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Post by WhiteShark »

Afterimage. I'm supposed to be playing Reverse Collapse, but I got confused and ended up playing a different ***** game featuring a white-haired girl.


Just beat this guy. He's spongey because I'm underleveled (hence the warning symbol over his head) and playing on Hard. I'd died to him at least a dozen times before this, but I beat him on the first run I recorded.
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Post by Oyster Sauce »

Played Witch Hunt. Feel like I've experienced everything the game had to offer after beating the second boss. Gonna let it go.
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Brother Michael wrote: November 30th, 2025, 00:42
Finarfin wrote: November 29th, 2025, 00:22
Classix wrote: November 29th, 2025, 00:13


Hey buddy, What classes on WoW and Lotro? I always love to see these kind of posts as the itch is ever persistent.
Warcraft is usually Paladin, Mage and Warrior. Lotro current playing a Captain and planning on making a Mariner. Used to play a Champion but thought since I am rusty, I'll play another class until I get the hang of it again.
Got a Blood Elf Paladin, Orc Mage and a Dracthyr Warrior.
Is WoW worth playing if I haven’t given up on life?
It depends.

WoW remains unmatched in being the highest production value artbook fantasy RPG with the most amount of player character customization. You have two dozen races to pick from that look quite different from each other instead of just being reskinned humans. You have humans, ugly humans, beautiful humans, evil zombies, hulking strong beastmen, etc. You have twenty years of armor transmogs (and the transmog system can get pretty granular), different mount species with different animations, pets, items/potions/toys that can further alter your appearance, etc. This is a major reason as to why WoW still has the largest RP scene in MMOs. Part of the core gameplay loop is farming for transmogs to look the way you want, and it is satisfying to run around looking cool.

The game has amongst the best high fantasy environments in gaming to fly through. Flying now feels good, and a lot of the music is great too.

The netcode is extremely responsive. You press a button and your character instantly reacts. Controls/responsiveness overall feels great.

WoW's instanced PvE combat gameplay is very unique and nothing else on the market is quite like it with how elaborate the encounters are whilst involving upwards of 5 to 10+ players. Lots of extremely imaginative encounters like the chess event in Karazhan, the airship battle in ICC where you jetpack to other side to assassinate their commander, Spine of Deathwing where you are fighting on the back of a huge dragon while it barrel rolls trying to throw you off, Dark Animus in Throne of Thunder where you have to carefully balance the evil fluids as they pour into increasingly large container robots, Hansgar and Franzok in Blackrock Foundry where you fight while on conveyor belts, Oregorger which is a pacman boss you have to run through a maze to flee from, Sylvanas where you chase her across the chains, Tindral where he flies away and you have to mount up to chase him, etc. Some other games have elaborate fights but nowhere near this many nor involving this many players. Even the trash encounters in M+ dungeons are intense and have a lot of design put into them.

Largest serious RP scene in MMOs, still has server hosted monthly campaigns where hundreds of people turn out every day for a week long military campaign. The tools are pretty robust.

Downside of WoW is that the new player experience is acid and the core gameplay loop isn't well thought out. The game's new player onboarding experience has become terrible. You start in the new starter zone of Exile's Reach which neither adequately teaches you how to play WoW nor gets you invested in the setting like the old starting zones did. You are then thrown into the questing experience for an old expansion which you do by yourself which isn't very fun, you level up but inexplicably become weaker, you hit a certain level threshold and then get ushered to the current expansion rather than seeing the end of the story you were already on, etc. At level cap, you are shoved into the box that is the current expansion land to do world quests in the same 4 to 6 zones, speedrun the same half dozen dungeons over and over for gear with arbitrarily better numbers that will be powercrept by easily acquired catchupgear come the next patch (so your efforts are nullified), or do 10 vs 10 PvP on the same set of RBG maps. Or do old content by yourself to farm transmogs, or show up for RP campaigns.

I find it great to pop a WoW token and catch up on the new stuff for a couple months every year but it doesn't have that year round glue that it used to. FF14 has similar problems but has a much, much better new player experience where you can go through the whole story from beginning to end and get a satisfying experience, story (both the writing and the presentation) is decent at its worse (WoW hasn't had just writing issues but presentation issues as well), etc. If you want a real MMO in which people socialize, you would probably want to either join WoW's RP scene or play FF11 Horizon.
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Post by methoxetamine »

Brother Michael wrote: November 30th, 2025, 00:42
Finarfin wrote: November 29th, 2025, 00:22
Classix wrote: November 29th, 2025, 00:13


Hey buddy, What classes on WoW and Lotro? I always love to see these kind of posts as the itch is ever persistent.
Warcraft is usually Paladin, Mage and Warrior. Lotro current playing a Captain and planning on making a Mariner. Used to play a Champion but thought since I am rusty, I'll play another class until I get the hang of it again.
Got a Blood Elf Paladin, Orc Mage and a Dracthyr Warrior.
Is WoW worth playing if I haven’t given up on life?
If you're not already invested, save yourself the shame of giving modern day Blizzard a dime. One of the most ****** and faggiest companies in all of vidya. It's really not easy to get into these days either, and there are some very controversial changes incoming (killing addons) that made me swore off of ever resubbing again, even though I've played on and off since vanilla and still really really really love the gameplay
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Post by Manny V »

methoxetamine wrote: November 30th, 2025, 04:11
Brother Michael wrote: November 30th, 2025, 00:42
Finarfin wrote: November 29th, 2025, 00:22


Warcraft is usually Paladin, Mage and Warrior. Lotro current playing a Captain and planning on making a Mariner. Used to play a Champion but thought since I am rusty, I'll play another class until I get the hang of it again.
Got a Blood Elf Paladin, Orc Mage and a Dracthyr Warrior.
Is WoW worth playing if I haven’t given up on life?
If you're not already invested, save yourself the shame of giving modern day Blizzard a dime. One of the most ****** and faggiest companies in all of vidya. It's really not easy to get into these days either, and there are some very controversial changes incoming (killing addons) that made me swore off of ever resubbing again, even though I've played on and off since vanilla and still really really really love the gameplay
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Post by methoxetamine »

Manny V wrote: November 30th, 2025, 04:13
methoxetamine wrote: November 30th, 2025, 04:11
Brother Michael wrote: November 30th, 2025, 00:42


Is WoW worth playing if I haven’t given up on life?
If you're not already invested, save yourself the shame of giving modern day Blizzard a dime. One of the most ****** and faggiest companies in all of vidya. It's really not easy to get into these days either, and there are some very controversial changes incoming (killing addons) that made me swore off of ever resubbing again, even though I've played on and off since vanilla and still really really really love the gameplay
private servers
I've always hated WoW pservers personally so I can't recommend them. They're probably full of even more ******* than retail too
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Post by BlueMemphis »

K my original intent was to wait until i finished the council before reporting back.

But i didn't expect it to be an actual game, wtf, so i'll just report first impressions after being mid way in ep2: wtf isn't this game talked about more?
I was super complementary to dispatch for having 5 minutes of actual gameplay in an episode in the form of a lite hero management sim with stats to manage, wow what an amazing REVOLUTION for telltale games that i can't just sit back for the most part, ground breaking!

And then you have the council which is just missing combat to have the criteria to be a semi rpg. And i can't just sit back and blitz through it, not only am proper exploring every area because i find the decor nice and useful items for gameplay, but also because gotta think about what dialogue choice to pick a hell of a lot more (and they don't do even pressure you with a time limit which doesnt actually make things easier it turns out). Nevermind there are time limits
Even the graphics grew on me, initially the dead eyed stare felt amateurish but the detail in the backgrounds meant walking around is fun.

Can't truly gauge the reactivity yet but the illusion of choice if nothing else feels more extensive then its competitors due to to the all hints and opportunities i miss, i want to replay using different "builds", currently opting for a diplomat focused character with some sidepoints in psychology, vigilance, occultism and manipulation but fear i might be spreading myself too thin, we will see.

Edit: by half way of episode 2 it was actually 90%, wtf either a really short episode or i did everything wrong, seeing the end results of all i missed, it's probably that tbh
Last edited by BlueMemphis on November 30th, 2025, 05:53, edited 2 times in total.
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Post by jdcp »

Brother Michael wrote: November 30th, 2025, 00:42
Is WoW worth playing if I haven’t given up on life?


No, WoW requires too much dedication and time. It's not worth it. It was worth it once for me, not so much anymore. Settle down for a simpler game instead of an MMO.

They suck the life out of you, so if you value what you have, protect it :roll:

I can't speak for whatever is happening these days but Cataclysm wow is one of the best memories I have playing MMOs :lol: still, if I had to recommend an MMORPG, it wouldn't be WoW.
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Post by KnightoftheWind »

Kolgrim wrote: November 30th, 2025, 01:25
KnightoftheWind wrote: November 28th, 2025, 18:42
Been playing Eternal Darkness: Sanity's Requiem. An excellent survival horror title for the 'Cube which boasted a ton of innovations for the genre, including it's infamous "sanity" mechanic, that were simply never iterated on or repeated again.
Haunting Ground did it a few years later. The devs had a different take on the mechanic but I think it really fits the story. In the game the sanity meter is invisible and certain events or choices you make can drop it. If it gets too low then Fiona, the MC, will do things like freeze on the spot and be uncontrollable or she will take off in a continuous sprint that forces you to steer her like a runaway car. Anyways you should check it out if you haven't. It's a great horror game.
That's less a "sanity" system and more of a "panic" system, Clock Tower 3 had the same thing. I'm aware of both and will probably play both in the near future.
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Post by weaselus »

Val the Moofia Boss wrote: November 28th, 2025, 22:26
weaselus wrote: November 28th, 2025, 17:37
Happy Thanskgiving!

Reporting on my latest attempt at Dark Souls, which took about 14 hours.

My previous Prepare to Die run ended more than 80 days ago at the Capra Demon, which is a broken boss that resulted in my becoming disgusted and uninstalling.

This time I was able to run Remastered (couldn't make it work previously) and the Capra Demon was a breeze. The twist is that it was nerfed between Prepare to Die and Remastered. Less poise damage, less damage on hit, and the dogs are delayed by ~10 s. So now I understand why people suggested I git gud.

I got to Blight Town in one direction and the Tomb of Giants (?) in another, and then uninstalled again.

Here is the problem: many of the level designs feel like you are exploring a butthole. Anor Londo looks pretty on Youtube, and the Undead Burg and Cathedral were OK. But many other levels are dismally unattractive and tortuous: catacombs, depths; and blight town on this newest playthrough.

Dark Souls 2 had a much better artistic vision with regard to all environments; there is no ugly level in that game. The more oppressive ones are short, and not viscera-like mazes .Even the gutter and the spitting statue level below it did not overstay their welcome and had good artistic design.

Too much of time played was spent hanging in unsavory locations.

Verdict: 3/10 still. Massive drawbacks extinguish the value of the combat and the melancholy environments.
What would you say is the most visually appealing Souls game? Is it DS2 or Elden Ring?
Hi, I am not qualified to answer since I only have significant hours in DS1 and DS2, of which to me DS2 is undoubtedly superior. The "interconnectedness" of DS1 is value-less to me; I can only see it impressing a child.

Multiple levels in DS1 feel like you are performing a colonoscopy; not so in DS2 until late game (when I dropped it because I did not want to hang out in the same dungeon multiple hours.)

ER took DS2 to heart and does not have colonoscopies either. It is newer and undoubtedly created by the same level designers. Unlikely it will be inferior to DS2, but I may never know since I always feel cheated after playing a Soulslike.


Bloodborne looks like an actualized Lovecraftian game - but it is just as
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Post by jdcp »

weaselus wrote: November 30th, 2025, 05:39
Hi, I am not qualified to answer since I only have significant hours in DS1 and DS2, of which to me DS2 is undoubtedly superior. The "interconnectedness" of DS1 is value-less to me; I can only see it impressing a child.
Yeah I don't see what's the point of this thing is anyway, not even a child, I played and beat DS1 as a kid and never really got aware of that thing. For me all zones were just levels (which is what it is) and once you went out of one you went to the other till the end, except for certain situations that would be anyway rather forgetable.

I've heard arguments like "it makes the world feel more realistic" Brother you don't even understand what the story of this game is about wtf are you on about :lol:

I still prefer DS1 though, because it was more cohesive in regards to it's content, less bad and more good. But DS2 was an amazing game anyway, I never really got the hate on this one... it was just for the sake of it if you ask me. The game's already fun, the **** else they wanted from it?

Regarding level design, yeah I think DS1 is a pretty ******* ugly game, everything looks like a giant shat it, yet I like it that way... that strange look like everything's gone to hell (no ****, it did) it would be valued a lot more if the next games and other souls copycats didn't strive for the same look.

But I loved the ash lake, it was one of the very few places I actually found peace at.
Image

I actually miss this game... I had a ton of fun with this one, I sold my ps3 disk long ago too, might be about time I buy the remastered? :pipe-hat: maybe not.
Last edited by jdcp on November 30th, 2025, 05:59, edited 2 times in total.
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Post by BlueMemphis »

Lol council absolutely mogs dispatch, even when it comes to boobs and dicks.
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Post by ZeElessarTelcontar »

Chat is there a DEI remover mod for FF7 rebirth to make the cities nig free and *** free? Considering a high seas run
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Post by Brother Michael »

Val the Moofia Boss wrote: November 30th, 2025, 03:22
Brother Michael wrote: November 30th, 2025, 00:42
Finarfin wrote: November 29th, 2025, 00:22


Warcraft is usually Paladin, Mage and Warrior. Lotro current playing a Captain and planning on making a Mariner. Used to play a Champion but thought since I am rusty, I'll play another class until I get the hang of it again.
Got a Blood Elf Paladin, Orc Mage and a Dracthyr Warrior.
Is WoW worth playing if I haven’t given up on life?
It depends.

WoW remains unmatched in being the highest production value artbook fantasy RPG with the most amount of player character customization. You have two dozen races to pick from that look quite different from each other instead of just being reskinned humans. You have humans, ugly humans, beautiful humans, evil zombies, hulking strong beastmen, etc. You have twenty years of armor transmogs (and the transmog system can get pretty granular), different mount species with different animations, pets, items/potions/toys that can further alter your appearance, etc. This is a major reason as to why WoW still has the largest RP scene in MMOs. Part of the core gameplay loop is farming for transmogs to look the way you want, and it is satisfying to run around looking cool.

The game has amongst the best high fantasy environments in gaming to fly through. Flying now feels good, and a lot of the music is great too.

The netcode is extremely responsive. You press a button and your character instantly reacts. Controls/responsiveness overall feels great.

WoW's instanced PvE combat gameplay is very unique and nothing else on the market is quite like it with how elaborate the encounters are whilst involving upwards of 5 to 10+ players. Lots of extremely imaginative encounters like the chess event in Karazhan, the airship battle in ICC where you jetpack to other side to assassinate their commander, Spine of Deathwing where you are fighting on the back of a huge dragon while it barrel rolls trying to throw you off, Dark Animus in Throne of Thunder where you have to carefully balance the evil fluids as they pour into increasingly large container robots, Hansgar and Franzok in Blackrock Foundry where you fight while on conveyor belts, Oregorger which is a pacman boss you have to run through a maze to flee from, Sylvanas where you chase her across the chains, Tindral where he flies away and you have to mount up to chase him, etc. Some other games have elaborate fights but nowhere near this many nor involving this many players. Even the trash encounters in M+ dungeons are intense and have a lot of design put into them.

Largest serious RP scene in MMOs, still has server hosted monthly campaigns where hundreds of people turn out every day for a week long military campaign. The tools are pretty robust.

Downside of WoW is that the new player experience is acid and the core gameplay loop isn't well thought out. The game's new player onboarding experience has become terrible. You start in the new starter zone of Exile's Reach which neither adequately teaches you how to play WoW nor gets you invested in the setting like the old starting zones did. You are then thrown into the questing experience for an old expansion which you do by yourself which isn't very fun, you level up but inexplicably become weaker, you hit a certain level threshold and then get ushered to the current expansion rather than seeing the end of the story you were already on, etc. At level cap, you are shoved into the box that is the current expansion land to do world quests in the same 4 to 6 zones, speedrun the same half dozen dungeons over and over for gear with arbitrarily better numbers that will be powercrept by easily acquired catchupgear come the next patch (so your efforts are nullified), or do 10 vs 10 PvP on the same set of RBG maps. Or do old content by yourself to farm transmogs, or show up for RP campaigns.

I find it great to pop a WoW token and catch up on the new stuff for a couple months every year but it doesn't have that year round glue that it used to. FF14 has similar problems but has a much, much better new player experience where you can go through the whole story from beginning to end and get a satisfying experience, story (both the writing and the presentation) is decent at its worse (WoW hasn't had just writing issues but presentation issues as well), etc. If you want a real MMO in which people socialize, you would probably want to either join WoW's RP scene or play FF11 Horizon.
Thank you for the detail. To rephrase more seriously, how possible is it to be part of that serious rp side of things if I expect only to be a casual, as in inconsistent, player? Hearing about the intricacy and functionality of player made organizations with hierarchies and divisions of labor is what most interests me about it.
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Post by jdcp »

ZeElessarTelcontar wrote: November 30th, 2025, 07:18
Chat is there a DEI remover mod for FF7 rebirth to make the cities nig free and *** free? Considering a high seas run
FF7 Rebirth? I don't know what you're talking about, is this a new FF7 spin off? Hopefully it doesn't suck like Crisis Core. A remake? No, I think you're mistaken, FF7 doesn't have a remake and it doesn't need one either. Tifa with a black undershirt? No, I never heard of that either nor do I have a need for it.

In the case such a travesty was to exist, I think a DEI remover would be very hard to make, what is worse, I don't think anyone would be interested in putting as much effort as to develop that, regardless of it's importance.

:smile:

PS: I love U Tifa :heart:
Brother Michael wrote: November 30th, 2025, 07:21
how possible is it to be part of that serious rp side of things if I expect only to be a casual, as in inconsistent, player?

I was always a very inconsistent player, missed pretty much every raid except the ones I started myself, but if you got good pals they'll carry you anywhere. Don't get me wrong here WoW has it's good things, but I disagree with most of what was written in this thread and consider it overally a bad game, every good worldbuilding design that WC3 set was completely tarnished by WoW, if anything shines in WoW is the social aspect of it. The RP itself lays in making good relationships and going forward with them.

At least in my experience, all the players I met that were assholes as some seem to expect here where the ones who took the game seriously, I never did, nor my friends. Were just fellas in an adventure, nothing else.

"Intricacy" haha yeah, no, my *** has a more intricate sewage system than a WoW guild. But it can be intuitive if you meet with the right people and plan ahead.

Of course I could tell you "but don't take my words for truth, after all I just played the old days of WoW" but then which age of WoW do people look up to? It's certainly not today's lol.

:pipe-hat: If you didn't get what I meant because, quite frankly I'm terrible at explaining myself, yeah sure you can do it if you're just going to be a casual player, but that will only take you so far because the game is designed to have you hooked to it, if you're not, then it's very hard. Maybeeee our folks here can speak otherwise, but you will have trouble catching up with other's if you fall behind, and that's very easy to do.

It's the way they keep their players on it you know? It's like a videogame FOMO that cost you several hours of your life and 15usd a month. I insist if you want to roleplay there's surely better games than this, and if it's that important, then just play a tabletop game already... that's what WoW seeks to be anyway :pipe-thinking:
Last edited by jdcp on November 30th, 2025, 07:53, edited 3 times in total.
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Post by Val the Moofia Boss »

Brother Michael wrote: November 30th, 2025, 07:21
how possible is it to be part of that serious rp side of things if I expect only to be a casual, as in inconsistent, player? Hearing about the intricacy and functionality of player made organizations with hierarchies and divisions of labor is what most interests me about it.
Very easy to remain in a non raiding guild. Raiding guilds are more of the exception when it comes to guild dynamics, because it's kinda serious and like a second job where you have to show up on time for several weeks if not months, do your job competently, and even do unpaid homework like researching boss guides or doing delves or M+ runs to raise your ilevel before the scheduled raid time. If you are missing raid nights, not being there on time, dealing abysmal DPS, not knowing key mechanics, etc, then you are going to be liable to get removed from the raid team, which usually also means the end of your involvement in the raid guild. Pretty much every other activity in WoW - casual social guild, M+ dungeon guild, PvP guild, RP guild, etc, is not going to have any such requirements and are usually pretty lax. I think it is pretty standard for most large guilds to go through their guild membership menu every couple months and remove players who haven't logged on in 6 months or so, but some more tight knit guilds will let people remain for maybe a year or two before finally doing it.

To join an RP guild, the way it usually works is you are either going to go onto the server forums (ie the official Moon Guard forums) and look for threads talking about the monthly RP guild fair so you know the date and time and location to show up. Usually they are in Orgrimmar/Stormwind but sometimes they are hosted in expansion cities like Boralus or Valdrakken. There you can show up in person and either walk around or hover overhead on your flying mount and see what are the current RP guilds that have shown up. Most if not all of the current most active and largest RP guilds will be there. You will want to have the TRP addon installed so that you can mouse over people and see some additional details like them. Decide which one you would like to join. You can also browse the server forum for guild recruitment threads that have been bumped within the last 3 months, as some smaller RP guilds (ie a neutral Pandaren themed RP guild) might not be at every guild fair. You will also want to get into the RP discords for your server. If you are on Moon Guard then you will want to be in Warcraft Conquest for general Moon Guard RP campaign organizing, The Horde Vanguard for Horde side and Grand Alliance for Alliance side, and maybe Stormwind Law Project if you are into Stormwind city RP and player politicians and all that jazz. Those servers will also have recruitment channels you can peruse, ask questions in general chat.

Once you have figured out which guild you want to join, you then want to craft a little persona for the character you intend to RP. You'll want to have the TRP addon installed as that will identify yourself to other players that you are in the RP scene (they can mouseover you and see that you have the addon). The TRP addon allows you to set what your actual race and class is (ie you might be ingame classed as a Tauren paladin, but maybe you are actually roleplaying a Yaungol fire shaman). You can also set up to 5 five at a glance descriptions of your character. Typically I only do two or three details here, stuff that wouldn't be obvious by looking at my character. For my Panda DK one of the tooltips I have is that he smells of cypress oil which he is using to mask his rot while in public spaces. You can also fill out a bio and many people paste in paragraphs of backstory, but I never read those and I would just avoid doing that and only put in the quick descriptions.

To get into the guild, you will want to PM their leader (either in game or via discord), and then there is usually an RP interview with a guild officer. It is mostly an in universe fluff interview rather than a super serious real life interview to join to guild, basically trying to find 1. if you as a roleplayer would be satisfied by joining the fantasy of this guild and 2. if your character persona is compatible with the fantasy of the guild (if not, then that can be altered on the spot no real biggie if you want, but otherwise you might not be allowed to join). When I joined the Kor'Kron Legion RP guild during MoP, my guild interview was conducted by a goblin death knight guild officer. It was pretty fast and simple and soon enough I was kneeling in front of the Warchief swearing fealty, and then I was in the guild and 10 minutes later I was lined up with the other members in front of High Warlord Skullcrusha awaiting our deployment to the next military campaign.

Image


Once in, you are not "required" to attend events. I think just logging in often enough (as in at least once every few weeks or months) would keep you from getting kicked when they opened the guild membership menu and cleaned out the names they didn't recognize.

(Most of my experience comes from being in military themed RP guilds, so the following might not be applicable to other types of RP guilds like Stormwind Pandaren immigrant teahouses companies that are actually a front of extralegal activity, a Kul'Tiran sailing ship outfit, etc).

For RP events, most guild members are usually by default rank and file. After you show up to enough RP nights, you might get promoted up one step from junior to a more senior rank and file rank, like knight or tribemate or Blood Guard or whatever. Only actual guild officers are allowed to be called commander or captain or etc. The guild leader himself is usually the chieftain or a general or a high warlord. When I was in the Kor'Kron Legion, our High Warlord Skullcrusha actually also had the High Warlord title from rated PvP. Don't usurp your seniors. Now these RP guilds often organize RP events with each other, usually each faction has their own RP community with their own campaigns and storylines going on, so you will often be seeing other RP guilds at those events and eventually start recognizing the same names and making friends (or RP rivalries/hatreds) with other people on that faction. So if you are in a Tauren tribe on Horde, you are not going to be spending most of your time with other people pretending to be cow indians. You are going to be spending most of your time hanging out with Orgrimmar military units, Blood Elf military units, Undead apothecary societies, etc.

The guild leaders are usually the leaders amongst their faction's RP community, though there are a lot of non guild leader RPers who are quite respected or prominent, be it due to how often they are seen at events, or how friendly or helpful they are outside of the RP like answering questions on the discord, etc. There are also RPers who are not in any guild, but these are rarer. If you don't want to sit around Stormwind and do slice of life RP forever, then being in an RP guild will give you an easier in to RP campaigns. Ie if you have a Horde military march to Desolace to clear out demon remnants, then the Horde RP community leaders have an RP event where the active Horde military guilds are commanded by the RP High Warlord to go there and clear them out, so it's just a little harder to insert some guildless guy in there (though you can and I have seen it done, requires some imagination or bravery).


Depending upon the guild, you may have to use an appropriate mount, which can vary from RP guild to RP guild. When I was in the Kor'Kron legion, you could just use any appropriately "Hordey" mount. The vicious saddle PvP mounts were starting to roll out at that time and you were allowed to use them, they became pretty popular because they had Horde flags/banners on them (this was years before the BFA patches introduced a banner/flag toy that you could use on any mount or while dismounted). When I joined the Stormtalon Tribe during Dragonflight, they specifically wanted rank and file members to just use the black armored kodo mount, and only guild officers could use the Vicious War Kodo.

You often have to wear the guild tabard while attending an event.

You are not supposed to (be seen) interact with RP guilds that are banned from the community. There are not many banned guilds but they do exist. The reasons for the bans vary. Sometimes you have actual malicious actors, but sometimes it could be a power struggle or ego thing within the community where you have two guildmasters who both want to be the mayor of Stormwind, but the majority of the guildmasters on that faction server RP community winds up supporting one person, so the other person winds up being ousted if they try sticking to their position. Some guilds get ousted if their guildmaster gets focused on for wrongthink. The leftist mentality has become prominent amongst the upper echelons of the scene, though not universal and there are people who try to keep their head down and fly under the radar.


Here are some screenshots:
Val the Moofia Boss wrote: March 23rd, 2024, 00:48
Image

Old World of Warcraft screenshot from 2014 when I was in the Kor'Kron Legion RP-PvP guild on Moon Guard. We RPed as Garrosh loyalists and embarked on military campaigns against the Alliance, such as this huge RP-PvP battle that happened in the Arathi Highlands. There were a lot of Horde and Alliance military themed guilds back then and server wide RP events being organized multiple times per week. Then WoD happened and there was a sharp decline in the playerbase and in RP activity.


Image

2014, players waiting on Timeless Isle for the rare Huolon to spawn for his highly coveted Thundering Onyx Serpent mount drop. Timeless Isle was the last time there was a sense of server community. The zone chat was buzzing with activity, people warning each other about PvPers who had sacrificed themselves to Ordos and become enemy to all, people calling out the next rare spawn's timer or asking for help, etc.


Image
Image

2014, shortly after WoD's launch. The expansion had a lot of cut content, most notably the island zone of Faralhon, but there was also another landmass outlined to the Southwest of Draenor (see the map above) that you could actually reach if you used to a glider to survive the fatigue waters.



2023, I joined a new Horde RP guild that was a part of the Horde Vanguard. The Moon Guard RP server had been hosting a cross-faction campaign against the Primalists. The Primalists in our RP felt far more threatening and imposing than they did in Blizzard's content. In our campaign, the Primalists are such a threat that the Horde and Alliance mobilize their armies and fleets to the Dragon Isles.

Image
Each Horde Vanguard campaign beings with the Horde army marching out of Orgrimmar to the docks.


Image
Alliance guilds assembling in Stormwind before sailing out to the campaign.


Image
Horde Vanguard on their ship sailing to the Dragon Isles.


Image
Alliance on their ships.


We encounter turbulent seas and spot storm clouds as we approach the Dragon Isles. We receive word that the Primalists have launched a preemptive strike on our fleet. Lighting strikes down gunships with hundreds of soldiers on board. The coalition's forces break up into multiple groups to respond to the many different crises occurring simultaneously.

Image
Image
Image
Map showing the position of various forces as we landed on D2.

My character joins the D-day landing on the Waking Shores. We trudge inland through the mud under as a pitch black sky punctuated by lightning. We struggle to retain control over our frightened steeds. We stumble upon the dead bodies of our brothers. We become enshrouded in dense mists and can't see more than a few feet in front of us. An unnatural wind sucks the very air out of our throats. We are kneeling on the ground, gasping for breath. Frostbite is setting in on our extremities. A massive storm elemental that we can barely see through the wind and rain manifests before us. We are eviscerated by glass and sand and small rocks. The sheer hurricane force launches even heavy orcs and Tauren back, sending a trail through the mud. We turn around and run for our lives. Squadrons of gyrocopters are hurtling towards the earth and impact into the rocks all around us. A menacing voice booms like thunder through the mountains, mocking the spawn of the Titans...

Image
Image
DMs giving their mission briefings. The most memorable outting was the one where we had to stop a lava slime from advancing towards the encampment. Our weapons either sliced harmlessly through the slime or bounced off of it. People got captured by the slime and were being burned alive. Fun stuff.


Image
Another Horde Vanguard RP event. This time we sailed to Silvermoon City, marched through Eversong Woods and the Plaguelands to defend Lordaeron from Rothide gnolls who were spreading disease and decay. The event where we went into the sewers and then nearly got drowned by a sewage elemental was the most fun.


A few months later, the 10th annual Tournament of Ages on Moon Guard was hosted. Event was pretty packed. I was getting 13 FPS inside the colosseum, and that wasn't even everyone there. There were more people unloaded outside. Outside the colosseum, you would walk 10 feet forward and then suddenly dozens of people would load in front of you.
Image
Image
Image
Image
Image
Image
Image
Image


Image
The last event I was involved in before I unsubbed. Another cross faction campaign set in the Dragon Isles, which was a continuation of the Dragon Isles event from earlier that year. We were hunting an evil Primalist dragon who had escaped from the first event, only for him to acquire a magical artifact that corrupted him with the Void, and then he got killed flying over the Azure Span. He crashed, infesting the forest and making the Western half of the zone into a contaminated wasteland that had to be quarantined. Then the Rothide Gnolles that lived there got corrupted and wiped out the village of Iskaara too. We barely managed to halt the corruption from spreading further while another elite team infiltrated the forest and secured the artifact.

A few more

Image

Image

Image

Image

Image

Image

Image

Image
Last edited by Val the Moofia Boss on November 30th, 2025, 08:25, edited 2 times in total.
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Post by jdcp »

:pipe-hat: **** you really know your **** @Val the Moofia Boss
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Post by DemoGraph »

Brother Michael wrote: November 30th, 2025, 00:42
Is WoW worth playing if I haven’t given up on life?
Depends on what are you looking for.

In March 2023 I've started dwarven hunter on free account, lvled to 20 in a week or so, burned out, never relaunched since.
While I've played, I had fun. I liked level design, char design, music and general style.
Gameplay is pure amusement park, press button to move on. Mob autoleveling was pure decline, absolutely kills a sense of progress. There's nothing to "do" there beside sightseeing: no char building, base building, C&C, world changing or history. So it's not a "RPG".
I didn't like enemy animufication and an occasional faggotry, but free accs can't talk to people and I was crawling noob locations, so it was very sparce.
Dun Morogh airfield expansion is absolute shovelware. It's like they asked me to expand the map and I did it drunk.
They also removed archeology stuff from Ironforge (and Stormwind?) and replaced it with absolutely empty rooms. Decli-ah-ah-ah-eeeein.

Still, I think I'll run undead thief and belf ***** some day. Because main attraction of WoW is that it's first-person WC3 location crawler and it does manage to do it.
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Post by LemonDemonGirl »

If you absolutely have to play WoW, do so on a Private server. Blizzard sucks.
I hate the Antichrist!
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Post by J1M »

If you want to try WoW, you should play WoW Classic. That's where the positive nostalgia you are absorbing comes from.
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Post by Reichspepe »

Been replaying the Expeditions games, and while I like Rome more than Viking, the soundtrack of Viking is so insanely good that I almost like it more just because of that. I think the guy who made the Age of Conan OST did this one as well, though I'm not sure.

I mean, just listen to this as an example, it has no right to be this good for such a "small" niche game.



Combined with the story of your brother betraying you and this being the final battle track really gives me goosebumps listening to it. Reminds me a bit of the last of the Mohicans OST, especially the part from 2:30 onwards.
Last edited by Reichspepe on November 30th, 2025, 15:15, edited 1 time in total.
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Val the Moofia Boss wrote: November 30th, 2025, 08:07
Brother Michael wrote: November 30th, 2025, 07:21
how possible is it to be part of that serious rp side of things if I expect only to be a casual, as in inconsistent, player? Hearing about the intricacy and functionality of player made organizations with hierarchies and divisions of labor is what most interests me about it.
Very easy to remain in a non raiding guild. Raiding guilds are more of the exception when it comes to guild dynamics, because it's kinda serious and like a second job where you have to show up on time for several weeks if not months, do your job competently, and even do unpaid homework like researching boss guides or doing delves or M+ runs to raise your ilevel before the scheduled raid time. If you are missing raid nights, not being there on time, dealing abysmal DPS, not knowing key mechanics, etc, then you are going to be liable to get removed from the raid team, which usually also means the end of your involvement in the raid guild. Pretty much every other activity in WoW - casual social guild, M+ dungeon guild, PvP guild, RP guild, etc, is not going to have any such requirements and are usually pretty lax. I think it is pretty standard for most large guilds to go through their guild membership menu every couple months and remove players who haven't logged on in 6 months or so, but some more tight knit guilds will let people remain for maybe a year or two before finally doing it.

To join an RP guild, the way it usually works is you are either going to go onto the server forums (ie the official Moon Guard forums) and look for threads talking about the monthly RP guild fair so you know the date and time and location to show up. Usually they are in Orgrimmar/Stormwind but sometimes they are hosted in expansion cities like Boralus or Valdrakken. There you can show up in person and either walk around or hover overhead on your flying mount and see what are the current RP guilds that have shown up. Most if not all of the current most active and largest RP guilds will be there. You will want to have the TRP addon installed so that you can mouse over people and see some additional details like them. Decide which one you would like to join. You can also browse the server forum for guild recruitment threads that have been bumped within the last 3 months, as some smaller RP guilds (ie a neutral Pandaren themed RP guild) might not be at every guild fair. You will also want to get into the RP discords for your server. If you are on Moon Guard then you will want to be in Warcraft Conquest for general Moon Guard RP campaign organizing, The Horde Vanguard for Horde side and Grand Alliance for Alliance side, and maybe Stormwind Law Project if you are into Stormwind city RP and player politicians and all that jazz. Those servers will also have recruitment channels you can peruse, ask questions in general chat.

Once you have figured out which guild you want to join, you then want to craft a little persona for the character you intend to RP. You'll want to have the TRP addon installed as that will identify yourself to other players that you are in the RP scene (they can mouseover you and see that you have the addon). The TRP addon allows you to set what your actual race and class is (ie you might be ingame classed as a Tauren paladin, but maybe you are actually roleplaying a Yaungol fire shaman). You can also set up to 5 five at a glance descriptions of your character. Typically I only do two or three details here, stuff that wouldn't be obvious by looking at my character. For my Panda DK one of the tooltips I have is that he smells of cypress oil which he is using to mask his rot while in public spaces. You can also fill out a bio and many people paste in paragraphs of backstory, but I never read those and I would just avoid doing that and only put in the quick descriptions.

To get into the guild, you will want to PM their leader (either in game or via discord), and then there is usually an RP interview with a guild officer. It is mostly an in universe fluff interview rather than a super serious real life interview to join to guild, basically trying to find 1. if you as a roleplayer would be satisfied by joining the fantasy of this guild and 2. if your character persona is compatible with the fantasy of the guild (if not, then that can be altered on the spot no real biggie if you want, but otherwise you might not be allowed to join). When I joined the Kor'Kron Legion RP guild during MoP, my guild interview was conducted by a goblin death knight guild officer. It was pretty fast and simple and soon enough I was kneeling in front of the Warchief swearing fealty, and then I was in the guild and 10 minutes later I was lined up with the other members in front of High Warlord Skullcrusha awaiting our deployment to the next military campaign.

Image


Once in, you are not "required" to attend events. I think just logging in often enough (as in at least once every few weeks or months) would keep you from getting kicked when they opened the guild membership menu and cleaned out the names they didn't recognize.

(Most of my experience comes from being in military themed RP guilds, so the following might not be applicable to other types of RP guilds like Stormwind Pandaren immigrant teahouses companies that are actually a front of extralegal activity, a Kul'Tiran sailing ship outfit, etc).

For RP events, most guild members are usually by default rank and file. After you show up to enough RP nights, you might get promoted up one step from junior to a more senior rank and file rank, like knight or tribemate or Blood Guard or whatever. Only actual guild officers are allowed to be called commander or captain or etc. The guild leader himself is usually the chieftain or a general or a high warlord. When I was in the Kor'Kron Legion, our High Warlord Skullcrusha actually also had the High Warlord title from rated PvP. Don't usurp your seniors. Now these RP guilds often organize RP events with each other, usually each faction has their own RP community with their own campaigns and storylines going on, so you will often be seeing other RP guilds at those events and eventually start recognizing the same names and making friends (or RP rivalries/hatreds) with other people on that faction. So if you are in a Tauren tribe on Horde, you are not going to be spending most of your time with other people pretending to be cow indians. You are going to be spending most of your time hanging out with Orgrimmar military units, Blood Elf military units, Undead apothecary societies, etc.

The guild leaders are usually the leaders amongst their faction's RP community, though there are a lot of non guild leader RPers who are quite respected or prominent, be it due to how often they are seen at events, or how friendly or helpful they are outside of the RP like answering questions on the discord, etc. There are also RPers who are not in any guild, but these are rarer. If you don't want to sit around Stormwind and do slice of life RP forever, then being in an RP guild will give you an easier in to RP campaigns. Ie if you have a Horde military march to Desolace to clear out demon remnants, then the Horde RP community leaders have an RP event where the active Horde military guilds are commanded by the RP High Warlord to go there and clear them out, so it's just a little harder to insert some guildless guy in there (though you can and I have seen it done, requires some imagination or bravery).


Depending upon the guild, you may have to use an appropriate mount, which can vary from RP guild to RP guild. When I was in the Kor'Kron legion, you could just use any appropriately "Hordey" mount. The vicious saddle PvP mounts were starting to roll out at that time and you were allowed to use them, they became pretty popular because they had Horde flags/banners on them (this was years before the BFA patches introduced a banner/flag toy that you could use on any mount or while dismounted). When I joined the Stormtalon Tribe during Dragonflight, they specifically wanted rank and file members to just use the black armored kodo mount, and only guild officers could use the Vicious War Kodo.

You often have to wear the guild tabard while attending an event.

You are not supposed to (be seen) interact with RP guilds that are banned from the community. There are not many banned guilds but they do exist. The reasons for the bans vary. Sometimes you have actual malicious actors, but sometimes it could be a power struggle or ego thing within the community where you have two guildmasters who both want to be the mayor of Stormwind, but the majority of the guildmasters on that faction server RP community winds up supporting one person, so the other person winds up being ousted if they try sticking to their position. Some guilds get ousted if their guildmaster gets focused on for wrongthink. The leftist mentality has become prominent amongst the upper echelons of the scene, though not universal and there are people who try to keep their head down and fly under the radar.


Here are some screenshots:
Val the Moofia Boss wrote: March 23rd, 2024, 00:48
Image

Old World of Warcraft screenshot from 2014 when I was in the Kor'Kron Legion RP-PvP guild on Moon Guard. We RPed as Garrosh loyalists and embarked on military campaigns against the Alliance, such as this huge RP-PvP battle that happened in the Arathi Highlands. There were a lot of Horde and Alliance military themed guilds back then and server wide RP events being organized multiple times per week. Then WoD happened and there was a sharp decline in the playerbase and in RP activity.


Image

2014, players waiting on Timeless Isle for the rare Huolon to spawn for his highly coveted Thundering Onyx Serpent mount drop. Timeless Isle was the last time there was a sense of server community. The zone chat was buzzing with activity, people warning each other about PvPers who had sacrificed themselves to Ordos and become enemy to all, people calling out the next rare spawn's timer or asking for help, etc.


Image
Image

2014, shortly after WoD's launch. The expansion had a lot of cut content, most notably the island zone of Faralhon, but there was also another landmass outlined to the Southwest of Draenor (see the map above) that you could actually reach if you used to a glider to survive the fatigue waters.



2023, I joined a new Horde RP guild that was a part of the Horde Vanguard. The Moon Guard RP server had been hosting a cross-faction campaign against the Primalists. The Primalists in our RP felt far more threatening and imposing than they did in Blizzard's content. In our campaign, the Primalists are such a threat that the Horde and Alliance mobilize their armies and fleets to the Dragon Isles.

Image
Each Horde Vanguard campaign beings with the Horde army marching out of Orgrimmar to the docks.


Image
Alliance guilds assembling in Stormwind before sailing out to the campaign.


Image
Horde Vanguard on their ship sailing to the Dragon Isles.


Image
Alliance on their ships.


We encounter turbulent seas and spot storm clouds as we approach the Dragon Isles. We receive word that the Primalists have launched a preemptive strike on our fleet. Lighting strikes down gunships with hundreds of soldiers on board. The coalition's forces break up into multiple groups to respond to the many different crises occurring simultaneously.

Image
Image
Image
Map showing the position of various forces as we landed on D2.

My character joins the D-day landing on the Waking Shores. We trudge inland through the mud under as a pitch black sky punctuated by lightning. We struggle to retain control over our frightened steeds. We stumble upon the dead bodies of our brothers. We become enshrouded in dense mists and can't see more than a few feet in front of us. An unnatural wind sucks the very air out of our throats. We are kneeling on the ground, gasping for breath. Frostbite is setting in on our extremities. A massive storm elemental that we can barely see through the wind and rain manifests before us. We are eviscerated by glass and sand and small rocks. The sheer hurricane force launches even heavy orcs and Tauren back, sending a trail through the mud. We turn around and run for our lives. Squadrons of gyrocopters are hurtling towards the earth and impact into the rocks all around us. A menacing voice booms like thunder through the mountains, mocking the spawn of the Titans...

Image
Image
DMs giving their mission briefings. The most memorable outting was the one where we had to stop a lava slime from advancing towards the encampment. Our weapons either sliced harmlessly through the slime or bounced off of it. People got captured by the slime and were being burned alive. Fun stuff.


Image
Another Horde Vanguard RP event. This time we sailed to Silvermoon City, marched through Eversong Woods and the Plaguelands to defend Lordaeron from Rothide gnolls who were spreading disease and decay. The event where we went into the sewers and then nearly got drowned by a sewage elemental was the most fun.


A few months later, the 10th annual Tournament of Ages on Moon Guard was hosted. Event was pretty packed. I was getting 13 FPS inside the colosseum, and that wasn't even everyone there. There were more people unloaded outside. Outside the colosseum, you would walk 10 feet forward and then suddenly dozens of people would load in front of you.
Image
Image
Image
Image
Image
Image
Image
Image


Image
The last event I was involved in before I unsubbed. Another cross faction campaign set in the Dragon Isles, which was a continuation of the Dragon Isles event from earlier that year. We were hunting an evil Primalist dragon who had escaped from the first event, only for him to acquire a magical artifact that corrupted him with the Void, and then he got killed flying over the Azure Span. He crashed, infesting the forest and making the Western half of the zone into a contaminated wasteland that had to be quarantined. Then the Rothide Gnolles that lived there got corrupted and wiped out the village of Iskaara too. We barely managed to halt the corruption from spreading further while another elite team infiltrated the forest and secured the artifact.

A few more

Image

Image

Image

Image

Image

Image

Image

Image
Thank you, very informative. Last question would be if this stuff is on the main WoW servers or the classic ones.
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Post by Val the Moofia Boss »

Brother Michael wrote: November 30th, 2025, 21:38
Val the Moofia Boss wrote: November 30th, 2025, 08:07
Brother Michael wrote: November 30th, 2025, 07:21
how possible is it to be part of that serious rp side of things if I expect only to be a casual, as in inconsistent, player? Hearing about the intricacy and functionality of player made organizations with hierarchies and divisions of labor is what most interests me about it.
Very easy to remain in a non raiding guild. Raiding guilds are more of the exception when it comes to guild dynamics, because it's kinda serious and like a second job where you have to show up on time for several weeks if not months, do your job competently, and even do unpaid homework like researching boss guides or doing delves or M+ runs to raise your ilevel before the scheduled raid time. If you are missing raid nights, not being there on time, dealing abysmal DPS, not knowing key mechanics, etc, then you are going to be liable to get removed from the raid team, which usually also means the end of your involvement in the raid guild. Pretty much every other activity in WoW - casual social guild, M+ dungeon guild, PvP guild, RP guild, etc, is not going to have any such requirements and are usually pretty lax. I think it is pretty standard for most large guilds to go through their guild membership menu every couple months and remove players who haven't logged on in 6 months or so, but some more tight knit guilds will let people remain for maybe a year or two before finally doing it.

To join an RP guild, the way it usually works is you are either going to go onto the server forums (ie the official Moon Guard forums) and look for threads talking about the monthly RP guild fair so you know the date and time and location to show up. Usually they are in Orgrimmar/Stormwind but sometimes they are hosted in expansion cities like Boralus or Valdrakken. There you can show up in person and either walk around or hover overhead on your flying mount and see what are the current RP guilds that have shown up. Most if not all of the current most active and largest RP guilds will be there. You will want to have the TRP addon installed so that you can mouse over people and see some additional details like them. Decide which one you would like to join. You can also browse the server forum for guild recruitment threads that have been bumped within the last 3 months, as some smaller RP guilds (ie a neutral Pandaren themed RP guild) might not be at every guild fair. You will also want to get into the RP discords for your server. If you are on Moon Guard then you will want to be in Warcraft Conquest for general Moon Guard RP campaign organizing, The Horde Vanguard for Horde side and Grand Alliance for Alliance side, and maybe Stormwind Law Project if you are into Stormwind city RP and player politicians and all that jazz. Those servers will also have recruitment channels you can peruse, ask questions in general chat.

Once you have figured out which guild you want to join, you then want to craft a little persona for the character you intend to RP. You'll want to have the TRP addon installed as that will identify yourself to other players that you are in the RP scene (they can mouseover you and see that you have the addon). The TRP addon allows you to set what your actual race and class is (ie you might be ingame classed as a Tauren paladin, but maybe you are actually roleplaying a Yaungol fire shaman). You can also set up to 5 five at a glance descriptions of your character. Typically I only do two or three details here, stuff that wouldn't be obvious by looking at my character. For my Panda DK one of the tooltips I have is that he smells of cypress oil which he is using to mask his rot while in public spaces. You can also fill out a bio and many people paste in paragraphs of backstory, but I never read those and I would just avoid doing that and only put in the quick descriptions.

To get into the guild, you will want to PM their leader (either in game or via discord), and then there is usually an RP interview with a guild officer. It is mostly an in universe fluff interview rather than a super serious real life interview to join to guild, basically trying to find 1. if you as a roleplayer would be satisfied by joining the fantasy of this guild and 2. if your character persona is compatible with the fantasy of the guild (if not, then that can be altered on the spot no real biggie if you want, but otherwise you might not be allowed to join). When I joined the Kor'Kron Legion RP guild during MoP, my guild interview was conducted by a goblin death knight guild officer. It was pretty fast and simple and soon enough I was kneeling in front of the Warchief swearing fealty, and then I was in the guild and 10 minutes later I was lined up with the other members in front of High Warlord Skullcrusha awaiting our deployment to the next military campaign.

Image


Once in, you are not "required" to attend events. I think just logging in often enough (as in at least once every few weeks or months) would keep you from getting kicked when they opened the guild membership menu and cleaned out the names they didn't recognize.

(Most of my experience comes from being in military themed RP guilds, so the following might not be applicable to other types of RP guilds like Stormwind Pandaren immigrant teahouses companies that are actually a front of extralegal activity, a Kul'Tiran sailing ship outfit, etc).

For RP events, most guild members are usually by default rank and file. After you show up to enough RP nights, you might get promoted up one step from junior to a more senior rank and file rank, like knight or tribemate or Blood Guard or whatever. Only actual guild officers are allowed to be called commander or captain or etc. The guild leader himself is usually the chieftain or a general or a high warlord. When I was in the Kor'Kron Legion, our High Warlord Skullcrusha actually also had the High Warlord title from rated PvP. Don't usurp your seniors. Now these RP guilds often organize RP events with each other, usually each faction has their own RP community with their own campaigns and storylines going on, so you will often be seeing other RP guilds at those events and eventually start recognizing the same names and making friends (or RP rivalries/hatreds) with other people on that faction. So if you are in a Tauren tribe on Horde, you are not going to be spending most of your time with other people pretending to be cow indians. You are going to be spending most of your time hanging out with Orgrimmar military units, Blood Elf military units, Undead apothecary societies, etc.

The guild leaders are usually the leaders amongst their faction's RP community, though there are a lot of non guild leader RPers who are quite respected or prominent, be it due to how often they are seen at events, or how friendly or helpful they are outside of the RP like answering questions on the discord, etc. There are also RPers who are not in any guild, but these are rarer. If you don't want to sit around Stormwind and do slice of life RP forever, then being in an RP guild will give you an easier in to RP campaigns. Ie if you have a Horde military march to Desolace to clear out demon remnants, then the Horde RP community leaders have an RP event where the active Horde military guilds are commanded by the RP High Warlord to go there and clear them out, so it's just a little harder to insert some guildless guy in there (though you can and I have seen it done, requires some imagination or bravery).


Depending upon the guild, you may have to use an appropriate mount, which can vary from RP guild to RP guild. When I was in the Kor'Kron legion, you could just use any appropriately "Hordey" mount. The vicious saddle PvP mounts were starting to roll out at that time and you were allowed to use them, they became pretty popular because they had Horde flags/banners on them (this was years before the BFA patches introduced a banner/flag toy that you could use on any mount or while dismounted). When I joined the Stormtalon Tribe during Dragonflight, they specifically wanted rank and file members to just use the black armored kodo mount, and only guild officers could use the Vicious War Kodo.

You often have to wear the guild tabard while attending an event.

You are not supposed to (be seen) interact with RP guilds that are banned from the community. There are not many banned guilds but they do exist. The reasons for the bans vary. Sometimes you have actual malicious actors, but sometimes it could be a power struggle or ego thing within the community where you have two guildmasters who both want to be the mayor of Stormwind, but the majority of the guildmasters on that faction server RP community winds up supporting one person, so the other person winds up being ousted if they try sticking to their position. Some guilds get ousted if their guildmaster gets focused on for wrongthink. The leftist mentality has become prominent amongst the upper echelons of the scene, though not universal and there are people who try to keep their head down and fly under the radar.


Here are some screenshots:
Val the Moofia Boss wrote: March 23rd, 2024, 00:48
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Old World of Warcraft screenshot from 2014 when I was in the Kor'Kron Legion RP-PvP guild on Moon Guard. We RPed as Garrosh loyalists and embarked on military campaigns against the Alliance, such as this huge RP-PvP battle that happened in the Arathi Highlands. There were a lot of Horde and Alliance military themed guilds back then and server wide RP events being organized multiple times per week. Then WoD happened and there was a sharp decline in the playerbase and in RP activity.


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2014, players waiting on Timeless Isle for the rare Huolon to spawn for his highly coveted Thundering Onyx Serpent mount drop. Timeless Isle was the last time there was a sense of server community. The zone chat was buzzing with activity, people warning each other about PvPers who had sacrificed themselves to Ordos and become enemy to all, people calling out the next rare spawn's timer or asking for help, etc.


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2014, shortly after WoD's launch. The expansion had a lot of cut content, most notably the island zone of Faralhon, but there was also another landmass outlined to the Southwest of Draenor (see the map above) that you could actually reach if you used to a glider to survive the fatigue waters.



2023, I joined a new Horde RP guild that was a part of the Horde Vanguard. The Moon Guard RP server had been hosting a cross-faction campaign against the Primalists. The Primalists in our RP felt far more threatening and imposing than they did in Blizzard's content. In our campaign, the Primalists are such a threat that the Horde and Alliance mobilize their armies and fleets to the Dragon Isles.

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Each Horde Vanguard campaign beings with the Horde army marching out of Orgrimmar to the docks.


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Alliance guilds assembling in Stormwind before sailing out to the campaign.


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Horde Vanguard on their ship sailing to the Dragon Isles.


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Alliance on their ships.


We encounter turbulent seas and spot storm clouds as we approach the Dragon Isles. We receive word that the Primalists have launched a preemptive strike on our fleet. Lighting strikes down gunships with hundreds of soldiers on board. The coalition's forces break up into multiple groups to respond to the many different crises occurring simultaneously.

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Map showing the position of various forces as we landed on D2.

My character joins the D-day landing on the Waking Shores. We trudge inland through the mud under as a pitch black sky punctuated by lightning. We struggle to retain control over our frightened steeds. We stumble upon the dead bodies of our brothers. We become enshrouded in dense mists and can't see more than a few feet in front of us. An unnatural wind sucks the very air out of our throats. We are kneeling on the ground, gasping for breath. Frostbite is setting in on our extremities. A massive storm elemental that we can barely see through the wind and rain manifests before us. We are eviscerated by glass and sand and small rocks. The sheer hurricane force launches even heavy orcs and Tauren back, sending a trail through the mud. We turn around and run for our lives. Squadrons of gyrocopters are hurtling towards the earth and impact into the rocks all around us. A menacing voice booms like thunder through the mountains, mocking the spawn of the Titans...

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DMs giving their mission briefings. The most memorable outting was the one where we had to stop a lava slime from advancing towards the encampment. Our weapons either sliced harmlessly through the slime or bounced off of it. People got captured by the slime and were being burned alive. Fun stuff.


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Another Horde Vanguard RP event. This time we sailed to Silvermoon City, marched through Eversong Woods and the Plaguelands to defend Lordaeron from Rothide gnolls who were spreading disease and decay. The event where we went into the sewers and then nearly got drowned by a sewage elemental was the most fun.


A few months later, the 10th annual Tournament of Ages on Moon Guard was hosted. Event was pretty packed. I was getting 13 FPS inside the colosseum, and that wasn't even everyone there. There were more people unloaded outside. Outside the colosseum, you would walk 10 feet forward and then suddenly dozens of people would load in front of you.
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The last event I was involved in before I unsubbed. Another cross faction campaign set in the Dragon Isles, which was a continuation of the Dragon Isles event from earlier that year. We were hunting an evil Primalist dragon who had escaped from the first event, only for him to acquire a magical artifact that corrupted him with the Void, and then he got killed flying over the Azure Span. He crashed, infesting the forest and making the Western half of the zone into a contaminated wasteland that had to be quarantined. Then the Rothide Gnolles that lived there got corrupted and wiped out the village of Iskaara too. We barely managed to halt the corruption from spreading further while another elite team infiltrated the forest and secured the artifact.

A few more

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Thank you, very informative. Last question would be if this stuff is on the main WoW servers or the classic ones.
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maidenhaver mk3
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Post by maidenhaver mk3 »

I replayed Morrowind with 225 mods, according to mo2, but that's just esp's. I had about fifty scripted mods running. I'll share my modlist, but I made a lot of changes to some of them. Its openmw.
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Post by Mortadela_Viva »

I'm playing Baldur's Gate 1 again 5 years after my first try, which stopped near the end of chapter 6 (softlocked by the two greater basilisks at the end, because my party members were just ungabunga warriors without any form of protection from petrification). Today I finished Durlag's quest line and I think that my smooth brain finally found the joy in reading what each spell does, using multiple buffs, debuffs and summons instead of just clicking on the enemies, casting fireballs/magic missiles only and hoping they die before any of my party members.
Also cursed Viconia to make her neutral good.

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Post by logincrash »

I've spent the entire day playing 7 Days to Die.
It's basically Minecraft. And it's awesome.
"Oh, it all makes sense now, brother."
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Post by jdcp »

maidenhaver mk3 wrote: November 30th, 2025, 21:59
I replayed Morrowind with 225 mods, according to mo2, but that's just esp's. I had about fifty scripted mods running. I'll share my modlist, but I made a lot of changes to some of them. Its openmw.
Really good mod count for openMW, before I deleted my installation some months ago I had around 800 in my MWSE Morrowind, I had a ton of espless mods too.

the best I remember was the parry and combo mods that made combat crazy fun to play, you'd think Morrowind combat wouldn't have any worthwhile mods to enhance it considering most just straight up pass it through the gutter eliminating stamina and everything, but these 2 little additions made it super fun, like seeing your weapon clash with the enemy or do an insane chain of attacks, reallyyyy fuuunn. There were also the mod to dual wield 2 weaps and the other to use 2 handed weapons with one hand and viceversa, it was really cool to grab a spear with one hand and use a shield in the other... CRAZY!!!

Look forward to reading your mod list to see what good stuff OpenMW got

BEST

RPG

EVER

MADE

:toot: :toot: :toot: :toot:

I'm currently making a new installation, this time something more grounded and vanilla, but I'm doing it slowly putting one or two mods each day while I'm at work and testing that everything runs well, makes the process easier :dice:
logincrash wrote: December 1st, 2025, 00:34
I've spent the entire day playing 7 Days to Die.
Me and a friend bought it for ps4 for the price of 30usd back in 2015, it's still the most fun we ever had with an online survival game because we couldn't stop laughing at how ******* TERRIBLE that game was. Hopefully it's better nowadays, but it is probably one of the worst games I ever played

:bounce: It's like Minecraft without any of the good things Minecraft has.

Wasted a birthday gift on that thing geez, at least we made good moments out of it :pipe-hat: Thanks for remembering me of those times fella.
Last edited by jdcp on December 1st, 2025, 02:38, edited 7 times in total.
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Post by SpellSword »

Couldn't carve out much time in November. I'm still finishing off UnderRail. Fortunately I'm finding it one of the best RPGs I've ever played, so what time I've had for it has been excellent.

A slow but overall good month of gaming. Image
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Post by Brother Michael »

jdcp wrote: December 1st, 2025, 02:24

the best I remember was the parry and combo mods that made combat crazy fun to play, you'd think Morrowind combat wouldn't have any worthwhile mods to enhance it considering most just straight up pass it through the gutter eliminating stamina and everything, but these 2 little additions made it super fun, like seeing your weapon clash with the enemy or do an insane chain of attacks, reallyyyy fuuunn. There were also the mod to dual wield 2 weaps and the other to use 2 handed weapons with one hand and viceversa, it was really cool to grab a spear with one hand and use a shield in the other... CRAZY!!!
Mod names?
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Post by maidenhaver mk3 »

It looks like I didn't bring my mo2 openmw list, so here's the mwse: https://www.mediafire.com/file/hhcqqfk4 ... r.txt/file

^4NM probably.

The latest openmw has gothic controls and two target locking mods, and there's a mod that makes it an isometric arpg. The only mod openmw doesn't have is a criticals and glancing blows mod. The ambient sounds mod, Dynamic Sounds, is easier to modify than AURA for mwse, but the sounds are pretty bad, so you will need to replace several with sounds from AURA and MAO. The s3maphore music mod is good if you prefer music over ambience, because it will let you stop battle music from interrupting your playlist, or you can add functions to the built in battle playlist, to only trigger music for enemies so many levels above your own. There's also a mod so critters attack npcs and vice versa.
Last edited by maidenhaver mk3 on December 1st, 2025, 04:34, edited 1 time in total.