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The water is freezing. I still haven't seen deep water to freeze, though.

If you don't pave your farm, sometimes forageables appear inside your walls.

(also note my indexing boards near the doors)
Most of the trees had lost their greeneery. Their fruits lie frozen near the roots and could be picked.
And note the dryad in the left of the screen. She runs around in forests sometimes, very jiggly-like, hard to screen. I think she doesn't aggro by herself, but didn't try to interact with her.

Got several wardrobes full of frozen fruits, seasonal shrooms and snowflakes. Also note ghost apples. I forgot that those exist IRL.


Generally, I think, foraging and tree farming are my favourite activities in this game. Foraging provides small pleasant finds often and sometimes gives nice boosts. Tree farming I just like for some reason. Partly because you don't have to babysit the trees, like flower pots or traditional farms. But also the trees are just more varied. There're 30 farm crops in the game, but 80 trees. I thought about catching them all after the wipe, to make a "tree menagerie".
I finished waiting for q151 flax.
Then the greed strike again. I've checked my half-grown trees and noticed that I have one q69 spruce grown to about 70%. So after a few more days I should be able to upgrade lumber input quality from ~55 to ~70.
Do I want it?
Yes. My seamstress girl can get ~110 sewing now properly clothed and maybe 140 after all upgrades, so 104 should be somewhat better than 93. I would still lose some quality from that q151 string with that loom, but... improving crafting benches in this game is an almost endless process. And according to root-based quality calculations q90 gives x3 to stats, while x4 would need q160... So q90 is probably more than enough for now. Especially considering that I don't have comparable quality leather, bones, and whatnot and would lag in quality in general.
(As a side note, quality progression isn't integer-based, but float-based. So your q110 gear could be better than q90 one... It's more convenient for me to think in integer quality multipliers, x1 at lvl 10, x2 at 40, x3 at 90, etc.)
So I bit it and made a new loom.
I spent a whopping 85k LP (learning points) to also raise my builder's carpentry from 80 to 90 to not spoil the quality of mats... He might still lose some, but I'm not sure how much and wiki is down now... We'll see how it goes. I'll make sure to make the next bench properly anyway.
Aaand it's q89 instead of q93.

How did it happen?
I juggled some numbers and I think that q151 string was effectively counted as root(151 from string * 90 from skill) = 117. In this case total quality should've been 82-83, depending on rounding.
Well, drat. My quality climb is slowed down for now, because I don't have an easy way to get carpentry boosts to make new benches.
I managed to get q88 cloth out of q88 string... and it gives +9 dex (used for sewing skills) and +15 sewing. My previous maximums were +7/+12, so with 6-9 clothing items that could be weared to provide these upgrades, it's quite a boost. I can move total sewing boost on my equipment from +60 to +90 and dexterity from +32 to +42... the only problem is, the gear boost can only double your base skill and I don't have enough LP to up my sewing from 60 to 90. It needs 226k LP and I have ~170k. Still, I can simply wait till about Sunday for them to aggregate. Then I would move total sewing from 115 to 180, and should be able to make x4 gear, and then get +120 sewing bonus from gear and then... you get the idea.
At that moment I would become overskilled, because my best flax is q151 and everything else is much lower... But that's life.
To put that sewing to a good use I've tried to make a new curio - bouquet of flowers and... it's pretty kewl.

Until you're very fat (hundreds of stats) you want to maximize the ratio = "learning points per hour" / mental weight. Last one is equal to your int and limits how many curiosities you can research at the same time. You also can research only one of the same curiosity at the same time (only one bouquet, one chariot, one whatever at a time). The best ratio I have reliably is about 12-20, so ~15 on these flowers is quite welcome. They last 2 ingame days, or ~16 RL hours. I've made 10 of them immediately, to last me until Monday.

If you don't pave your farm, sometimes forageables appear inside your walls.

(also note my indexing boards near the doors)
Most of the trees had lost their greeneery. Their fruits lie frozen near the roots and could be picked.
And note the dryad in the left of the screen. She runs around in forests sometimes, very jiggly-like, hard to screen. I think she doesn't aggro by herself, but didn't try to interact with her.

Got several wardrobes full of frozen fruits, seasonal shrooms and snowflakes. Also note ghost apples. I forgot that those exist IRL.


Generally, I think, foraging and tree farming are my favourite activities in this game. Foraging provides small pleasant finds often and sometimes gives nice boosts. Tree farming I just like for some reason. Partly because you don't have to babysit the trees, like flower pots or traditional farms. But also the trees are just more varied. There're 30 farm crops in the game, but 80 trees. I thought about catching them all after the wipe, to make a "tree menagerie".
I finished waiting for q151 flax.
Then the greed strike again. I've checked my half-grown trees and noticed that I have one q69 spruce grown to about 70%. So after a few more days I should be able to upgrade lumber input quality from ~55 to ~70.
Do I want it?
Yes. My seamstress girl can get ~110 sewing now properly clothed and maybe 140 after all upgrades, so 104 should be somewhat better than 93. I would still lose some quality from that q151 string with that loom, but... improving crafting benches in this game is an almost endless process. And according to root-based quality calculations q90 gives x3 to stats, while x4 would need q160... So q90 is probably more than enough for now. Especially considering that I don't have comparable quality leather, bones, and whatnot and would lag in quality in general.
(As a side note, quality progression isn't integer-based, but float-based. So your q110 gear could be better than q90 one... It's more convenient for me to think in integer quality multipliers, x1 at lvl 10, x2 at 40, x3 at 90, etc.)
So I bit it and made a new loom.
I spent a whopping 85k LP (learning points) to also raise my builder's carpentry from 80 to 90 to not spoil the quality of mats... He might still lose some, but I'm not sure how much and wiki is down now... We'll see how it goes. I'll make sure to make the next bench properly anyway.
Aaand it's q89 instead of q93.

How did it happen?
I juggled some numbers and I think that q151 string was effectively counted as root(151 from string * 90 from skill) = 117. In this case total quality should've been 82-83, depending on rounding.
Well, drat. My quality climb is slowed down for now, because I don't have an easy way to get carpentry boosts to make new benches.
I managed to get q88 cloth out of q88 string... and it gives +9 dex (used for sewing skills) and +15 sewing. My previous maximums were +7/+12, so with 6-9 clothing items that could be weared to provide these upgrades, it's quite a boost. I can move total sewing boost on my equipment from +60 to +90 and dexterity from +32 to +42... the only problem is, the gear boost can only double your base skill and I don't have enough LP to up my sewing from 60 to 90. It needs 226k LP and I have ~170k. Still, I can simply wait till about Sunday for them to aggregate. Then I would move total sewing from 115 to 180, and should be able to make x4 gear, and then get +120 sewing bonus from gear and then... you get the idea.
At that moment I would become overskilled, because my best flax is q151 and everything else is much lower... But that's life.
To put that sewing to a good use I've tried to make a new curio - bouquet of flowers and... it's pretty kewl.

Until you're very fat (hundreds of stats) you want to maximize the ratio = "learning points per hour" / mental weight. Last one is equal to your int and limits how many curiosities you can research at the same time. You also can research only one of the same curiosity at the same time (only one bouquet, one chariot, one whatever at a time). The best ratio I have reliably is about 12-20, so ~15 on these flowers is quite welcome. They last 2 ingame days, or ~16 RL hours. I've made 10 of them immediately, to last me until Monday.





