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Optimising the Weapons Portfolio

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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Optimising the Weapons Portfolio

Post by rusty_shackleford »

I have no idea what I just read
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Post by gerey »

Tarkov, STALKER or ******.
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Post by OnTilt »

gerey wrote: ↑ October 13th, 2025, 13:08
Tarkov, STALKER or ******.
I'm hoping ******, it was a fun post.
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Post by Tweed »

Dimitrich wrote: ↑ October 13th, 2025, 12:50
Hi
Looking at how to shuffle the stash for proper efficienc, heavy rifles eat up space but lock down long-range fights, pistols and SMGs churn through targets fast. Rare mods and special ammo turn into a real headache – use now or hoard for a big play later. Trying to figure the sweet spot between safe capital and tactical liquidity, where to throw the leverage and where to let go. Feedback from the field always helps, every choice changes the next rotation and the total haul. How do you lot handle your loadouts in the same situation?
How many games can you align this post with?
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Post by gerey »

Tweed wrote: ↑ October 13th, 2025, 13:54
How many games can you align this post with?
Frankly, sounds like almost any milsim extraction shooter.
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Post by Finarfin »

Tweed wrote: ↑ October 13th, 2025, 13:54
Dimitrich wrote: ↑ October 13th, 2025, 12:50
Hi
Looking at how to shuffle the stash for proper efficienc, heavy rifles eat up space but lock down long-range fights, pistols and SMGs churn through targets fast. Rare mods and special ammo turn into a real headache – use now or hoard for a big play later. Trying to figure the sweet spot between safe capital and tactical liquidity, where to throw the leverage and where to let go. Feedback from the field always helps, every choice changes the next rotation and the total haul. How do you lot handle your loadouts in the same situation?
How many games can you align this post with?
I'd say with all FPS with inventory management, such as STALKER, Tarkov or any of the dozen other clones it spawned.
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Post by Rand »

STALKER actually handles this pretty well.

Pistols are good for backup and certain situations like one or two unaware enemies. Ammo is relatively cheap
SMGs are great, but accuracy drops fast so at mid range you'll burn a lot of ammo.
Shotguns are decent to mid range but struggle against armor and most reload too slow so are mutant killers. Shot ammo is common and cheap.
Assault rifles are great close and mid range, but are expensive to keep loaded up.
Sniper rifles are hard to use close due to people moving around and flinch, and so are only used situationally. And ammo is rare, heavy, and expensive.

It's not perfect, but it's pretty good.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Tweed »

Rand wrote: ↑ October 13th, 2025, 18:01
STALKER actually handles this pretty well.

Pistols are good for backup and certain situations like one or two unaware enemies. Ammo is relatively cheap
SMGs are great, but accuracy drops fast so at mid range you'll burn a lot of ammo.
Shotguns are decent to mid range but struggle against armor and most reload too slow so are mutant killers. Shot ammo is common and cheap.
Assault rifles are great close and mid range, but are expensive to keep loaded up.
Sniper rifles are hard to use close due to people moving around and flinch, and so are only used situationally. And ammo is rare, heavy, and expensive.

It's not perfect, but it's pretty good.
Pistol remains a decent standby, especially if you can get a larger caliber like Big Ben later, only problem with it is finding ammo and general accuracy. SMGs fall off past the midgame as armor on enemies increases. Shotguns are the same way but the ammo is affordable, too bad you can never find enough slugs or darts to deal with armored foes. In the end for most games you'll want the Vintorez by the end and possibly a FN2000 as a backup with grenade launcher.
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Post by Rand »

Tweed wrote: ↑ October 13th, 2025, 18:14
Pistol remains a decent standby, especially if you can get a larger caliber like Big Ben later, only problem with it is finding ammo and general accuracy. SMGs fall off past the midgame as armor on enemies increases.
If you can find the ammo for them (or are playing a version of Anomaly with crafting) the Gyurza pistol and Veresk SMG are still reliable AP damage dealers for all but the most heavily armored EXOs.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Tweed »

Rand wrote: ↑ October 13th, 2025, 18:27
Tweed wrote: ↑ October 13th, 2025, 18:14
Pistol remains a decent standby, especially if you can get a larger caliber like Big Ben later, only problem with it is finding ammo and general accuracy. SMGs fall off past the midgame as armor on enemies increases.
If you can find the ammo for them (or are playing a version of Anomaly with crafting) the Gyurza pistol and Veresk SMG are still reliable AP damage dealers for all but the most heavily armored EXOs.
If you're playing Anomalmeme, then the best gun overall is probably a modified AK-101 with scope and grenade launcher. It can run and gun, it can snipe, it can blow up nasties. At least I think it was the 101 that was the golden boy, best recoil, best flatness, and so on. If you want a dedicated sniper and you want to show how rich you are then the WA 2000 is a nice companion.

If you're using B&S (and why wouldn't you) then there's some very nice kits for a few of the rifles as well.