UE5 is rendering all of this useless junk at the expense of MY frames that could be used to improve MY general gaming experience. Why? Because normalfags just LOVE slurping up this "realistic" slop. The games looked just fine in the PS3/360 "brown" era of gaming (which is a ******* misnomer because the brown era of gaming is the current day with all the vidya being filled with the most disgusting ********* out of sheer malice towards the main customer base of video games - the White man in his 20s-30s). But, no, game devs still insist on using this unoptimized trashfire of an engine just because there's a billion of "how to code very good game unreal engine fast saar" videos for Unreal and it's cheaper to outsource 95% of the work to literally ******** pajeets (Translator's note: it is not actually cheaper, since it costs ten times as much to unfuck the mess these maggots consider "work") while the rest of the dev team is just a gaggle of ******** who can only write the most propaganda-filled nonsense drivel and design the gayest ******* outfits you ever done seen in your life.J1M wrote: ↑ September 22nd, 2025, 15:21Games should not be aiming for 100% realism because that makes the visual information too cluttered. Game graphics should be like a memory. Important things are emphasized, unimportant things are not.
The Chinese Room is the perfect name for them because playing Bloodlines 2 is like willingly subjecting yourself to Chinese water torture - you're endlessly annoyed by the tiniest of niggles here and there and the process is so mentally taxing that you're starting to slowly go insane. Next thing you know, you're writing an unhinged rant on your local comfy racist Internet forum.
Anyways, my point is TOTAL UNREAL DEATH.

