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Adventurer Conqueror King System Imperial Imprint (ACKS II)

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Norfleet
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Post by Norfleet »

DemoGraph wrote: ↑ July 30th, 2025, 10:15
Norfleet wrote: ↑ July 30th, 2025, 09:27
Russians are a east/south expansion.
Image
Norfleet wrote: ↑ July 30th, 2025, 09:27
Remember, Russia gets its origin as a power from Viking conquest.
Lel.
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https://en.wikipedia.org/wiki/Rurik
Yes, but when you draw it out from Petra (the most likely OG Mecca) in what is nor Jordan, that's actually much more centered in the band.
And once again, you notice they don't push and reliably KEEP that much more north compared to how much southern territory they hang onto. But like I said: It's less of a north/south thing and more of a migration of ****** clay to better clay. It just happens that this TENDS to align north/south.
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Post by Trickster »

I read a bit of his blog. The guy is smart for sure. Will check out his games later.
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Post by DemoGraph »

You really think I don't know him?
Norfleet wrote: ↑ July 30th, 2025, 10:33
Yes, but when you draw it out from Petra (the most likely OG Mecca) in what is nor Jordan, that's actually much more centered in the band.
Image
Norfleet wrote: ↑ July 30th, 2025, 10:33
But like I said: It's less of a north/south thing and more of a migration of ****** clay to better clay. It just happens that this TENDS to align north/south.
Siberia and Finland are definitely shittier than western and central Russia. Didn't stop us.

Come on, the guy just made up a fun but dumb theory using cherry picked examples.
Your interpretation about better clay is definitely more valid than his. Though it's also incomplete, otherwise all the world would've spent all the time fighting for France and northern Italy.
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Post by DemoGraph »

"Arbiter of Worlds A Primer for Gamemasters" from Macris is actually a nice GM manual.
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Post by Norfleet »

DemoGraph wrote: ↑ July 30th, 2025, 10:48
Siberia and Finland are definitely shittier than western and central Russia. Didn't stop us.
Siberia was and IS still largely empty to this day. The lack of any credible opposition means it can't really be considered to have been "invaded". Finland was not added to the Russian Empire until the 1800s, well into the modern age and outside the scope of the ancient and medieval world.
DemoGraph wrote: ↑ July 30th, 2025, 10:48
Come on, the guy just made up a fun but dumb theory using cherry picked examples.
It's somewhat cherrypicked, but has some element of truth to it, as far as I can tell. Pushing northward does consistently seem to be against the current.
DemoGraph wrote: ↑ July 30th, 2025, 10:48
Though it's also incomplete, otherwise all the world would've spent all the time fighting for France and northern Italy.
They kinda have, though. France and Italy HAVE been subjected to multiple waves of invasion, a process that continues to this day.
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Post by TKVNC »

DemoGraph wrote: ↑ July 30th, 2025, 10:48
Your interpretation about better clay is definitely more valid than his. Though it's also incomplete, otherwise all the world would've spent all the time fighting for France and northern Italy.
This is entirely true though. Western Europe, the British Isles, and the Levant have been the battleground of almost every major empire purely for this reason.

That would have remained the same if not for the discovery, and subsequent civilization of the Americas as the ultimate better clay play.
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Post by Trickster »

Norfleet wrote: ↑ July 30th, 2025, 14:28
The lack of any credible opposition means it can't really be considered to have been "invaded".
Lol
Last edited by Trickster on July 31st, 2025, 10:15, edited 1 time in total.
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Post by Trickster »

Norfleet wrote: ↑ July 30th, 2025, 14:28
The lack of any credible opposition means it can't really be considered to have been "invaded".
Delusional take. If your like shitpedia so much, at least check this out:
https://en.wikipedia.org/wiki/Russian_c ... of_Siberia
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Post by Acrux »

Tonight's ACKS to Grind should be an interesting one - all about Dave Arneson.

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Post by DemoGraph »

I've looked into ACKS properly and here's what I think.
#nobody cares
#autism incoming

- The system is decent, much better than D&D.

- It retains many of the "simulationist" inconsistencies inherent to D&D: HP and damage bloat with leveling, nat 1 and 20, alignment (simplified). They're genre cliches and generally could be played with, so not a loss.

- Macris' calculations of farming economics (ACKS Axioms 1-8, p. 111-116) are laudable. But to me they seem incorrect.
AUTISM INCOMING
β–Ί Show Spoiler
"B-b-but sempai", you say, "if we remove that excess income, how will we fund all the murderhobos?"
"Exactly", I answer, "they should fund themselves".
Because mages could go around casting fertility spells on crops and UR MUM, fighters could butcher beasts and thieves should be viable only in megapolises, just like god intended. And if you want to have a permanently rich world, that just can't fall into plague and famine without GMs fiat, you doom yourself to noblebright and gay butterflies everywhere.

- Macris approaches both classes and spells as an output of construction-kit-like process - player's companion has rules for both constructing new classes and making new spells. If he went one, or several, steps more in that direction, it could've been realized, that it's a skill-based system disguised as a class-based system. And spellcasting system can be remade into a proper Ars Magica-style nerdfest.

Ergo, skill-based systems win again! Suck it up, you class cultists! Long live the socialist revolution!

- Level-based gating of player's strongholds is dumb, and everyone should feel dumb. If I capture a cozy shithole from goblin lord I should be able to turn it into an earthly paradise without grinding for level whatever, FFS.
Last edited by DemoGraph on November 7th, 2025, 15:58, edited 1 time in total.
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Post by rusty_shackleford »

@DemoGraph if you care for that kind of stuff, Macris has done a lot of good writing on RPGs + he wrote an excellent book.
https://arbiterofworlds.substack.com/ (newer ones are just video sadly, but check older)
book: https://www.amazon.com/Arbiter-Worlds-G ... 1798570912
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Post by DemoGraph »

Yeah, I've already read it some time ago. It's a good one.
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Post by DemoGraph »

I've thought about yesterday's rant for a bit and decided that the core of the problem balancing of the world economy in ACKS is gold-based XP. We've briefly discussed it here.
viewtopic.php?t=4466-alternative-exp-sources

If character progression depends on gold, world economy has to have enough surplus to maintain "hero economy". And it automatically limits the scope of settings we could run.
Suppose that we want to run semi-realistic medieval stomp (as Macris does). We calculate peasant economy that could maintain lords and armies and whatnot. And then, since we're adding another type of consumer - adventurers - we have to increase global productivity proportionally. It means that we're increasing global output, making the world richer and more productive than it should be.
This is not bad by itself. But in this case the GM basically cuts himself from "pauper" settings, like Conan, bronze age, plague-ridden postapocs and the like.
GM also won't be able to run quests like in the Snow Queen, because Gerda didn't get any loot, she only saved her brother. Or large-scale military campaigns (because they often don't produce any loot for the majority of participants).

Gold-based XP = dungeon porn.
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Post by Norfleet »

DemoGraph wrote: ↑ November 8th, 2025, 07:25
GM also won't be able to run quests like in the Snow Queen, because Gerda didn't get any loot, she only saved her brother. Or large-scale military campaigns (because they often don't produce any loot for the majority of participants).
Or...maybe you just accomplish plot goals WITHOUT levelling up.
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Post by DemoGraph »

Axioms 19

ACKS supports promiscuity and BNWO memes!

Image

Also, elves are doomed to extinction.
edit: unless there are more females than males at birth and they're doing harems. Kinky!

Image

:kill it with fire:
Last edited by DemoGraph on November 9th, 2025, 13:51, edited 2 times in total.
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Post by DemoGraph »

Macris had realized that nat 20 is bad for large number of attempts (large scale combat and the like) as we've discussed here: viewtopic.php?p=222957-iren-s-pbp-fantasy-rules#p222957

Image
Heroic Fantasy Handbook, 86

But then he, as many before him, had failed making proper distribution of exploding dice. There's no way to roll exactly 20, 40, etc. with these rules. The distribution becomes "holey". It might be relevant for tables with exploding dice - e.g. Axioms 17, p 11, there's no way to roll exactly 100, 200, etc. there. You have to add -1 to exploding dice set to fix the distribution.
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Post by rusty_shackleford »

DemoGraph wrote: ↑ November 9th, 2025, 13:49
Macris had realized that nat 20 is bad for large number of attempts (large scale combat and the like) as we've discussed here: viewtopic.php?p=222957-iren-s-pbp-fantasy-rules#p222957

Image
Heroic Fantasy Handbook, 86

But then he, as many before him, had failed making proper distribution of exploding dice. There's no way to roll exactly 20, 40, etc. with these rules. The distribution becomes "holey". It might be relevant for tables with exploding dice - e.g. Axioms 17, p 11, there's no way to roll exactly 100, 200, etc. there. You have to add -1 to exploding dice set to fix the distribution.
Start counting at 0, problem solved
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Post by DemoGraph »

rusty_shackleford wrote: ↑ November 9th, 2025, 13:54
DemoGraph wrote: ↑ November 9th, 2025, 13:49
Macris had realized that nat 20 is bad for large number of attempts (large scale combat and the like) as we've discussed here: viewtopic.php?p=222957-iren-s-pbp-fantasy-rules#p222957

Image
Heroic Fantasy Handbook, 86

But then he, as many before him, had failed making proper distribution of exploding dice. There's no way to roll exactly 20, 40, etc. with these rules. The distribution becomes "holey". It might be relevant for tables with exploding dice - e.g. Axioms 17, p 11, there's no way to roll exactly 100, 200, etc. there. You have to add -1 to exploding dice set to fix the distribution.
Start counting at 0, problem solved
No, if you start counting at 0, but leave other mechanics in place, you won't be able to roll 19, 39, etc.
-1 or -d solves the problem.
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Post by rusty_shackleford »

DemoGraph wrote: ↑ November 9th, 2025, 13:59
rusty_shackleford wrote: ↑ November 9th, 2025, 13:54
DemoGraph wrote: ↑ November 9th, 2025, 13:49
Macris had realized that nat 20 is bad for large number of attempts (large scale combat and the like) as we've discussed here: viewtopic.php?p=222957-iren-s-pbp-fantasy-rules#p222957

Image
Heroic Fantasy Handbook, 86

But then he, as many before him, had failed making proper distribution of exploding dice. There's no way to roll exactly 20, 40, etc. with these rules. The distribution becomes "holey". It might be relevant for tables with exploding dice - e.g. Axioms 17, p 11, there's no way to roll exactly 100, 200, etc. there. You have to add -1 to exploding dice set to fix the distribution.
Start counting at 0, problem solved
No, if you start counting at 0, but leave other mechanics in place, you won't be able to roll 19, 39, etc.
-1 or -d solves the problem.
Roll 19, roll 0. Ez.
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Post by DemoGraph »

rusty_shackleford wrote: ↑ November 9th, 2025, 14:01
DemoGraph wrote: ↑ November 9th, 2025, 13:59
rusty_shackleford wrote: ↑ November 9th, 2025, 13:54


Start counting at 0, problem solved
No, if you start counting at 0, but leave other mechanics in place, you won't be able to roll 19, 39, etc.
-1 or -d solves the problem.
Roll 19, roll 0. Ez.
rusty_shackleford wrote: ↑ November 9th, 2025, 14:01
DemoGraph wrote: ↑ November 9th, 2025, 13:59
rusty_shackleford wrote: ↑ November 9th, 2025, 13:54


Start counting at 0, problem solved
No, if you start counting at 0, but leave other mechanics in place, you won't be able to roll 19, 39, etc.
-1 or -d solves the problem.
Roll 19, roll 0. Ez.
You're suggesting rolling d20!-d, almost like I did. :)
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Post by rusty_shackleford »

DemoGraph wrote: ↑ November 9th, 2025, 14:03
rusty_shackleford wrote: ↑ November 9th, 2025, 14:01
DemoGraph wrote: ↑ November 9th, 2025, 13:59

No, if you start counting at 0, but leave other mechanics in place, you won't be able to roll 19, 39, etc.
-1 or -d solves the problem.
Roll 19, roll 0. Ez.
rusty_shackleford wrote: ↑ November 9th, 2025, 14:01
DemoGraph wrote: ↑ November 9th, 2025, 13:59

No, if you start counting at 0, but leave other mechanics in place, you won't be able to roll 19, 39, etc.
-1 or -d solves the problem.
Roll 19, roll 0. Ez.
You're suggesting rolling d20!-d, almost like I did. :)
It's a 20 sided die
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Post by DemoGraph »

Axioms are pretty good supplements, though uneven. I liked:
3 - Economics. Rules for strategy play and domain management. I've critisized them above. Macris also seems to skip (or abstract out) a bunch of exchange mechanics prevalent in real history, especially nonmonetary ones (labor taxes, tallies) in favor of making economy overmonetarized, so that adventurers could've pillaged more. Well, fair enough for the audience.
4 - War. Strategic combat. Rules seem pretty straightforward and allow to transform some character stats into tactical bonuses, train specialist troops, etc.
1, 5, 7 - Expand magic rules, trying to add more low-powered, varied, etc. schools of magic. Pretty useful.
8 - A bunch of random tables for many situations. Nice.
11 - It has a pretty interesting description of ACKS metaphysics, rooted in pre-Christian beliefs. Very decent. Also has a calculation of deific power (how many believers are needed to run your own petty god?). Somewhat autistically it assumes that gods receive only 25% of "faith income", and transfer 75% back to their clerics, so that those were able to cast spells. Gods tax folks only by 25%, while feudals tax at 75%! Everyone, kill the lords, get into benevolent theocracy!
12 - Pretty nice math-based thief skill adjustments.
13 - Mechanical contraptions' mechanics. Seem okay-ish at a first glance for dwarven campaign.
14 - Very good expansion of book and library mechanics. In many regards almost as good as Ars Magica rules, and sometimes even better (AM had book quality highly simplified in 5 and 6 eds.).
17 - Great supplement on ores, mines and dwarven settlements. Me likey, me really likey.
19 - lolsome breeding rules, from above.
20 - Metals and armors, and what armor class means in kilonewtons. Very good.

In my book the best Axioms are 3, 8, 11, 14, 17, 20.

Among other supplements I've liked Treasure Tome. It lists many items of varying value, from shittiest +1 sword of dashing hobo to Phoenix Standard that boosts a whole army, and other stuff you can build whole campaigns around.
Last edited by DemoGraph on November 13th, 2025, 08:46, edited 2 times in total.
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Post by Acrux »

From the man himself: ACKS II Revised Rulebook will be the Deal of the Day tomorrow on DriveThruRPG! If you've been waiting to get the PDF it will be on sale for half off. If you have friends who are waiting to snag a copy, let them know!
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