This has been my personal hell for decades now.Vergil wrote: ↑ June 22nd, 2025, 03:05There's a severe lack of even semi-decent vampire RPGs so while this is definitely looking more and more to be pretty generic action-rpg slop I can only replay VTMB so many times.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Blood of Dawnwalker
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Bertram_Tung
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ARPG slop is fun as long as the combat is actually fluid and the rest of the game isn't too grating.
At least it's not Cohen
I hate the Antichrist!
I liked Vampyr, but they dropped the ball on the temptation system. Because there's a major game system around managing your victims and their networks, and the "good" path is to just... not do any of that.Bertram_Tung wrote: ↑ June 22nd, 2025, 00:25
Ideally, a vampire game should give you the freedom to explore that whole spectrum, not just the descent. The temptation for more power should be a key factor in the player's decision to further embrace the corruption or not. Another game that did this particularly well, IMO, was Vampyr .
It's kinda like Dishonored, but at least in that game the good path of "please do not use your incredibly cool and fun murder powers" could be treated as a callback to Thief-style ghosting.
Got some bad news for you.
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So this is actually an interesting case and the name "Coen" is not actually jewish. Coen is an old European name that just happens to look/sound like the hebrew "Cohen" which ****, infamous for altering their names to blend in to their new host countries, simply co-opted. They do a similar thing with the 100% Scottish in origin name "Cowen" as well. The setting of Dawnwalker is in the region where someone might have this name. The fact it's also being used as a given name (as typical of actual European) and not a surname (like a jew changing Cohen to Coen/Cowen/Koen etc would do) means it's very unlikely the protagonist is a jew. Just a fella with an unfortunate name like **** Van ****.Tangerine wrote: ↑ June 22nd, 2025, 12:37
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Kingdom Come Deliverance style directional melee combat. Vavra does it again 
Steam friend code: 1525876263
Vergil wrote: ↑ June 22nd, 2025, 21:58So this is actually an interesting case and the name "Coen" is not actually jewish. Coen is an old European name that just happens to look/sound like the hebrew "Cohen" which ****, infamous for altering their names to blend in to their new host countries, simply co-opted. They do a similar thing with the 100% Scottish in origin name "Cowen" as well. The setting of Dawnwalker is in the region where someone might have this name. The fact it's also being used as a given name (as typical of actual European) and not a surname (like a jew changing Cohen to Coen/Cowen/Koen etc would do) means it's very unlikely the protagonist is a jew. Just a fella with an unfortunate name like **** Van ****.
Rusty edited my OP
https://www.nsvrc.org/survivors
https://www.nsvrc.org/survivors
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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rusty_shackleford
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Reason: Add steam link
Thank you for your attention to this matter!
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Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
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Just being silly honey bunch
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
White noble evil and cruel. The people needs the ****.
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Eurogamer Interview
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.
Which one of you raves about real RPGs not having main quests? Well here you go
I personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency.
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure
Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.
► Direct Quotes
► Full Transcript
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure
Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
Steam friend code: 1525876263
Ask Skyrim players about the Main Quest. Go on. I'll wait.
I hate the Antichrist!
Sounds certainly good if you dont have to do the railroading of a mainquest to unlock areas or abilities first. But you also need interesting progression systems then hidden entrances you maybe can exploit in later playthroughs if the knowledge of them being there is enough to access them and you dont have to do some mandatory quests.Valter wrote: ↑ November 25th, 2025, 00:16Eurogamer Interview
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.
► Direct QuotesWhich one of you raves about real RPGs not having main quests? Well here you go► Full TranscriptI personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency.
![]()
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure![]()
Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
Like a Dragonborn exploring the world without his shouting ability unlocked? ****** upVaako wrote: ↑ November 25th, 2025, 01:23Sounds certainly good if you dont have to do the railroading of a mainquest to unlock areas or abilities first. But you also need interesting progression systems then hidden entrances you maybe can exploit in later playthroughs if the knowledge of them being there is enough to access them and you dont have to do some mandatory quests.Valter wrote: ↑ November 25th, 2025, 00:16Eurogamer Interview
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.
► Direct QuotesWhich one of you raves about real RPGs not having main quests? Well here you go► Full TranscriptI personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency.
![]()
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure![]()
Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
Steam friend code: 1525876263
True, Skyrim's main quest as long as it is, is never forced upon the player.LemonDemonGirl wrote: ↑ November 25th, 2025, 01:13Ask Skyrim players about the Main Quest. Go on. I'll wait.
Steam friend code: 1525876263
You didnt need to unlock anything in Oblivion, to get all skills to 100 just train. But you could get access to spellmaking/enchanting. And more op loot if you did the mainquest. Or just ignore it and do guild quests first.Valter wrote: ↑ November 25th, 2025, 01:51Like a Dragonborn exploring the world without his shouting ability unlocked? ****** upVaako wrote: ↑ November 25th, 2025, 01:23Sounds certainly good if you dont have to do the railroading of a mainquest to unlock areas or abilities first. But you also need interesting progression systems then hidden entrances you maybe can exploit in later playthroughs if the knowledge of them being there is enough to access them and you dont have to do some mandatory quests.Valter wrote: ↑ November 25th, 2025, 00:16Eurogamer Interview
Blood of The Dawnwalker Will Not Have a Main Questline, Only a Main Goal.
► Direct QuotesWhich one of you raves about real RPGs not having main quests? Well here you go► Full TranscriptI personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency.
![]()
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure![]()
Never played Fallout 1 and 2, and while they may be critically acclaimed games, I'm always aprehensive when devs state they start naming games theirs "takes inspiration" from, as more often than not I find it to just be a shallow attempt to ride off of a more successful game's recognition. Only time will tell, but I do like what they're saying so far.
Last edited by Vaako on November 25th, 2025, 02:12, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
Sounds neat, too bad the boss fights they've shown off look really bad.
But if I don't have to fight any except the last one...
But if I don't have to fight any except the last one...
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rusty_shackleford
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"main quests" don't belong in RPGs
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
I'd rather have a compelling main narrative or questline than sandbox nonsense that fails to ever deliver what it promises. How many years has it been and we still don't get branching storylines in most modern RPGs? Instead we go further away from this and back into trying to simulate tabletop group improvisation roleplay in singleplayer experiences. I am beyond desperate for a good story, which shouldn't be this hard for game developers to achieve.Valter wrote: ↑ November 25th, 2025, 00:16
Which one of you raves about real RPGs not having main quests? Well here you goI personally wasn't too impressed with this interview, 'cause I really doubt there won't be at least a couple of quests that will be more important than others, maybe even worthy of being labeled "main" quests, but it's just semantics at that point. I do hope they keep to their word and go all-in for player agency.
![]()
And again they touched up on the limited time mechanic and how actions that consume time will be clearly labeled as such. That's pretty cool, the resource is limited but you can still explore the world at your leisure![]()
Have they revealed something awful to rug pull everyone interested yet? Any ****** sex or black *******?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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Finarfin
- Connoisseur of Slop
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Last edited by Finarfin on April 28th, 2026, 23:20, edited 2 times in total.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Sigh gameplay looks like another ubisoft game again, generic no name enemies, he just bites soldiers in the neck which wear chain armor protection there. Skyrim compass on the top, witcher/vtm2 style detective sense with yellow foot prints this time, also enemy health bars over their heads. Your character comments constantly on things.
Shame had hopes for this.
Shame had hopes for this.
Last edited by Vaako on April 28th, 2026, 23:45, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
I expect all AAA and most AA games to be ****.
I am never pleasantly surprised. They're all just ****.
I am never pleasantly surprised. They're all just ****.
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wndrbr
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I wasn't interested in this game before, but then I read that it's going to have a real passage of time (like in Dead Rising / Majora's Mask / Pathologic), and now I'm curious. Open world action-rpg where you can fail the main quest if you **** around for too long is a rare thing.