
For anime based on D&D/tabletop campaigns, we have off of the top of my head:
- Record of Lodoss War (literally a story based on the events of a tabletop campaign)
- Slayers (everyone is a bumbling murderhobo)
- Thunderbolt Fantasy (The evil monk in season 2 was a character Gen Urobuchi played in a tabletop campaign. This may partially explain why most of the party members in season 1 are evil and backstabbing each other and why the protagonist is walking around hoarding an inventory of powerful artifacts he isn't using)
- Overlord (also MMO)
- Goblin Slayer
- Dungeon Meishi
- Is It Wrong to Pick Up Girls in a Dungeon?
- Konosuba
- That Time I Got Reincarnated as a Slime
- Heterogenia Linguistic
- Frierien
It can't be because "oh the Japanese prefer consoles". A RPG can run on consoles and still let you kill who you want (Morrowind on Xbox). And there were still Japanese RPG developers sticking to PC well until the 2000s like Nihon Falcom. And PC gaming in Japan has been on the rise over the past five years. Surely SOMEONE would have watched these animes or played Skyrim or Fallout or BG3 or something and would want to make a game that plays like that.

And then for the MMO anime, they are based on a mix of Ultima Online, Everquest, FF11, Lineage, and Ragnarok Online:
- Welcome to the NHK
- .Hack
- Sword Art Online
- Accel World
- Log Horizon
- Overlord
- BOFURI
- The King's Avatar (Chinese web novel and show)
What is really peculiar is how sandboxy these MMOs stories are, and how they usually feature open world PvP and wars between player nations. This is stuff you see in Western MMOs like Ultima Online, DAOC, Everquest, SWG, EVE Online, or in Korean MMOs like Lineage. Not stuff you see in Japanese made MMOs like FF11, Phantasy Star Online, DQ10, or FF14 which are almost exclusively PvE games. A lot of the creators of these MMO stories have talked fondly about their time playing Everquest or Ultima. Even FF11 happened because Hironobu Sakaguuchi was working on FF9 in Hawaii and played Everquest, and Naoki Yoshida the current director of FF14 has talked about how he played Ultima Online, DAOC, and WoW at work when he was supposed to be working. And yeah, he said in his book how he got PKed in UO and that made him dislike open world PvP and stuff. But surely at least a feel people would have wanted to have made a game where you can go around killing other people, right?
So, what's going on here? Where are my Japanese murderhobo games?

