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No Alphabets 7.1 β€” Baldur's Gate 3

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Face
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Post by Face »

Talext wrote: ↑ September 5th, 2025, 11:08
orinEsque wrote: ↑ September 4th, 2025, 17:53
Talext wrote: ↑ September 4th, 2025, 17:16
I saw this mod by chance today. I liked the armor and body textures. It would look good on Sir. Probably. Nexus Dame Aylin's New Look I don't mean the color of the skin, but the pattern on the body.
Hmm not sure how that would look on the male version, it looks rather feminine, but it might be the boob armor, won't know without porting the texture.
Maybe it looks appropriate on a woman. But it's still an interesting idea, showing that Sir is not a human being, but aasimar. He must be different from people.
The most extreme should be he should look like a big dude with wings, maybe some different skin shade and maybe glowing eyes or silver hair. No androgynous angel beings, please. :smile:
Last edited by Face on September 5th, 2025, 16:23, edited 1 time in total.
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Post by orinEsque »

Expalmerka wrote: ↑ September 1st, 2025, 20:04
Where should I unpack Mod Menager? Because I cant use "export to game" button (its grey). What I am doing wrong? Should I unpack it in game folder?

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Check the settings in the mod manager, you have to put the path to you bg3.exe etc.
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Post by orinEsque »

Face wrote: ↑ September 5th, 2025, 16:22
Talext wrote: ↑ September 5th, 2025, 11:08
orinEsque wrote: ↑ September 4th, 2025, 17:53


Hmm not sure how that would look on the male version, it looks rather feminine, but it might be the boob armor, won't know without porting the texture.
Maybe it looks appropriate on a woman. But it's still an interesting idea, showing that Sir is not a human being, but aasimar. He must be different from people.
The most extreme should be he should look like a big dude with wings, maybe some different skin shade and maybe glowing eyes or silver hair. No androgynous angel beings, please. :smile:
people tend to forget, a bhaalspawn is more godly (50%) godly compared to a ****** aasimar. Aasimars are "divine touched". So even if Selune calls Aylin her daughter, the ***** only got a trace of divinity. And the "daughter" is probably metaphorical. The wings don't make any sense, unless you realise what kind of women designed her.

edit: did I mention the cheesy crack on her face?
Last edited by orinEsque on September 5th, 2025, 23:11, edited 2 times in total.
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Post by Lyx0081 »

@orinEsque i'm curious how "DialogTree" part was made. was it just made with moonglasses or did it require any other things? and is there any guides on scene/dialogue editing?
i just wanted to try and make a tweak to Halsin's degenerate dialogue when he tries to inject himself into your relationship. I wanted to add an option to kill him through dialogie or just start a fight with him and kill him for good.
There's "strangulation" and "being strangled" animation in the files, so i thought they could be used to deal with him via dialogue.
Last edited by Lyx0081 on September 6th, 2025, 05:44, edited 1 time in total.
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Post by Demonic Fate »

orinEsque wrote: ↑ September 5th, 2025, 18:36
Face wrote: ↑ September 5th, 2025, 16:22
Talext wrote: ↑ September 5th, 2025, 11:08


Maybe it looks appropriate on a woman. But it's still an interesting idea, showing that Sir is not a human being, but aasimar. He must be different from people.
The most extreme should be he should look like a big dude with wings, maybe some different skin shade and maybe glowing eyes or silver hair. No androgynous angel beings, please. :smile:
people tend to forget, a bhaalspawn is more godly (50%) godly compared to a ****** aasimar. Aasimars are "divine touched". So even if Selune calls Aylin her daughter, the ***** only got a trace of divinity. And the "daughter" is probably metaphorical. The wings don't make any sense, unless you realise what kind of women designed her.

edit: did I mention the cheesy crack on her face?
Aasimars are just celestial tieflings. Aylin is definitely no aasimar, at the very least she's a half-celestial, like Kaelyn from Mask of the Betrayer. I agree that the 'daughter of Selune' is metaphorical, because if she were one she'd be up there with Vlaakith in power level and have no need of rescue.

More importantly, if she were naturally a demigoddess then Selune wouldn't be able to take away her immortality for slaying Lorroakan. So I am like 90% sure that her correct character sheet is that she's a half-celestial and a Chosen of Selune: Chosen get pretty powerful but very specific buffs depending on their gods' style, so it makes perfect sense that she got blessed with a super-powered instant-respawn immortality and some moon-themed spells but she is otherwise just a regular level 11 paladin.

In-universe, though, it makes sense for relatively low-level people like Aradin to not know the difference and call her an aasimar; they're rare enough and probably the subject of rumours and stories, while barely anyone has heard of half-celestials at all.

Isobel should know what Aylin is (does she ever call her an aasimar? I don't think so), and Lorroakan should definitely have the lore to tell that she's no aasimar but tbh it's unclear to what degree he's actually skilled/knowledgeable versus being a moron who lucked out into a tower full of powerups - and this goes back to his introduction in 2013:

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Post by Seikara »

If possible, I'd love to have a similar mod like this for male Aylin: Aylin and Isobel Wear Camp Clothes - https://www.nexusmods.com/baldursgate3/ ... ?tab=posts
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Post by Expalmerka »

I menaged to install mod -many thanks I hope it will work :)
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Post by SoLong »

I'm getting a new PC soon and can't wait to finally have a proper playthrough of the game with this mod. It'd going to be such a joy not to contemplate genocide every minute I spend in Baldur's Gate proper.
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Post by MrTwinkls »

SoLong wrote: ↑ September 10th, 2025, 16:39
I'm getting a new PC soon and can't wait to finally have a proper playthrough of the game with this mod. It'd going to be such a joy not to contemplate genocide every minute I spend in Baldur's Gate proper.
You will genocide everyone anyway at some point then drop and delete this game and proceed to play old games again wasting all that new computing power. Speaking from personal experience. After buying a powerful PC I completed only three new games which required a new one that could run them.
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Post by UltraFan123 »

MrTwinkls wrote: ↑ September 11th, 2025, 19:23
SoLong wrote: ↑ September 10th, 2025, 16:39
I'm getting a new PC soon and can't wait to finally have a proper playthrough of the game with this mod. It'd going to be such a joy not to contemplate genocide every minute I spend in Baldur's Gate proper.
You will genocide everyone anyway at some point then drop and delete this game and proceed to play old games again wasting all that new computing power. Speaking from personal experience. After buying a powerful PC I completed only three new games which required a new one that could run them.
I'm in a somewhat similar position as well.

Not so long ago I had originally began to save up enough money for a new generation gaming PC that could play any modern game, but eventually realized that I would be much better off with a hardware that could emulate old games at high definition.
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Post by lexo1000 »

Hi there! I wondered if you included a similar fix as Aylin - Dirt B Gone for Sir Aelen?
Last edited by lexo1000 on September 12th, 2025, 18:40, edited 4 times in total.
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Post by Shattered_Memories »

Sorry, but I'm a bit confused. What is the difference between No Alphabets - CCreator and Plus UI? I'm trying to figure out which one I need but I can't really tell what is different between the two.
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Post by orinEsque »

Shattered_Memories wrote: ↑ September 13th, 2025, 02:59
Sorry, but I'm a bit confused. What is the difference between No Alphabets - CCreator and Plus UI? I'm trying to figure out which one I need but I can't really tell what is different between the two.
CCreator is just vanilla character creator without ****** ********. PlusUI revamps the ui so that different parts of the character creator are in tabs and easy to find. It was originally made by someone on nexus who stopped updating. Loregamer updated it, then removed ******** and Female strong.
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Post by orinEsque »

lexo1000 wrote: ↑ September 12th, 2025, 18:38
Hi there! I wondered if you included a similar fix as Aylin - Dirt B Gone for Sir Aelen?
Sure, can add it to my to do list.
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Post by Thelambofdeth »

Christ alive, as long as I've been playing this game, I've wanted a mod like this and didn't think anyone would have the balls to make it with how "modern" skewed Nexus and Mod.io are. I literally can't wait to try it...But I can't get it to work. I've been using BG3MM for years, and I've always gotten a mod to work, so I'm not a total noob, but I cannot get any of the attached CCreators to work. There are still all the woke modifiers in the creator despite adding the file. I've tried it at the top of my load order, at the bottom....
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Post by loregamer »

Thelambofdeth wrote: ↑ September 14th, 2025, 15:43
Christ alive, as long as I've been playing this game, I've wanted a mod like this and didn't think anyone would have the balls to make it with how "modern" skewed Nexus and Mod.io are. I literally can't wait to try it...
Make sure to use Realms Restored, too :cowboy:
Last edited by loregamer on September 14th, 2025, 17:02, edited 1 time in total.
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Post by Thelambofdeth »

loregamer wrote: ↑ September 14th, 2025, 17:02
Thelambofdeth wrote: ↑ September 14th, 2025, 15:43
Christ alive, as long as I've been playing this game, I've wanted a mod like this and didn't think anyone would have the balls to make it with how "modern" skewed Nexus and Mod.io are. I literally can't wait to try it...
Make sure to use Realms Restored, too :cowboy:
Oh yeah, I do have that mod installed, too :cool: . I'm just not sure if my issue with getting the CCreator with No Alphabet to load is going to cause a conflict/complication with that mod.
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Post by orinEsque »

Thelambofdeth wrote: ↑ September 14th, 2025, 17:10
loregamer wrote: ↑ September 14th, 2025, 17:02
Thelambofdeth wrote: ↑ September 14th, 2025, 15:43
Christ alive, as long as I've been playing this game, I've wanted a mod like this and didn't think anyone would have the balls to make it with how "modern" skewed Nexus and Mod.io are. I literally can't wait to try it...
Make sure to use Realms Restored, too :cowboy:
Oh yeah, I do have that mod installed, too :cool: . I'm just not sure if my issue with getting the CCreator with No Alphabet to load is going to cause a conflict/complication with that mod.
Screenshot of your load order please. And these mods go in the bottom of your list.

And before you start a game or load a save carefully check that the mods are enabled in the in-game mod manager. Larian disables unofficial mods by default l.

Hope that helps!
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Post by Thelambofdeth »

orinEsque wrote: ↑ September 15th, 2025, 10:29
Thelambofdeth wrote: ↑ September 14th, 2025, 17:10
loregamer wrote: ↑ September 14th, 2025, 17:02


Make sure to use Realms Restored, too :cowboy:
Oh yeah, I do have that mod installed, too :cool: . I'm just not sure if my issue with getting the CCreator with No Alphabet to load is going to cause a conflict/complication with that mod.
Screenshot of your load order please. And these mods go in the bottom of your list.

And before you start a game or load a save carefully check that the mods are enabled in the in-game mod manager. Larian disables unofficial mods by default l.

Hope that helps!
I appreciate you trying to help. Please see the picture below.

Load order

Yeah, I have a LOT of mods installed, but I've never yet run into the issue of a mod not displaying at all, and I don't think I currently have installed anything that should be causing a conflict. Most of my mods are spells, classes, weapons, and gear, not anything that should conflict with this. When I load my save, I see all of the "No Alphabet" mods listed as current mods for my save but when I go to the character creator/editor, I can still select non-binary and female voices for a male character.
Last edited by Thelambofdeth on September 15th, 2025, 14:00, edited 4 times in total.
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Post by loregamer »

Thelambofdeth wrote: ↑ September 15th, 2025, 13:36
orinEsque wrote: ↑ September 15th, 2025, 10:29
Thelambofdeth wrote: ↑ September 14th, 2025, 17:10


Oh yeah, I do have that mod installed, too :cool: . I'm just not sure if my issue with getting the CCreator with No Alphabet to load is going to cause a conflict/complication with that mod.
Screenshot of your load order please. And these mods go in the bottom of your list.

And before you start a game or load a save carefully check that the mods are enabled in the in-game mod manager. Larian disables unofficial mods by default l.

Hope that helps!
I appreciate you trying to help. Please see the picture below.

Load order

Yeah, I have a LOT of mods installed, but I've never yet run into the issue of a mod not displaying at all, and I don't think I currently have installed anything that should be causing a conflict. Most of my mods are spells, classes, weapons, and gear, not anything that should conflict with this. When I load my save, I see all of the "No Alphabet" mods listed as current mods for my save but when I go to the character creator/editor, I can still select non-binary and female voices for a male character.
I would guess that one of the override mods is causing a conflict? I'm not sure, your load order looks fine

Also you don't need ModFixer anymore
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Post by loregamer »

You should also use KAVT instead of UTAV
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Post by Thelambofdeth »

loregamer wrote: ↑ September 15th, 2025, 15:53
Thelambofdeth wrote: ↑ September 15th, 2025, 13:36
orinEsque wrote: ↑ September 15th, 2025, 10:29


Screenshot of your load order please. And these mods go in the bottom of your list.

And before you start a game or load a save carefully check that the mods are enabled in the in-game mod manager. Larian disables unofficial mods by default l.

Hope that helps!
I appreciate you trying to help. Please see the picture below.

Load order

Yeah, I have a LOT of mods installed, but I've never yet run into the issue of a mod not displaying at all, and I don't think I currently have installed anything that should be causing a conflict. Most of my mods are spells, classes, weapons, and gear, not anything that should conflict with this. When I load my save, I see all of the "No Alphabet" mods listed as current mods for my save but when I go to the character creator/editor, I can still select non-binary and female voices for a male character.
I would guess that one of the override mods is causing a conflict? I'm not sure, your load order looks fine

Also you don't need ModFixer anymore
Thanks for taking a look at it. None of my override mods affect character creator, so....idk. And I actually had KAVT installed, but it messed with the tattoos I had on my current character, and I didn't feel like trying to find out why, so I just reverted to uniquetav.
Last edited by Thelambofdeth on September 15th, 2025, 16:47, edited 1 time in total.
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Post by loregamer »

Thelambofdeth wrote: ↑ September 15th, 2025, 16:45
loregamer wrote: ↑ September 15th, 2025, 15:53
Thelambofdeth wrote: ↑ September 15th, 2025, 13:36


I appreciate you trying to help. Please see the picture below.

Load order

Yeah, I have a LOT of mods installed, but I've never yet run into the issue of a mod not displaying at all, and I don't think I currently have installed anything that should be causing a conflict. Most of my mods are spells, classes, weapons, and gear, not anything that should conflict with this. When I load my save, I see all of the "No Alphabet" mods listed as current mods for my save but when I go to the character creator/editor, I can still select non-binary and female voices for a male character.
I would guess that one of the override mods is causing a conflict? I'm not sure, your load order looks fine

Also you don't need ModFixer anymore
Thanks for taking a look at it. And I actually had KAVT installed, but it messed with the tattoos I had on my current character, and I didn't feel like trying to find out why, so I just reverted to uniquetav.
Do you want to beta test Plus UI v2? It's nice and has the NA CCreator edits
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Post by Thelambofdeth »

loregamer wrote: ↑ September 15th, 2025, 16:46
Thelambofdeth wrote: ↑ September 15th, 2025, 16:45
loregamer wrote: ↑ September 15th, 2025, 15:53


I would guess that one of the override mods is causing a conflict? I'm not sure, your load order looks fine

Also you don't need ModFixer anymore
Thanks for taking a look at it. And I actually had KAVT installed, but it messed with the tattoos I had on my current character, and I didn't feel like trying to find out why, so I just reverted to uniquetav.
Do you want to beta test Plus UI v2? It's nice and has the NA CCreator edits
Sure, perhaps I can get that one to actually work, haha.
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Post by loregamer »

I'll PM it
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Post by Thelambofdeth »

Ig something in my bloated mod list is conflicting with it no matter where I place it in the order. Again, thanks, for trying.
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Post by jaymeh »

would love an optional file to remove karlach the kringe from the origin list in the cc
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Post by Louishan 7 »

Hello mod author, first of all, thank you for your work. I have encountered a problem that needs to be solved. The Chinese translation mod does not work. The original mod works normally, but the text content is in the original English. Moreover, the profession and skill descriptions after the eighth patch update have been "restored" to the original English. I don't know how to solve this problem. I don't know if the author of this translation is still active on this website. I look forward to your answer. Thank you.
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Post by rusty_shackleford »

Louishan 7 wrote: ↑ September 19th, 2025, 15:00
Hello mod author, first of all, thank you for your work. I have encountered a problem that needs to be solved. The Chinese translation mod does not work. The original mod works normally, but the text content is in the original English. Moreover, the profession and skill descriptions after the eighth patch update have been "restored" to the original English. I don't know how to solve this problem. I don't know if the author of this translation is still active on this website. I look forward to your answer. Thank you.
The translation is probably outdated
Thank you for your attention to this matter!
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Post by orinEsque »

Louishan 7 wrote: ↑ September 19th, 2025, 15:00
Hello mod author, first of all, thank you for your work. I have encountered a problem that needs to be solved. The Chinese translation mod does not work. The original mod works normally, but the text content is in the original English. Moreover, the profession and skill descriptions after the eighth patch update have been "restored" to the original English. I don't know how to solve this problem. I don't know if the author of this translation is still active on this website. I look forward to your answer. Thank you.
Unfortunately we need a chinese volunteer update the translation :scratch: . It's multiple patches behind.
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