like 7 or 8 or something, that match against those Underworld Denizens was cursed
rolled a permanent injury on my first turn trying to bash some random gobbo, got a both down dice. wasted my apothecary on that. so foolish. lost a random thrall in that match as well, but whatever
then i turn things around and start winning the match, only to have Manny himself die on me cause of the fuckin punk-*** troll
i alt-f4'ed, and it was against AI, so i think it doesn't keep the match results, but that kinda took the wind out of my sails lol
like 7 or 8 or something, that match against those Underworld Denizens was cursed
rolled a permanent injury on my first turn trying to bash some random gobbo, got a both down dice. wasted my apothecary on that. so foolish. lost a random thrall in that match as well, but whatever
then i turn things around and start winning the match, only to have Manny himself die on me cause of the fuckin punk-*** troll
i alt-f4'ed, and it was against AI, so i think it doesn't keep the match results, but that kinda took the wind out of my sails lol
****, game just didn't want to see you make a comeback. That's why I always had a love/hate relationship with it it wasn't easy and you'd be nervous every **** play for the dice rolls. What was your record at that time? I think I only ever finished one season all the way through, didn't win the Championship though before having to call it quits. Game was brutal lol.
Last edited by Classix on October 12th, 2025, 02:22, edited 1 time in total.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( LegendDifficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
like 7 or 8 or something, that match against those Underworld Denizens was cursed
rolled a permanent injury on my first turn trying to bash some random gobbo, got a both down dice. wasted my apothecary on that. so foolish. lost a random thrall in that match as well, but whatever
then i turn things around and start winning the match, only to have Manny himself die on me cause of the fuckin punk-*** troll
i alt-f4'ed, and it was against AI, so i think it doesn't keep the match results, but that kinda took the wind out of my sails lol
****, game just didn't want to see you make a comeback. That's why I always had a love/hate relationship with it it wasn't easy and you'd be nervous every **** play for the dice rolls. What was your record at that time? I think I only ever finished one season all the way through, didn't win the Championship though before having to call it quits. Game was brutal lol.
yeah playing as Vampires especially is rough with the dice since every vampire just has a 1/6 chance on needing to feed every fuckin turn lmao. had to be very careful with their turns, always needing a sacrificial lamb Thrall placed nearby in case they failed their bloodlust roll. I managed to win every game, but had a few close ones that went into overtime (**** you slippery *** elves , and i think the other one was from Chaos beating my *** into the dirt)
also old mate Vladdy V copped a permanent injury to his back in like match 2 or 3 lmao, was tempted to remake the team back then
like 7 or 8 or something, that match against those Underworld Denizens was cursed
rolled a permanent injury on my first turn trying to bash some random gobbo, got a both down dice. wasted my apothecary on that. so foolish. lost a random thrall in that match as well, but whatever
then i turn things around and start winning the match, only to have Manny himself die on me cause of the fuckin punk-*** troll
i alt-f4'ed, and it was against AI, so i think it doesn't keep the match results, but that kinda took the wind out of my sails lol
****, game just didn't want to see you make a comeback. That's why I always had a love/hate relationship with it it wasn't easy and you'd be nervous every **** play for the dice rolls. What was your record at that time? I think I only ever finished one season all the way through, didn't win the Championship though before having to call it quits. Game was brutal lol.
yeah playing as Vampires especially is rough with the dice since every vampire just has a 1/6 chance on needing to feed every fuckin turn lmao. had to be very careful with their turns, always needing a sacrificial lamb Thrall placed nearby in case they failed their bloodlust roll. I managed to win every game, but had a few close ones that went into overtime (**** you slippery *** elves , and i think the other one was from Chaos beating my *** into the dirt)
also old mate Vladdy V copped a permanent injury to his back in like match 2 or 3 lmao, was tempted to remake the team back then
lol buddy I think the worst start I ever had was only like 2 games in Chaos Team with the Beastmen, had 2 or 3 laid the **** out for most of the match lol and I end up scoring anyway as we had the ball going up field. 2 of the Beastmen end up dying and a 3rd gets a perma-injury and the other team tied it up, can't recall what team we were against but it was a rage inducing quit as well lolol.... Blood Bowl 2: Alt Eff Four Edition.
► Show Spoiler
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( LegendDifficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
****, game just didn't want to see you make a comeback. That's why I always had a love/hate relationship with it it wasn't easy and you'd be nervous every **** play for the dice rolls. What was your record at that time? I think I only ever finished one season all the way through, didn't win the Championship though before having to call it quits. Game was brutal lol.
yeah playing as Vampires especially is rough with the dice since every vampire just has a 1/6 chance on needing to feed every fuckin turn lmao. had to be very careful with their turns, always needing a sacrificial lamb Thrall placed nearby in case they failed their bloodlust roll. I managed to win every game, but had a few close ones that went into overtime (**** you slippery *** elves , and i think the other one was from Chaos beating my *** into the dirt)
also old mate Vladdy V copped a permanent injury to his back in like match 2 or 3 lmao, was tempted to remake the team back then
lol buddy I think the worst start I ever had was only like 2 games in Chaos Team with the Beastmen, had 2 or 3 laid the **** out for most of the match lol and I end up scoring anyway as we had the ball going up field. 2 of the Beastmen end up dying and a 3rd gets a perma-injury and the other team tied it up, can't recall what team we were against but it was a rage inducing quit as well lolol.... Blood Bowl 2: Alt Eff Four Edition.
► Show Spoiler
the worst i had was trying to make a Dark Elf team work, every time i tried em they'd get so utterly roflstomped, copping injuries and deaths like there's no tomorrow
got to the point where i had an image saved called 'dark elf team in case they fuckin die again' so i could cross-reference their names and appearances every time i remade the team kek
LOL yeah I tried all the teams at one point and my save names were similar. " Game 1 done, all alive ", " 2 in, NO DEAD " etc... I think the Human/Empire teams I had the most 'neutral' experience with. I always hated making a team and coming up with cool names for the units knowing it was probably a waste of time as they're fuckin dead probably next game anyway lol... The game was a like a 'glutton for punishment' every time I loaded it up. You get this internal conversation going where you 'talk' to the game, trying to work out a 'deal' or ask it to play nice this time "PLEASE FFS"... and even out loud like it can hear you lol...
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( LegendDifficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
You guys have made me curious. I've downloaded 1 and 2. Which one is better?
Hmm, that's a good question my man, Manny would know more probably as he most likely has more hours into it than I as he's the WH guy as far as I'm aware. I haven't played in years, ( loading up Steam now to see playtime and last time played ) looks like it was around this time of year 2016 for Bloodbowl 1 and Bloodbowl 2 was 2019. I wish you luck though lol.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( LegendDifficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
Overall enjoying it, but it lacks something and I am trying to put my finger on. I am not sure if it's just because it's a remake to a game I have already played twice and thus doesn't have that magic of discovering new locations, meeting new people, watching a plot unfold for the first time, hearing new tracks for the first time, seeing new things, etc.
I think it might be the visual presentation, namely the expressiveness. IIRC the OG - descending from that Final Fantasy traditional of looking down at little characters reenacting a theater play - had the characters moving around a lot more, and ofcourse the more expressive 2D portraits. Here the characters are a lot more static feeling, and there us not as much if an attempt to make every face in every scene feel unique. Colonel Richard's face has lost its edge. Olivier's face has lost its slight hint of cunning. Schera's face has lost that slight catlike look. Weissman's foreshadowingly evil glare/slipup face looks impotent. Etc. I wish they had put more effort into the movements and the faces.
I wish they had added a few extra battle tracks. Hearing the same sidequest boss theme boss theme, and danger theme over and over again quickly becomes repetitive.
It is disappointing that you can't see Haken Gate from atop the Amber tower, or really anything except Bose.
Battles are getting pretty repetitive. Everyone uses clock up three times to max the speed buff and then uses clock up again when 1 turn is left in it to refresh. Estelle casts Earth Guard at the start and then people spresd out to avoid the party getting hit by AoEs. Estelle uses Morale to keep CP regen up. Estelle is positioned in the pack of mobs to draw proximity aggro and get hit to build CP for spamming morale. For AoE spam Aerial, for single target spam the cheap elemental spell it is weak too. Joshua spams Cloak and Dagger on bosses. Schera pop S-craft to prevent bosses from getting a zero arts turn order bonus. Ideally everyone should have an expensive art like the wind Storm that they can use if they get a zero arts turn order bonus.
The text was good up until now, but then there was unexpected Twitter slang and sudden cursing.
im not gonna read that ****, but does the one with pony tails get raped by tentacles?
Last edited by Red7 on October 12th, 2025, 05:04, edited 1 time in total.
Overall enjoying it, but it lacks something and I am trying to put my finger on. I am not sure if it's just because it's a remake to a game I have already played twice and thus doesn't have that magic of discovering new locations, meeting new people, watching a plot unfold for the first time, hearing new tracks for the first time, seeing new things, etc.
I think it might be the visual presentation, namely the expressiveness. IIRC the OG - descending from that Final Fantasy traditional of looking down at little characters reenacting a theater play - had the characters moving around a lot more, and ofcourse the more expressive 2D portraits. Here the characters are a lot more static feeling, and there us not as much if an attempt to make every face in every scene feel unique. Colonel Richard's face has lost its edge. Olivier's face has lost its slight hint of cunning. Schera's face has lost that slight catlike look. Weissman's foreshadowingly evil glare/slipup face looks impotent. Etc. I wish they had put more effort into the movements and the faces.
I wish they had added a few extra battle tracks. Hearing the same sidequest boss theme boss theme, and danger theme over and over again quickly becomes repetitive.
It is disappointing that you can't see Haken Gate from atop the Amber tower, or really anything except Bose.
Battles are getting pretty repetitive. Everyone uses clock up three times to max the speed buff and then uses clock up again when 1 turn is left in it to refresh. Estelle casts Earth Guard at the start and then people spresd out to avoid the party getting hit by AoEs. Estelle uses Morale to keep CP regen up. Estelle is positioned in the pack of mobs to draw proximity aggro and get hit to build CP for spamming morale. For AoE spam Aerial, for single target spam the cheap elemental spell it is weak too. Joshua spams Cloak and Dagger on bosses. Schera pop S-craft to prevent bosses from getting a zero arts turn order bonus. Ideally everyone should have an expensive art like the wind Storm that they can use if they get a zero arts turn order bonus.
The text was good up until now, but then there was unexpected Twitter slang and sudden cursing.
im not gonna read that ****, but does the one with pony tails get raped by tentacles?
Only time something even remotely like that happened was in Kuro 1/Daybreak 1 when the reporter girl almost got consumed by a goo monster.
Playing Game & Watch Gallery 4, and I hate this Octo-******. He always knows the best moment to entrap me with his two tentacles in the bottom-right. Doesn't help that he looks similar to the octopus from that weird Titanic animated film from Italy.
octopus.png
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Last edited by KnightoftheWind on October 12th, 2025, 09:59, edited 1 time in total.
I have finished Trails in the Sky 1st Chapter on Nightmare difficulty.
► Show Spoiler
I like how a party member will say "thank you" when you upgrade an equipped accessory.
I don't want to relitigate how inane the writers' condemnation of Colonel Richard is for umpteenth time. It was bad in the original, and since this is a faithful remake, Queen Alicia's bad arguments and deflections are regurgitated here. And once again, the heroes have no answer to the problem beyond "well let's just hope things turn out well!", which is ofcourse lauaghable in the face of CS4.
The flashback CG illustrations by the Cold Steel artist were backloaded, but are quite nice. In retrospect, it is conspicuous how much of the series talks about how much the Liberlians lost in the invasion, and how much the Crossbells have lost in the conflict between Erebonia and Calvard, but then we arrive in the Cold Steel series from the Erebonian's POV and then the writers shut their mouths and we don't hear about any widowers or orphans of Cassius' bombing campaign. Kuro has also been mum about Calvard's losses in the CS4 world war too.
I am not a fan though of how major future characters are inserted into the backstory, namely Barkhorn, Craig, and Gramhardt. Barkhorn was apparently the only senior, competent Gralsritter at the time flying around in the last thirty years and get assigned all of the missions. General Vandyck being a senior Erebonian general makes sense, and Osborne by this point would have become a trusted agent of Emperor Eguent so he gets a front row seat for some closure, but Craig? Couldn't there have been 20 other Armored Division generals who lived back then? And then with Gramhardt, we loop back to the issue of Calvard being almost nonexsistant as a fleshed out country and Gramhardt being the one and only named Republican officer, while Liberl and Erebonia have several. Couldn't it have been another guy that you meet in Kuro or find in retirement?
I spent two hours rebuilding my party. I had already beaten the original twice, the second time I remember being with Zin and Scherazard with Joshua and Estelle as casters, and Zin being a defensive caster. I always really disliked the original for it heavily punishing you for playing with character's unique crafts and rewarding you for turning everyone into a mage spamming the 4 spells. This time I tried to break the system on my knee to get a functional team of martialists - Agate and Zin - going with as little spellcasting as possible.
► Trails battle system design
I did not really succeed but came close. The secret sauce is to equip evasion gear on everybody. Try to get their eva to 40%. Then have Joshua cast Sylphen Wing to give everyone the Foresight buff for an additional 50% evasion. Have Joshua interrupt enemy casts. Estelle fuels the team with CP by spamming her Morale craft. Agate alternates between using Wild Rage to build CP and then expending it with his S-craft. Zin is kinda useless, doing a lot of melee basic attacks and then using S-craft as needed. There you go. I was able to survive without having to make people spam Clock Up to go fast and so on. I did cast Earth Wall and Earth Guard as a buffer just in case I lost Foresight uptime or a cast got through. And, ofcourse, my physical damage output was nowhere near on the same level as arts spamming, but I have beaten the game.
This is... what? The 14th Trails game? And the devs still have not fixed the CP economy/craft balancing, which becomes blatantly apparent on higher difficulties. The long and short of it is that historically, the far and away best usage of your CP (when acting offensively) is to spend it on S-crafts. That gives you the most bang for your buck damage wise, and you can also activate S-crafts at any time (so long as you have at least 100 CP), which means you can deny the enemy from getting turn order bonuses. Prior to the Kuro series, turn order bonuses were attached to turns, so you could shuffle which characters would land on which turn order bonus by using different crafts or arts that incurred different amounts of delay, without having to pop and S-craft. Now, since Kuro's alterations to the battle system (and 1st chapter's battle system being based on Kuro's), turn order bonuses are instead glued to characters, with hitting a target with an S-craft being the only way to steal it from them. In particular, there are four turn order bonuses that you absolutely do not want an enemy to get. They are:
Zero arts (allows the user to instantly cast any art they have access to with zero cast time and no EP cost. If a boss gets this, you will likely wipe because they will cast White Gehenna or something like that).
100 CP up (allows the user to instantly cast an S-craft. Boss S-crafts almost always have huge radiuses which means that statistically someone is going to die unless you have near 100% evasion).
%HP heal (obviously very frustrating if you are on a 45 minute long boss fight and then your last 15 minutes of work is erased if they heal by 25% or something like that, let alone the 50% HP heal bonuses you see in the CS games).
1st Chapter does not have the massive 100 CP up or the %HP heal bonuses, but it still has zero arts, and with S-crafts being the only way to prevent an enemy from getting it, that means you must be building up towards that 100 CP s-craft cost. So you are now even more heavily incentivized not to waste your CP on those expensive 60 CP craft attacks.
(There is actually two other ways to prevent an enemy from using a Zero arts turn order bonus. The first is to inflict the mute status condition on them. However, as is typical of most JRPGs, the bosses have a very high resistance rate to status conditions like these, and the opportunity cost of trying to build your characters around inflicting status conditions as opposed to just maximizing damage is too steep. The other way is to build up the enemy's stagger/break bar which will stun them, but stun wears off on the enemy's next turn which can come quickly, and overall is a superfluous mechanic).
The end result is that once you reach the lategame and can achieve high evasion, you can scoot by with "relatively" minimum arts casting, but still the physical craft/martialist experience leaves a lot to be desired. These characters have so many unique craft animations, but you wind up just only seeing a couple of them because there is little reason to use the others. Basic attacks to build CP in preparation for an S-craft always feel lame. I did not find the experience miserable, though, otherwise I wouldn't be playing the 14th Trails game on the hardest difficulty. It's the most engaging JRPG battle system I have seen outside of SRPGs. There are just some enduring flaws that I wish would have been rectified.
Allowing players to debuff bosses that enter into rage state by using Joshua's single target Sever S-craft is a good move IMO. It allows you to play without needing a caster to use anti-sept to purge the boss buffs, gives Joshua an important role, and gives you a reason to hold onto your S-craft rather than pop it ASAP, and also introduces tension as you have to time popping the S-craft right after the boss rages but before his immediate followup turn.
Now that I can see these models up close in 3D rather than squinting down at tiny pixelated sprites, it becomes obvious that these are cyborgs. What is up with these slug like creatures? Did the Ancient Zemurians capture slugs - or breed them in cages - and then entomb them within these machines? How did the Ancient Zemurians ensure the obedience of these slug creatures? Did they implant neural mindcontrol devices or something? Why not just have regular microchip robotics like certain other robot enemies in this ruin? Captain Amalthea says that the Intelligence Division studied the "golems" and learned how to control them. You would think that Professor Russell would have learned from the captured/surrendered ID operatives (and later, when Richard and Amalthea surrender) what is up with these slugs.
Cool unnerving design, though. Definitely benefitted from the 3D remake treatment.
Again, the craft animations are very cool. It's like playing an episode of RWBY. It is also neat that people's eyes briefly glow when they pop their S-craft. Also, here is an example of two of the possible animations for the morale craft. It'd be cool if more crafts had variations like this.
The reuse of the bombastic final dungeon's theme for the long cutscene where the tetracyclic pillars unlock and the final boss emerges felt conspicuous. The remake could have benefitted from the FF12 Zodiac Age treatment and have gotten new songs composed to fill in the gaps or make things a little less on the nose.
It is interesting that this line about there being many more small states than just Jurai was retained. 1,000+ hours and 13 games later, we have never heard of any of these "autonomous regions" besides Jurai. There are only 4 states adjacent to Erebonia's borders: The mid sized Kingdom of Liberl which this game takes place in, the humongous Calvard Republic, the mid sized Principality of Remiferia, and the mid sized North Ambria. There is nothing else there. I remember being baffled by the halberd Stahlritter girl's statement in CS3 about other "regions" being crushed by Erebonia (what regions?).
It is very frustrating how a dozen games later and 7 years in lore, these two are still not married. Even dad five years later is getting impatient.
Weissman doesn't look as intimidating as he should.
In the credits, the CGs by the Cold Steel artist are neat as usual, but it is odd seeing Estelle and Joshua in straight up modern 21st century Earth clothing.
It is annoying how the prerendered trailer for the next game plays a mediocre English dub, when I had this game set to Japanese voices. They can't keep the audio tracks right?
Overall very good game, on par with the original but with different strengths. I preferred the character designs of the original game and the more realistic color palette/textures, but here I appreciate the 3D, the cool battle animations, the more engaging combat system, the voice acting, and a lot of neat touches. Can't go wrong with either. Pick whichever appeals to you the most. I think my enjoyment may have been brought down somewhat by playing on nightmare difficulty and getting stuck on a few boss fights in the early chapters, and then the nightmare difficulty's HP inflation combined with the battle design incentivizing you to ignore many crafts, but that might be more of a general Trails game design issue than something specific to this remake. I had no issues with the PC port.
I played the PSP remaster of 2, thought it was great, but 3 (Till the End of Time) is the best in the series imo. You should give it a shot. It has the best gameplay, story and soundtrack (has the best final dungeon theme in a JRPG) in the series. I recommend it, but emulate the PS2 version on PC because the official ports are broken and crash a lot.
Shame the remake isn't on steam, will have to aim for a ps2 emulation. All i know of 3 is that it's a skub game that divided the fanbase so curious to see what they did to cause that effect.
I played the PSP remaster of 2, thought it was great, but 3 (Till the End of Time) is the best in the series imo. You should give it a shot. It has the best gameplay, story and soundtrack (has the best final dungeon theme in a JRPG) in the series. I recommend it, but emulate the PS2 version on PC because the official ports are broken and crash a lot.
Shame the remake isn't on steam, will have to aim for a ps2 emulation. All i know of 3 is that it's a skub game that divided the fanbase so curious to see what they did to cause that effect.
Yeah, there's a massive twist in the game's story that was really controversial at the time. I thought it was neat though, personally.
Played a bit of Lufia II on Rusty's recommendation. Eh, didn't think much of it. Got as far as the second real dungeon (not counting the tutorial) and decided it was too grindy for my preferences, not all that enthused about the story either. In my head canon Maxim decides to stick to his hometown with his childhood friend, no adventure.
About to try this for the first time. I wonder if I can mod Sonny Hayes into the roster?
Bounced off of this. The decisions aren't what I would expect a team principal to be doing (allocating wind tunnel hours, deciding what to try and improve by 1% on the plank of the car) and it was just too jarring seeing Yuki Tsunoda on the podium two races in a row.
This got me to install it. Bit of a learning curve but fun.
>Halfway through second game (going well) and have to save and exit
>Load back up next day
>Game crashes after a couple of moves
>Load back up and can no longer contiue my game. Need to start the match again
>Quit game
Every time I consider playing the game, remembering I will need to start the match again will likely put me off.
This got me to install it. Bit of a learning curve but fun.
>Halfway through second game (going well) and have to save and exit
>Load back up next day
>Game crashes after a couple of moves
>Load back up and can no longer contiue my game. Need to start the match again
>Quit game
Every time I consider playing the game, remembering I will need to start the match again will likely put me off.
Rip, yeah I never really tried saving and exiting mid match, I guess it's a little unreliable
Usually have to set aside about an hour for a match