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Fatekeeper

For discussing role-playing video games, you know, the ones with combat.
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methoxetamine
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Fatekeeper

Post by methoxetamine »


Fatekeeper - Official Gameplay Reveal Trailer

Don't know anything about this one beyond watching the trailer and looking up the studio and it looks like their first game, I'm going to keep an eye on it though it looks like a less dogshit and more masculine version of Avowed/Skyrim clone

Last edited by rusty_shackleford on May 21st, 2026, 19:36, edited 1 time in total.
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Post by ThulsaDoomer »

Writing is awful, and what the **** is up with this recent obsession of having a voice in the players head or something as close to that? It's ******* lazy. They can't come up with a good narrative or interactions with other characters, so they go the lazy route and have an npc spouting nonsense in your ear and having the player character rebound off of it. This trope needs to end asap.
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Post by Val the Moofia Boss »

methoxetamine wrote: November 20th, 2025, 21:55


Don't know anything about this one beyond watching the trailer and looking up the studio and it looks like their first game, I'm going to keep an eye on it though it looks like a less dogshit and more masculine version of Avowed/Skyrim clone
The talking rat companion with an old raspy voice is interesting.
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Post by methoxetamine »

Also I can't confirm and maybe I'm just a ****** but it doesn't look like UE5 which gave it free points in my book
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Post by Val the Moofia Boss »

ThulsaDoomer wrote: November 20th, 2025, 22:04
Writing is awful, and what the **** is up with this recent obsession of having a voice in the players head or something as close to that? It's ******* lazy. They can't come up with a good narrative or interactions with other characters, so they go the lazy route and have an npc spouting nonsense in your ear and having the player character rebound off of it. This trope needs to end asap.
???

Videogames have almost always have had companions or mission control relaying plot information to you, since the early days. Ace Combat, Mechwarrior, Splinter Cell, Metal Gear Solid, etc, have mission control in your ear. Thief 1 and 2 had the protagonist talking to himself about things that were happening or what the next step was. Zelda had Fi and Midna and the boat, etc.
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Post by TKVNC »

methoxetamine wrote: November 20th, 2025, 21:55


Don't know anything about this one beyond watching the trailer and looking up the studio and it looks like their first game, I'm going to keep an eye on it though it looks like a less dogshit and more masculine version of Avowed/Skyrim clone
THQ Nordic

It's going to have gay black women in it. You can quote me on that.
methoxetamine wrote: November 20th, 2025, 22:08
Also I can't confirm and maybe I'm just a ****** but it doesn't look like UE5 which gave it free points in my book
It is UE5.
Last edited by TKVNC on November 20th, 2025, 22:21, edited 1 time in total.
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Post by Vaako »

combat/items look pretty good with 8 ring slots 1 jewel 2 armor pieces. Just a shame its xp based progression not training based like in skyrim. Hopefully its not as linear a game like lords of the fallen was.
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Post by ThulsaDoomer »

Val the Moofia Boss wrote: November 20th, 2025, 22:09
???

Videogames have almost always have had companions or mission control relaying plot information to you, since the early days. Ace Combat, Mechwarrior, Splinter Cell, Metal Gear Solid, etc, have mission control in your ear. Thief 1 and 2 had the protagonist talking to himself about things that were happening or what the next step was. Zelda had Fi and Midna and the boat, etc.
You're misleading my point and confusing it with something else. When the rat speaks later on, it's as if Johnny Silverhand is in your head, or Forsaken's armband, or the plethora of other similar minded voice-in-head or things of late. And they're always poorly written and grating characters, or serve to help digest plot instead of allowing the player to come to these conclusions themselves. This rat is not HQ back at base relaying information, it's a forced upon you devil on your shoulder that has the voice acting to match its annoying existence.
Last edited by ThulsaDoomer on November 20th, 2025, 22:32, edited 1 time in total.
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Post by methoxetamine »

TKVNC wrote: November 20th, 2025, 22:18
methoxetamine wrote: November 20th, 2025, 21:55


Don't know anything about this one beyond watching the trailer and looking up the studio and it looks like their first game, I'm going to keep an eye on it though it looks like a less dogshit and more masculine version of Avowed/Skyrim clone
THQ Nordic

It's going to have gay black women in it. You can quote me on that.
methoxetamine wrote: November 20th, 2025, 22:08
Also I can't confirm and maybe I'm just a ****** but it doesn't look like UE5 which gave it free points in my book
It is UE5.
**** thats bad news on both fronts. I'm not instantly out due to UE5 since I have a very good pc but THQ Nordiq is really concerning
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Post by WaterMage »

Wait, this game also will have a REannu Keeves in your head? It is annoying. Is EVERY 1st person game with ****** protagonist now?
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Post by The_Mask »

This is the YT Anouncement Trailer from 3 months ago. It shows more gameplay footage. I'm not sure why it is age restricted, but here you go. :knight:

Last edited by The_Mask on November 20th, 2025, 22:58, edited 1 time in total.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Val the Moofia Boss »

The_Mask wrote: November 20th, 2025, 22:57
This is the YT Anouncement Trailer from 3 months ago. It shows more gameplay footage. I'm not sure why it is age restricted, but here you go. :knight:

The ornate designs etched/modelled into the assets is neat.
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Post by rusty_shackleford »

Looks neat
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Post by methoxetamine »

Pack it up boys. Rusty thinks it looks neat, it's confirmed to be garbage
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Post by Xenich »

ThulsaDoomer wrote: November 20th, 2025, 22:04
Writing is awful, and what the **** is up with this recent obsession of having a voice in the players head or something as close to that? It's ******* lazy. They can't come up with a good narrative or interactions with other characters, so they go the lazy route and have an npc spouting nonsense in your ear and having the player character rebound off of it. This trope needs to end asap.
Meh, doesn't bother me to be honest. This format can still achieve a good result. The issue is with these types of deliveries is content and execution.
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Post by TKVNC »

From what I can find, and the video, it looks like a UE5 slopsouls action adventure.

It's a non-linear level based action game with a fantasy setting and W3 style rollslop combat - and it has Forspoken's bracelet rat to keep you company.

It's certainly not an RPG.
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Post by Valter »

Steam friend code: 1525876263
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Post by asf »

looks like garbage
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Post by rusty_shackleford »

asf wrote: May 21st, 2026, 19:32
looks like garbage
You're looking in a mirror
heh, got him
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Post by rusty_shackleford »

Image

Need to start bullying designers
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Post by Vaako »

looks way too detailed and sharp to be real footage from a normal pc.
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Post by Valter »

Vaako wrote: May 21st, 2026, 19:55
looks way too detailed and sharp to be real footage from a normal pc.
You think devs pump out promotional footage on "normal" PCs?
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Post by sheet »

Fartknocker
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Post by Valter »

rusty_shackleford wrote: May 21st, 2026, 19:38
Image

Need to start bullying designers
I'm not a fan of devs just copying PoE skilltrees either, but how else would you organize the exorbitant amount of skills shown here? Submenus?
By the way, Saros did the million perks thing but without PoE's circular design so it's actually just a ridiculously long tree that's a pain to navigate :lol:
Saros Part 3/final
Or are you talking about the existence of those boring minor skills? I could go without them, but I also don't mind them as long as there's interesting skills mixed in as well
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Post by Brother Chad »

I can't believe real people actually bought, downloaded and played Saros expecting a good game.

Bruh
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Post by stormvermin »

Valter wrote: May 22nd, 2026, 16:34
rusty_shackleford wrote: May 21st, 2026, 19:38
Image

Need to start bullying designers
I'm not a fan of devs just copying PoE skilltrees either, but how else would you organize the exorbitant amount of skills shown here? Submenus?
By the way, Saros did the million perks thing but without PoE's circular design so it's actually just a ridiculously long tree that's a pain to navigate :lol:
Saros Part 3/final
Or are you talking about the existence of those boring minor skills? I could go without them, but I also don't mind them as long as there's interesting skills mixed in as well
Dunno if the game has attributes or not but all these tiny % or static value skills could be rolled into attributes. I'd actually say Tainted Grail did a better version of what they're trying to do even if it's still kind of lame.
► tainted grail imagery
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Post by asf »

kill whoever came up with these abomination trees
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Post by Finarfin »

Fatekeeper just came out in Early Access. It has 2 hours of content and when it is done with Early Access it will be 15 hours of gameplay. Costs 7,99 right now because of a %20 sale and will be 9,99 without. Pretty nice price for a 15 hour game tbh
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Post by Finarfin »

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Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
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Post by Valter »

Finarfin wrote: June 2nd, 2026, 17:20
Fatekeeper just came out in Early Access. It has 2 hours of content and when it is done with Early Access it will be 15 hours of gameplay. Costs 7,99 right now because of a %20 sale and will be 9,99 without. Pretty nice price for a 15 hour game tbh
40GB for 2 hours might be a new record
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