Solo it's a meditative farming game (in the worst meaning of this word - the clicking is ungodly).
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Go forage for berries and squirrels to eat, combine proper foods to watch your stats go up (yes, you lvl up by eating healthy and diverse food; also you start the game completely naked, even women, and run tits bared until you craft some clothes - truly a conservative game).
Find some curiosities to consume (research), craft some, get xp to put into skills. This research can (and should) continue while you're offline. Your progression probably won't lag behind nolifers that much, even if you'll play for an hour or two daily, if you plan a bit.
Cut some trees to make logs to build a house behind a palisade to hide your trash in. Otherwise any passing player can steal your **** and, if he's advanced enough, permakill your char.
You can fish, mine, smelt, farm, plant trees, do pottery, winemaking, ranching and glasswork and I think alchemy is present. No automation, though. But you can craft ships and ahoy. You also can dig mines that get created on separate z-levels.
Every item has a quality rating that increases its stats, so high level play seems to be focused on quality farming.
The game for me was mostly peaceful (tm). I still haven't killed a single mob. (Squirrels, rats and chickens don't count.) I got beaten into unconsciousness several times by bats, badger and goddamn ants. I was burned by weeds, bitten by sand fleas, pierced by hedgehogs and got my first char killed by wolverine. His successor had managed to retrieve the body and bury it properly and got about half the stats back. RIP.
I haven't met a single player yet, though I saw their tracks sometimes and an occasional exchange in country chat.
Judging by the forum, proper PvP in HH is like EVE for village *******. There're several groups of griefers who try to wreck noobs and careless players for shits. Alts are permitted, so griefer spying is abundant, and there's much drama. All of that happens on the playerbase of 160-180 people (total), so w/e. I'm not interested in that.
Find some curiosities to consume (research), craft some, get xp to put into skills. This research can (and should) continue while you're offline. Your progression probably won't lag behind nolifers that much, even if you'll play for an hour or two daily, if you plan a bit.
Cut some trees to make logs to build a house behind a palisade to hide your trash in. Otherwise any passing player can steal your **** and, if he's advanced enough, permakill your char.
You can fish, mine, smelt, farm, plant trees, do pottery, winemaking, ranching and glasswork and I think alchemy is present. No automation, though. But you can craft ships and ahoy. You also can dig mines that get created on separate z-levels.
Every item has a quality rating that increases its stats, so high level play seems to be focused on quality farming.
The game for me was mostly peaceful (tm). I still haven't killed a single mob. (Squirrels, rats and chickens don't count.) I got beaten into unconsciousness several times by bats, badger and goddamn ants. I was burned by weeds, bitten by sand fleas, pierced by hedgehogs and got my first char killed by wolverine. His successor had managed to retrieve the body and bury it properly and got about half the stats back. RIP.
I haven't met a single player yet, though I saw their tracks sometimes and an occasional exchange in country chat.
Judging by the forum, proper PvP in HH is like EVE for village *******. There're several groups of griefers who try to wreck noobs and careless players for shits. Alts are permitted, so griefer spying is abundant, and there's much drama. All of that happens on the playerbase of 160-180 people (total), so w/e. I'm not interested in that.
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I can provide you with some protected housing to jump start your game, until you build your own.
If several people join, maybe we could even make the HQ village.
The caveats are:
- we probably don't want to attract other players' attention. With enough preparation settlement could be sieged and our **** destroyed. And older players seem to know how to powergame and should be able to oneshot noobs. Though the most prized possessions could be hidden by alts on log off. "Hermit" (solo) play seems to be very prevalent and could be successful. I've seen several hermit houses, they seem to be doing ok.
- I doubt that competitive PVP MP is realistic. I'm there for relaxed farming.
- The game is run on a single server that seems to be purged every November or so, as devs release a new version of the game. So our journey would last a few months tops.
Oh, and the game is free and very light - all you need is login and several kBs worth of Java executable. (yes, it's kilobytes)
So if you want to, you can create a char and start in random place. The map is seriously huge. We don't have to meet, ever.
Or ping me, and I'll build a beacon that would place your hearthfire (spawner) near my house.
If I know you, I can give you my first house completely free, no future mortgage in small print. The palisade is a bit dumb, but functional. And the house has starting gear, food and basic production facilities.

If more than one person wants to join, I can give you an access to one of the sheds. We'd need to furnish them a bit, but, again, they should have more than enough space for you to gather resources to start your own house.
Here's my place. The central area is mine. The small house up top, behind the gates, could be yours. I can make 3 more in the corners.

Having a house from the start is a real timesaver. You see, you need 10 leather and some other resources to create a palisade. For that you kill and skin animals. Then you put their skins to dry on the rack and wait for 8 real hours. Then you tan it in a tanning barrel for, IIRC, 12-24 real hours. Then you build your stuff. Then you wait for 8 hours for your palisade to dry and become impervious to manual damage. So it would take at least 2-4 days for a new player to make a claim and palisade. Again, I haven't seen thieves personally, but there's whining on the forum, so they're there somewhere. Lurking. Waiting for your sweet baby tears.
If several people join, maybe we could even make the HQ village.
The caveats are:
- we probably don't want to attract other players' attention. With enough preparation settlement could be sieged and our **** destroyed. And older players seem to know how to powergame and should be able to oneshot noobs. Though the most prized possessions could be hidden by alts on log off. "Hermit" (solo) play seems to be very prevalent and could be successful. I've seen several hermit houses, they seem to be doing ok.
- I doubt that competitive PVP MP is realistic. I'm there for relaxed farming.
- The game is run on a single server that seems to be purged every November or so, as devs release a new version of the game. So our journey would last a few months tops.
Oh, and the game is free and very light - all you need is login and several kBs worth of Java executable. (yes, it's kilobytes)
So if you want to, you can create a char and start in random place. The map is seriously huge. We don't have to meet, ever.
Or ping me, and I'll build a beacon that would place your hearthfire (spawner) near my house.
If I know you, I can give you my first house completely free, no future mortgage in small print. The palisade is a bit dumb, but functional. And the house has starting gear, food and basic production facilities.

If more than one person wants to join, I can give you an access to one of the sheds. We'd need to furnish them a bit, but, again, they should have more than enough space for you to gather resources to start your own house.
Here's my place. The central area is mine. The small house up top, behind the gates, could be yours. I can make 3 more in the corners.

Having a house from the start is a real timesaver. You see, you need 10 leather and some other resources to create a palisade. For that you kill and skin animals. Then you put their skins to dry on the rack and wait for 8 real hours. Then you tan it in a tanning barrel for, IIRC, 12-24 real hours. Then you build your stuff. Then you wait for 8 hours for your palisade to dry and become impervious to manual damage. So it would take at least 2-4 days for a new player to make a claim and palisade. Again, I haven't seen thieves personally, but there's whining on the forum, so they're there somewhere. Lurking. Waiting for your sweet baby tears.



























