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RPGs with downtime

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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RPGs with downtime

Post by rusty_shackleford »

I was reading an article by Alexander Macris the other day:
https://arbiterofworlds.substack.com/p/ ... on-part-ii

It made me try to think of computer RPGs that divide the game up into discrete managing/planning/etc., and adventuring segments.

Darkest Dungeon is a fairly obvious one, depending on where you put this on the RPG scale. IMO it's not an RPG but it gets included as one due to the builtin fantasy bias of the genre(contrast nu-XCOM)
There's probably a lot more, but I think it's definitely restricted to the indie/older game space. Probably.
Can you guys think of any?

As an aside, from his article:
To account for the two gameplay segments, I had each player create two characters — one mecha pilot and one base staffer. The number of character points to build the characters, and their rank, were structured such that only one of the two could be an experienced vet; the other would be a low-ranking newb. The player who was the tactical squadron commander was the lowest-ranking member of the base personnel; the player who was the base commander was the lowest-ranking member of the Veritech squadron.
That's actually a neat idea.
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The_Mask
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Post by The_Mask »

Pathfinder: Kingmaker and Loop Hero are the first that come to mind.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Oyster Sauce
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Post by Oyster Sauce »

MMOs have downtime in spades, mechanically and socially. Until they remove the mechanical side of it, anyway.
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Post by MrTwinkls »

For some unknown reason all 3d Bioware games that I played had racing segments in them.
Last edited by MrTwinkls on October 29th, 2025, 07:21, edited 1 time in total.