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Blood of Dawnwalker

For discussing role-playing video games, you know, the ones with combat.
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Post by Bertram_Tung »

Vergil wrote: June 22nd, 2025, 03:05
There's a severe lack of even semi-decent vampire RPGs so while this is definitely looking more and more to be pretty generic action-rpg slop I can only replay VTMB so many times.
This has been my personal hell for decades now.
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Post by DrSneed »

ARPG slop is fun as long as the combat is actually fluid and the rest of the game isn't too grating.
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Post by Bertram_Tung »

Good combat is overrated.
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Post by LemonDemonGirl »

Vergil wrote: March 25th, 2025, 20:19

It's a Romanian man named Coen
At least it's not Cohen
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Post by Demonic Fate »

Bertram_Tung wrote: June 22nd, 2025, 00:25

Ideally, a vampire game should give you the freedom to explore that whole spectrum, not just the descent. The temptation for more power should be a key factor in the player's decision to further embrace the corruption or not. Another game that did this particularly well, IMO, was Vampyr .
I liked Vampyr, but they dropped the ball on the temptation system. Because there's a major game system around managing your victims and their networks, and the "good" path is to just... not do any of that.

It's kinda like Dishonored, but at least in that game the good path of "please do not use your incredibly cool and fun murder powers" could be treated as a callback to Thief-style ghosting.
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Post by Tangerine »

LemonDemonGirl wrote: June 22nd, 2025, 11:49
Vergil wrote: March 25th, 2025, 20:19

It's a Romanian man named Coen
At least it's not Cohen
Got some bad news for you.
coen.PNG
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Post by gerey »

The protagonist having a manbun looks so incredibly gay.
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Post by Vergil »

Tangerine wrote: June 22nd, 2025, 12:37
LemonDemonGirl wrote: June 22nd, 2025, 11:49
Vergil wrote: March 25th, 2025, 20:19

It's a Romanian man named Coen
At least it's not Cohen
Got some bad news for you.

Image
So this is actually an interesting case and the name "Coen" is not actually jewish. Coen is an old European name that just happens to look/sound like the hebrew "Cohen" which ****, infamous for altering their names to blend in to their new host countries, simply co-opted. They do a similar thing with the 100% Scottish in origin name "Cowen" as well. The setting of Dawnwalker is in the region where someone might have this name. The fact it's also being used as a given name (as typical of actual European) and not a surname (like a jew changing Cohen to Coen/Cowen/Koen etc would do) means it's very unlikely the protagonist is a jew. Just a fella with an unfortunate name like **** Van ****.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Valter »

Kingdom Come Deliverance style directional melee combat. Vavra does it again :wise:
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Post by Acrux »

Vergil wrote: June 22nd, 2025, 21:58
Tangerine wrote: June 22nd, 2025, 12:37
LemonDemonGirl wrote: June 22nd, 2025, 11:49


At least it's not Cohen
Got some bad news for you.

Image
So this is actually an interesting case and the name "Coen" is not actually jewish. Coen is an old European name that just happens to look/sound like the hebrew "Cohen" which ****, infamous for altering their names to blend in to their new host countries, simply co-opted. They do a similar thing with the 100% Scottish in origin name "Cowen" as well. The setting of Dawnwalker is in the region where someone might have this name. The fact it's also being used as a given name (as typical of actual European) and not a surname (like a jew changing Cohen to Coen/Cowen/Koen etc would do) means it's very unlikely the protagonist is a jew. Just a fella with an unfortunate name like **** Van ****.

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Post by lucky-SVLLa »

Bertram_Tung wrote: June 22nd, 2025, 03:10
Good combat is overrated.
:old: That's true, those combatenjoyers won't understand.
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Post by Vergil »

I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

Reason: Add steam link
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Post by Vergil »

Just being silly honey bunch
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by swbgtoc »

rusty_shackleford wrote: March 25th, 2025, 17:22
humans bad evil monsters good yawn
White noble evil and cruel. The people needs the ****.
The Blood of Dawnwalker — Cinematic Trailer & Gameplay Teaser - 0-3-52.jpeg
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Post by Valter »

Eurogamer Interview
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.

► Direct Quotes
► Full Transcript
Which one of you raves about real RPGs not having main quests? Well here you go :toot: I personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency. :bounce:
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure :pipe-hat:

Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
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Post by LemonDemonGirl »

Ask Skyrim players about the Main Quest. Go on. I'll wait.
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Post by Vaako »

Valter wrote: November 25th, 2025, 00:16
Eurogamer Interview
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.

► Direct Quotes
► Full Transcript
Which one of you raves about real RPGs not having main quests? Well here you go :toot: I personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency. :bounce:
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure :pipe-hat:

Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
Sounds certainly good if you dont have to do the railroading of a mainquest to unlock areas or abilities first. But you also need interesting progression systems then hidden entrances you maybe can exploit in later playthroughs if the knowledge of them being there is enough to access them and you dont have to do some mandatory quests.
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Post by Valter »

Vaako wrote: November 25th, 2025, 01:23
Valter wrote: November 25th, 2025, 00:16
Eurogamer Interview
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.

► Direct Quotes
► Full Transcript
Which one of you raves about real RPGs not having main quests? Well here you go :toot: I personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency. :bounce:
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure :pipe-hat:

Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
Sounds certainly good if you dont have to do the railroading of a mainquest to unlock areas or abilities first. But you also need interesting progression systems then hidden entrances you maybe can exploit in later playthroughs if the knowledge of them being there is enough to access them and you dont have to do some mandatory quests.
Like a Dragonborn exploring the world without his shouting ability unlocked? ****** up
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Post by Valter »

LemonDemonGirl wrote: November 25th, 2025, 01:13
Ask Skyrim players about the Main Quest. Go on. I'll wait.
True, Skyrim's main quest as long as it is, is never forced upon the player. :pipe-thinking: Though I would still count this "no main quest" rhetoric these devs are pushing as a positive, since you can't make it mandatory if it doesn't even exist
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Post by Vaako »

Valter wrote: November 25th, 2025, 01:51
Vaako wrote: November 25th, 2025, 01:23
Valter wrote: November 25th, 2025, 00:16
Eurogamer Interview
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.

► Direct Quotes
► Full Transcript
Which one of you raves about real RPGs not having main quests? Well here you go :toot: I personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency. :bounce:
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure :pipe-hat:

Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
Sounds certainly good if you dont have to do the railroading of a mainquest to unlock areas or abilities first. But you also need interesting progression systems then hidden entrances you maybe can exploit in later playthroughs if the knowledge of them being there is enough to access them and you dont have to do some mandatory quests.
Like a Dragonborn exploring the world without his shouting ability unlocked? ****** up
You didnt need to unlock anything in Oblivion, to get all skills to 100 just train. But you could get access to spellmaking/enchanting. And more op loot if you did the mainquest. Or just ignore it and do guild quests first.
Last edited by Vaako on November 25th, 2025, 02:12, edited 1 time in total.
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Post by Roguey »

Sounds neat, too bad the boss fights they've shown off look really bad.

But if I don't have to fight any except the last one...
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Post by rusty_shackleford »

"main quests" don't belong in RPGs
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Post by ThulsaDoomer »

Valter wrote: November 25th, 2025, 00:16

Which one of you raves about real RPGs not having main quests? Well here you go :toot: I personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency. :bounce:
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure :pipe-hat:
I'd rather have a compelling main narrative or questline than sandbox nonsense that fails to ever deliver what it promises. How many years has it been and we still don't get branching storylines in most modern RPGs? Instead we go further away from this and back into trying to simulate tabletop group improvisation roleplay in singleplayer experiences. I am beyond desperate for a good story, which shouldn't be this hard for game developers to achieve.
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Post by Vergil »

Have they revealed something awful to rug pull everyone interested yet? Any ****** sex or black *******?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by lucky-SVLLa »

:tumbleweed: For some reason, I find this game more questionable than Witcher 4. The comparison to Kingdom Come: Deliverance will likely turn out to be mostly inaccurate—except when it comes to combat. Hopefully, I'll turn out to be wrong about these concerns.
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Post by Finarfin »

Last edited by Finarfin on April 28th, 2026, 23:20, edited 2 times in total.
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Post by Vaako »

Sigh gameplay looks like another ubisoft game again, generic no name enemies, he just bites soldiers in the neck which wear chain armor protection there. Skyrim compass on the top, witcher/vtm2 style detective sense with yellow foot prints this time, also enemy health bars over their heads. Your character comments constantly on things.

Shame had hopes for this.
Last edited by Vaako on April 28th, 2026, 23:45, edited 1 time in total.
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Post by Brother Chad »

I expect all AAA and most AA games to be ****.

I am never pleasantly surprised. They're all just ****.
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Post by wndrbr »

I wasn't interested in this game before, but then I read that it's going to have a real passage of time (like in Dead Rising / Majora's Mask / Pathologic), and now I'm curious. Open world action-rpg where you can fail the main quest if you **** around for too long is a rare thing.