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Post by Irenaeus »

SpellSword wrote: December 7th, 2025, 01:58
@Irenaeus I'm working on my post, but I have two questions that I was hoping you could answer before I finish it.
Irenaeus wrote: December 5th, 2025, 19:55
The water from the blast that felled Stein is still lingering in the churned soil.
Is the water still pooling enough that Stein could fill one of the bottles he's carrying with it? This possibly magic water feels like it is worth inspecting later. I'm also planning to grab some of the dirt it soaked into as well for good measure...
Hey! Yes, you can fill one of the bottles with the pooled water, maybe two. It might have magical residues indeed. Sure thing.
SpellSword wrote: December 7th, 2025, 01:58
And are the five bottle of booze that he is carrying of a high enough alcohol content that it would burn if poured into the campfire's flame? Although it would be funny if he went and accidentally put out the campfire @Hrod just got started, I think his skill sets would stop him from trying to add the liquid if that would be the result.
Yeah, they have high enough alcohol to burn and might be dangerous if done reckless (sudden flare up or even an explosion) but the "fuel" would be burned quickly. Are you planning a spectacle? What's that about? lol
Last edited by Irenaeus on December 7th, 2025, 02:30, edited 1 time in total.
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Post by Vergil »

Hi, I wanted to inquire as to whether you added elves to this yet or not thank you. :bounce:
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Irenaeus »

Vergil wrote: December 7th, 2025, 02:33
Hi, I wanted to inquire as to whether you added elves to this yet or not thank you. :bounce:
Hey Vergil, there might be elves somewhere in the setting, just not where the adventure is currently going.
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Post by SpellSword »

Irenaeus wrote: December 7th, 2025, 02:29
SpellSword wrote: December 7th, 2025, 01:58
And are the five bottle of booze that he is carrying of a high enough alcohol content that it would burn if poured into the campfire's flame? Although it would be funny if he went and accidentally put out the campfire @Hrod just got started, I think his skill sets would stop him from trying to add the liquid if that would be the result.
Yeah, they have high enough alcohol to burn and might be dangerous if done reckless (sudden flare up or even an explosion) but the "fuel" would be burned quickly. Are you planning a spectacle? What's that about? lol
► It just seemed to be a waste to unceremoniously pour it out on the ground.
► Now I'm worried it'd burn down the forest.
► Since Stein's HP is so low probably best to err on the side of caution.

Val the Moofia Boss wrote: December 2nd, 2025, 05:28
I thought we had left the town for the lodge in the morning and that it was now twilight and thus it would be impossible to get anywhere until tomorrow, and thus it'd be best to hunker down for the night. But upon rereading the earlier pages, it appears that it was already late afternoon when we left. So if we really wanted we could try throwing Stein on a stretcher and get back to Vertidor within the next few hours. We could get him better medical treatment and a warm room and a bowl of stew, so he'd have better chances and would recover faster. We could also scoop up some slug remains and bring it back for identification or use it in alchemy.

My biggest fear is that the enemy might be or have someone amongst Vertidor's leadership (ie the office of the bailiff or the militia) and might be able to spread some story to incite them against us, claiming we are robbers staging some sort of elaborate scheme or that we are responsible for the bad mischief or whatever. We are strangers from nowhere with no legal backing from the crown and little persuasive ability, so this makes Vertidor a little risky IMO.
Good point, if we drag the mage's corpse in they could accuse us of killing some random citizen. Heading for the lodge does sound a lot safer since it's probably closer than going back to town.

As for the slugs as they seemed to be acidic perhaps it's best to leave them alone until we have enough light to butcher them safely? @Hrod Lastson Probably a good idea to clean the slime off your axe weapon before resting.
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Post by DemoGraph »

Irenaeus wrote: December 7th, 2025, 03:08
Vergil wrote: December 7th, 2025, 02:33
Hi, I wanted to inquire as to whether you added elves to this yet or not thank you. :bounce:
Hey Vergil, there might be elves somewhere in the setting, just not where the adventure is currently going.
We could always add them to the torture chamber. With a bellybutton gnawer rat cage a la 1984.
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Post by ERYFKRAD »

SpellSword wrote: December 7th, 2025, 11:24
Irenaeus wrote: December 7th, 2025, 02:29
SpellSword wrote: December 7th, 2025, 01:58
And are the five bottle of booze that he is carrying of a high enough alcohol content that it would burn if poured into the campfire's flame? Although it would be funny if he went and accidentally put out the campfire @Hrod just got started, I think his skill sets would stop him from trying to add the liquid if that would be the result.
Yeah, they have high enough alcohol to burn and might be dangerous if done reckless (sudden flare up or even an explosion) but the "fuel" would be burned quickly. Are you planning a spectacle? What's that about? lol
► It just seemed to be a waste to unceremoniously pour it out on the ground.
► Now I'm worried it'd burn down the forest.
► Since Stein's HP is so low probably best to err on the side of caution.

Val the Moofia Boss wrote: December 2nd, 2025, 05:28
I thought we had left the town for the lodge in the morning and that it was now twilight and thus it would be impossible to get anywhere until tomorrow, and thus it'd be best to hunker down for the night. But upon rereading the earlier pages, it appears that it was already late afternoon when we left. So if we really wanted we could try throwing Stein on a stretcher and get back to Vertidor within the next few hours. We could get him better medical treatment and a warm room and a bowl of stew, so he'd have better chances and would recover faster. We could also scoop up some slug remains and bring it back for identification or use it in alchemy.

My biggest fear is that the enemy might be or have someone amongst Vertidor's leadership (ie the office of the bailiff or the militia) and might be able to spread some story to incite them against us, claiming we are robbers staging some sort of elaborate scheme or that we are responsible for the bad mischief or whatever. We are strangers from nowhere with no legal backing from the crown and little persuasive ability, so this makes Vertidor a little risky IMO.
Good point, if we drag the mage's corpse in they could accuse us of killing some random citizen. Heading for the lodge does sound a lot safer since it's probably closer than going back to town.

As for the slugs as they seemed to be acidic perhaps it's best to leave them alone until we have enough light to butcher them safely? @Hrod Lastson Probably a good idea to clean the slime off your axe weapon before resting.
Cleaning der waffens after a fight is standard SOP, I don't think there's a need to spell it out, but I'll ask @Irenaeus his take on it, just in case.
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Post by DemoGraph »

Irenaeus wrote: December 6th, 2025, 21:15
Basically a lot of clues pointing to the Church and its undercroft were gathered by the players in Chapter 1
I did. And if I'm not mistaken, Altanis never asked for help with the church. And we've never found any clues for anything unusual happening below it.
And the writ for action mentions any building.
► Show Spoiler
It was actually bailiff who almost shoved the Chapel into the throats of folks who went after the writ. He also offered extra key without any prompt. Pretty sus.
Bailiff confirmed for final boss - a pagan agent seeking to undermine holy foundations. :broken:

Also, that Verdanic shield guy was tipping Kal heavily, but vaguely.

"Officially" the scariest location right now is the inn. Because we have direct witness statement that **** happens here.
► Show Spoiler
And I've rechecked and the only bad thing about the other graveyard are rumours. That's why I sent the boys there - we have no evidence of foul play there yet, so they might not be in that much of a danger.
► Show Spoiler
(Though we do have some feelings from Felix and Tillomar.)

(I'm still for visiting church. Let's dig the father's dirty laundry.)
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Post by DemoGraph »

SpellSword wrote: December 7th, 2025, 13:12
The bottle he's trying to fill was covered in his blood during the clash with the rats.
When Stein rebuilds his brewery, he should brew ultra-sour dark stout and name it "Steinblood".

I'll take four pints monthly.
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Post by Irenaeus »

ERYFKRAD wrote: December 7th, 2025, 11:58
SpellSword wrote: December 7th, 2025, 11:24
Irenaeus wrote: December 7th, 2025, 02:29

Yeah, they have high enough alcohol to burn and might be dangerous if done reckless (sudden flare up or even an explosion) but the "fuel" would be burned quickly. Are you planning a spectacle? What's that about? lol
► It just seemed to be a waste to unceremoniously pour it out on the ground.
► Now I'm worried it'd burn down the forest.
► Since Stein's HP is so low probably best to err on the side of caution.

Val the Moofia Boss wrote: December 2nd, 2025, 05:28
I thought we had left the town for the lodge in the morning and that it was now twilight and thus it would be impossible to get anywhere until tomorrow, and thus it'd be best to hunker down for the night. But upon rereading the earlier pages, it appears that it was already late afternoon when we left. So if we really wanted we could try throwing Stein on a stretcher and get back to Vertidor within the next few hours. We could get him better medical treatment and a warm room and a bowl of stew, so he'd have better chances and would recover faster. We could also scoop up some slug remains and bring it back for identification or use it in alchemy.

My biggest fear is that the enemy might be or have someone amongst Vertidor's leadership (ie the office of the bailiff or the militia) and might be able to spread some story to incite them against us, claiming we are robbers staging some sort of elaborate scheme or that we are responsible for the bad mischief or whatever. We are strangers from nowhere with no legal backing from the crown and little persuasive ability, so this makes Vertidor a little risky IMO.
Good point, if we drag the mage's corpse in they could accuse us of killing some random citizen. Heading for the lodge does sound a lot safer since it's probably closer than going back to town.

As for the slugs as they seemed to be acidic perhaps it's best to leave them alone until we have enough light to butcher them safely? @Hrod Lastson Probably a good idea to clean the slime off your axe weapon before resting.
Cleaning der waffens after a fight is standard SOP, I don't think there's a need to spell it out, but I'll ask @Irenaeus his take on it, just in case.
Yes, indeed, everyone will clean and set their weapons and gear after the fight. It was just that the turn was describing the moment immediately after it before any recovery activity, etc.
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Post by Irenaeus »

DemoGraph wrote: December 7th, 2025, 12:15
Irenaeus wrote: December 6th, 2025, 21:15
Basically a lot of clues pointing to the Church and its undercroft were gathered by the players in Chapter 1
I did. And if I'm not mistaken, Altanis never asked for help with the church. And we've never found any clues for anything unusual happening below it.
And the writ for action mentions any building.
► Show Spoiler
It was actually bailiff who almost shoved the Chapel into the throats of folks who went after the writ. He also offered extra key without any prompt. Pretty sus.
Bailiff confirmed for final boss - a pagan agent seeking to undermine holy foundations. :broken:

Also, that Verdanic shield guy was tipping Kal heavily, but vaguely.

"Officially" the scariest location right now is the inn. Because we have direct witness statement that **** happens here.
► Show Spoiler
And I've rechecked and the only bad thing about the other graveyard are rumours. That's why I sent the boys there - we have no evidence of foul play there yet, so they might not be in that much of a danger.
► Show Spoiler
(Though we do have some feelings from Felix and Tillomar.)

(I'm still for visiting church. Let's dig the father's dirty laundry.)
It's a bit of a mystery/detective story that was one of the main plots of Chapter 1.

Let's go back to retrace how this deduction came to be, correct me if I'm wrong.

After the fight in the cellar with the rats, there were many hints about more mysterious stuff underground. One of the places that was suspected of having a problem was the foundation of buildings as there were stories of ruins, the town built over ancient ruins. When some adventurers went to the church to meet the priest, Father Altanis, he was being defensive and even cautioning against investigating below the foundations of buildings including his own church.

But after some consulting with the Bailiff, the party's most socially inspired character got the idea to investigate the undercroft specifically, which they later shared with the rest of the party (or at least with Kal Arion).

In paralel, more people got hints about the underground:
Ostgar and Alfwine went around alleys and some buildings basements and had visions.
Felix (you) got rumors about cellar doors and other suspicious underground activity.
Kal Arion, voices and his own "divine magic sense" indicating evil stuff under the church.

Then, another visit by Kal Arion and Felix (you) to the Church lead to graveyard fight with rising skeletons and zombies, more hints that something wicked is going on below those grounds.

The other adventurers who turned into NPCs had became convinced to descend this undercroft immediately after buying supplies, that's how Chatper 1 ended for them. And according to events told in Chapter 2, they might have gone down already.

And here we are. Thoughts?
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Post by DemoGraph »

Irenaeus wrote: December 7th, 2025, 19:07
And here we are. Thoughts?
Just in case: I'm not trying to undermine the plot or something. The thought just came into my mind, I've reread the old stuff and proceeded with loling.

The first time that I saw church basement being mentioned is in the writ text. Before that people came to church on general matters: getting acquainted, looking for general info, etc. I might have missed something. But I think nobody was interested in the church basement itself.
It still an interesting and logical option, whomever suggested it first.
It could even be considered as an ommage to Diablo 1.
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Post by Irenaeus »

Greetings Adventurers! Is anyone going to write anything else or should I write the next post? Cheers!
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Post by Kalarion »

Just to be clear, I haven't said anything in the thread since the last update because I didn't have any change from the stance I presented earlier.

All systems go!
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Post by SpellSword »

@ERYFKRAD (Hrod Lastson), @TKVNC (Tillomar), @Val the Moofia Boss (Gunthard), @Stack of Turtles (Alfwine), @Oyster Sauce (Ostgar).

Spoils Of War
I'm not going to have Stein try to take anything from the mage's body if I can avoid it, so please feel free to divide any loot however you guys see fit.
Irenaeus wrote: December 5th, 2025, 19:55
The dead wizard’s limp body lies in the mud, his gear around.
Irenaeus wrote: December 5th, 2025, 19:55
He brandishes his wand, it looks exactly like the silver one he had in life, but its glow matches the river light. His ring is glowing even stronger.
If possible I'd like him to get a glimpse of the ring though, so he knows what he witnessed while unconscious wasn't a hallucination. I don't think the ring was seen outside of the vision so its existence would make good proof.
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Post by Irenaeus »

Good thinking, @SpellSword! Nice that my hints dropping finally caught someone's eye :)
Thanks for all playing (and those reading) the game, I'll try to squeeze a new post if possible before New Year's, but if not... This was a hell of a year and I hope you enjoyed the campaign, it's my first play-by-post.
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Post by Irenaeus »

Adventurers, I'm ending the campaign today. It was a great ride and I thank you all who played.
Hope you had fun!
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Post by Val the Moofia Boss »

Thank you for hosting the game @Irenaeus
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Post by Irenaeus »

On a second thought, I'm reopening the campaign! Let's carry this forward to a new year :pipe-hat:
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Post by ERYFKRAD »

Just when I thought I was out, they pull me back in.
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Post by SpellSword »

@Irenaeus

Glad you're continuing the epic quest, can't wait to see where you take us! :salute:


@Val the Moofia Boss (Gunthard)
@DemoGraph (Flipping Felix)
@Kalarion (Kal Arion)
@ERYFKRAD (Hrod Lastson)
@TKVNC (Tillomar the Accused)
@Stack of Turtles (Alfwine Hengstsson)
@Oyster Sauce (Osgar Saustian)
@swbgtoc (Milo)

Gentlemen, adventure and glory await! :toot:

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Post by Kalarion »

Anyone from our group have an accounting of our supplies handy? I'll dig it up if I need to.
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Post by Irenaeus »

Kalarion wrote: March 24th, 2026, 13:46
Anyone from our group have an accounting of our supplies handy? I'll dig it up if I need to.
Your group has the following equipment at this point, other than weapons, armor:

A few coils of ****, a dozen torches, some spikes, chalk, a few flasks of Holy water, a crowbar and shovel. Many sacks and many blankets. A whip, a razor, a small hammer, a carving tool, a fishing net. Also there's Felix's cards and a wooden religious token of the One God, newly-acquired by his crew of misfits.

For consumables, there are waterskins (with normal water), a few oil flasks, bandages, some unguent, rations and some booze.