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Junior Adventurer's Guild - October: UnderRail

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What should we play in October?

You can’t vote on this poll. Reason: You must have at least 15 posts to vote in this poll.

Darksiders
12
36%
Oblivion
2
6%
Pathologic 2
3
9%
Two World 2
4
12%
Underrail
12
36%
 
Total votes: 33

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logincrash
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Post by logincrash »

rusty_shackleford wrote: October 13th, 2025, 08:06
logincrash wrote: October 13th, 2025, 08:04
I don't like fishing in this game because there's no audio cue for when the fish is biting. You have to focus instead of zoning out and just clicking when you hear it going off.
And there should be a cooking system. What's the ******* point of catching dozens of Pentapuses and gathering hundreds of mushrooms if I can't make them into the awesome Pentapus Barbecue that increases the carry capacity by 25? What's the point of killing all these Hoppers and gathering their meat if I can't make a steak out of it?
Tuning up fishing and adding cooking would make this game much more enjoyable than it already is.
I recall there being cooking
no bueno.png
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Post by Tweed »

The only reason to fish is crafting in biology and chem, otherwise it's not worth the hassle, and low dex characters really get ****** on fishing.
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Post by SpellSword »

Tweed wrote: October 13th, 2025, 13:49
The only reason to fish is crafting in biology and chem, otherwise it's not worth the hassle, and low dex characters really get ****** on fishing.
There is the fishing quest in the Junkyard.

Edit:
In my experience the hardest one to catch is the Ghostface squid. If you get a chance to trade for it, pick it up while you can instead of hunting for it. Otherwise try fishing in strange areas.
Last edited by SpellSword on October 13th, 2025, 19:35, edited 1 time in total.
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Post by J1M »

A few more pin options. I don't have an Eye variant to share because I couldn't make something I was happy with. All of the options I'm sharing have an orange component to them because that feels right to me. It was chosen for the game's UI and it will be distinct from the other badges.

Image

Image

Image

The first is just the oddity XP system icon from the game UI. The second is the map icon, which I thought might be worth considering since it represents the titular "under rail". I have the last one set on top of the "subway tile" pattern used for the game's title lettering and I stripped out the highlight/outline from earlier iterations of the oddity XP idea.
Last edited by J1M on October 14th, 2025, 06:01, edited 3 times in total.
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Post by SpellSword »

J1M wrote: October 14th, 2025, 05:54
A few more pin options. I don't have an Eye variant to share because I couldn't make something I was happy with. All of the options I'm sharing have an orange component to them because that feels right to me. It was chosen for the game's UI and it will be distinct from the other badges.

Image

Image

Image

The first is just the oddity XP system icon from the game UI. The second is the map icon, which I thought might be worth considering since it represents the titular "under rail". I have the last one set on top of the "subway tile" pattern used for the game's title lettering and I stripped out the highlight/outline from earlier iterations of the oddity XP idea.
:voting: Image
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Post by Tadeusz »

J1M wrote: October 14th, 2025, 05:54
A few more pin options.
I like the third option but a little highlight around the amulet would be nice to distinguish it from the background.
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Post by CornCake »

SpellSword wrote: October 14th, 2025, 06:26
J1M wrote: October 14th, 2025, 05:54
A few more pin options. I don't have an Eye variant to share because I couldn't make something I was happy with. All of the options I'm sharing have an orange component to them because that feels right to me. It was chosen for the game's UI and it will be distinct from the other badges.

Image

Image

Image

The first is just the oddity XP system icon from the game UI. The second is the map icon, which I thought might be worth considering since it represents the titular "under rail". I have the last one set on top of the "subway tile" pattern used for the game's title lettering and I stripped out the highlight/outline from earlier iterations of the oddity XP idea.
:voting: Image
If I dinnae mouse over the emoji, I'd a thought you were tossing it in the bin
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Post by logincrash »

The Crawlers are annoying. The worst part about them is that they're a nuisance. It's not like they're as dangerous as Deathclaws or Cazadors from Fallout. Clearing them out feels like a chore.
The name sucks too. It's very generic and forgettable. Literally. I've forgotten what they're called several times when I was writing down notes on the map.
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Post by Tadeusz »

Made a highlighted version of the rat amulet badge to see how it looks.
ag-pin-underrail-e-highlighted.png
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Post by Tangerine »

Tadeusz wrote: October 14th, 2025, 16:52
Made a highlighted version of the rat amulet badge to see how it looks.
Image
I like it with the highlight, but I don't think the subway tile background works. It makes the badge hard to parse.
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Post by J1M »

Tangerine wrote: October 14th, 2025, 16:54
Tadeusz wrote: October 14th, 2025, 16:52
Made a highlighted version of the rat amulet badge to see how it looks.
Image
I like it with the highlight, but I don't think the subway tile background works. It makes the badge hard to parse.
With that highlight it's barely visible, which is fine. It's just there so it isn't on a totally black background, which looks overly stark and too much like a AG Classic badge.
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Post by J1M »

Tadeusz wrote: October 14th, 2025, 16:52
Made a highlighted version of the rat amulet badge to see how it looks.
Image
I think I slightly prefer the black outline to the orange one, but if other people like this better I think it would be a great choice overall.
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Post by logincrash »

Tadeusz wrote: October 14th, 2025, 16:52
Made a highlighted version of the rat amulet badge to see how it looks.
Image
I think the rat should be moved up by a couple of pixels. That or scaled up.
The strap is not the most important part, so you can leave a little bit of it off.
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Post by logincrash »

Something like this:
underrail66.png
underrail22.png
Darker outline if you're feeling grimdark:
underrail22darker.png
Darker background:
underrail22darkerer.png
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Last edited by logincrash on October 14th, 2025, 19:14, edited 2 times in total.
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Post by Tadeusz »

logincrash wrote: October 14th, 2025, 18:35
I think the rat should be moved up by a couple of pixels.
One pixel up.
ag-pin-underrail-e-highlighted.png
This badge is hard to get right... Maybe a bluish background like in Expedition title can work even without the highlight. It probably needs to be darkened first though.
► Show Spoiler
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Post by logincrash »

Tadeusz wrote: October 14th, 2025, 19:15
logincrash wrote: October 14th, 2025, 18:35
I think the rat should be moved up by a couple of pixels.
One pixel up.
Image
Already looks much better.
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Post by Tangerine »

If you're doing a pistol build, you'll run into a Wyatt Pear in Depot A who has a really nice W&S .44 Magnum. You're probably not going to be able to kill him when you first meet him, since he's immune to stuns and crits, but it's worth going back later to grab it.
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Post by Tweed »

Tangerine wrote: October 15th, 2025, 02:43
If you're doing a pistol build, you'll run into a Wyatt Pear in Depot A who has a really nice W&S .44 Magnum. You're probably not going to be able to kill him when you first meet him, since he's immune to stuns and crits, but it's worth going back later to grab it.
One of the better pistols if you aren't crafting. There's also a unique in the warehouse where you need to steal the shields, good luck getting that one though. You CAN do it without stealth, but expect to reload a whole lot.

One thing I don't like about UR is how most special weapons don't compare to crafted or you get them so late that you have something better anyway. Thumper was an excellent weapon though and my shotgun build thrived off of using a double barreled as a side arm to my other shotgun.
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Post by Tweed »

Oh, if you're having trouble flushing crawlers and stalkers in caves, try using pesticide grenades. If you happen to be on a map with a door you can also hide behind it for a few turns, open it, and chuck a molotov. The usually congregate right outside once they get wind of you.
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Post by logincrash »

Thank God these fuckers aren't immune to flashbangs. Yanking them out of stealth this way is so satisfying.
That's right, you son of a *****, I got you now. Here's a three course 12.7mm meal, courtesy of Psycho-temoral Contraction and Adrenaline Shot.
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Post by Tweed »

Bangs are great all the way through the game, unless you drop them on yourself. One thing to remember about gas grenades is that they release their payloads slowly, so you kind of need to plan them in advance when possible. You can usually buy top level HE and frag grenades from Oculus and whichever oligarch you've joined.

Other tips I remember now:

Bullhead is very rare and hard to make, if you can't craft it, keep them for emergencies where you keep dying to stuns. Doesn't apply if you have thick skull.
If you're having trouble with single strong enemies and you have some throwing skill you can try to stun them with crawler poisoned throwing knives.
There's a single tile in the Core City sewers where you can fish for Ghostfaces, otherwise you'll probably have to wait till you reach the Black Sea to get one for Ford's challenge.
You can usually get more for individual gun parts than for the whole gun.
Mercantile will unlock exclusive inventories on some merchants when its high enough.
I already said this, but I'll say it again, do Dude's second quest as soon as you are able to survive it. It unlocks a load of fast travel points.
Last edited by Tweed on October 15th, 2025, 09:21, edited 1 time in total.
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Post by rusty_shackleford »

Tweed wrote: October 15th, 2025, 09:20
Bangs are great all the way through the game, unless you drop them on yourself. One thing to remember about gas grenades is that they release their payloads slowly, so you kind of need to plan them in advance when possible. You can usually buy top level HE and frag grenades from Oculus and whichever oligarch you've joined.

Other tips I remember now:

Bullhead is very rare and hard to make, if you can't craft it, keep them for emergencies where you keep dying to stuns. Doesn't apply if you have thick skull.
If you're having trouble with single strong enemies and you have some throwing skill you can try to stun them with crawler poisoned throwing knives.
There's a single tile in the Core City sewers where you can fish for Ghostfaces, otherwise you'll probably have to wait till you reach the Black Sea to get one for Ford's challenge.
You can usually get more for individual gun parts than for the whole gun.
Mercantile will unlock exclusive inventories on some merchants when its high enough.
I already said this, but I'll say it again, do Dude's second quest as soon as you are able to survive it. It unlocks a load of fast travel points.
HA HA HA THE DUDE I GET THAT REFERENCE
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Post by logincrash »

Tweed wrote: October 15th, 2025, 09:20
There's a single tile in the Core City sewers where you can fish for Ghostfaces, otherwise you'll probably have to wait till you reach the Black Sea to get one for Ford's challenge.
Al Fabet sells it sometimes.
Also, get a hazmat suit and a gas mask to easily get past all the toxic gas that is in front of the entrance to that fishing spot.
Last edited by logincrash on October 15th, 2025, 09:45, edited 1 time in total.
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Post by wndrbr »

Tweed wrote: October 15th, 2025, 09:20
Bangs are great all the way through the game, unless you drop them on yourself.
if you're a tanky guy with some minor dip into crafting, you can make yourself a helmet with a shaded visor which makes you immune to blindness.
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Post by logincrash »

Haha, get ganged up on, you stupid death stalker *****.
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Post by logincrash »

Got myself a jet ski :cool:
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Post by Tweed »

rusty_shackleford wrote: October 15th, 2025, 09:37
Tweed wrote: October 15th, 2025, 09:20
Bangs are great all the way through the game, unless you drop them on yourself. One thing to remember about gas grenades is that they release their payloads slowly, so you kind of need to plan them in advance when possible. You can usually buy top level HE and frag grenades from Oculus and whichever oligarch you've joined.

Other tips I remember now:

Bullhead is very rare and hard to make, if you can't craft it, keep them for emergencies where you keep dying to stuns. Doesn't apply if you have thick skull.
If you're having trouble with single strong enemies and you have some throwing skill you can try to stun them with crawler poisoned throwing knives.
There's a single tile in the Core City sewers where you can fish for Ghostfaces, otherwise you'll probably have to wait till you reach the Black Sea to get one for Ford's challenge.
You can usually get more for individual gun parts than for the whole gun.
Mercantile will unlock exclusive inventories on some merchants when its high enough.
I already said this, but I'll say it again, do Dude's second quest as soon as you are able to survive it. It unlocks a load of fast travel points.
HA HA HA THE DUDE I GET THAT REFERENCE
I knew Rusty was absolutely livid that I don't like his favorite RPG. :smug:
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Post by logincrash »

Hey, it's @Sweeper!
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Post by Tadeusz »

One more experiment with the badge. Wanted to try a different color palette since Underrail also uses teal for highlights. Background is a darkened tile from the Expedition logo.
ag-pin-underrail-teal.png
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Post by Tangerine »

Tadeusz wrote: October 15th, 2025, 15:30
One more experiment with the badge. Wanted to try a different color palette since Underrail also uses teal for highlights. Background is a darkened tile from the Expedition logo.
Image
You might not need the blue highlight on the oddity since it'll already contrast against the blue tiles.