I found out too late, but it's fine, the important thing is that it's funny.
And technically it is tangentially related, but if a mod wants to move the posts to the appropriate thread, I won't object.
I found out too late, but it's fine, the important thing is that it's funny.

what am I missing?Segata wrote: ↑ November 16th, 2025, 23:23That will be $80 on top of the $450 you just paid for your brand new super portable system:
NINTENDO SEAL OF QUALITY
This looks eerily similar to Halo 4.Segata wrote: ↑ November 16th, 2025, 23:23That will be $80 on top of the $450 you just paid for your brand new super portable system:
NINTENDO SEAL OF QUALITY
The real question here is who is to blame for this state of affairs?
Im gonna blame all of them.gerey wrote: ↑ November 17th, 2025, 10:58The real question here is who is to blame for this state of affairs?
The ***** that coded the game, the ***** that coded the drivers, or the ***** that coded the raytracing?
The ***** that hired them.gerey wrote: ↑ November 17th, 2025, 10:58The real question here is who is to blame for this state of affairs?
The ***** that coded the game, the ***** that coded the drivers, or the ***** that coded the raytracing?
Switch 2 is more or less the equivalent to a PS4 so they could push those graphix a little more, they'll get there in a few years probably.wndrbr wrote: ↑ November 17th, 2025, 01:26I'm torn between "Nintendo is based for not chasing the graphics fad, videogames already looked good back in 2015" and "this game looks like it came out during the xbox360-ps3 era"
So the only way they can get the game to run at a civilized framrate is to make it look a Gamecube title?

Portable gaming in a nutshell.gerey wrote: ↑ November 17th, 2025, 13:59So the only way they can get the game to run at a civilized framrate is to make it look a Gamecube title?
Most game developers now are mobile game developers.A Chinese opium den wrote: ↑ November 17th, 2025, 09:57If they clean it up to not look like a mobile game I think it got the aesthetic right.
sl*vs
Take a look at a gamecube title again, specifically Metroid Prime 1 and 2. Much lower poly count, lower res textures. This is also a step up above Metroid Prime 3 which was a Wii title.gerey wrote: ↑ November 17th, 2025, 13:59So the only way they can get the game to run at a civilized framrate is to make it look a Gamecube title?
Oh look they hired a dog, finally someone competent working on that game
It's a CD Projekt Red thing, they're spiritually "western" (A.K.A jewish)
Well, it has been in development since then. But if given the choice between framerate and polygons, I choose frames.wndrbr wrote: ↑ November 17th, 2025, 01:26I'm torn between "Nintendo is based for not chasing the graphics fad, videogames already looked good back in 2015" and "this game looks like it came out during the xbox360-ps3 era"
The problem is it requires a new console that just released, I thinkJ1M wrote: ↑ November 17th, 2025, 20:54Well, it has been in development since then. But if given the choice between framerate and polygons, I choose frames.wndrbr wrote: ↑ November 17th, 2025, 01:26I'm torn between "Nintendo is based for not chasing the graphics fad, videogames already looked good back in 2015" and "this game looks like it came out during the xbox360-ps3 era"
Not accurate, it's a Switch game that also has a Switch 2 port. Switch version also runs at 60.rusty_shackleford wrote: ↑ November 17th, 2025, 23:35The problem is it requires a new console that just released, I think
We still don't have the technology to replicate 2009's GeoMod enginerusty_shackleford wrote: ↑ November 23rd, 2025, 17:29this wouldn't be an issue if they actually had cool things instead like destructible environments or cool physics