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Equipment durability is necessary for immersion
Agreed, is there someone who really disagrees with this?
AKs don't work like that lol
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rusty_shackleford
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People who dislike equipment durability in shock 2 are why we can't have nice things
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They totally do, you just give it a good shake and it works again.
Does more equipment durability equal more immersive?
Therefore, the most immersive game ever is Breath of the Wild?
Therefore, the most immersive game ever is Breath of the Wild?
The most immersive game is 688 Attack Sub. First, there's nothing but immersion, because you're in a submarine. Second, there is equipment durability and your submarine can break when you get shot. Therefore, 688 is the most immersive game.J1M wrote: β December 10th, 2025, 01:39Does more equipment durability equal more immersive?
Therefore, the most immersive game ever is Breath of the Wild?
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rusty_shackleford
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Should aim for just the right amount of durability!J1M wrote: β December 10th, 2025, 01:39Does more equipment durability equal more immersive?
Therefore, the most immersive game ever is Breath of the Wild?
And no, BotW is from what I know, quite awful in this regard.
Additionally, equipment shouldn't just go from "functional" to "broken", but instead degrade naturally. If you want to really get the immershun, model degradation of multiple parts and have them degrade at different rates.
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I've long dreamt of a mod for Mount & Blade where you drop your weapon if you smack a tree or something on horseback
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maidenhaver
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Materials should matter more. A steel sword should be able to chop through bronze swords.rusty_shackleford wrote: β December 10th, 2025, 01:45Should aim for just the right amount of durability!J1M wrote: β December 10th, 2025, 01:39Does more equipment durability equal more immersive?
Therefore, the most immersive game ever is Breath of the Wild?
And no, BotW is from what I know, quite awful in this regard.
Additionally, equipment shouldn't just go from "functional" to "broken", but instead degrade naturally. If you want to really get the immershun, model degradation of multiple parts and have them degrade at different rates.
They don't. The ability of a steel sword to chop through something is still ultimately limited by the strength of your arm, and a human arm just doesn't provide enough force to cleanly chop through an entire bronze sword reliably: Bronze, while softer, is not brittle and will not chop through. You WILL **** it up pretty good, though, putting a sizable gouge in it or making it utterly bent.maidenhaver wrote: β December 10th, 2025, 02:22Materials should matter more. A steel sword should be able to chop through bronze swords.
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rusty_shackleford
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Norfleet wrote: β December 10th, 2025, 02:51They don't. The ability of a steel sword to chop through something is still ultimately limited by the strength of your arm, and a human arm just doesn't provide enough force to cleanly chop through an entire bronze sword reliably: Bronze, while softer, is not brittle and will not chop through. You WILL **** it up pretty good, though, putting a sizable gouge in it or making it utterly bent.maidenhaver wrote: β December 10th, 2025, 02:22Materials should matter more. A steel sword should be able to chop through bronze swords.

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Yes, you can't fix them and they're literally made out of wet paper, they break like in 10 hits. It's ridiculous. I hated every second of that game.rusty_shackleford wrote: β December 10th, 2025, 01:45And no, BotW is from what I know, quite awful in this regard.
And what's worse... THE MASTER SWORD CAN BREAK
WHAT THE ****???????
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rusty_shackleford
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Right, I think the concept of going straight from "it's fine!" to "broked!" is silly, you should be able to get by fine with damaged equipment but feel the need to get it repaired when you canjdcp wrote: β December 10th, 2025, 03:24Yes, you can't fix them and they're literally made out of wet paper, they break like in 10 hits. It's ridiculous. I hated every second of that game.rusty_shackleford wrote: β December 10th, 2025, 01:45And no, BotW is from what I know, quite awful in this regard.
And what's worse... THE MASTER SWORD CAN BREAK
WHAT THE ****???????
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It's like consumism, it gets broken? No big deal, buy another.rusty_shackleford wrote: β December 10th, 2025, 03:25Right, I think the concept of going straight from "it's fine!" to "broked!" is silly, you should be able to get by fine with damaged equipment but feel the need to get it repaired when you can
******* sick.
See? It didn't chop through, but it was totally ******.rusty_shackleford wrote: β December 10th, 2025, 03:19Norfleet wrote: β December 10th, 2025, 02:51They don't. The ability of a steel sword to chop through something is still ultimately limited by the strength of your arm, and a human arm just doesn't provide enough force to cleanly chop through an entire bronze sword reliably: Bronze, while softer, is not brittle and will not chop through. You WILL **** it up pretty good, though, putting a sizable gouge in it or making it utterly bent.maidenhaver wrote: β December 10th, 2025, 02:22Materials should matter more. A steel sword should be able to chop through bronze swords.![]()
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rusty_shackleford
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it's not bronzeNorfleet wrote: β December 10th, 2025, 03:48See? It didn't chop through, but it was totally ******.rusty_shackleford wrote: β December 10th, 2025, 03:19Norfleet wrote: β December 10th, 2025, 02:51
They don't. The ability of a steel sword to chop through something is still ultimately limited by the strength of your arm, and a human arm just doesn't provide enough force to cleanly chop through an entire bronze sword reliably: Bronze, while softer, is not brittle and will not chop through. You WILL **** it up pretty good, though, putting a sizable gouge in it or making it utterly bent.![]()
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If you cast a fortify strength spell before dealing the blow it will break it.Norfleet wrote: β December 10th, 2025, 03:48See? It didn't chop through, but it was totally ******.
Believe me.
Besides, you're not taking into account that these are 2 perfectly maintained weapons (or so I pressume)
In the scenario we have here, the durability of the bronze sword (again pressumably low) would break.
Imagine it, you're in the middle of the battle, you have your sword in and hand a dagger in the waist, you're charging into battle but that old beaten sword of yours completely shatters leaving you with nothing but an useless hilt... yet there's still hope! You pull that dagger out and fight as well as you can.
Durability is great if you know how to implement it, sadly, it rarely is.
Last edited by jdcp on December 10th, 2025, 04:02, edited 2 times in total.
The thing is that "durability" is itself a very vague term. Durability vs. WHAT, exactly? Bronze, for instance, generally has lower tensile strength and hardness than steel, but superior corrosion resistance, especially given that fantasy environments do not really have access to modern chromium stainless steel alloys. Under what circumstances is the "durability" being lost? If durability is being damaged, by, say, a rust monster, your steel sword turns into a pile of dust while the bronze sword is largely unaffected, simply developing a patina. When the object sustains "damage", what sort of damage has it sustained? A thing which which is bent and a thing which shatters into pieces have both sustained "damage" that renders them inoperable, but one is obviously easier to repair than the other. If your steel sword shatters because of its hardness, while your bronze sword gets bent into a C-shape, one of these can be fixed simply by applying some boot, the other cannot, but in the moment, both are largely unusable.jdcp wrote: β December 10th, 2025, 03:57Durability is great if you know how to implement it, sadly, it rarely is.
They got access to mithril, though.Norfleet wrote: β December 10th, 2025, 06:06especially given that fantasy environments do not really have access to modern chromium stainless steel alloys
I don't wanna sound like a ****, but this is fantasy, we can wish to have it as grounded as we want and that's alright, but that's why I said the "fortify strength" ********, this is fantasy, we can do whatever we want, but give us the MEANS to do so.
Idgaf is copper or iron break faster, I wanna see them break, and I want one to break faster.
But you're right, very right indeed. It's just that it doesn't really matter, not for the type of game I'm thinking of. Still, I'm sure there is a middle ground, and that's the best one to proceed.
Yes! And this is something that must be adressed too, different conditions, new solutions.Norfleet wrote: β December 10th, 2025, 06:06When the object sustains "damage", what sort of damage has it sustained? A thing which which is bent and a thing which shatters into pieces have both sustained "damage" that renders them inoperable, but one is obviously easier to repair than the other. If your steel sword shatters because of its hardness, while your bronze sword gets bent into a C-shape, one of these can be fixed simply by applying some boot, the other cannot, but in the moment, both are largely unusable.
This would be the coolest ******* game ever. I like your ingenuity!Norfleet wrote: β December 10th, 2025, 06:06Under what circumstances is the "durability" being lost? If durability is being damaged, by, say, a rust monster, your steel sword turns into a pile of dust while the bronze sword is largely unaffected, simply developing a patina
Based on the properties of mithril, it's basically just the fantasy way to say "titanium". Adamantium is tungsten.
Yeah, but now we're moving to a very fancy level of equipment damage and destruction that moves far beyond "Durability", and well into specific forms of damage. We could apply this same logic to individual characters and creatures, and now we have the complex interaction of sharp metal objects being shoved into various organs.jdcp wrote: β December 10th, 2025, 06:30This would be the coolest ******* game ever. I like your ingenuity!
I love the way you can find a response to every stupid **** I say, sincerely, love you.Norfleet wrote: β December 10th, 2025, 07:30Based on the properties of mithril, it's basically just the fantasy way to say "titanium". Adamantium is tungsten.
Still, the reason I mention mithril it's because we can invent any sort of material to fill whatever wouldn't logically exist in the archetypal fantasy world, tons of excuses out there to justify whatever we could come up with. Not because literally of itself, honestly the usage of mithril outside LOTR has always been to me very... lackluster.
Exactly! Keep that mind going, at this pace, we'll have the blueprints for the perfect roleplaying experience in no time.Norfleet wrote: β December 10th, 2025, 07:30Yeah, but now we're moving to a very fancy level of equipment damage and destruction that moves far beyond "Durability", and well into specific forms of damage. We could apply this same logic to individual characters and creatures, and now we have the complex interaction of sharp metal objects being shoved into various organs.
Once that's done, we'll just need a dev...
Last edited by jdcp on December 10th, 2025, 08:11, edited 3 times in total.
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maidenhaver
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Ok, and I'm not the first person to strike his puny bronze sword, and I cleave right through. This is a persistent world.Norfleet wrote: β December 10th, 2025, 02:51They don't. The ability of a steel sword to chop through something is still ultimately limited by the strength of your arm, and a human arm just doesn't provide enough force to cleanly chop through an entire bronze sword reliably: Bronze, while softer, is not brittle and will not chop through. You WILL **** it up pretty good, though, putting a sizable gouge in it or making it utterly bent.maidenhaver wrote: β December 10th, 2025, 02:22Materials should matter more. A steel sword should be able to chop through bronze swords.
