We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Dverghold - Old-school grid-based dungeon crawler with base building

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

Dorateen wrote: December 11th, 2025, 20:52
I've only seen the one adventure screenshot, are there another three characters on the other side, or is it a three character party?

And does the player select from premade characters, or is there a customization option?

The underlying concept, of course, is wonderful.
You will be able to recruit party members that arrive at the "base camp" every time you return from the dungeon. You have a pool of recruits and can always pick 3 to take into the dungeon. Similar to how it works in Darkest Dungeon or a bit like X-Com. You can costumize the characters as they level up and if they die, they are gone and you have to recruit someone else (and train them).
User avatar
Acrux
Turtle
Turtle
Posts: 6557
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Does it have invisible doors that you'll need to bump into every wall to discover?

Serious question: What's the mapping planned to be like? Auto-map? Paper and pencil? Something else? While Jettatura left a lot to be desired, I did like the map spell that was dependent on the caster's perception for long-distance accuracy.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Acrux wrote: December 11th, 2025, 21:10
Does it have invisible doors that you'll need to bump into every wall to discover?
Why did this not get the serious question label? This is a very serious question.
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

Acrux wrote: December 11th, 2025, 21:10
Does it have invisible doors that you'll need to bump into every wall to discover?

Serious question: What's the mapping planned to be like? Auto-map? Paper and pencil? Something else? While Jettatura left a lot to be desired, I did like the map spell that was dependent on the caster's perception for long-distance accuracy.
We were planning for a straight up automap that just shows you everything you already explored, however I find the idea of making it a spell or an item with limited uses interesting, as well as playing with accuracy. Maybe we'll do something with that. Of course there's always the option of pencil & paper ^^
User avatar
rusty_shackleford
Site Admin
Posts: 45445
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

@RolandKvltgames have you played the Might & Magic games?(Specifically, WoX)
Later Wizardry entries?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

I did play M&M 4 and 5 back in the day a bit, yeah. Last Wizardry I played was 7 (also a long time ago). My favourite RPGs from that era were the Ultima games, the Goldbox games, the 3 Realms of Arkania (or Das Schwarze Auge in Germany) titles, Amberstar and Lands of Lore.
Last edited by RolandKvltgames on December 12th, 2025, 13:33, edited 4 times in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45445
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

RolandKvltgames wrote: December 12th, 2025, 13:21
I did play M&M 4 and 5 back in the day a bit, yeah. Last Wizardry I played was 7 (also a long time ago). My favourite RPGs from that era were the Ultima games, the Goldbox games, the 3 Realms of Arkania (or Das Schwarze Auge in Germany) titles, Amberstar and Lands of Lore.
If you get the time, play Wizardry 8. It's great!
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

I remember playing the 7th for some time and giving up because it was too dififcult for me back then ^^
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

Some new character portraits by @Neocrius

Our Elves are going to be Chads

ImageImage
User avatar
Neocrius
Posts: 3
Joined: Dec 11, '25

Geolocation

Post by Neocrius »

If that's too masculine for you, we have halflings and chicks too. ;)
Halfling-Archer-M.jpg
Elf-Archer-F.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
stormvermin
Posts: 272
Joined: Apr 30, '25

Geolocation

Adventurer's Guild

Post by stormvermin »

You should add female dwarves but make their portraits identical to male dwarves.
Last edited by stormvermin on December 14th, 2025, 18:06, edited 1 time in total.
User avatar
DemoGraph
Posts: 2031
Joined: Mar 24, '24

Geolocation

Adventurer's Guild

Post by DemoGraph »

stormvermin wrote: December 14th, 2025, 18:06
You should add female dwarves but make their portraits identical to male dwarves.
Denying females their double quota of beard jewelry is a crime against dwarfity.
Iren's PbP - Felix
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

stormvermin wrote: December 14th, 2025, 18:06
You should add female dwarves but make their portraits identical to male dwarves.
In the game's lore, it is implied that female dwarves do in fact look the same, but you never get to see any during the game.
User avatar
Finarfin
Connoisseur of Slop
Posts: 5020
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

RolandKvltgames wrote: December 14th, 2025, 09:14
Some new character portraits by @Neocrius

Our Elves are going to be Chads

ImageImage
Ahem, might I ask for a blonde Finarfin-like Elf?
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
maidenhaver
Posts: 9452
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Geolocation

Adventurer's Guild

Post by maidenhaver »

@RolandKvltgames are slings in your game, and are they good? The admin here memed slings pretty hard, so I watched a few videos about slings on yewtoob, and now I use them all the time over crossbows. They're maybe not practical for human dungeoneers, but hobbits are small enough they could sling in dungeons. More practical than toy-sized bows and arrows for hobbits.
Last edited by maidenhaver on December 15th, 2025, 11:33, edited 1 time in total.
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

maidenhaver wrote: December 15th, 2025, 11:33
@RolandKvltgames are slings in your game, and are they good? The admin here memed slings pretty hard, so I watched a few videos about slings on yewtoob, and now I use them all the time over crossbows. They're maybe not practical for human dungeoneers, but hobbits are small enough they could sling in dungeons. More practical than toy-sized bows and arrows for hobbits.
At this point we actually don't have slings but thanks for the reminder. We will put them in at some point in development for sure. Great weapon for hobbits/halflings for sure.
Finarfin wrote: December 15th, 2025, 10:23
RolandKvltgames wrote: December 14th, 2025, 09:14
Some new character portraits by @Neocrius

Our Elves are going to be Chads

ImageImage
Ahem, might I ask for a blonde Finarfin-like Elf?
Up to @Neocrius , really.

Also, dev update: as has been pointed out, the blood effects weren't amazing and I redid them here. Also, another graphics update: we threw away Unity's default postprocessing stack and replaced it with our own which doesn't just look better but is actually faster. You can also hear a snipped from the actual game's soundtrack here. Sound effects are still mainly placeholders at this point:

User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

Also cool rocks as requested by @Oyster Sauce have been added.

Image
User avatar
Marcus
Posts: 1334
Joined: Jan 23, '24

Geolocation

Post by Marcus »

RolandKvltgames wrote: December 18th, 2025, 17:30
Also cool rocks as requested by @Oyster Sauce have been added.

Image
tenor.gif
You do not have the required permissions to view the files attached to this post.
rusty_shackleford wrote: April 8th, 2025, 00:23
I hate women so much it's unreal
User avatar
Stack of Turtles
Posts: 7041
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

RolandKvltgames wrote: December 18th, 2025, 17:30
Also cool rocks as requested by @Oyster Sauce have been added.

Image
The ᚢ in your runic title was bothering me, so I did some research. I thought you should know that it seems that the Fakenham lead plaque is the only runic inscription ever found that clearly uses a form of the word *dwergaz, and it uses the letter ᚹ rather than ᚢ, which is also probably more consistent with the expected pronunciation (ie, almost certainly a semivowel). It's Anglo-Saxon, though, but I still suspect this is probably the better choice.

I would like to apologize in advance that you posted this on probably the only video game forum left with someone who knows runic on it. :heart:
Last edited by Stack of Turtles on December 18th, 2025, 19:13, edited 1 time in total.
VAE VICTIS
User avatar
Marcus
Posts: 1334
Joined: Jan 23, '24

Geolocation

Post by Marcus »

Stack of Turtles wrote: December 18th, 2025, 19:11
The ᚢ in your runic title was bothering me, so I did some research. I thought you should know that it seems that the Fakenham lead plaque is the only runic inscription ever found that clearly uses a form of the word *dwergaz, and it uses the letter ᚹ rather than ᚢ, which is also probably more consistent with the expected pronunciation (ie, almost certainly a semivowel). It's Anglo-Saxon, though, but I still suspect this is probably the better choice.

I would like to apologize in advance that you posted this on probably the only video game forum left with someone who knows runic on it. :heart:
Claude agrees:
_
hm.png
You do not have the required permissions to view the files attached to this post.
rusty_shackleford wrote: April 8th, 2025, 00:23
I hate women so much it's unreal
User avatar
rusty_shackleford
Site Admin
Posts: 45445
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

If it's meant to be Old English:
dueorg was less common than dveorg, but was used. I believe it's also the form older editions of Websters used for etymology of dwarf in OE.
Ƿið dƿeorh itself later also spells it as dueorge.


Then he shuddered as if a dwarf was clutching him tightly
Awile he rith a swylce he on dueorge sy



... At least according to Hines, I'm unable to find the source material to check for myself. It's possible he wrote it down as that, but that would be odd.


My knowledge of OE comes from teaching myself to read Beowulf, so I have some but am not an expert.
Last edited by rusty_shackleford on December 18th, 2025, 22:55, edited 2 times in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Stack of Turtles
Posts: 7041
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

rusty_shackleford wrote: December 18th, 2025, 22:54
If it's meant to be Old English:
dueorg was less common than dveorg, but was used. I believe it's also the form older editions of Websters used for etymology of dwarf in OE.
Ƿið dƿeorh itself later also spells it as dueorge.


Then he shuddered as if a dwarf was clutching him tightly
Awile he rith a swylce he on dueorge sy



... At least according to Hines, I'm unable to find the source material to check for myself. It's possible he wrote it down as that, but that would be odd.


My knowledge of OE comes from teaching myself to read Beowulf, so I have some but am not an expert.
They are very similar sounds (even the English letters come from the same thing!) and spelling is pretty flexible in the relevant date, so yeah, it's just a matter of which one is more formally correct. I just thought it might be helpful information. Also I think it kinda looks better with ᚹ.
VAE VICTIS
User avatar
rusty_shackleford
Site Admin
Posts: 45445
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Minor feedback,


On your Steam page:
DESCEND INTO THE DEPTHS
🏔️ FIRST-PERSON DUNGEON DELVING

Navigate the haunted depths of Rekestt level by level. Every corner could hide treasure or death. Every step deeper reveals more of what lurks below. Grid-based exploration meets atmospheric tension.

⚔️ TURN-BASED COMBAT

Assemble your party and engage in challenging turn-based battles where positioning and strategy matter. Resources are precious. Enemies are cunning. Choose your fights carefully - sometimes retreat is the wiser choice.

🏗️ BUILD YOUR BASE BETWEEN EXPEDITIONS

Transform your beachhead camp into a fortified stronghold. Recruit new heroes at the fireside, upgrade facilities, manage resources, and prepare for your next delve.

⚔️ DEATH HAS CONSEQUENCES

Will you spend your hard-won resources to reclaim a veteran warrior, or press on with fresh recruits? Every loss matters.

🎲 RANDOMIZED ENCOUNTERS

While the dungeon structure remains consistent, monster spawns and loot distribution change with each expedition. Learn the layout, but never assume you know what awaits around the next corner.
This looks AI written, I don't know if it is but usage of emojis like that immediately make me think AI.

(I'm not anti-AI, but it could come off as lazy to potential customers)

Minor nitpick if you care for such:
Ghoul is taken from Arabic, if you were intending to keep it with a certain style.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Stack of Turtles
Posts: 7041
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

rusty_shackleford wrote: December 19th, 2025, 07:27
Minor nitpick if you care for such:
Ghoul is taken from Arabic, if you were intending to keep it with a certain style.
Most players likely know "draug" by now from other games!
VAE VICTIS
User avatar
Neocrius
Posts: 3
Joined: Dec 11, '25

Geolocation

Post by Neocrius »

Stack of Turtles wrote: December 18th, 2025, 19:11

The ᚢ in your runic title was bothering me, so I did some research. I thought you should know that it seems that the Fakenham lead plaque is the only runic inscription ever found that clearly uses a form of the word *dwergaz, and it uses the letter ᚹ rather than ᚢ, which is also probably more consistent with the expected pronunciation (ie, almost certainly a semivowel). It's Anglo-Saxon, though, but I still suspect this is probably the better choice.

I would like to apologize in advance that you posted this on probably the only video game forum left with someone who knows runic on it. :heart:
This entire runic thing came about when we were looking for a name for our game. I found some online translator for old Norse I believe (I don't recall the URL, sorry) and I translated 'home of the dwarves' which came back as DVERGR-HEIM. The other guys liked it and I even made a logo for it and everything (with the runes from the translator), but then we found out there's another game with a similar name, also somethingHEIM. So we decided to change HEIM to HOLD and drop the final R from DVERGR, because DVERG reminded us of 'Zwerg' as in German for dwarf.

So I've changed the logo and the runes and here we are. None of us are scholars when it comes to these things, but we also didn't want to just do 'whatever'.
User avatar
Stack of Turtles
Posts: 7041
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

Neocrius wrote: December 19th, 2025, 08:51
Stack of Turtles wrote: December 18th, 2025, 19:11

The ᚢ in your runic title was bothering me, so I did some research. I thought you should know that it seems that the Fakenham lead plaque is the only runic inscription ever found that clearly uses a form of the word *dwergaz, and it uses the letter ᚹ rather than ᚢ, which is also probably more consistent with the expected pronunciation (ie, almost certainly a semivowel). It's Anglo-Saxon, though, but I still suspect this is probably the better choice.

I would like to apologize in advance that you posted this on probably the only video game forum left with someone who knows runic on it. :heart:
This entire runic thing came about when we were looking for a name for our game. I found some online translator for old Norse I believe (I don't recall the URL, sorry) and I translated 'home of the dwarves' which came back as DVERGR-HEIM. The other guys liked it and I even made a logo for it and everything (with the runes from the translator), but then we found out there's another game with a similar name, also somethingHEIM. So we decided to change HEIM to HOLD and drop the final R from DVERGR, because DVERG reminded us of 'Zwerg' as in German for dwarf.

So I've changed the logo and the runes and here we are. None of us are scholars when it comes to these things, but we also didn't want to just do 'whatever'.
Well, good news: you were supposed to drop the final R from dvergr, because it's an inflectional suffix, not part of the stem. Dvergheimr would have been the usual translation, I think. (Although interestingly, the dwarves did not live in a dvergheim in the surviving Old Norse sources, but in Svartálfheim, the "home of the black elves". Scholars debate furiously to this day whether dwarves and black elves were the same thing, and whether either is also the same thing as the dökkálfar, "dark elves". Other names for probably the same place include Niðavellir, "new-moon-fields", and Myrkheimr, "home of darkness".)

You don't really have to worry too much about being exactly historical, but I like when I see runes used well; it's a nice little bonus.
Last edited by Stack of Turtles on December 19th, 2025, 09:13, edited 1 time in total.
VAE VICTIS
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

rusty_shackleford wrote: December 19th, 2025, 07:27
Minor feedback,


On your Steam page:
DESCEND INTO THE DEPTHS
🏔️ FIRST-PERSON DUNGEON DELVING

Navigate the haunted depths of Rekestt level by level. Every corner could hide treasure or death. Every step deeper reveals more of what lurks below. Grid-based exploration meets atmospheric tension.

⚔️ TURN-BASED COMBAT

Assemble your party and engage in challenging turn-based battles where positioning and strategy matter. Resources are precious. Enemies are cunning. Choose your fights carefully - sometimes retreat is the wiser choice.

🏗️ BUILD YOUR BASE BETWEEN EXPEDITIONS

Transform your beachhead camp into a fortified stronghold. Recruit new heroes at the fireside, upgrade facilities, manage resources, and prepare for your next delve.

⚔️ DEATH HAS CONSEQUENCES

Will you spend your hard-won resources to reclaim a veteran warrior, or press on with fresh recruits? Every loss matters.

🎲 RANDOMIZED ENCOUNTERS

While the dungeon structure remains consistent, monster spawns and loot distribution change with each expedition. Learn the layout, but never assume you know what awaits around the next corner.
This looks AI written, I don't know if it is but usage of emojis like that immediately make me think AI.

(I'm not anti-AI, but it could come off as lazy to potential customers)

Thanks for pointing it out, it is not AI-written but if it comes across as such, we'll remove them, no problem.
Minor nitpick if you care for such:
Ghoul is taken from Arabic, if you were intending to keep it with a certain style.
true, we might rename them to Draugr as has been pointed out.
Last edited by RolandKvltgames on December 19th, 2025, 09:34, edited 1 time in total.
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

Tweed wrote: December 18th, 2025, 23:19
What about kobolds?
I am afraid we don't have Kobolds atm :/
User avatar
RolandKvltgames
Posts: 37
Joined: Dec 9, '25

Geolocation

Post by RolandKvltgames »

Merry Christmas everyone! Here is a first look at the title screen of Dverghold (including gauntlet-shaped mouse cursor).

Image
Last edited by RolandKvltgames on December 24th, 2025, 15:46, edited 1 time in total.