for helping me farm the post count.

Now I'll just go and vote for KotOR II to have a 4-way tie, if you don't mind =)))
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Post by J1M »

Stanko wrote: ↑ January 30th, 2026, 20:44
Thanks everyone for helping me farm the post count.

Now I'll just go and vote for KotOR II to have a 4-way tie, if you don't mind =)))
You won't be the first to figure out the tie-break rules the hard way. :lol:
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Post by Tangerine »

Stanko wrote: ↑ January 30th, 2026, 20:44
Thanks everyone for helping me farm the post count.

Now I'll just go and vote for KotOR II to have a 4-way tie, if you don't mind =)))
J1M wrote: ↑ January 30th, 2026, 20:45
You won't be the first to figure out the tie-break rules the hard way. :lol:
It means we have to play all of them.
Last edited by Tangerine on January 30th, 2026, 20:55, edited 1 time in total.
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Post by Magick »

Oyster Sauce wrote: ↑ January 30th, 2026, 20:31
Stanko wrote: ↑ January 30th, 2026, 20:30
Oyster Sauce wrote: ↑ January 30th, 2026, 20:29


Who's your favorite squadmate in Mass Effect?
Zaeed and Legion character-wise. Miranda gameplay-wise.
What's your favorite class? If I play again I think I'll probably go with a fully biotic squad.
in ME1 it's really cool because every battle starts with strategic planning, a chain of abilities, a load of blasting, then reacting to the enemy with various counters as the battle unfolds.

It was another reason I liked running with Tali and Wrex. (I swapped Wrex for Garrus now and then if needed someone for a more long range mission).
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Post by Magick »

Reichspepe wrote: ↑ January 30th, 2026, 20:38
Stanko wrote: ↑ January 30th, 2026, 20:36
Valter wrote: ↑ January 30th, 2026, 20:34


Okay you're like the 4th person here I've seen praise Zaeed. I barely remember a thing about him, just that's he's a hardass. What did he do to charm everyone?
He's a white human man and gives zero fucks. And he doesn't nag you about most things/decisions you make.
Yup. Zaeed is a 100% indo-european aryan chad :smug:

I woudln't call him white though, more like adjacent. He clearly is supposed to be persian I'd say.

(plus he looks a bit like my grandfather, that also made me like him)
His full name is Zaeed Massani, so he seems to be some variation of Italian-Arab, raised in Britain, lol.


As to classes, I played Adept (Full Biotic) and Soldier on later playthroughs, but both just weren't as fun as Vanguard.

Vanguard has it all. An almost-full range of Biotics (just missing Singularity and Stasis, I think?). Wrex brought Stasis and Tali brought the tech, so with sniper rifle scope unlocked (even if not proficient) it was a good all rounder, with medium-close range combat fully locked down.

Fight at medium range? Sling in biotics. Fight at close range? Well, you have a shotgun.
ME2 had the cool Biotic Charge, so you could dive in and blast them centre mass, then slink back to medium range if needed and continue slinging biotics.
While fighting up close you can always command your allies to shoot some other biotics passed your shoulders, such as Lifting the enemy while you blast them. It really synergised with teamwork.

For me it was the most fun class as the battles were always varied. Shephard being cream-of-the-crop SpecOps also fit with that play style, since he'd have a decent amount of training in all styles to handle whatever environment he ended up in.
Last edited by Magick on January 30th, 2026, 22:36, edited 1 time in total.
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Post by Stanko »

BobT wrote: ↑ January 30th, 2026, 22:35
ME2 had the cool Biotic Charge
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Post by logincrash »

Just learned that the ME2Recalibrated mod author threw a fit when Nexus told him that "No, you ******, you don't have the exclusive dibs on making your mods for the Mass Effect remasters. Anybody can mod whatever they want." and deleted literally everything, from his mods to his forum presence.
You gotta throw these people into boiling tar pits.
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352-1613453910-167202716.jpg
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Post by logincrash »

Replayed Mass Effect 2. It is so much worse than I remember.
donezo.jpg
β–Ί additional screenshots
β–Ί ranting and raving
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Post by Magick »

logincrash wrote: ↑ February 2nd, 2026, 13:24
β–Ί ranting and raving
Indeed. The shared cooldown ****** me off so much. It COMPLETELY removed that "tactical" gameplay and planning I used to love so much from ME1, where every time I went into a room with enemies I could plan out a series of moves, THEN go in blasting.
Stupid considering for anyone who just wanted to run and shoot, they could just pick soldier or something.

The clips were ******* ********, considering the non-ammo based gameplay of ME1 felt so Sci-Fi and was backed up by the codex. You can just tell some EA-style suit got their claws into it and "well all the big games like God of War and Call of Duty use ammo and cover, so we have to do that, too".

I modded the Biotic cooldown to be pretty much 0 (tweaking HP and other stats to compensate), which let me use multiple abilities, but even then it had a small, shared cooldown so there was no tactical planning anymore. :(

Everything just felt so much like a "game", rather than immersing me in the world.
Heck because of the stupid ******* shield "mechanic" they pulled out of their ***, they then give you the SMG (stupid) as the counter to it. Typical "simon says" ******** from developers with their heads up their own arse, wanting you to play how THEY want, rather than how YOU want.

I'm sure most of the battles just felt like brainless "gamey" arena fights, too. Walk into room, have a load of enemies spawn, kill them, wait for next wave, etc. Blergh.

The costumes and reddit crew were ridiculous. Wasn't it this one they put that RL journalist in-game on the ship? (Conflict of interest, much?) or was that ME?


Like I said. ME1 was an RPG that just happened to have some shooting as it's method of combat.
ME2 is a shooter that markets itself as an RPG.
Last edited by Magick on February 2nd, 2026, 21:38, edited 3 times in total.
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Post by TKVNC »

BobT wrote: ↑ February 2nd, 2026, 21:14
logincrash wrote: ↑ February 2nd, 2026, 13:24
β–Ί ranting and raving
Indeed. The cooldown ****** me off so much. It COMPLETELY removed that "tactical" gameplay and planning I used to love so much from ME1, where every time I went into a room with enemies I could plan out a series of moves, THEN go in blasting.
Stupid considering for anyone who just wanted to run and shoot, they could just pick soldier or something.

The clips were ******* ********, considering the non-ammo based gameplay of ME1 felt so Sci-Fi and was backed up by the codex. You can just tell some EA-style suit got their claws into it and "well all the big games like God of War and Call of Duty use ammo and cover, so we have to do that, too".

I modded the Biotic cooldown to be pretty much 0 (tweaking HP and other stats to compensate), which let me use multiple abilities, but even then it had a small, shared cooldown so there was no tactical planning anymore. :(

Everything just felt so much like a "game", rather than immersing me in the world.
Heck because of the stupid ******* shield "mechanic" they pulled out of their ***, they then give you the SMG (stupid) as the counter to it. Typical "simon says" ******** from developers with their heads up their own arse, wanting you to play how THEY want, rather than how YOU want.

I'm sure most of the battles just felt like brainless "gamey" arena fights, too. Walk into room, have a load of enemies spawn, kill them, wait for next wave, etc. Blergh.

The costumes and reddit crew were ridiculous. Wasn't it this one they put that RL journalist in-game on the ship? (Conflict of interest, much?) or was that ME?


Like I said. ME1 was an RPG that just happened to have some shooting as it's method of combat.
ME2 is a shooter that markets itself as an RPG.
Losing the inventory was enough to make me realise it was not an RPG, everything else is icing **** on the cake street.
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Post by logincrash »

BobT wrote: ↑ February 2nd, 2026, 21:14
Indeed. The shared cooldown ****** me off so much. It COMPLETELY removed that "tactical" gameplay and planning I used to love so much from ME1, where every time I went into a room with enemies I could plan out a series of moves, THEN go in blasting.
Stupid considering for anyone who just wanted to run and shoot, they could just pick soldier or something.

The clips were ******* ********, considering the non-ammo based gameplay of ME1 felt so Sci-Fi and was backed up by the codex. You can just tell some EA-style suit got their claws into it and "well all the big games like God of War and Call of Duty use ammo and cover, so we have to do that, too".

I modded the Biotic cooldown to be pretty much 0 (tweaking HP and other stats to compensate), which let me use multiple abilities, but even then it had a small, shared cooldown so there was no tactical planning anymore. :(

Everything just felt so much like a "game", rather than immersing me in the world.
Heck because of the stupid ******* shield "mechanic" they pulled out of their ***, they then give you the SMG (stupid) as the counter to it. Typical "simon says" ******** from developers with their heads up their own arse, wanting you to play how THEY want, rather than how YOU want.

I'm sure most of the battles just felt like brainless "gamey" arena fights, too. Walk into room, have a load of enemies spawn, kill them, wait for next wave, etc. Blergh.

The costumes and reddit crew were ridiculous. Wasn't it this one they put that RL journalist in-game on the ship? (Conflict of interest, much?) or was that ME?


Like I said. ME1 was an RPG that just happened to have some shooting as it's method of combat.
ME2 is a shooter that markets itself as an RPG.
There's a mod for disabling shared cooldowns. It makes the game much easier, so I recommend bumping up the difficulty a notch.
https://www.nexusmods.com/masseffect2/mods/118
But I'm using this bundle because it also lets you scan planets for resources in one click.
https://www.nexusmods.com/masseffect2/mods/269
Sure, it's cheating, but spending hours slowly combing every planet for a crumb of resources is not fun after the first dozen times you have to do it.
They put Jessica "I lick dirty gaming handhelds" Chobot into Mass Effect 3 as the host of BattleTits. Probably because she slobbed off some producer or other. She can't act and doesn't look all that appealing in her 3D form.
we'll bang okay.jpg
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Post by Stanko »

logincrash wrote: ↑ February 2nd, 2026, 22:47
They put Jessica "I lick dirty gaming handhelds" Chobot into Mass Effect 3 as the host of BattleTits. Probably because she slobbed off some producer or other. She can't act and doesn't look all that appealing in her 3D form.
There's a mod for LE that replaces her with Emily Wong. Funnily enough, her AI cloned voice acting is much better than Chobot's is.
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Post by Finarfin »

Valter wrote: ↑ January 30th, 2026, 20:34
Stanko wrote: ↑ January 30th, 2026, 20:30
Oyster Sauce wrote: ↑ January 30th, 2026, 20:29


Who's your favorite squadmate in Mass Effect?
Zaeed and Legion character-wise. Miranda gameplay-wise.
Okay you're like the 4th person here I've seen praise Zaeed. I barely remember a thing about him, just that's he's a hardass. What did he do to charm everyone?
Make that 5. Zaeed is ******* awesome.
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Post by Magick »

Stanko wrote: ↑ February 2nd, 2026, 23:03
logincrash wrote: ↑ February 2nd, 2026, 22:47
They put Jessica "I lick dirty gaming handhelds" Chobot into Mass Effect 3 as the host of BattleTits. Probably because she slobbed off some producer or other. She can't act and doesn't look all that appealing in her 3D form.
There's a mod for LE that replaces her with Emily Wong. Funnily enough, her AI cloned voice acting is much better than Chobot's is.
Is that the one he punches? :lol: What if that happened?
Then again women often hang around men who do that, hah.
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Post by Finarfin »

BobT wrote: ↑ February 2nd, 2026, 23:44
Stanko wrote: ↑ February 2nd, 2026, 23:03
logincrash wrote: ↑ February 2nd, 2026, 22:47
They put Jessica "I lick dirty gaming handhelds" Chobot into Mass Effect 3 as the host of BattleTits. Probably because she slobbed off some producer or other. She can't act and doesn't look all that appealing in her 3D form.
There's a mod for LE that replaces her with Emily Wong. Funnily enough, her AI cloned voice acting is much better than Chobot's is.
Is that the one he punches? :lol: What if that happened?
Then again women often hang around men who do that, hah.
No, the one that gets punched is Khalisah Al-Jilani
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Post by Magick »

Finarfin wrote: ↑ February 2nd, 2026, 23:51
BobT wrote: ↑ February 2nd, 2026, 23:44
Stanko wrote: ↑ February 2nd, 2026, 23:03


There's a mod for LE that replaces her with Emily Wong. Funnily enough, her AI cloned voice acting is much better than Chobot's is.
Is that the one he punches? :lol: What if that happened?
Then again women often hang around men who do that, hah.
No, the one that gets punched is Khalisah Al-Jilani
Perfect!
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Post by Stanko »

BobT wrote: ↑ February 2nd, 2026, 23:44
Stanko wrote: ↑ February 2nd, 2026, 23:03
logincrash wrote: ↑ February 2nd, 2026, 22:47
They put Jessica "I lick dirty gaming handhelds" Chobot into Mass Effect 3 as the host of BattleTits. Probably because she slobbed off some producer or other. She can't act and doesn't look all that appealing in her 3D form.
There's a mod for LE that replaces her with Emily Wong. Funnily enough, her AI cloned voice acting is much better than Chobot's is.
Is that the one he punches? :lol: What if that happened?
Then again women often hang around men who do that, hah.
Emily is that reporter girl who asks you to get some dirt on Fist. And later asks you to bug some room in C-Sec.

I think after that she only appears in a random news report in ME2, sends you an e-mail and dies offscreen in ME3 .

So, pretty non-important NPC, yet she's very loved by the fans. Either that, or literally anyone is more preferable than Allers.
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Did a short "joke" run of ME2, because some guy did some math and I was intrigued. The point of the run is to complete the final mission with as few party members and as few loyalty missions completed as possible without anyone dying.

1. You recruit the first batch of mandatory companions + Zaeed, and leave Kasumi, Thane, Samara and Legion out.
2. You get Normandy upgrades from Jacob, Garrus and Tali.
3. You complete loyalty missions for Tali, Jack and Miranda/Jacob. Jacob is better, if you're speedruning through the game and don't have enougn paragon/renegade to keep both Jack's and Miranda's loyalties.
4. Spam N7/Firewalker missions to trigger Collector Ship and IFF, go for them as soon as they're available.
5. Tali goes into the vent, Jacob/Miranda is the fireteam leader. Jack does the biotic bubble, Jacob/Miranda are leaders once again, Tali escorts the crew. For the final boss you pick Jack and Jacob/Miranda.

Now you've only completed 3 loyalty missions, you still have 4 companions to recruit, and you've saved everyone without any losses.

β–Ί Show Spoiler

I have no idea why you would do a run like that, except for science and ****. Going to do the rest of the missions later, see if they change at all.
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When Mass Effect 2 released I replayed it to see what it would take to make it a true suicide mission where everyone dies. Takes more effort than a run where everyone makes it.
Last edited by J1M on February 3rd, 2026, 16:18, edited 1 time in total.
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J1M wrote: ↑ February 3rd, 2026, 16:18
When Mass Effect 2 released I replayed it to see what it would take to make it a true suicide mission where everyone dies. Takes more effort than a run where everyone makes it.
You just listen to Pepsi Jacob and do whatever he tells you to do. Easy.