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Post by DemoGraph »

ThulsaDoomer wrote: December 9th, 2025, 14:59
shekels are forever.
The first thing I saw was dat ***.
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Post by Manny V »

ThulsaDoomer wrote: December 9th, 2025, 14:59
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Game is Heretic Kingdoms: The Inquisition. Remember lads, God may be dead, but shekels are forever.
why is Lara Croft in a fantasy RPG
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Post by ThulsaDoomer »

Manny V wrote: December 10th, 2025, 01:17
why is Lara Croft in a fantasy RPG
It's a long story, and I haven't finished the game yet. Lara Croft is one of the last highly inbred female descendants of the guy who killed God and all his male heirs, barring one, was killed at the start of the game. Basically, you're a pawn in a secret atheist order (ADL) that wants to keep the world without religion. Hence the shekels, as this is in essence, an endgame jewish hellscape simulation. I imagine they'd just kill God if given the chance instead of having to trick him all the time. If they didn't give you the choice to side with the atheists I'm sure this would be the most anti-semitic game of the early 2000s. It's alright so far, combat ******* blows however.

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You said it, Miller.
Last edited by ThulsaDoomer on December 10th, 2025, 01:54, edited 1 time in total.
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Post by Tangerine »

ThulsaDoomer wrote: December 10th, 2025, 01:48
I'm sure this would be the most anti-semitic game of the early 2000s.
This sounds like material for the JAG.
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Post by GhostCow »

I've been playing Pirate Yakuza in Hawaii. Really **** good game. I haven't had this much fun in a while. I'd rate 9/10. I'll take one point off because it's kind of easy
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Post by Vaako »

octopath traveler 0, feels like I played this one already there was at least one annoying quest I could remember from a lvl 20 town. And the towns also seem familiar. Havent read anything about this one and tried so I guess they use the old zones from previous parts 1 and 2 and even some quests. And just added some other quests and changed the game mechanics that you dont have to play an introduction story to every new party member (thankfully). Only good thing this game has going for it the combat mechanics and the progression mechanics when it comes to character building with all the job skills and passivs you can equipe. But the game is painfully linear and against any kind of exploring and freedom. And force feeds you long boring quests constantly.
Last edited by Vaako on December 10th, 2025, 05:08, edited 2 times in total.
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Post by jdcp »

Vaako wrote: December 10th, 2025, 05:04
octopath traveler 0, feels like I played this one already there was at least one annoying quest I could remember from a lvl 20 town. And the towns also seem familiar. Havent read anything about this one and tried so I guess they use the old zones from previous parts 1 and 2 and even some quests. And just added some other quests and changed the game mechanics that you dont have to play an introduction story to every new party member (thankfully). Only good thing this game has going for it the combat mechanics and the progression mechanics when it comes to character building with all the job skills and passivs you can equipe. But the game is painfully linear and against any kind of exploring and freedom. And force feeds you long boring quests constantly.
Why did you even bother when you already know this is what it's gonna be?

Do you enjoy suffering?

Not trying to offend, just confused, why would you start a game when the previous 2 were already like this? :read:
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Post by methoxetamine »

GhostCow wrote: December 10th, 2025, 03:52
I've been playing Pirate Yakuza in Hawaii. Really **** good game. I haven't had this much fun in a while. I'd rate 9/10. I'll take one point off because it's kind of easy
Yeah it really needed another difficulty but otherwise I had a ton of fun with it

I'm playing Kurohyou atm (PSP Yakuza spinoff)

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Last edited by methoxetamine on December 10th, 2025, 05:14, edited 1 time in total.
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Post by Vaako »

jdcp wrote: December 10th, 2025, 05:11
Vaako wrote: December 10th, 2025, 05:04
octopath traveler 0, feels like I played this one already there was at least one annoying quest I could remember from a lvl 20 town. And the towns also seem familiar. Havent read anything about this one and tried so I guess they use the old zones from previous parts 1 and 2 and even some quests. And just added some other quests and changed the game mechanics that you dont have to play an introduction story to every new party member (thankfully). Only good thing this game has going for it the combat mechanics and the progression mechanics when it comes to character building with all the job skills and passivs you can equipe. But the game is painfully linear and against any kind of exploring and freedom. And force feeds you long boring quests constantly.
Why did you even bother when you already know this is what it's gonna be?

Do you enjoy suffering?

Not trying to offend, just confused, why would you start a game when the previous 2 were already like this? :read:
I didnt know that it was that similar, went in blind. I like the music/artstyle and combat still. Also I had forgotten most of the bad things. These games are like these generic mid tier animes you dont hate them and you spend like 30-50hours with them but then you forget about them a week later once you are done. And they certainly improved that you dont have to beat one these mini dungeons for every character you pick up and have to listen to all their background. At least for most characters, the merchant companion Tressa still had a little quest tho.
Last edited by Vaako on December 10th, 2025, 13:13, edited 3 times in total.
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Post by jdcp »

Vaako wrote: December 10th, 2025, 13:09
jdcp wrote: December 10th, 2025, 05:11
Vaako wrote: December 10th, 2025, 05:04
octopath traveler 0, feels like I played this one already there was at least one annoying quest I could remember from a lvl 20 town. And the towns also seem familiar. Havent read anything about this one and tried so I guess they use the old zones from previous parts 1 and 2 and even some quests. And just added some other quests and changed the game mechanics that you dont have to play an introduction story to every new party member (thankfully). Only good thing this game has going for it the combat mechanics and the progression mechanics when it comes to character building with all the job skills and passivs you can equipe. But the game is painfully linear and against any kind of exploring and freedom. And force feeds you long boring quests constantly.
Why did you even bother when you already know this is what it's gonna be?

Do you enjoy suffering?

Not trying to offend, just confused, why would you start a game when the previous 2 were already like this? :read:
I didnt know that it was that similar, went in blind. I like the music/artstyle and combat still. Also I had forgotten most of the bad things. These games are like these generic mid tier animes you dont hate them and you spend like 30-50hours with them but then you forget about them a week later once you are done. And they certainly improved that you dont have to beat one these mini dungeons for every character you pick up and have to listen to all their background. At least for most characters, the merchant companion Tressa still had a little quest tho.
Fair enough, I can agree with that. Good to see those changes.

I only played the first and felt like I already knew what the whole series would be about.

Tressa was fun, ngl.
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Post by logincrash »

Playing Watch Dogs 1 with mods right now. It's much better than the vanilla version.
This is what I'm using:
https://www.nexusmods.com/watchdogs/mods/273
It took me less than five minutes to install the mod (including the download time).
It looks much better and runs very well. The only complaint I have is with how often **** happens. There's a random event going on literally every 5 seconds. You can ignore them without worry, though the constant buzzing of icons on the mini-map is annoying. The other recommended mod pack had fewer events but it wasn't up-to-date with all the mods.
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Post by DrSneed »

Oyster Sauce wrote: November 28th, 2025, 20:50
BlueMemphis wrote: November 28th, 2025, 20:14
Still, for my tastes, the best of the telltale genre is Tales from the Borderlands and I guess the first 2 Walking dead (in terms of mechanics its probably the worst but well, the story was effective). Dispatch would be fighting for 3rd place.
And yes it is very pozzed, the diversity stuff is obvious.
Have you tried The Council?
The Council was bizarre and bad
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Post by ThulsaDoomer »

I have now finished Kult: Heretic Kingdoms or the US version, Heretic Kingdoms: The Inquisition. I have been bamboozled, and the Godpilled ending resulted in a strange apotheosis of a woman messiah merging with the blade that killed God into a Goddess. The other endings were either jewish status quo or some other form of hellscape. There was never any good option. I thought I was gonna resurrect God, not create a foid pretending to be God. Ah well, that's the kind of disappointment you can only get from an early 2000s RPG.

At least most of the dialogue was amusing to read, but man, what a ******* waste of time.
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Post by rusty_shackleford »

ThulsaDoomer wrote: December 11th, 2025, 02:23
I have now finished Kult: Heretic Kingdoms or the US version, Heretic Kingdoms: The Inquisition. I have been bamboozled, and the Godpilled ending resulted in a strange apotheosis of a woman messiah merging with the blade that killed God into a Goddess. The other endings were either jewish status quo or some other form of hellscape. There was never any good option. I thought I was gonna resurrect God, not create a foid pretending to be God. Ah well, that's the kind of disappointment you can only get from an early 2000s RPG.

At least most of the dialogue was amusing to read, but man, what a ******* waste of time.
The game sounded familiar, so I looked it up and it's part of the same series as this game:
https://www.mobygames.com/game/113036/s ... awakening/

It was decently enjoyable enough for a subgenre I don't like. Didn't finish it but I put 15 hours into it and gave it a recommended review.
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Post by ThulsaDoomer »

rusty_shackleford wrote: December 11th, 2025, 02:34
The game sounded familiar, so I looked it up and it's part of the same series as this game:
https://www.mobygames.com/game/113036/s ... awakening/

It was decently enjoyable enough for a subgenre I don't like. Didn't finish it but I put 15 hours into it and gave it a recommended review.
I beat that game before I got around to trying out its prequel, it's alright for a diablo clone. One of the more competent, and the switching mechanic was an interesting attempt to keep the grind lively. I would say for anyone to play that over Kult, sometimes sequels are indeed vastly superior.
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Post by Mortadela_Viva »

I'm playing Ninja Gaiden Sigma 2, didn't expect it to be so much easier than 1, where I got my *** kicked even on Ninja Dog difficulty.
Executing dismembered enemies is fun.
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Post by Orvas Dren »

Recently finished Mohrta. At first thought it was just a troonslop boomer shooter but the player is an undead elf war machine/witch hunter and not a foid so I gave it a try. Glad I did, art direction, story, and music were all quite good. It's a souls-lite which isn't normally my type of game but aside from that I enjoyed it. Just be aware there is a few nude/ anthromorphic characters in the game.

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Post by Tweed »

tl;dw
Last edited by Tweed on December 11th, 2025, 22:17, edited 1 time in total.
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Post by J1M »

Tangerine wrote: December 10th, 2025, 01:50
ThulsaDoomer wrote: December 10th, 2025, 01:48
I'm sure this would be the most anti-semitic game of the early 2000s.
This sounds like material for the JAG.
How many times do you think that bait will work? Last time it was enough to get Raven's Cry selected.
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Post by Tangerine »

J1M wrote: December 11th, 2025, 22:45
Tangerine wrote: December 10th, 2025, 01:50
ThulsaDoomer wrote: December 10th, 2025, 01:48
I'm sure this would be the most anti-semitic game of the early 2000s.
This sounds like material for the JAG.
How many times do you think that bait will work? Last time it was enough to get Raven's Cry selected.
I won't be nominating it. Two Worlds II is going to happen. I don't even have a strong feeling about it, I'm just committed to the bit.
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Post by rusty_shackleford »

I never finished it, but Two Worlds II was a pretty decent open world jankfest. Probably in the underrated territory 2bh
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Post by maidenhaver »

I remember it taking place on an archipelago, instead of a single land mass, and that seemed like padding an already padded world.
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Post by Cassidy »

The desire to keep playing a CRPG, immersed in it for as long as possible, I haven't felt since Underrail had its Expedition expansion pack released and when I played ATOM:Trudograd, the last CRPGs I really played through and through for hours whenever I could. These are the games I play lately mostly, none CRPGs unless roguelikes count as belonging to the genre too.

Crusader Kings II with the foid warrior and homo removal mods hosted in here, my preferred Paradox game together with Victoria II, and both had ****** sequels. CK III, like most modern ultracucked EA-like Paradox releases is inferior to II in all but graphics, and only arguably. Still one of the best Paradox Development Studio games ever made.

Rimworld with a lot of mods including "-4 STR for foids" and my own DEI remover in the form of splitting the "baseliner" Lysenkoist ******** into separate races with a flair of alternate history which was done through a lazy use of another existing Biotech DLC custom xenotype exporter mod that allows replacing default Biotech races including the "baseliner" and so I did a nice replacer mod for personal use including giving due respect to the extinct Neanderthal race by using Cleveland Mark Blakemore as the source for Neanderthal lore and stats in Rimworld, yet it has some bugs I have yet to fix like people with white skin tones in their genome being spawned with blackface because Rimworld was done by a Canadian yet way less woke than the average for his ****** ****** up country*. This lazy mod isn't ready to be published yet anyway. Rimworld is what Dwarf Fortress could have been like but the latter then would be more complex and with z-levels if its developer wasn't completely autistic and went bonkers since the 1 FPS every leaf falling from tree while *** dwarves kiss each other and more wokeshit pandering hyper lame and gay specially due to the medieval setting since then release many years ago.

And finally Cataclysm: Bright Nights, sometimes Dark Days Ahead too despite all the cringe, annoying "realism" **** and bloat in it when compared to the Bright Nights fork. And mentioning it. Really. Forking a 100% free software game into a new based fork with an equally based license like GPL-****** would make a lot more sense than modding DEI removal on **** copyrighted by woke corporations with the caveat your mod might motivate someone to buy it who'd not do it otherwise and give profit to these **** pozzed businesses. Of course I get it it is a huge undertaking too and when the cancer runs deep in a source code it might be easier to start an open-source game from scratch, yet really, I wish there was more interest in making based games using 100% free software licenses and forking with use of politically incorrect anti-CoC, ***** and woke repellent variants of these licenses.


*I've read a "review" posted by a leftard whining about Rimworld being secretly based because womyn in it by default prefer older males and some other dumb whining and that, plus knowing it's DF but in a future setting with much less autistic game design convinced me to play it.
Last edited by Cassidy on December 12th, 2025, 03:11, edited 1 time in total.
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Post by TND »

thatsit.jpg
They really wanted to make a game in Vegas I guess, unique setting I'll say but there's nothing special about the game.

If you've played a third person shooter you probably played this game in some fashion already so don't waste your time on it.
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Post by rusty_shackleford »

should be allowed to put people who care about "metroid lore" in asylums
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Post by Tweed »

rusty_shackleford wrote: December 13th, 2025, 19:46
should be allowed to put people who care about "metroid lore" in asylums
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Post by Val the Moofia Boss »

My friends want me to come back to Warframe and play Steel Path with them (go through the star system missions again but on hard mode). To unlock Steel Path, I have to complete The New War, the long awaited next main story quest after The Sacrifice and the conclusion to the story. I have heard mixed reviews about it.
► Show Spoiler
Overall lackluster. The first half was good-ish, but the apocalyptic threat of a Sentient invasion of the solar system feels hollow when there isn't much of a solar system to care about. There are just a couple of little villages, three space stations, and that's it, and the game never got me invested in any of them. Ballas and Erra are out of nowhere villains who do not feel built up like Hunhow was. Lotus gets off the hook, and her voice acting is rather irritating. The sun level at the end was a neat way to bookend Warframe as the final location, but the actual final boss fight is a let down. Lastly, it is frustrating that Lotus came back, rather than the Tenno standing on his own or alongside Teshin. Also, Ordis should have been left dead.

This is the first main story quest to not introduce a major gameplay system. The Second Dream introduced operator mode and paths, ie allowing you to become a healer. The War Within introduced riven mods which made the endgame into hunting or RMTing for RNG mods. The Sacrifice introduced the Sentient enemy type and Umbra damage to deal with it. But The New War did... ???.

Warframe's story had tidbits of interest going on, but 10 years after The Second Dream it's clear whatever magic that might have been there is long gone. Apparently a lot of the key talent had left like Steve the director, the original art director, etc. The writing is noticeably more juvenile and now there is a lot of swearing and so on. Overall seems like a classic tale of behind the scenes rot.
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Post by Val the Moofia Boss »

Goodness gracious

A new Warframe update came out, revamping the character creator. I didn't touch anything.

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What did they do to my face?!?!?!

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Post by ThulsaDoomer »

Val the Moofia Boss wrote: December 14th, 2025, 07:03
What did they do to my face?!?!?!
Trooned out by force.
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Post by Norfleet »

ThulsaDoomer wrote: December 9th, 2025, 14:59
Game is Heretic Kingdoms: The Inquisition. Remember lads, God may be dead, but shekels are forever.
The Shekel is apparently the oldest known named unit of currency, so yes.