
Devs themselves also list Gothic as their inspiration and it shows.
A seamless open world, full of secrets and stories to tell, closely following the style of the cult-classic Gothic series. No invisible walls - you go wherever you please right from the beginning! Just watch out - The wilderness of Wes is unkind to the unprepared, with beasts such as the Greyskin, Giants, Dragons and other monstrosities roaming the land, in a strictly non-level-scaling fashion.
Watch as the enemies that obliterate you at the beginning of the game will run screaming at the sight of you once you become powerful enough.
The game itself has dozen of dynamic systems, from dangerous weather types, NPCs with their daily routines and memories to crime and reputation system and a limb-based directional combat.
Seamless Open World, no invisible walls to keep you from somewhere.
Day and Night Cycle
Faction skirmishes
Housing and Businesses, furnish them if you want or rent out
Colossal Creatures
Persistent World meaning simulated wounds, infections, decapitation, burning vegetation, corpses do not disappear but nature takes its course.
Character Progression changes your character too. Muscular the higher your strength. You get scars, you can lose limbs and then replace them with powerful prostethics, get magical tattoos and even more.
Non-Leve Scaling. Every enemy are organic parts of the ecosystem. A wolf in the first area doesn't turn into a bullet-sponge at the end of the game.
Living World, be a part of a world that changes even if you are not around.
An epic story that spans across 6 Chapters.

