Post apoc(or similar, so, STALKER) settings is definitely where having a full, fleshed out repair(and crafting) system shines.Tweed wrote: ↑ September 7th, 2025, 03:46Some mods for Anomaly take it to the next level and overall it handled gear durability pretty well. There's an assortment of different repair items for different levels of durability. The lower the durability goes on any given piece of gear, the harder it is to fix. If you can stop to apply stitches or duct tape to armor, or some gun oil to your weapon, then you can stave off disaster. Thing is that all those repair items take up more weight and space and it costs a load of money to pay to get a wrecked piece of gear fixed.
However, you can also disassemble similar guns and pieces of armor into individual parts and repair those parts with entirely different kinds of repair equipment, I.E. take the receiver from one rifle that isn't completely ruined and fix it up to put into another gun. It can get a bit complicated and sometimes it's the only way to get the kind of rifle you really want. I had to take a broken down ak-101 or whatever it was and scavenge parts for it over time because I couldn't find the model I wanted on any of the merchants.
Setting-dependent game mechanics is an under-discussed thing