Red7 wrote: β
November 10th, 2024, 16:30
Constant skill checks in this game are onboxious, it all comes down to me leaving at least 10 skill points non used and reloading after finding what skill pass i need to beat.
Same as rare items possibly not spawning at all, until you reload the game like 20 times. This game just thrives on savescumming to work even well.
I agree. The RNG loot is cancer, even with the luck bonus (which seems to process at less than the expected rate as per tooltips).
There are a few places with fixed loot, but to even get something reliably decent from a crate, I save first and reload until I get something useful or valuable, as I don't need 5+ ice axe weapons that I don't spec into, and that sell for pocket change and break down into 1/20th of a useful amount of spare parts (at least without the +30 level 7 out of 10 skill required perk).
What's really annoying me though is the gating of the last other original Desert Ranger, Private Jodie Taylor, behind a series of local quests that have LITERALLY nothing to do with her.
She's a good mechanic, which would save me the trouble of wasting either XP or skill points on another character filling in the gap until the game decides she's done sitting against a wall in base (she claims she's healing, but is not in medical, ever.)
It's Veilguard levels of bad. I literally can't, as the commander, walk up and order her to stop malingering and get to work because Arizona is depending on her.
And if you were to skip doing the two quests until there was no other way to progress, the game would have her sit there doing nothing, despite it being framed as her needing "time to heal".
As for the comment re: wasting XP or skill points, my choice until the game releases her is to spend skill points on her MUCH NEEDED skills on another character, where they would end up either being wasted on her or the replacement once she shows up unless I pay (a huge amount of initially scarce money) for a gamey, ridiculous respec (which is tied 1:1 with recruitment costs as some sort of metagame balancing ********), or to make a recruit that fills her role until she is available, who would be getting the XP for her skills and probably being BETTER than her by the time she's available. I would prefer she is in the party and gaining the XP herself.
Why don't I go this NPC understudy route? Because companions have interesting (theoretically, anyway) voice lines and party interactions and I would like to see hers.
What are the quests gating her?
1: explore and clean up the base (that ESPECIALLY has skill checks in Jodie's skills...)
2: go clear out raiders that have townspeople hostage
3: do a long ******** investigation into the local criminal underworld
All of which have skill checks in Jodie's skills.
Done all that? Jodie's feeling better now.
Skip the last bit of the last quest and go do overworld stuff? Jodie sits on the floor against the wall in the lobby of your HQ feeling mopey until you do it.
******* hell. Why are devs so ********?
Oh, and I forgot to mention the door that is coded to have the nearby guards protect from you opening it via lockpicking it using an unskippable dialogue interruption because "it's a sensitive area" every time you go to interact with it, but they completely ignore you blowing it open with a rocket launcher 15 feet away from them...