We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Vampire: The Masquerade® - Bloodlines™ 2

No RPG elements? It probably goes here!
Ignore Topic
User avatar
LemonDemonGirl
Posts: 1664
Joined: Dec 8, '23
Location: Canada
Gender: Lemon

Geolocation

Post by LemonDemonGirl »

Does Phyre reach Golconda in the game or no?
Last edited by LemonDemonGirl on October 24th, 2025, 02:38, edited 1 time in total.
I hate the Antichrist!
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

I pirated the game day one and unfortunately like all games made on this engine it has atrocious optimization to the point its essentially unplayable for me. Even with a mod thay essentially decimated all the shadows and other effects to make it runnable once you get out of dark interiors there's really no way to play the game at a reasonable framerate.

This game is not a looker. It looks like a game from the middle of the PS4's lifespan but it runs so incredibly worse. There's no real reason for things to be this way. Bloodhunt manages to run perfect fine while looking visually identical and yet this chugs even on decent hardware.

I put up with a lot to mess around with the Oblivion remaster but this simply doesn't offer anything to make such a thing feel worth the effort.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
Demonic Fate
Posts: 694
Joined: Feb 19, '25

Geolocation

Adventurer's Guild

Post by Demonic Fate »

Pirated it too. Things I liked:

- Phyre's dialogue and male VA are appropriate enough for a young-ish Elder aware of his power but still feeling around for who can be dominated and who needs to be manipulated. I'm roleplaying as a ruthless Lasombra survivor and I've never felt like I gave an out-of-character response, even without save-scumming.

- Fabien, as a character (NOT gameplay), is great. Non-cliché Malkavian, solid personality, and exploring the same city and characters across many decades is one of my favourite parts of vampire stories.

Things that were kind of a mixed bag:

- NPCs are played incredibly safe and boring but they are also mostly inoffensive. Tremere nerd, Brujah brute, Nosferatu flaming ***, etc. ******* and ****** are acceptable in 2024 Seattle, and I appreciated that in the 1920s flashbacks everyone was white so far.

- The outfits all look like *** (why oh why not just steal the assets from Bloodhunt), but the part where mortals react differently based on what you're wearing is at least implemented, even if it's super basic (intimidating clothes terrify scared humans but they cause angry humans to calm down, etc.). Might improve if any of the vampires ever also react to your clothing.

Things I didn't like:

- everything else lol
- Combat is absolute **** in every way and I'm 80% of the way to just DGAF and turning on game journo mode
- The city is horrible, everything being covered in snow makes it look even more empty and featureless, zero unique NPCs in the streets, zero points of interest
- Hunting blood resonance is fun exactly three times and then becomes a pointless chore. Hope I can just cheat the extra points needed to unlock other disciplines.
- I'm ok with not having a classic 1:1 tabletop character sheet in a videogame adaptation... but no ******* blood pool? Masquerade that regenerates like a Call of Duty health bar? I don't need to have Humanity and Willpower and Conscience and Blood Potency and Bane Severity and everything else as separate stats, but one mechanic for how well you're dealing with the Beast is needed to make it feel VtM at all.
- The story is hilariously on rails, but I'm not actually docking many points for this one because the original VTMB was also pretty railroady and few sidequests had meaningful choices beyond "kill target / let target go"
- Technical it's a 4/10, it didn't crash or lag on 4k/60 but I see minor glitches in corners and scene transitions have that classic UE5 loading stutter.

If it didn't have the Bloodlines name, if it was presented as a one-shot experiment (The Case of the Lost Elder or whatever) I'd rank as a 4/10 or 5/10, "if you really want as much VtM as possible in your life, this is technically playable and it's quite possible to tolerate all the low-effort stuff to get to the occasional nice parts". But calling it Bloodlines 2 is a bad joke.
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

Fabien did the "If I were a betting man, and I am" joss whedon quip joke twice in the span of 2 minutes and I almost deleted the game right there.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Vergil wrote: October 24th, 2025, 07:40
Fabien did the "If I were a betting man, and I am" joss whedon quip joke twice in the span of 2 minutes and I almost deleted the game right there.
Some ****** writer was really proud of that one.
"Oh, it all makes sense now, brother."
User avatar
Ilovecheezecake
Posts: 69
Joined: Jun 17, '24

Geolocation

Post by Ilovecheezecake »

Hahahah
User avatar
Roguey
Turtle
Turtle
Posts: 3184
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

Demonic Fate wrote: October 24th, 2025, 07:35
- Combat is absolute **** in every way and I'm 80% of the way to just DGAF and turning on game journo mode
I recommend getting good. :)
User avatar
Atlantico
Turtle
Turtle
Posts: 2098
Joined: Feb 23, '23

Geolocation

Post by Atlantico »

I don't hate the game, it's surprisingly not nearly as bad as I thought it could have been. As I said before, it runs on a potato which is impressive considering this is basically just UE5 with some assets. It's not like this was assembled by a team of elite programmers or experts at optimizing.

Anyway. It seems to me the gameplay is a lot like the Batman series. That's the idea they based the gameplay on. Those were successful games, it's a solid foundation to build on and it works well enough here.

No ******** in the game afaik, some ******* (but this is Vampire so duh of course there's plenty of *******), women are pleasing to look at more often than not, amount of ******* is perhaps a tad more than I'd like but in (((current year))) it's less than expected - I found nothing that triggers me so far.

Where I have a problem with the game is writing and characterization and agency.

Writing vampires like they're larping being a vampire is not good. Half of the entire setting is the existential question and how the vampire sees itself within this heard of mortal cattle. How the different clans approach this. And so on. .. but in this game, there's nothing like that. It feels like it's all humans larping as vampires. And that is really unfortunate.

Characterization of the world and the lead character is also unfortunately off. The world itself seems completely unaffected by vampires and is itself quite "nice". Gone is the corruption, seething degeneracy, and general wickedness of the world itself that we saw in the original VtMB. In that game it seemed that even if vampires did not exist, the world would still be a degenerate and cruel place and that's not the case here.

The lead character is an elder vampire, which demands more profound conversation pieces, insights, quips, snarls.. an elder vampire brooks no insolence and has proven to be way smarter, wiser, and of course ultimately more powerful than any other vampire. Granted our character has lost his powers, but he shouldn't have lost anything else. He is an adult in a world of children. But he doesn't act his part, which is unfortunate.

Finally agency. There isn't much of it. The game is set in (((current year))) but computers are not a thing in this game. No email, no communication, no phones, no cellphones, no mail, no couriers, no carrier pigeons, nothing. It makes everything feel smaller, lesser, more confined. And that's odd because adding messages and/or email like in the original game, is a low hanging fruit.

There's also no exploring to be done, you won't find anything. You can't break doors, even though you are inhumanly strong. You can't turn lights off or on. You can't open cupboards. You have no inventory. .. I'm almost ok with having no weapons, being an elder vampire weapons are really rather pointless. Or should be, but as we aren't as powerful as a proper elder vampire it seems that we should have weapons.

We should have the agency to use weapons while we are weak, and when we gain our strength these weapons will become completely redundant and we get to experience the power of being an elder in the late game and feel how we just don't give a **** about weapons anymore. We are on the top of the food-chain. But that's not how this game is. Here we are ok at brawling, and dodging and such things, but we are weak. So I think while weak, we should be allowed to use weapons.

Anyway, I have not finished the game, not going to rate it but I am enjoying it more than I expected, so I will finish it.
User avatar
Roguey
Turtle
Turtle
Posts: 3184
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

The camarilla started forbidding the use of computers and smartphones after Schrecknet got infiltrated by the feds. In one of the backrooms you come across a ~forbidden phone~ that a bunch of vamps use to play Snake.

And hey, Mrs. Thorn's phoned-in Ubislop sidequests are all about hand-delivering packages to people. You come across letters from vamps written to other vamps quite often.
User avatar
DemoGraph
Posts: 2158
Joined: Mar 24, '24

Geolocation

Adventurer's Guild

Post by DemoGraph »

Roguey wrote: October 24th, 2025, 14:07
The camarilla started forbidding the use of computers and smartphones after Schrecknet got infiltrated by the feds.
Is it real current lore?
Iren's PbP - Felix
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

Some says it runs like ****, other says it runs on a potato. Where is the truth?
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

DemoGraph wrote: October 24th, 2025, 14:14
Roguey wrote: October 24th, 2025, 14:07
The camarilla started forbidding the use of computers and smartphones after Schrecknet got infiltrated by the feds.
Is it real current lore?
Yeah. The "playing Snake" part is silly, since they're allowed to use regular burner phones to make calls. And Snake is an old *** game that can run on an ancient Nokia.
"Oh, it all makes sense now, brother."
User avatar
Valter
Posts: 1855
Joined: Jun 12, '24

Geolocation

Adventurer's Guild

Post by Valter »

KOS-MOS wrote: October 24th, 2025, 15:09
Some says it runs like ****, other says it runs on a potato. Where is the truth?
On my Ryzen 1600 CPU/RTX 3060 GPU PC I got a moderately consistent 60fps on 1080p Medium Preset with DLSS Quality enabled.
There are the usual UE5 frame dips of course. These usually happen after I boot up the game and load for the first time, as well as the first time you go outdoors. :read:
Steam friend code: 1525876263
User avatar
lucky-SVLLa
Posts: 95
Joined: Jun 30, '25

Geolocation

Adventurer's Guild

Post by lucky-SVLLa »

:fishing: Deserved, again. However, Paradox didn't even bribe those game journalists? Paradox also felt that this game didn't have much potential. We'll see if two DLCs can turn things around? Too naive. :broken:
User avatar
lucky-SVLLa
Posts: 95
Joined: Jun 30, '25

Geolocation

Adventurer's Guild

Post by lucky-SVLLa »

:scratch-pipe: Is it possible for this game to generate a lot of Internet-quarrel drama?

That would be great if possible, thanks, it's really helpful. Regarding Veilguard and Avowed, I prefer their Internet-quarrel dramas :dice:
Last edited by lucky-SVLLa on October 24th, 2025, 16:57, edited 3 times in total.
User avatar
Atlantico
Turtle
Turtle
Posts: 2098
Joined: Feb 23, '23

Geolocation

Post by Atlantico »

Roguey wrote: October 24th, 2025, 14:07
The camarilla started forbidding the use of computers and smartphones after Schrecknet got infiltrated by the feds. In one of the backrooms you come across a ~forbidden phone~ that a bunch of vamps use to play Snake.
Right well, I mentioned other means of communication. Which are also not found in the game.

And why don't Anarchs use computers. Or Sabbat. Do they use the Camarilla IT department? And sometimes things just don't make over from the pen and paper to computer game, because they'd make the computer game boring. This sounds like one of those rules that really should make it over to the game because it makes the game boring.
Roguey wrote: October 24th, 2025, 14:07
You come across letters from vamps written to other vamps quite often.
Right and those newspapers which are really just letters to anyone who buys a copy!

No letters to the main character. Which is what I wrote. I did not write anything else about any vampire communication that isn't involving the main character, because what "happens" offscreen and to other characters isn't gameplay and isn't agency.
Last edited by Atlantico on October 24th, 2025, 16:56, edited 1 time in total.
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Decided to give it a second go, out of morbid curiosity.
You know what I REALLY don't give a **** about? A walking simulator point-and-click adventure featuring some woke *******' interpretation of a noir detective - a quirky "fish Malk" pussy with all the real noir edges sanded off.
"Oh, it all makes sense now, brother."
User avatar
rusty_shackleford
Site Admin
Posts: 46435
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

KOS-MOS wrote: October 24th, 2025, 15:09
Some says it runs like ****, other says it runs on a potato. Where is the truth?
runs like ****
people turn on 17 layers of AI blur and framegen then say "yeah runs great!"
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

lucky-SVLLa wrote: October 24th, 2025, 16:47
:scratch-pipe: Is it possible for this game to generate a lot of Internet-quarrel drama?

That would be great if possible, thanks, it's really helpful. Regarding Veilguard and Avowed, I prefer their Internet-quarrel dramas :dice:
I agree, I enjoyed veilguard internet drama a lot, it was fun. I felt like it was too soft for Avowed, or maybe I simply missed all the fun.
User avatar
ThulsaDoomer
Posts: 769
Joined: Jan 9, '25
Location: Tree of Woe

Geolocation

Post by ThulsaDoomer »

KOS-MOS wrote: October 24th, 2025, 23:25
lucky-SVLLa wrote: October 24th, 2025, 16:47
:scratch-pipe: Is it possible for this game to generate a lot of Internet-quarrel drama?

That would be great if possible, thanks, it's really helpful. Regarding Veilguard and Avowed, I prefer their Internet-quarrel dramas :dice:
I agree, I enjoyed veilguard internet drama a lot, it was fun. I felt like it was too soft for Avowed, or maybe I simply missed all the fun.
What was there to say about Avowed ultimately? To have such intense drama, the work needs to be saying something outrageous, and Avowed was the epitome of boring, globalist media in all respects. It innovated in nothing, not even in its ideological rhetoric. Veilguard was, by all accounts, hyped up as a "return to form" for a dying franchise that many still held onto hope for since Origins was as good as it was (despite the progressivism) but crashed and burned in a spectacular fashion. It also showcased the true attitudes of ********, which was rare for gaming as usually we see feminist or minority worship in higher budget titles.

This game is just another Avowed, boring and terrible at doing anything to stand out. It will be forgotten as it rightly deserves to be.
User avatar
Marcus
Posts: 1357
Joined: Jan 23, '24

Geolocation

Post by Marcus »

Jordy wrote: October 21st, 2025, 21:05

Probably need to wait until the weekend for a better idea but it's not a great start.

Image
Looks like it actually peaked at release lmao:
_
peak.PNG
You do not have the required permissions to view the files attached to this post.
rusty_shackleford wrote: April 8th, 2025, 00:23
I hate women so much it's unreal
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

shits phyre phr phr.jpg
You do not have the required permissions to view the files attached to this post.
"Oh, it all makes sense now, brother."
User avatar
Finarfin
Connoisseur of Slop
Posts: 5181
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
stormvermin
Posts: 292
Joined: Apr 30, '25

Geolocation

Adventurer's Guild

Post by stormvermin »

lucky-SVLLa wrote: October 24th, 2025, 16:47
:scratch-pipe: Is it possible for this game to generate a lot of Internet-quarrel drama?

That would be great if possible, thanks, it's really helpful. Regarding Veilguard and Avowed, I prefer their Internet-quarrel dramas :dice:
TCR hasn't publicly made asses of themselves and there aren't any deranged belligerents out there running defense for the game which kind of nixes any potential drama. Everyone knew the game was going to be bad and it met expectations.
Last edited by stormvermin on October 25th, 2025, 01:28, edited 1 time in total.
User avatar
Rand
Posts: 6772
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

I'll never play it. I played the first real one. That was enough.
It was pretty stupid, but fun for a while.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Roguey
Turtle
Turtle
Posts: 3184
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

rusty_shackleford wrote: October 24th, 2025, 23:12
runs like ****
people turn on 17 layers of AI blur and framegen then say "yeah runs great!"
I have that off and It runs pretty well in the interior levels which UE5 was made for. Dips in the open world.
User avatar
Bertram_Tung
Posts: 2256
Joined: Jan 2, '24
Location: SunCo Gasoline Facility

Geolocation

Adventurer's Guild

Post by Bertram_Tung »

Roguey wrote: October 24th, 2025, 14:07
...after Schrecknet got infiltrated by the feds....
1. it was an inside job
2. that's just what we want you to believe
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

This mod
https://www.nexusmods.com/vtmbloodlines2/mods/8
fixed the horrendous stuttering in the open world for me without impacting the visuals too much.
The BOOST version made the game look uglier, but it did give me a significant framerate boost. But, frankly, had I played the game with it on from the very beginning, I wouldn't have known the visual difference.
"Oh, it all makes sense now, brother."
User avatar
Demonic Fate
Posts: 694
Joined: Feb 19, '25

Geolocation

Adventurer's Guild

Post by Demonic Fate »

logincrash wrote: October 25th, 2025, 08:31
This mod
https://www.nexusmods.com/vtmbloodlines2/mods/8
fixed the horrendous stuttering in the open world for me without impacting the visuals too much.
The BOOST version made the game look uglier, but it did give me a significant framerate boost. But, frankly, had I played the game with it on from the very beginning, I wouldn't have known the visual difference.
Thanks. I had come back to this thread to post that I withdraw my previous "runs mostly fine" feedback - I had to clear out some anarchs in a wide open area and it suddenly got almost unplayable, like 20 FPS and half the combat actions got screwed up by the lag (try to feed on a dude right in front of you, doesn't register and grasps at the air instead).

I don't even care if it hurts the visuals since the world assets are completely unremarkable even with everything on Ultra.