There's nothing to imagine. You skip all the dialogue and let the game play itself.Vaako wrote: ↑ August 9th, 2025, 01:13Ok then I will leave you to your imaginations.Tangerine wrote: ↑ August 9th, 2025, 00:43I appreciate you didn't say you spend your time "playing," seeing the rest of that post.Vaako wrote: ↑ August 8th, 2025, 18:18![]()
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Various video game stuff not deserving its own thread
I gotta stop being curious and clicking videos people link here, this was dreadful. Not only am I blasted by the mumblings of an ESL, but then the audio starts hitting the triple decibels once the screeching voice acting starts up. I could possibly see your point here if you played this game on mute.
Guess I could have put a different time for the video, I automatical jump in the middle of hour long videos if I just want to see gameplay and never watch intros. I assumed most do. Pixel art style is nice tho.ThulsaDoomer wrote: ↑ August 9th, 2025, 01:28I gotta stop being curious and clicking videos people link here, this was dreadful. Not only am I blasted by the mumblings of an ESL, but then the audio starts hitting the triple decibels once the screeching voice acting starts up. I could possibly see your point here if you played this game on mute.
Rest is mostly tactics and holding important points so that reinforcements are never cut off from you for long, actual round based combat has like 2 attacks 1 buff per character usually. Even on easy difficulty the AI pumps out units after another that you have to save a lot if you wanna catch all generals.
Last edited by Vaako on August 9th, 2025, 01:38, edited 2 times in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
I'm mostly messing around, although after watching more of the gameplay I can safely say this isn't my genre. It's like a lazy mans turn based combat game, but for me the enjoyment is having control over all these elements this game automates. Supply lines, renewing troops, etc. Or if you're going to reduce these mechanics, at least give something meaningful back to the player. Same issue with the Mafia games, I'm here to play a game, not watch a game. If a game fails this basic principle, it's trash.Vaako wrote: ↑ August 9th, 2025, 01:33Guess I could have put a different time for the video, I automatical jump in the middle of hour long videos if I just want to see gameplay and never watch intros. I assumed most do.
yeah I dont enjoy too much micromanagement, already annoying enough if you spend half your time playing in rpgs in the inventory making room or somethingThulsaDoomer wrote: ↑ August 9th, 2025, 01:39I'm mostly messing around, although after watching more of the gameplay I can safely say this isn't my genre. It's like a lazy mans turn based combat game, but for me the enjoyment is having control over all these elements this game automates. Supply lines, renewing troops, etc. Or if you're going to reduce these mechanics, at least give something meaningful back to the player. Same issue with the Mafia games, I'm here to play a game, not watch a game. If a game fails this basic principle, it's trash.Vaako wrote: ↑ August 9th, 2025, 01:33Guess I could have put a different time for the video, I automatical jump in the middle of hour long videos if I just want to see gameplay and never watch intros. I assumed most do.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
You should write a review about it.Vaako wrote: ↑ August 9th, 2025, 01:33Guess I could have put a different time for the video, I automatical jump in the middle of hour long videos if I just want to see gameplay and never watch intros. I assumed most do. Pixel art style is nice tho.ThulsaDoomer wrote: ↑ August 9th, 2025, 01:28I gotta stop being curious and clicking videos people link here, this was dreadful. Not only am I blasted by the mumblings of an ESL, but then the audio starts hitting the triple decibels once the screeching voice acting starts up. I could possibly see your point here if you played this game on mute.
Rest is mostly tactics and holding important points so that reinforcements are never cut off from you for long, actual round based combat has like 2 attacks 1 buff per character usually. Even on easy difficulty the AI pumps out units after another that you have to save a lot if you wanna catch all generals.
VAE VICTIS
I will boldly assume there are ******* and **** in the new Mafia game and a high chance one of them being Debra Wilson.
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Finarfin
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Played about 11 hours so far, no ******* and ****.MrTwinkls wrote: ↑ August 9th, 2025, 18:11I will boldly assume there are ******* and **** in the new Mafia game and a high chance one of them being Debra Wilson.
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My Reviews:
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When's your review going to be submitted?
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Absolutely based
asf wrote:weeb
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I like it when games allow you to become completely OP.
I'm playing X-Men Legends 2 right now and you can build an invincible party. A regular DPS character like, say, Wolverine or Juggernaut, does about 300-500 damage with their leveled up damage-dealing abilities.
But you can level up Gambit (an X-Man I considered worthless before) to do 500 damage with his basic ***** light melee attack. His basic heavy melee attacks do 600-750 damage.
And you can stack abilities that have % damage increase too. So, Nightcrawler's ultimate ability that does 1000% of melee damage can do over 125k damage to a boss in one attack.
I'm playing X-Men Legends 2 right now and you can build an invincible party. A regular DPS character like, say, Wolverine or Juggernaut, does about 300-500 damage with their leveled up damage-dealing abilities.
But you can level up Gambit (an X-Man I considered worthless before) to do 500 damage with his basic ***** light melee attack. His basic heavy melee attacks do 600-750 damage.
And you can stack abilities that have % damage increase too. So, Nightcrawler's ultimate ability that does 1000% of melee damage can do over 125k damage to a boss in one attack.
"Oh, it all makes sense now, brother."
I wish we could have seen the Ultima Underworld 3 game Origin was working on.
The Codex of Ultima Wisdom wrote:It is not clear how far development progressed beyond its initial specification, if to any significant extent, before the project was shelved. While concept sketches, an expansive design document, and world editor tools were completed, Ultima Underworld III was never officially promoted by Origin as an upcoming title.
The Codex of Ultima Wisdom wrote:Unlike its predecessors, Ultima Underworld III was to have taken place not in Britannia but the grim, weathered world of Jaal, a new location given as the prison to which Astaroth, the Shadowlord of Hatred, was banished in Ultima V. Astaroth, driven to reunite with his two wraith-like siblings, was to serve as one of the game's antagonists, albeit largely as a background presence. Furthermore, the player was to take the role of another protagonist transported from Earth, rather than the Avatar of Virtue.
Although largely self-contained, the events of the game would have provided a tangential prologue for the main Ultima series' Age of Armageddon trilogy, in particular the as yet unreleased Ultima IX, which, at the time, was set to establish the Guardian as an amalgamation of the three Shadowlords.
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Look into Monomyth if you haven't already, it's heavily inspired by UUSpellSword wrote: ↑ August 14th, 2025, 19:56
I wish we could have seen the Ultima Underworld 3 game Origin was working on.The Codex of Ultima Wisdom wrote:It is not clear how far development progressed beyond its initial specification, if to any significant extent, before the project was shelved. While concept sketches, an expansive design document, and world editor tools were completed, Ultima Underworld III was never officially promoted by Origin as an upcoming title.The Codex of Ultima Wisdom wrote:Unlike its predecessors, Ultima Underworld III was to have taken place not in Britannia but the grim, weathered world of Jaal, a new location given as the prison to which Astaroth, the Shadowlord of Hatred, was banished in Ultima V. Astaroth, driven to reunite with his two wraith-like siblings, was to serve as one of the game's antagonists, albeit largely as a background presence. Furthermore, the player was to take the role of another protagonist transported from Earth, rather than the Avatar of Virtue.
Although largely self-contained, the events of the game would have provided a tangential prologue for the main Ultima series' Age of Armageddon trilogy, in particular the as yet unreleased Ultima IX, which, at the time, was set to establish the Guardian as an amalgamation of the three Shadowlords.
Last edited by rusty_shackleford on August 14th, 2025, 20:21, edited 1 time in total.
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Monomyth looks pretty interesting and it's DRM-Free! From the sounds of it, Rat Tower is also making good progress towards leaving Early Access.rusty_shackleford wrote: ↑ August 14th, 2025, 20:21Look into Monomyth if you haven't already, it's heavily inspired by UU
► Early Access Road Map

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what playing a game that has MSAA feels like now


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Your 2025 Lord of The Rings experience, sir

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Proud creator of the Stardew Valley Cuckoldry Removal Service mod.
A potentially worthy successor to RCT?
I'm looking forward to this one.Acrux wrote: ↑ August 16th, 2025, 04:27
MicroProse has a few other titles on GOG, so chances are good there will be a DRM-Free release.Archrebel Tactics Developer wrote:A bit of context for those unfamiliar with Archrebel and my story:
Archrebel Tactics’ journey began back in 2010 and has been redesigned from scratch three times before I finally found the right formula and honed the skills needed to be worthy of reincarnating and expanding the classic formulas of Rebelstar and Laser Squad turn-based, tactical war games.
Progress has been steady since 2021, when I left my job to fully dedicate myself to game development, with Archrebel Tactics as the first title on my list. Unfortunately, after three years of intense work, my funds were nearly depleted, and a few ill-timed real-life events forced me to scale back to part-time development.
That said, development is still going strong — and now, with the financial support of MicroProse, I have the option to return to full-time development should I feel my current pace isn’t meeting expectations. The project has never been more alive than it is now!

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I'm playing Pillars of Eternity II and in just 8 hours I already found like 5 girlbosses, without even considering the Pallid Knight ordering you around, and she's not even really pallid.

And it looks like the civilization that created the gods hated beauty, because they are all hideous. Honestly I wish all characters in this game were just copies of Zahua spouting some unintelligible ********.


And it looks like the civilization that created the gods hated beauty, because they are all hideous. Honestly I wish all characters in this game were just copies of Zahua spouting some unintelligible ********.

Real Lusitanian
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it's crazy that I know what marvel movie writing is despite not watching a single marvel movie merely thru osmosis because I can see the same exact tropes crop up repeatedly over and over in video games
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[refer to character as a quirky name that slightly annoys him]
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Probably the best way to play PoE2 (sadly) is to disregard the story, make a custom party, crank the difficulty, and murder everything in sight. And when you have a naval battle, ram your ship into it every time to initiate normal combat. I had a fantastic time this way. The combat can be fun, but the writing is just annoying.Mortadela_Viva wrote: ↑ August 16th, 2025, 17:40I'm playing Pillars of Eternity II and in just 8 hours I already found like 5 girlbosses, without even considering the Pallid Knight ordering you around, and she's not even really pallid.
And it looks like the civilization that created the gods hated beauty, because they are all hideous. Honestly I wish all characters in this game were just copies of Zahua spouting some unintelligible ********.
Greebles are unamerican
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Games that have the option to immediately "return" to an area(quest giver, whatever) after collecting/completing something are an example of a quest being designed by someone who actually plays video games
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sounds like some MMO time waster where traversal and exploration doesn't matter so nothing of value gets lost by adding a convenient fast travel button.rusty_shackleford wrote: ↑ August 19th, 2025, 03:48Games that have the option to immediately "return" to an area(quest giver, whatever) after collecting/completing something are an example of a quest being designed by someone who actually plays video games
- Talk to a questgiver
- Go to an area marked on a map
- Do task
- Skip walking back by pressing a convenient button
May as well skip other segments if your game is such a soulless formulaic bugman slop.
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I assign you the task of playing technomancerwndrbr wrote: ↑ August 19th, 2025, 03:54sounds like some MMO time waster where traversal and exploration doesn't matter so nothing of value gets lost by adding a convenient fast travel button.rusty_shackleford wrote: ↑ August 19th, 2025, 03:48Games that have the option to immediately "return" to an area(quest giver, whatever) after collecting/completing something are an example of a quest being designed by someone who actually plays video games
- Talk to a questgiver
- Go to an area marked on a map
- Do task
- Skip walking back by pressing a convenient button
May as well skip other segments if your game is such a soulless formulaic bugman slop.
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