rusty_shackleford wrote: ↑
September 6th, 2025, 05:50
Something that seems to have largely disappeared from newer RPGs is equipment durability. I suspect how these minor mechanics get removed is someone suggests it's minor, just a nuisance("go and repair the item at the blacksmith"), etc., without realizing the implication it has on grounding the game in the gameworld.
Gear wear only makes sense when it actually has relevance to the game's economy. Otherwise, yes, it's just irritating busywork. If I have to go the blacksmith and click the "repair all" button, or worse, individually hammer every single piece, this is just pointless busywork. The cost of doing so is nearly always irrelevant.
Where gear durability and damage would actually MATTER is in a game where things are PRODUCED. Part of what drives weird economics in games is that things are endlessly produced, but pretty much nothing is actually consumed, so the amount of gear piles up, resulting in the best items still being hella rare due to being produced through RNG drop mechanics and every other piece of **** item piles up, resulting in them being functionally worthless to the richest portion of the playerbase, so if it's not best in slot, it's worthless trash. But even then, if gear durability is just "click hammer and maybe pay worthless coins, make problem go away", nothing changes.
Demonic Fate wrote: ↑
September 6th, 2025, 08:10
When my shield gets struck square in the middle by an ogre's greataxe and keeps working at 100% efficiency:
When my character gets struck square in the middle by an ogre's greataxe and keeps fighting at 100% efficiency:
Bothersome gear durability would see players going about in nothing but a bikini or a furry loincloth because then you don't have any gear that needs repairing.