Not quite a removal since it was never fully implemented, but I thought it was neat how at the end of the death knight intro, you arrive in the city and the people are orange names to you, calling you murderer and throwing food at you as you rush to the king/warchief to plea for a pardon. Sadly that ends after the quest and nothing like it ever happens again.
Fantasy games (and often, fantasy fiction in general) has an issue where the protagonist becomes a prolific war hero and/or kills many, many people who had friends, family, neighbors, countrymen, etc. But the narratives almost always shy away from showing the consequences of the protagonists' actions and showing how he is hated. You wipe out armies or conquer regions and then the masses don't hate you on a mass scale, what you did mind as well have never happened.
- I gassed Gilneas and incerinated most of the Night Elf race in Teldrassil, but then I am walking around Bel'ameth and Gilneas clicking on night elf or human NPCs and getting friendly greetings, and Malfurion is calling me his friend even though I betrayed him after working with him in Hyjal and Val'sharah, almost got his back broken with an axe in the back, and murdered most of his subjects.
- I must've killed lots of brothers/husbands/sons of the people in Skyrim during the civil war, and yet everywhere I walk everybody greets me and nobody boos me or tries to poison my drink.
- I killed thousand of Garleans and conscripted provincial soldiers but then walk around Garlemald and the provinces no problem.
- Rean Schwarzer conquered Crossbell but walks around it and people hand him apples.
- In SRPGs like Fire Emblem, Aselia, Utawarerumono, etc, I killed tens of thousands to take over the country/world, and then we divide the land amongst our party member and apparently lived happily ever after ruling over people I orphaned and impoverished no problem.
- I betrayed and conquered my own country in Suikoden and none of my countrymen hate me.
- Etc.

The only game I have seen that even alludes to this is in the bad ending of Tactics Ogre when you get assassinated at your coronation.

(I think Yoko Taro might have talked about this when designing the protagonist for Drakengard, about how RPG protagonists who kill hundreds of people would have to be screwed up, but I haven't played that game)
Do you think this stems from a business motivation to not ruin the player's power fantasy of being beloved by all, or do you think that the creators dislike the idea that they can have incurred the animosity of other people?
