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Junior Adventurer's Guild: January - Mass Effect
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Bertram_Tung
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Minimal mods. Just the "community patch" and a mod to make Zaeed a permanent squad member and a mod to de-bimbofy Ashley.logincrash wrote: ↑ January 15th, 2026, 10:00Are you playing with mods? Did you blow the whole Crucible/Citadel thing the **** up? Or are you a Control/Synthesis ****?
I did Destroy. It's hard to bring myself to do any other ending.
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logincrash
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PSA: you should do the Rogue VI quest as soon as you get it. It unlocks an additional class specialization.
Don't leave it for the "final side quest clean up before the end game" phase, like I did.
Don't leave it for the "final side quest clean up before the end game" phase, like I did.
"Oh, it all makes sense now, brother."
They thought you would read the description and want to go to the moon.logincrash wrote: ↑ January 15th, 2026, 10:27PSA: you should do the Rogue VI quest as soon as you get it. It unlocks an additional class specialization.
Don't leave it for the "final side quest clean up before the end game" phase, like I did.
Pretty sure I missed it entirely the first time I played it.
Last edited by J1M on January 15th, 2026, 14:07, edited 1 time in total.
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logincrash
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I did not remember there being a lake of fire on one of the non-story planets.
It shimmers like water and is an insta-death if you drive into it.
It shimmers like water and is an insta-death if you drive into it.
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"Oh, it all makes sense now, brother."
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logincrash
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Started my "full immersion" playthrough where I read every single journal and codex entry, every tool tip, every item description. I don't skip any dialogue and actually roleplay what my Shepard would do and say instead of clicking on only good/bad choices.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.
Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.
Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.
Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.
Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
"Oh, it all makes sense now, brother."
Very kino.logincrash wrote: ↑ January 16th, 2026, 10:18Started my "full immersion" playthrough where I read every single journal and codex entry, every tool tip, every item description. I don't skip any dialogue and actually roleplay what my Shepard would do and say instead of clicking on only good/bad choices.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.
Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.
Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
I recommend picking options your Shepherd would take
Ignore whether it's Paragon or Renegade.
They never made a 2nd game anyway, so there's no long term consequences to account for.
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I hope nobody was actually worried about this. Only about 10% of your reputation points carry over.TKVNC wrote: ↑ January 16th, 2026, 10:32Very kino.logincrash wrote: ↑ January 16th, 2026, 10:18Started my "full immersion" playthrough where I read every single journal and codex entry, every tool tip, every item description. I don't skip any dialogue and actually roleplay what my Shepard would do and say instead of clicking on only good/bad choices.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.
Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.
Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
I recommend picking options your Shepherd would take
Ignore whether it's Paragon or Renegade.
They never made a 2nd game anyway, so there's no long term consequences to account for.
It may have had narrative implications.J1M wrote: ↑ January 16th, 2026, 14:05I hope nobody was actually worried about this. Only about 10% of your reputation points carry over.TKVNC wrote: ↑ January 16th, 2026, 10:32Very kino.logincrash wrote: ↑ January 16th, 2026, 10:18Started my "full immersion" playthrough where I read every single journal and codex entry, every tool tip, every item description. I don't skip any dialogue and actually roleplay what my Shepard would do and say instead of clicking on only good/bad choices.
I'm already 1h30m in and I only just reached the Citadel for the first time. Very comfy.
Reading the codex is really interesting. The principle of "change only one thing and build your entire setting around it" for sci-fi is very prominent there, with the element zero and the mass effect fields it creates. Nearly every sci-fi technology hinges on it: biotics, personal shields, FTL travel, unlimited ammo. It's cool.
Also, Shepard was just 22 when he single-handedly repelled the attack on Elysium. He's 29 in ME1.
I recommend picking options your Shepherd would take
Ignore whether it's Paragon or Renegade.
They never made a 2nd game anyway, so there's no long term consequences to account for.
But there's no 2nd game so it doesn't matter anyway.
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Narrative implications = slightly different in-game email from someone you won't remember.TKVNC wrote: ↑ January 16th, 2026, 14:49It may have had narrative implications.J1M wrote: ↑ January 16th, 2026, 14:05I hope nobody was actually worried about this. Only about 10% of your reputation points carry over.TKVNC wrote: ↑ January 16th, 2026, 10:32
Very kino.
I recommend picking options your Shepherd would take
Ignore whether it's Paragon or Renegade.
They never made a 2nd game anyway, so there's no long term consequences to account for.
But there's no 2nd game so it doesn't matter anyway.
They didn't have the temerity to close off even one mission from players for their choices.
Disappointing but not surprising.J1M wrote: ↑ January 16th, 2026, 14:52Narrative implications = slightly different in-game email from someone you won't remember.TKVNC wrote: ↑ January 16th, 2026, 14:49It may have had narrative implications.J1M wrote: ↑ January 16th, 2026, 14:05
I hope nobody was actually worried about this. Only about 10% of your reputation points carry over.
But there's no 2nd game so it doesn't matter anyway.
They didn't have the temerity to close off even one mission from players for their choices.
I had heard about the body return miniquest, the outcome of the husband opening a curry restaurant is almost laughably libtarded and unironically racist. It would have been better to receive a thanks, stating he was able to throw her body into the Ganges bury his wife.
It's a problem though with games that offer choices. It is not practical to account for everything a player may do.
Better to simply not make a direct sequel, then you can offer choices that are macro, which is much easier to account for.
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Mass Effect 3 tracks an absurd number of variables. They tripped themselves by having no consequences. It would not have been hard to make a few extra missions and a few extra cutscenes and then each player sees 80% of them.TKVNC wrote: ↑ January 16th, 2026, 16:00Disappointing but not surprising.J1M wrote: ↑ January 16th, 2026, 14:52Narrative implications = slightly different in-game email from someone you won't remember.TKVNC wrote: ↑ January 16th, 2026, 14:49
It may have had narrative implications.
But there's no 2nd game so it doesn't matter anyway.
They didn't have the temerity to close off even one mission from players for their choices.
I had heard about the body return miniquest, the outcome of the husband opening a curry restaurant is almost laughably libtarded and unironically racist. It would have been better to receive a thanks, stating he was able to throw her body into the Ganges bury his wife.
It's a problem though with games that offer choices. It is not practical to account for everything a player may do.
Better to simply not make a direct sequel, then you can offer choices that are macro, which is much easier to account for.
Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
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rusty_shackleford
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AFAIK it definitely holds a record for most flags imported from a prior game's save.
Which is why dragon age …whatever it was… importing a whole three choices was so funny
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logincrash
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You're talking hypothetically here, right?J1M wrote: ↑ January 16th, 2026, 17:04Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
Not a snarky rhetorical question; genuinely asking for clarification.
"Oh, it all makes sense now, brother."
Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").logincrash wrote: ↑ January 16th, 2026, 21:11You're talking hypothetically here, right?J1M wrote: ↑ January 16th, 2026, 17:04Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
Not a snarky rhetorical question; genuinely asking for clarification.
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logincrash
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Mayber Bertram is right and I am autistic.J1M wrote: ↑ January 16th, 2026, 21:18Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").logincrash wrote: ↑ January 16th, 2026, 21:11You're talking hypothetically here, right?J1M wrote: ↑ January 16th, 2026, 17:04Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
Not a snarky rhetorical question; genuinely asking for clarification.
"Oh, it all makes sense now, brother."
If you recruit the ReaperRachni Queen she goes nuts and her little soldier bugs kill a bunch of techs working on The Crucible. I get what you’re saying, I’m just pointing out that there are indeed consequences. If you’re gonna kill bugs, commit to the bit, don’t flip flop.J1M wrote: ↑ January 16th, 2026, 21:18Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").logincrash wrote: ↑ January 16th, 2026, 21:11You're talking hypothetically here, right?J1M wrote: ↑ January 16th, 2026, 17:04Like if you killed the Rachni queen, you don't have that mission in Mass Effect 3. You get something else to do or some free citadel strength points.
Not a snarky rhetorical question; genuinely asking for clarification.
Last edited by TheEmptyRoad on January 16th, 2026, 21:58, edited 1 time in total.
Skyrim Belongs to the Nords.
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
There's a mission where that happens? A cutscene? No. It's an email and that doesn't count as content.TheEmptyRoad wrote: ↑ January 16th, 2026, 21:57If you recruit the ReaperRachni Queen she goes nuts and her little soldier bugs kill a bunch of techs working on The Crucible. I get what you’re saying, I’m just pointing out that there are indeed consequences. If you’re gonna kill bugs, commit to the bit, don’t flip flop.J1M wrote: ↑ January 16th, 2026, 21:18Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").logincrash wrote: ↑ January 16th, 2026, 21:11
You're talking hypothetically here, right?
Not a snarky rhetorical question; genuinely asking for clarification.
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rusty_shackleford
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Almost certain there's a good bit of different content depending on your choice with herJ1M wrote: ↑ January 16th, 2026, 22:02There's a mission where that happens? A cutscene? No. It's an email and that doesn't count as content.TheEmptyRoad wrote: ↑ January 16th, 2026, 21:57If you recruit the ReaperRachni Queen she goes nuts and her little soldier bugs kill a bunch of techs working on The Crucible. I get what you’re saying, I’m just pointing out that there are indeed consequences. If you’re gonna kill bugs, commit to the bit, don’t flip flop.J1M wrote: ↑ January 16th, 2026, 21:18
Yes. They just ignored the player's choice there and you do the mission to recruit her anyway ("cyborg resurrection").
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logincrash
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Not really. The mission is the same. And other than the subsequent email, there's no difference. I think her not being there at all would've been a much, much better way to showcase the "Your choices affect the entire trilogy!" gimmick.rusty_shackleford wrote: ↑ January 16th, 2026, 23:05Almost certain there's a good bit of different content depending on your choice with her
As is, ME3 is ******* awful at respecting any of your previous choices. It's like playing with the most annoying railroady DM who recently got into anime and MGRR, so you have to deal with his OC donut steel ****** ninja who wins only in a cutscene after being melted by your party in under 3 seconds in gameplay.
"Oh, it all makes sense now, brother."
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logincrash
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BioWare really ****** up when they came up with the "over 1000 years" alien lifespans.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
"Oh, it all makes sense now, brother."
Humans are just built different.logincrash wrote: ↑ January 17th, 2026, 22:43BioWare really ****** up when they came up with the "over 1000 years" alien lifespans.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
The thing that bugs me is that the Asari discovered Prothean tech at least 2500 years ago but their current tech isn't really all that more advanced than Turian or even human tech. Blah blah everyone's tech develops along the Reaper premediated tech tree but that initial advantage should have catapulted them so far ahead of the Volus, the Turians, or anyone else for that matter. The entire timescale is ******.logincrash wrote: ↑ January 17th, 2026, 22:43BioWare really ****** up when they came up with the "over 1000 years" alien lifespans.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
Space-level sci-fi always falls apart when you scrutinize it, just nod and wave, nod and wave.
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Well, I personally hated the Asari Commandos. They were hyped up as super deadly... then they were just trash?stormvermin wrote: ↑ January 17th, 2026, 23:26The thing that bugs me is that the Asari discovered Prothean tech at least 2500 years ago but their current tech isn't really all that more advanced than Turian or even human tech. Blah blah everyone's tech develops along the Reaper premediated tech tree but that initial advantage should have catapulted them so far ahead of the Volus, the Turians, or anyone else for that matter. The entire timescale is ******.logincrash wrote: ↑ January 17th, 2026, 22:43BioWare really ****** up when they came up with the "over 1000 years" alien lifespans.
It leads to ******** timeline ****, like the Volus getting an embassy 2500 ******* years prior to ME1. Meanwhile the humans get one 20 years prior, which is just 10 years after first contact. No wonder the little Volus jew at the embassy is so pissy (this is a very clever and subtle pun for the codex enjoyers, by the way).
And the Turians got a Council seat ~1500 years prior to ME1.
Too much tell, too little show. Disappointed.
Almost completely unrelated, I liked the Turian ships. They looked like whales to me. Very cute
Last edited by TKVNC on January 18th, 2026, 00:05, edited 1 time in total.
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