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HTLS: Turn-based open world Wuxia RPG

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ March 31st, 2025, 02:18
Image

I'm supposed to get what? :read:

If they're the poisons, I have two of them, shouldn't they be green?
IIRC, I probably had the regex messed up or not setup properly. I was in the process of doing that when I stopped.

I'd say the game is ~90% translated. If anyone wants to play it and find untranslated stuff, I'll fix it when I start again.
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Post by ArcaneLurker »

rusty_shackleford wrote: ↑ May 22nd, 2025, 00:08
ArcaneLurker wrote: ↑ March 31st, 2025, 02:18
Image

I'm supposed to get what? :read:

If they're the poisons, I have two of them, shouldn't they be green?
IIRC, I probably had the regex messed up or not setup properly. I was in the process of doing that when I stopped.

I'd say the game is ~90% translated. If anyone wants to play it and find untranslated stuff, I'll fix it when I start again.
Yeah, it's the same with any similar text within those info boxes.

Btw, it was the poisons but it just confused me that it didn't turn green when I had some. I would advise not bothering with poison/ toxicology, aside from being able to forage, though, at max it's pretty **** for the investment.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by rusty_shackleford »

Redid a bit of the translation using Grok 4 Fast, seems to do much better. Flash 2.0 was state of the art cheap/fast when I did the original translation, seen significant improvement in that area in the months since.
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Post by rusty_shackleford »

OpenRouter has another free cloaked model, I'll see if it's good enough at translation to get a full re-translate

[edit]
I'll need to figure out how I had my translation tools setup and fully document it this time :oops:
Last edited by rusty_shackleford on November 6th, 2025, 21:43, edited 1 time in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ November 6th, 2025, 21:18
OpenRouter has another free cloaked model, I'll see if it's good enough at translation to get a full re-translate

[edit]
I'll need to figure out how I had my translation tools setup and fully document it this time :oops:
It's way too slow, presumably they're heavily rate limiting or (more likely) it's just being pounded.
If someone wants me to redo the translation buy about $150 of HQ platinum
(to be clear, I already paid for the translation once out of pocket :cowboy: )
Last edited by rusty_shackleford on November 11th, 2025, 22:56, edited 1 time in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ November 11th, 2025, 22:52
rusty_shackleford wrote: ↑ November 6th, 2025, 21:18
OpenRouter has another free cloaked model, I'll see if it's good enough at translation to get a full re-translate

[edit]
I'll need to figure out how I had my translation tools setup and fully document it this time :oops:
It's way too slow, presumably they're heavily rate limiting or (more likely) it's just being pounded.
If someone wants me to redo the translation buy about $150 of HQ platinum
(to be clear, I already paid for the translation once out of pocket :cowboy: )
This is just the dialogue, there's a ton of other stuff too
Selection_175.jpg
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Post by rusty_shackleford »

Selection_168.jpg
We'll see Piglet, we'll see.

[edit]
got stuck :(
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Last edited by rusty_shackleford on November 13th, 2025, 13:21, edited 1 time in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ November 13th, 2025, 11:55
Image
We'll see Piglet, we'll see.

[edit]
got stuck :(
Added robustness to it, I regularly hit the API limits, but I should be able to finish it unless they end the free model before ~tomorrow
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ November 13th, 2025, 16:28
unless they end the free model before ~tomorrow
hey guys guess what they did
Selection_177.jpg
would cost me like $1000 to finish lol
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Post by rusty_shackleford »

I'll just write everything down so I can quickly flip the switch next time there's a good free model
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Post by rusty_shackleford »

HTLS translation saved by moosk!
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Post by rusty_shackleford »

I'll see about getting a new build up sometime soon if anyone cares, I finished it
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Post by Fuze »

I tentatively tried playing this with the translation, had to change the comptuer clock setting to chineese and few other thign to prevent the black screen at the begining, but now I'm running into another issue :
rusty_shackleford wrote: ↑ February 22nd, 2025, 08:08
I am astounded that Deepseek r1 was able to figure this out. Basically none of you would be able to understand what is going on here, so you'll probably want to read this spoiler.
β–Ί Show Spoiler
When I try to load a saved, I'm ending up here , and I don't get the option to save/load and to go back to a safe place (as if I were still in the tutorial area). Maybe there is an option in the console command to manually unlock myself, but I don't see myself typing moorune in a terminal.
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Post by rusty_shackleford »

Fuze wrote: ↑ November 16th, 2025, 19:32
When I try to load a saved, I'm ending up here , and I don't get the option to save/load and to go back to a safe place (as if I were still in the tutorial area). Maybe there is an option in the console command to manually unlock myself, but I don't see myself typing moorune in a terminal.
I recall there being a way to get sent to town from the escape menu

Let me know what you think about the translation!
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Post by Fuze »

rusty_shackleford wrote: ↑ November 16th, 2025, 19:33
Fuze wrote: ↑ November 16th, 2025, 19:32
When I try to load a saved, I'm ending up here , and I don't get the option to save/load and to go back to a safe place (as if I were still in the tutorial area). Maybe there is an option in the console command to manually unlock myself, but I don't see myself typing moorune in a terminal.
I recall there being a way to get sent to town from the escape menu
Yeah, that's my point, I got the option to save/load and to safe escape on the menu after the tutorial, but loose them If I quit the game and load back a save, resulting in me being stuck.
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Post by rusty_shackleford »

Fuze wrote: ↑ November 16th, 2025, 19:36
rusty_shackleford wrote: ↑ November 16th, 2025, 19:33
Fuze wrote: ↑ November 16th, 2025, 19:32
When I try to load a saved, I'm ending up here , and I don't get the option to save/load and to go back to a safe place (as if I were still in the tutorial area). Maybe there is an option in the console command to manually unlock myself, but I don't see myself typing moorune in a terminal.
I recall there being a way to get sent to town from the escape menu
Yeah, that's my point, I got the option to save/load and to safe escape on the menu after the tutorial, but loose them If I quit the game and load back a save, resulting in me being stuck.
Never encountered this bug, don't know how to help you :(
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