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Junior Adventurer's Guild: January - Mass Effect

Participate in a new RPG each month with other members of the HQ
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What should we play in January?

You can’t vote on this poll. Reason: You must have at least 15 posts to vote in this poll.

Darksiders II
1
4%
Golf Story
4
17%
Mass Effect
10
42%
Pokémon Unbound
1
4%
The Lord of the Rings: The Third Age
3
13%
Two Worlds II
5
21%
 
Total votes: 24

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Post by Bertram_Tung »

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Post by logincrash »

Are you playing with mods? Did you blow the whole Crucible/Citadel thing the **** up? Or are you a Control/Synthesis ****?
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Post by Bertram_Tung »

logincrash wrote: January 15th, 2026, 10:00
Are you playing with mods? Did you blow the whole Crucible/Citadel thing the **** up? Or are you a Control/Synthesis ****?
Minimal mods. Just the "community patch" and a mod to make Zaeed a permanent squad member and a mod to de-bimbofy Ashley.

I did Destroy. It's hard to bring myself to do any other ending.
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Post by logincrash »

PSA: you should do the Rogue VI quest as soon as you get it. It unlocks an additional class specialization.
Don't leave it for the "final side quest clean up before the end game" phase, like I did.
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Post by J1M »

logincrash wrote: January 15th, 2026, 10:27
PSA: you should do the Rogue VI quest as soon as you get it. It unlocks an additional class specialization.
Don't leave it for the "final side quest clean up before the end game" phase, like I did.
They thought you would read the description and want to go to the moon.

Pretty sure I missed it entirely the first time I played it.
Last edited by J1M on January 15th, 2026, 14:07, edited 1 time in total.
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Post by logincrash »

I did not remember there being a lake of fire on one of the non-story planets.
It shimmers like water and is an insta-death if you drive into it.
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Post by logincrash »

Started my "full immersion" playthrough where I read every single journal and codex entry, every tool tip, every item description. I don't skip any dialogue and actually roleplay what my Shepard would do and say instead of clicking on only good/bad choices.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.

Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.

Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
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Post by TKVNC »

logincrash wrote: January 16th, 2026, 10:18
Started my "full immersion" playthrough where I read every single journal and codex entry, every tool tip, every item description. I don't skip any dialogue and actually roleplay what my Shepard would do and say instead of clicking on only good/bad choices.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.

Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.

Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
Very kino.

I recommend picking options your Shepherd would take
Ignore whether it's Paragon or Renegade.

They never made a 2nd game anyway, so there's no long term consequences to account for.
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Post by J1M »

TKVNC wrote: January 16th, 2026, 10:32
logincrash wrote: January 16th, 2026, 10:18
Started my "full immersion" playthrough where I read every single journal and codex entry, every tool tip, every item description. I don't skip any dialogue and actually roleplay what my Shepard would do and say instead of clicking on only good/bad choices.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.

Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.

Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
Very kino.

I recommend picking options your Shepherd would take
Ignore whether it's Paragon or Renegade.

They never made a 2nd game anyway, so there's no long term consequences to account for.
I hope nobody was actually worried about this. Only about 10% of your reputation points carry over.
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Post by TKVNC »

J1M wrote: January 16th, 2026, 14:05
TKVNC wrote: January 16th, 2026, 10:32
logincrash wrote: January 16th, 2026, 10:18
Started my "full immersion" playthrough where I read every single journal and codex entry, every tool tip, every item description. I don't skip any dialogue and actually roleplay what my Shepard would do and say instead of clicking on only good/bad choices.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.

Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.

Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
Very kino.

I recommend picking options your Shepherd would take
Ignore whether it's Paragon or Renegade.

They never made a 2nd game anyway, so there's no long term consequences to account for.
I hope nobody was actually worried about this. Only about 10% of your reputation points carry over.
It may have had narrative implications.

But there's no 2nd game so it doesn't matter anyway.
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Post by J1M »

TKVNC wrote: January 16th, 2026, 14:49
J1M wrote: January 16th, 2026, 14:05
TKVNC wrote: January 16th, 2026, 10:32


Very kino.

I recommend picking options your Shepherd would take
Ignore whether it's Paragon or Renegade.

They never made a 2nd game anyway, so there's no long term consequences to account for.
I hope nobody was actually worried about this. Only about 10% of your reputation points carry over.
It may have had narrative implications.

But there's no 2nd game so it doesn't matter anyway.
Narrative implications = slightly different in-game email from someone you won't remember.

They didn't have the temerity to close off even one mission from players for their choices.
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Post by TKVNC »

J1M wrote: January 16th, 2026, 14:52
TKVNC wrote: January 16th, 2026, 14:49
J1M wrote: January 16th, 2026, 14:05


I hope nobody was actually worried about this. Only about 10% of your reputation points carry over.
It may have had narrative implications.

But there's no 2nd game so it doesn't matter anyway.
Narrative implications = slightly different in-game email from someone you won't remember.

They didn't have the temerity to close off even one mission from players for their choices.
Disappointing but not surprising.

I had heard about the body return miniquest, the outcome of the husband opening a curry restaurant is almost laughably libtarded and unironically racist. It would have been better to receive a thanks, stating he was able to throw her body into the Ganges bury his wife.

It's a problem though with games that offer choices. It is not practical to account for everything a player may do.

Better to simply not make a direct sequel, then you can offer choices that are macro, which is much easier to account for.
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Post by J1M »

TKVNC wrote: January 16th, 2026, 16:00
J1M wrote: January 16th, 2026, 14:52
TKVNC wrote: January 16th, 2026, 14:49


It may have had narrative implications.

But there's no 2nd game so it doesn't matter anyway.
Narrative implications = slightly different in-game email from someone you won't remember.

They didn't have the temerity to close off even one mission from players for their choices.
Disappointing but not surprising.

I had heard about the body return miniquest, the outcome of the husband opening a curry restaurant is almost laughably libtarded and unironically racist. It would have been better to receive a thanks, stating he was able to throw her body into the Ganges bury his wife.

It's a problem though with games that offer choices. It is not practical to account for everything a player may do.

Better to simply not make a direct sequel, then you can offer choices that are macro, which is much easier to account for.
Mass Effect 3 tracks an absurd number of variables. They tripped themselves by having no consequences. It would not have been hard to make a few extra missions and a few extra cutscenes and then each player sees 80% of them.

Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
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Post by rusty_shackleford »

J1M wrote: January 16th, 2026, 17:04
Mass Effect 3 tracks an absurd number of variables
AFAIK it definitely holds a record for most flags imported from a prior game's save.
Which is why dragon age …whatever it was… importing a whole three choices was so funny
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Post by logincrash »

J1M wrote: January 16th, 2026, 17:04
Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
You're talking hypothetically here, right?
Not a snarky rhetorical question; genuinely asking for clarification.
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Post by J1M »

logincrash wrote: January 16th, 2026, 21:11
J1M wrote: January 16th, 2026, 17:04
Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
You're talking hypothetically here, right?
Not a snarky rhetorical question; genuinely asking for clarification.
Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").
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Post by logincrash »

J1M wrote: January 16th, 2026, 21:18
logincrash wrote: January 16th, 2026, 21:11
J1M wrote: January 16th, 2026, 17:04
Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
You're talking hypothetically here, right?
Not a snarky rhetorical question; genuinely asking for clarification.
Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").
Mayber Bertram is right and I am autistic.
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Post by TheEmptyRoad »

J1M wrote: January 16th, 2026, 21:18
logincrash wrote: January 16th, 2026, 21:11
J1M wrote: January 16th, 2026, 17:04
Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
You're talking hypothetically here, right?
Not a snarky rhetorical question; genuinely asking for clarification.
Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").
If you recruit the ReaperRachni Queen she goes nuts and her little soldier bugs kill a bunch of techs working on The Crucible. I get what you’re saying, I’m just pointing out that there are indeed consequences. If you’re gonna kill bugs, commit to the bit, don’t flip flop.
Last edited by TheEmptyRoad on January 16th, 2026, 21:58, edited 1 time in total.
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Post by J1M »

TheEmptyRoad wrote: January 16th, 2026, 21:57
J1M wrote: January 16th, 2026, 21:18
logincrash wrote: January 16th, 2026, 21:11

You're talking hypothetically here, right?
Not a snarky rhetorical question; genuinely asking for clarification.
Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").
If you recruit the ReaperRachni Queen she goes nuts and her little soldier bugs kill a bunch of techs working on The Crucible. I get what you’re saying, I’m just pointing out that there are indeed consequences. If you’re gonna kill bugs, commit to the bit, don’t flip flop.
There's a mission where that happens? A cutscene? No. It's an email and that doesn't count as content.
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Post by rusty_shackleford »

J1M wrote: January 16th, 2026, 22:02
TheEmptyRoad wrote: January 16th, 2026, 21:57
J1M wrote: January 16th, 2026, 21:18


Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").
If you recruit the ReaperRachni Queen she goes nuts and her little soldier bugs kill a bunch of techs working on The Crucible. I get what you’re saying, I’m just pointing out that there are indeed consequences. If you’re gonna kill bugs, commit to the bit, don’t flip flop.
There's a mission where that happens? A cutscene? No. It's an email and that doesn't count as content.
Almost certain there's a good bit of different content depending on your choice with her
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Post by logincrash »

rusty_shackleford wrote: January 16th, 2026, 23:05
Almost certain there's a good bit of different content depending on your choice with her
Not really. The mission is the same. And other than the subsequent email, there's no difference. I think her not being there at all would've been a much, much better way to showcase the "Your choices affect the entire trilogy!" gimmick.
As is, ME3 is ******* awful at respecting any of your previous choices. It's like playing with the most annoying railroady DM who recently got into anime and MGRR, so you have to deal with his OC donut steel ****** ninja who wins only in a cutscene after being melted by your party in under 3 seconds in gameplay.
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Post by logincrash »

how_about_dem_spooks.jpg
Amirite?
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Post by logincrash »

BioWare really ****** up when they came up with the "over 1000 years" alien lifespans.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
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Post by logincrash »

Holy ****. The Krogans deserved every single bit of the Genophage.
Last edited by logincrash on January 17th, 2026, 23:05, edited 1 time in total.
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Post by Reichspepe »

logincrash wrote: January 17th, 2026, 22:43
BioWare really ****** up when they came up with the "over 1000 years" alien lifespans.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
Humans are just built different.
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Post by stormvermin »

logincrash wrote: January 17th, 2026, 22:43
BioWare really ****** up when they came up with the "over 1000 years" alien lifespans.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
The thing that bugs me is that the Asari discovered Prothean tech at least 2500 years ago but their current tech isn't really all that more advanced than Turian or even human tech. Blah blah everyone's tech develops along the Reaper premediated tech tree but that initial advantage should have catapulted them so far ahead of the Volus, the Turians, or anyone else for that matter. The entire timescale is ******.
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Post by Valter »

Space-level sci-fi always falls apart when you scrutinize it, just nod and wave, nod and wave.
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Post by TKVNC »

stormvermin wrote: January 17th, 2026, 23:26
logincrash wrote: January 17th, 2026, 22:43
BioWare really ****** up when they came up with the "over 1000 years" alien lifespans.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
The thing that bugs me is that the Asari discovered Prothean tech at least 2500 years ago but their current tech isn't really all that more advanced than Turian or even human tech. Blah blah everyone's tech develops along the Reaper premediated tech tree but that initial advantage should have catapulted them so far ahead of the Volus, the Turians, or anyone else for that matter. The entire timescale is ******.
Well, I personally hated the Asari Commandos. They were hyped up as super deadly... then they were just trash?

Too much tell, too little show. Disappointed.

Almost completely unrelated, I liked the Turian ships. They looked like whales to me. Very cute
Last edited by TKVNC on January 18th, 2026, 00:05, edited 1 time in total.
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Post by Tweed »

Nominating The Temple of Elemental Evil.