I installed the WASD, camera tweaks, and hide UI mods. They really do make the game more palatable, though only outside of combat. During combat it goes back to the far away top down view. This 3rd person view (along with the feel of the movement and the art direction) does make the game feel more like a Bioware game, which is not a good thing IMO.
Another thing is that this view makes the world feel highly unnaturally squished, even moreso than it already was when I was in the vanilla top down view and walked 20 seconds away from the crash to the chapel and encountered the mercenaries talking as if it was a mile or two away. Now I have walked 30 seconds North of the crash and came across the druid's grove, and the gate defenders act as if there isn't an alien spaceship crashed a 30 second walk in front of their gate.
I have entered the long rest overnighter camp. It is strange how it is disconnected from where I was at in the world (magnified by how squished the world is, so it would be physically impossible for this camp to take place anywhere in between the spaceship and the grove). It is also bizzare how we seem to have just acquired a lot of tents and fancy spare clothes out of nowhere. We don't have any backpacks or wagon with us like how Noctis carried his camping equipment in the car. We certainly weren't abducted with dufflebags of fancy clothes or tents, or came across any merchants selling such stuff along the way.
Wait a minute, didn't my spaceship just crash a couple hours ago today? (Well it's hard to tell how much time is supposed to have passed when it is only nighttime in the optional, vague long rest camp scenes, but always day time during the rest of the story). But this guy is training kids as if he is trusted and has been with them for at least a few days.
I like how the character noted that I said one thing and then just said another as if I am two-faced or a liar.
I feel that some of these conversations would be more suspenseful if they had timed dialogue choices like in Sakura Wars, so you feel the pressure to pick something now rather than to leisurely consider all of your options.
So far the game seems to be following the same structure in Mass Effect where the party members mostly do not show up in your average plot cutscene. They just stand there in the background. The party members appear in their own disconnected catching-up convos. I haven't seen anyone talk to each other after a character is initially introduced. Very weird WRPGisms. Trails in the Sky lets you pick and choose which party members to leave behind at base, and the optional party members have had more screentime and dialogue in the main plot than these guys.
We've only known each other for a couple hours, but you're acting as if we've been on a several days long journey together. We also just killed all of those random guys we found in the chapel and took their stuff. Have you nothing to say about that?
I am probably going to swap out Astarion for Wyll. Astarion is too weird, while Wyll seems like a competent heroic man I can count on.
There has been very little wildlife on my travels. Not even birds in trees.
It is frustrating that there doesn't seem to be a way to talk to or knock out characters during combat and then talk to them after. Once combat begins, the only way to deal with them is to kill them. This guy entrusted me with his people and I am trying not to get them killed. I wound having to reload and tell them to go away.
There is no option to bury him?
It is very odd that there is a potion of beast talking right next to the Owlbear. I am sure this is meant to be an easy introduction to the mechanic but it is quite conspicuous.
I tried going back to the grove to find the snake to talk to it, but I couldn't find it.
I guess the reason why there are hardly any animals in the game is because they didn't want to procgen conversation cutscenes and record voices for each one.
I saw the bodies on the bridges and decided to sneak into town along up the cliffs and then onto the roofs. I spotted a goblin and tried to use a spell to knock him off the roof, but then I missed and he turned around and got into a dialogue with me as if I didn't just send a bolt of magic flying past his head. Also, my guys who are on rooftops across the street appeared in the cutscene on this rooftop. What?
Then I persuaded him to let me stay there and the convo ended and the NPCs were not hostile. Then I entered turn based combat again and threw them off the roof and killed the archer below. Then a guard walked past the plaza and didn't notice the dead bodies of his companions. What?
I just entered turn based mode, one shotted this guard, and then returned to real time?
Haven't the ogres heard their goblins dying? Haven't they heard the fireballs and Wyll's gunshot magciks being fired off?
I barely won on my first attempt against the Ogres, but then had to redo it. I managed to kill the boss and get the other two to half HP, but one of them smashed the platform Gale was standing on and he fell into a fire AoE and died. Two of the ogres were killed on top of Gale's body and the fire AoE. The last guy charged up the steps but we knocked him off and killed him. I got a humorous scene talking to Gale's projection, though. Unfortunately, when I went went to go revive Gale, I walked into the fire AoE and died in the pile too. Gale and the MC were were buried underneath the other two ogres which made targeting them to shove or throw their bodies out of the fire AoE impossible, and every time I used a resurrect scroll by clicking on their UI portraits, they would immediately die. I got a humorous scene talking to Gale's projection, though.
The dead body pileup happened where that ogre is in the bottom right.
So I wound up having to redo the fight. This time nobody died, but the ogres never charged up the steps and instead just ran around in circles. Huh.
I then took 2x short rests, but I was out of spell charges for heals. I then attempted raiding the windmill courtyard several times, setting up on rooftops and baiting them towards us while we pelted them with crossbow bolts and fireballs. But there were just too many ranged and they had a grenade. Lastly I tried a bumrush strategy and two shotted the barbarian chieftain, which surprisingly caused the others to run. I killed three as they were running away. Then I took a long rest.
I then immediately got pulled into a cutscene by a Tiefling from the Grove, talking about how I am a hero and what "I had done". Huh? I haven't done any sidequests for the Grove, and I haven't even gone back to the Grove to report that I killed a chieftain. I have also heard noises from a barn that I need to check out first before heading back. Anyway, I have never heard of this party member mentioned in online discussions before, so I presume she is a temporary guest party member.