I'm going to put my AAR in spoiler tags for both plot and mechanics spoilers.
► AAR
Am I understanding correctly that it ends without revealing who tricked Abaddon into his carrying out his ill-fated plan? When I saw the cutscene in Eden, I thought it was meant to be Uriel, but it turned out otherwise.
I still didn't like having to do so much walking for fast travel, but I thought hiding some collectables in there was pretty clever.
Really wish the bosses had been more action and less puzzle, and that it wasn't so easy to brute force everything. Even on Hard, the few action bosses could be facerolled with Stoneskin and Chaos Form. Both against Uriel and in Abaddon's second phase, I basically just mashed attack until I won, and the fact that I got hit by almost everything didn't make a difference.
There were some chests shown on the map that didn't seem to exist in reality during the backtracking phase of the game. I assume there was some environmental puzzle or something that would make them appear like the one in the first dungeon with the torches, but I couldn't figure them out. I was so close to finishing the game that I decided to just ignore them.
There's a lot more stuff to buy than souls with which to buy. I spent zero souls on subweapons (not counting the gun and shuriken upgrades) and there were still things I couldn't afford before the end, such as maxing out all the sword moves or upgrading all the Wrath abilities. I was satisfied with my purchases so it didn't bother me, but I can imagine someone else thoroughly regretting his choices. I was glad @J1M warned us about sword superiority.
I don't know what the deal with the zombie in a top hat was. I fought him three times during the backtracking phase and there didn't seem to be any particular reward for doing so other than whatever collectable he happened to be guarding. He made a comment in the encounter that made me think it was the last one, but nothing special happened after I won.
The Zelda influence was obvious, but I wasn't expecting to find a Portal gun. I think the Portal puzzles were some of the stronger ones.
I don't think Zeldalikes are for me, but I had fun. I don't regret my vote.
► Show Spoiler
I'm not sure Abbaddon was really tricked. My takeaway was that it was more about hubris and believing he could win an eternal war against an enemy that respawns after death simply by using a surprise attack.
Unfortunately, there isn't much in Darksiders 2 or 3 that would help you with that question. Those games take place concurrently with the events of Darksiders. Mostly the time period that War blacks out after his first encounter with Straga.
There is a character in Darksiders 3 called the Lord of Hollows that has some interesting implications for that eternal war and the council (assuming what he says is true). Not sure if you want those spoilers or to play it. Genre wise it is a lot closer to Dark Souls than Zelda.
Darksiders 4 is on the way, so the story should finally have some sort of resolution.
According to Vigil Games' general manager, David Adams, Wicked Killington was a character that the designers had in mind for two years. He is a caricature of Vigil's British contingent and was not added to the game until the final month of programming as an in-game joke.
Killington sometimes mentions the Justice Lords, but who they are in the Darksiders Universe, if they exist at all, is unknown. It could also be a reference to the DC Comics superheroes the Justice League.
The K could stand for Killington, as that is the filename used for his textures.
Wicked Killington was intended to be a reference to Buzz Killington, a recurring character on the animated TV series Family Guy and a favorite in-joke of the Vigil staff during the development of the original Darksiders. The designers had actually wanted his in-game name to be Wicked Killington, but THQ's legal department was concerned about intellectual property issues and asked that it be changed, so it was shortened to Wicked K.
In the Darksiders III DLC The Crucible he is finally referred to as Wicked Killington indicating a change in intellectual property concerns (regardless of whether or not the old concerns are still valid).
There is a theory Among the continuity saying that Wicked K. Is actually the Creator In disguise, watching over his creations, Which explains his attitude and power.
...
Darksiders 4 is on the way, so the story should finally have some sort of resolution.
I don't trust modern devs to make anything good. I regret paying for Darksiders 3, their attempt to appeal to dunk souls gameplay ruined the feel of the horseman of the apocalypse. War, despite being severely weakened, is a big, very big threat to everything alive and you feel it gameplay, i liked it alot. In darksiders 3 we got souls dodge/parry slop and ordinary deamon can kill you as easy as boss, hated it so much.
Last edited by Faceless_Sentinel on December 7th, 2025, 16:27, edited 1 time in total.
According to Vigil Games' general manager, David Adams, Wicked Killington was a character that the designers had in mind for two years. He is a caricature of Vigil's British contingent and was not added to the game until the final month of programming as an in-game joke.
Killington sometimes mentions the Justice Lords, but who they are in the Darksiders Universe, if they exist at all, is unknown. It could also be a reference to the DC Comics superheroes the Justice League.
The K could stand for Killington, as that is the filename used for his textures.
Wicked Killington was intended to be a reference to Buzz Killington, a recurring character on the animated TV series Family Guy and a favorite in-joke of the Vigil staff during the development of the original Darksiders. The designers had actually wanted his in-game name to be Wicked Killington, but THQ's legal department was concerned about intellectual property issues and asked that it be changed, so it was shortened to Wicked K.
In the Darksiders III DLC The Crucible he is finally referred to as Wicked Killington indicating a change in intellectual property concerns (regardless of whether or not the old concerns are still valid).
There is a theory Among the continuity saying that Wicked K. Is actually the Creator In disguise, watching over his creations, Which explains his attitude and power.
Reddit occupied development studio
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Yeah, I get the comic book inspiration and art style but mentioning the "Justice Lords" in your angel/demon, end of the world project is a swing in the wrong direction.
Yeah, I get the comic book inspiration and art style but mentioning the "Justice Lords" in your angel/demon, end of the world project is a swing in the wrong direction.
The character that mentions it is an Easter egg. It's a throwaway line, but out of context justice lords could be a slang reference to the 4 horsemen.
Last edited by J1M on December 7th, 2025, 20:39, edited 1 time in total.
According to Vigil Games' general manager, David Adams, Wicked Killington was a character that the designers had in mind for two years. He is a caricature of Vigil's British contingent and was not added to the game until the final month of programming as an in-game joke.
Killington sometimes mentions the Justice Lords, but who they are in the Darksiders Universe, if they exist at all, is unknown. It could also be a reference to the DC Comics superheroes the Justice League.
The K could stand for Killington, as that is the filename used for his textures.
Wicked Killington was intended to be a reference to Buzz Killington, a recurring character on the animated TV series Family Guy and a favorite in-joke of the Vigil staff during the development of the original Darksiders. The designers had actually wanted his in-game name to be Wicked Killington, but THQ's legal department was concerned about intellectual property issues and asked that it be changed, so it was shortened to Wicked K.
In the Darksiders III DLC The Crucible he is finally referred to as Wicked Killington indicating a change in intellectual property concerns (regardless of whether or not the old concerns are still valid).
There is a theory Among the continuity saying that Wicked K. Is actually the Creator In disguise, watching over his creations, Which explains his attitude and power.
Reddit occupied development studio
In past days i played this game i think 2 times and never found this character. Now, when i know what reddit is, im happy that i never found it back then and now i will deliberately ignore it to not ruin the tone of a game.
Last edited by Faceless_Sentinel on December 7th, 2025, 20:38, edited 1 time in total.
Post-Marvel world is unable to understand the concept of things like Easter eggs and such, everything has to be a reference to something else in a shared universe
Post-Marvel world is unable to understand the concept of things like Easter eggs and such, everything has to be a reference to something else in a shared universe
"The secret Doomguy corpse in Death Row proves that Duke Nukem and Doom are part of the same universe!"
I also put a significant amount of blame on YouTubers like MatPat.
Post-Marvel world is unable to understand the concept of things like Easter eggs and such, everything has to be a reference to something else in a shared universe
This is the same problem as needing ******** levels of deep lore to understand anything.
This game has pretty good pc controls, i rebinded only 2 buttons: one that call The Watcher and the one that changes tools(I use a tricky combination so that changing the Windows input language is done with the Caps Lock key), the rest ones is pretty okay. If you are going to follow advice given earlier and ignore secondary weapon (scythe), you can rebind block from left ctrl to right click, you can block only when you are not moving, and dash in on the left ctr+w/a/s/d, changing left ctrl to RMB should be pretty comfortable.
Last edited by Faceless_Sentinel on December 8th, 2025, 17:19, edited 1 time in total.
Is the second game any good? Death looks a little cooler than the protagonist of this game even if he is kind of weird and monkeyish.
It is good, but I think the first one is better. The second incorporates more open world elements and I don't like the loot system. The brothers having different traversal skills and combat feel was nice.
It's been a long time since I played something like this. I liked this game but I wouldn't call it an RPG. It was a nice change of pace though. Really liked that the game constantly adds new mechanics. Combat and puzzles are fine though some boss puzzles were frustrating because it was sometimes hard to notice some things or understand what the game wants from me exactly.
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I beat Darksiders upon release in 2010, after replaying it i'd say it's worth a try but nothing special. You can cruise through most of the game with your brain on low-power mode and things remain juust interesting enough that you shouldn't slip into outright boredom. It doesn't feel like an RPG because it lacks a visible "number go up" system and there aren't many meaningful tradeoffs to ponder. I've tried getting into the sequel a few times but always end up putting it down after a few hours.