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Junior Adventurer's Guild: December - Darksiders

Participate in a new RPG each month with other members of the HQ
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What should we play in December?

You can’t vote on this poll. Reason: You must have at least 18 posts to vote in this poll.

Darksiders
6
43%
Jagged Alliance 2
3
21%
Two Worlds II
5
36%
 
Total votes: 14

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Post by Tangerine »

WhiteShark wrote: December 6th, 2025, 08:00
I have completed acclaimed role playing video game Masteredsiders: Wardark Edition.
► Random Screenshots from Final Cutscene
And here are a pair of screenshots of War roleplaying as an asteroid falling infinitely through empty space after a cutscene-induced bug:
► Show Spoiler
What's wrong with your font?

Also, @Oyster Sauce, badge me.
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Post by rusty_shackleford »

whiteshark's badge revoked for playing a hacked version
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Post by Tweed »

WhiteShark wrote: December 6th, 2025, 08:00
I have completed acclaimed role playing video game Masteredsiders: Wardark Edition.
► Random Screenshots from Final Cutscene
And here are a pair of screenshots of War roleplaying as an asteroid falling infinitely through empty space after a cutscene-induced bug:
► Show Spoiler
What are all those weird squiggles? Something is wrong with your subtitles.
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Post by WhiteShark »

They look fine to me. Maybe you guys need glasses.
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Post by J1M »

@Oyster Sauce Darksiders badges for everyone except me? How did I slight you, sir?
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Post by Oyster Sauce »

J1M wrote: December 6th, 2025, 18:16
@Oyster Sauce Darksiders badges for everyone except me? How did I slight you, sir?
WhiteShark was handing them out and I trusted him
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Post by J1M »

WhiteShark wrote: December 6th, 2025, 08:47
I'm going to put my AAR in spoiler tags for both plot and mechanics spoilers.
► AAR
I don't think Zeldalikes are for me, but I had fun. I don't regret my vote.
► Show Spoiler
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Post by Vergil »

Isn't this game not an RPG?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Faceless_Sentinel »

@WhiteShark @Fitz https://darksiders.fandom.com/wiki/Wicked_K
  • According to Vigil Games' general manager, David Adams, Wicked Killington was a character that the designers had in mind for two years. He is a caricature of Vigil's British contingent and was not added to the game until the final month of programming as an in-game joke.
  • Killington sometimes mentions the Justice Lords, but who they are in the Darksiders Universe, if they exist at all, is unknown. It could also be a reference to the DC Comics superheroes the Justice League.
    The K could stand for Killington, as that is the filename used for his textures.
  • Wicked Killington was intended to be a reference to Buzz Killington, a recurring character on the animated TV series Family Guy and a favorite in-joke of the Vigil staff during the development of the original Darksiders. The designers had actually wanted his in-game name to be Wicked Killington, but THQ's legal department was concerned about intellectual property issues and asked that it be changed, so it was shortened to Wicked K.
    • In the Darksiders III DLC The Crucible he is finally referred to as Wicked Killington indicating a change in intellectual property concerns (regardless of whether or not the old concerns are still valid).
    • There is a theory Among the continuity saying that Wicked K. Is actually the Creator In disguise, watching over his creations, Which explains his attitude and power.
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Post by Faceless_Sentinel »

J1M wrote: December 6th, 2025, 18:24
...
Darksiders 4 is on the way, so the story should finally have some sort of resolution.
I don't trust modern devs to make anything good. I regret paying for Darksiders 3, their attempt to appeal to dunk souls gameplay ruined the feel of the horseman of the apocalypse. War, despite being severely weakened, is a big, very big threat to everything alive and you feel it gameplay, i liked it alot. In darksiders 3 we got souls dodge/parry slop and ordinary deamon can kill you as easy as boss, hated it so much.
Last edited by Faceless_Sentinel on December 7th, 2025, 16:27, edited 1 time in total.
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Post by Vergil »

Faceless_Sentinel wrote: December 7th, 2025, 12:40
@WhiteShark @Fitz https://darksiders.fandom.com/wiki/Wicked_K
  • According to Vigil Games' general manager, David Adams, Wicked Killington was a character that the designers had in mind for two years. He is a caricature of Vigil's British contingent and was not added to the game until the final month of programming as an in-game joke.
  • Killington sometimes mentions the Justice Lords, but who they are in the Darksiders Universe, if they exist at all, is unknown. It could also be a reference to the DC Comics superheroes the Justice League.
    The K could stand for Killington, as that is the filename used for his textures.
  • Wicked Killington was intended to be a reference to Buzz Killington, a recurring character on the animated TV series Family Guy and a favorite in-joke of the Vigil staff during the development of the original Darksiders. The designers had actually wanted his in-game name to be Wicked Killington, but THQ's legal department was concerned about intellectual property issues and asked that it be changed, so it was shortened to Wicked K.
    • In the Darksiders III DLC The Crucible he is finally referred to as Wicked Killington indicating a change in intellectual property concerns (regardless of whether or not the old concerns are still valid).
    • There is a theory Among the continuity saying that Wicked K. Is actually the Creator In disguise, watching over his creations, Which explains his attitude and power.
Reddit occupied development studio
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Fitz »

Yeah, I get the comic book inspiration and art style but mentioning the "Justice Lords" in your angel/demon, end of the world project is a swing in the wrong direction.
.༄.°。°·☁︎ ୭ ˚·
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Post by Fitz »

Before I forget - is this game HQ or LQ? What do you fellas think? I've got a soft spot for the whole franchise so it's hard to be objective.
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Post by J1M »

Fitz wrote: December 7th, 2025, 19:26
Yeah, I get the comic book inspiration and art style but mentioning the "Justice Lords" in your angel/demon, end of the world project is a swing in the wrong direction.
The character that mentions it is an Easter egg. It's a throwaway line, but out of context justice lords could be a slang reference to the 4 horsemen.
Last edited by J1M on December 7th, 2025, 20:39, edited 1 time in total.
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Post by Faceless_Sentinel »

Vergil wrote: December 7th, 2025, 19:12
Faceless_Sentinel wrote: December 7th, 2025, 12:40
@WhiteShark @Fitz https://darksiders.fandom.com/wiki/Wicked_K
  • According to Vigil Games' general manager, David Adams, Wicked Killington was a character that the designers had in mind for two years. He is a caricature of Vigil's British contingent and was not added to the game until the final month of programming as an in-game joke.
  • Killington sometimes mentions the Justice Lords, but who they are in the Darksiders Universe, if they exist at all, is unknown. It could also be a reference to the DC Comics superheroes the Justice League.
    The K could stand for Killington, as that is the filename used for his textures.
  • Wicked Killington was intended to be a reference to Buzz Killington, a recurring character on the animated TV series Family Guy and a favorite in-joke of the Vigil staff during the development of the original Darksiders. The designers had actually wanted his in-game name to be Wicked Killington, but THQ's legal department was concerned about intellectual property issues and asked that it be changed, so it was shortened to Wicked K.
    • In the Darksiders III DLC The Crucible he is finally referred to as Wicked Killington indicating a change in intellectual property concerns (regardless of whether or not the old concerns are still valid).
    • There is a theory Among the continuity saying that Wicked K. Is actually the Creator In disguise, watching over his creations, Which explains his attitude and power.
Reddit occupied development studio
In past days i played this game i think 2 times and never found this character. Now, when i know what reddit is, im happy that i never found it back then and now i will deliberately ignore it to not ruin the tone of a game.
Last edited by Faceless_Sentinel on December 7th, 2025, 20:38, edited 1 time in total.
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Post by rusty_shackleford »

Post-Marvel world is unable to understand the concept of things like Easter eggs and such, everything has to be a reference to something else in a shared universe
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Post by Tangerine »

rusty_shackleford wrote: December 7th, 2025, 20:39
Post-Marvel world is unable to understand the concept of things like Easter eggs and such, everything has to be a reference to something else in a shared universe
"The secret Doomguy corpse in Death Row proves that Duke Nukem and Doom are part of the same universe!"

I also put a significant amount of blame on YouTubers like MatPat.
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Post by Tweed »

rusty_shackleford wrote: December 7th, 2025, 20:39
Post-Marvel world is unable to understand the concept of things like Easter eggs and such, everything has to be a reference to something else in a shared universe
This is the same problem as needing ******** levels of deep lore to understand anything.
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Post by rusty_shackleford »

am I supposed to play this with a gamepad?
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Post by Oyster Sauce »

rusty_shackleford wrote: December 8th, 2025, 15:11
am I supposed to play this with a gamepad?
the default setup to use any of your abilities involves the caps lock key
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Post by J1M »

rusty_shackleford wrote: December 8th, 2025, 15:11
am I supposed to play this with a gamepad?
Yes. Ideally an Xbox one.
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Post by Faceless_Sentinel »

rusty_shackleford wrote: December 8th, 2025, 15:11
am I supposed to play this with a gamepad?
This game has pretty good pc controls, i rebinded only 2 buttons: one that call The Watcher and the one that changes tools(I use a tricky combination so that changing the Windows input language is done with the Caps Lock key), the rest ones is pretty okay. If you are going to follow advice given earlier and ignore secondary weapon (scythe), you can rebind block from left ctrl to right click, you can block only when you are not moving, and dash in on the left ctr+w/a/s/d, changing left ctrl to RMB should be pretty comfortable.
Last edited by Faceless_Sentinel on December 8th, 2025, 17:19, edited 1 time in total.
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Post by Vergil »

Is the second game any good? Death looks a little cooler than the protagonist of this game even if he is kind of weird and monkeyish.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by J1M »

Vergil wrote: December 8th, 2025, 17:52
Is the second game any good? Death looks a little cooler than the protagonist of this game even if he is kind of weird and monkeyish.
It is good, but I think the first one is better. The second incorporates more open world elements and I don't like the loot system. The brothers having different traversal skills and combat feel was nice.
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Post by Tadeusz »

Completed.
► Show Spoiler
It's been a long time since I played something like this. I liked this game but I wouldn't call it an RPG. It was a nice change of pace though. Really liked that the game constantly adds new mechanics. Combat and puzzles are fine though some boss puzzles were frustrating because it was sometimes hard to notice some things or understand what the game wants from me exactly.
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Post by J1M »

With so many nominations, next month should be interesting. Looking forward to finding out which BioWare game we will be playing!
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Post by Tangerine »

J1M wrote: December 11th, 2025, 00:46
With so many nominations, next month should be interesting. Looking forward to finding out which BioWare game we will be playing!
I didn't know BioWare made Two Worlds II.
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Post by WhiteShark »

By when must we submit our nominations? If one chose not to nominate for the next month, could he save his nomination and spend it later?
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Post by Oyster Sauce »

WhiteShark wrote: December 11th, 2025, 03:38
By when must we submit our nominations? If one chose not to nominate for the next month, could he save his nomination and spend it later?
use it or lose it pal
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Post by Solaire »

I beat Darksiders upon release in 2010, after replaying it i'd say it's worth a try but nothing special. You can cruise through most of the game with your brain on low-power mode and things remain juust interesting enough that you shouldn't slip into outright boredom. It doesn't feel like an RPG because it lacks a visible "number go up" system and there aren't many meaningful tradeoffs to ponder. I've tried getting into the sequel a few times but always end up putting it down after a few hours.