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Baldur's Gate 3

For discussing role-playing video games, you know, the ones with combat.
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7Trickster
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Post by 7Trickster »

Trickster wrote: June 24th, 2025, 18:57
CheesusCrust wrote: June 24th, 2025, 17:35
BLofbr wrote: June 24th, 2025, 14:49
******* old tweet, i wonder if this she/he still are doing this.
didn't expect such post from a mod author that crafts ***** looking outfits for fem Tavs
I checked her Twitter, and holy ****. It’s literally the quintessence of woke NPC behavior. Every single take from Ukraine to AI is the dumbest, most wrongheaded woke opinion possible.
So don't get your hopes up. This ***** is dumb as ****.

I'm currently subscribed (for free) to her patreon to snatch the few good outfits. But Jesus, lately she spammed the same crap as an attempt to get sympathy and money. Annoying as ****.


On another note, dummy Karlach's voice actor is crying about games having their woke shite cut.
Now I think I got enough reasons to really get rid of Karlach right at the start... or maybe just sacrifice her *** in the ending but that would mean I'll have to hear her during the whole playthrough :|

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Post by Vaako »

7Trickster wrote: ↑ July 8th, 2025, 17:54
Trickster wrote: ↑ June 24th, 2025, 18:57
CheesusCrust wrote: ↑ June 24th, 2025, 17:35


didn't expect such post from a mod author that crafts ***** looking outfits for fem Tavs
I checked her Twitter, and holy ****. It’s literally the quintessence of woke NPC behavior. Every single take from Ukraine to AI is the dumbest, most wrongheaded woke opinion possible.
So don't get your hopes up. This ***** is dumb as ****.
I'm currently subscribed (for free) to her patreon to snatch the few good outfits. But Jesus, lately she spammed the same crap as an attempt to get sympathy and money. Annoying as ****.


On another note, dummy Karlach's voice actor is crying about games having their woke shite cut.
Now I think I got enough reasons to really get rid of Karlach right at the start... or maybe just sacrifice her *** in the ending but that would mean I'll have to hear her during the whole playthrough :|
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You can sacrifice her to Booaaal too. Or just play fetch with her head and the dog.
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Post by Trickster »

7Trickster wrote: ↑ July 8th, 2025, 17:54
Trickster wrote: ↑ June 24th, 2025, 18:57
CheesusCrust wrote: ↑ June 24th, 2025, 17:35


didn't expect such post from a mod author that crafts ***** looking outfits for fem Tavs
I checked her Twitter, and holy ****. It’s literally the quintessence of woke NPC behavior. Every single take from Ukraine to AI is the dumbest, most wrongheaded woke opinion possible.
So don't get your hopes up. This ***** is dumb as ****.
I'm currently subscribed (for free) to her patreon to snatch the few good outfits. But Jesus, lately she spammed the same crap as an attempt to get sympathy and money. Annoying as ****.


On another note, dummy Karlach's voice actor is crying about games having their woke shite cut.
Now I think I got enough reasons to really get rid of Karlach right at the start... or maybe just sacrifice her *** in the ending but that would mean I'll have to hear her during the whole playthrough :|
Image
How did they possibly ****** up a surefire 'kind, cheerful giantess' archetype? Midas in reverse, I swear. Everything they touch turn into ****.
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Post by Norfleet »

Trickster wrote: ↑ July 3rd, 2025, 01:18
You know what? I'll go even further. The writers are so utterly inept at what they do, so completely insecure in their own ideas and those ideas are so fundamentally flawed to begin with that the only way they could figure out how to show "Kagha is bad" was by making the looter, who was stealing from the very druids who let these refugees live, a child.
To be fair, that's what feral children do, so you beat them.
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Post by 7Trickster »

Trickster wrote: ↑ July 8th, 2025, 18:54
7Trickster wrote: ↑ July 8th, 2025, 17:54
Trickster wrote: ↑ June 24th, 2025, 18:57

I checked her Twitter, and holy ****. It’s literally the quintessence of woke NPC behavior. Every single take from Ukraine to AI is the dumbest, most wrongheaded woke opinion possible.
So don't get your hopes up. This ***** is dumb as ****.
I'm currently subscribed (for free) to her patreon to snatch the few good outfits. But Jesus, lately she spammed the same crap as an attempt to get sympathy and money. Annoying as ****.


On another note, dummy Karlach's voice actor is crying about games having their woke shite cut.
Now I think I got enough reasons to really get rid of Karlach right at the start... or maybe just sacrifice her *** in the ending but that would mean I'll have to hear her during the whole playthrough :|
Image
How did they possibly ****** up a surefire 'kind, cheerful giantess' archetype? Midas in reverse, I swear. Everything they touch turn into ****.
I know right ? When I saw pictures of her, I was thinking she's def going to be a badass and a good character to romance.

But she was given the most rushed and lazy questline, on top of dialogue lines that are totally out of place with modern expressions. I do not know who wrote her dialogue but saying "****" everytime does not make you a barbarian... a child more like. They should have got that extra dev time on Minthara instead. She barely has a personal quest and cutscenes and yet is way more interesting.

I'm tempted to get Karlach but only as a sacrificial sheep for the ending. That way Orpheus still gets to be himself and Gale won't have to sacrifice himself either.

But cutting her head and keeping the corpse as decoration is kinda fun too lol
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Post by Trickster »

https://www.nexusmods.com/baldursgate3/mods/4928

What a tremendous mod! It allows you to turn any in-game creature or character into a companion. Plus, you can create your own from scratch! Of course, they'll have standard dialogue, but you can always just roleplay the rest in your autistic brain.

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Post by LemonDemonGirl »

7Trickster wrote: ↑ July 9th, 2025, 06:29
Trickster wrote: ↑ July 8th, 2025, 18:54
7Trickster wrote: ↑ July 8th, 2025, 17:54


I'm currently subscribed (for free) to her patreon to snatch the few good outfits. But Jesus, lately she spammed the same crap as an attempt to get sympathy and money. Annoying as ****.


On another note, dummy Karlach's voice actor is crying about games having their woke shite cut.
Now I think I got enough reasons to really get rid of Karlach right at the start... or maybe just sacrifice her *** in the ending but that would mean I'll have to hear her during the whole playthrough :|
Image
How did they possibly ****** up a surefire 'kind, cheerful giantess' archetype? Midas in reverse, I swear. Everything they touch turn into ****.
I know right ? When I saw pictures of her, I was thinking she's def going to be a badass and a good character to romance.

But she was given the most rushed and lazy questline, on top of dialogue lines that are totally out of place with modern expressions. I do not know who wrote her dialogue but saying "****" everytime does not make you a barbarian... a child more like. They should have got that extra dev time on Minthara instead. She barely has a personal quest and cutscenes and yet is way more interesting.

I'm tempted to get Karlach but only as a sacrificial sheep for the ending. That way Orpheus still gets to be himself and Gale won't have to sacrifice himself either.

But cutting her head and keeping the corpse as decoration is kinda fun too lol
I ALWAYS kill her on my playthroughs. I can't stand her.
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Post by Trickster »

7Trickster wrote: ↑ July 9th, 2025, 06:29
Trickster wrote: ↑ July 8th, 2025, 18:54
7Trickster wrote: ↑ July 8th, 2025, 17:54


I'm currently subscribed (for free) to her patreon to snatch the few good outfits. But Jesus, lately she spammed the same crap as an attempt to get sympathy and money. Annoying as ****.


On another note, dummy Karlach's voice actor is crying about games having their woke shite cut.
Now I think I got enough reasons to really get rid of Karlach right at the start... or maybe just sacrifice her *** in the ending but that would mean I'll have to hear her during the whole playthrough :|
Image
How did they possibly ****** up a surefire 'kind, cheerful giantess' archetype? Midas in reverse, I swear. Everything they touch turn into ****.
I know right ? When I saw pictures of her, I was thinking she's def going to be a badass and a good character to romance.

But she was given the most rushed and lazy questline, on top of dialogue lines that are totally out of place with modern expressions. I do not know who wrote her dialogue but saying "****" everytime does not make you a barbarian... a child more like. They should have got that extra dev time on Minthara instead. She barely has a personal quest and cutscenes and yet is way more interesting.

I'm tempted to get Karlach but only as a sacrificial sheep for the ending. That way Orpheus still gets to be himself and Gale won't have to sacrifice himself either.

But cutting her head and keeping the corpse as decoration is kinda fun too lol
Karlach has that whole isekai/Tumblr girl vibe going on, which many have already pointed out. It's literally her:
Image

She's easily the most out-of-place character from a lore and psychology perspective. Ten years of absolutely bashing it out in the most horrific war in all creation, in a place where even without a war you've gotta roll dice every so often just to keep your sanity, and yet she's a WHOLESOME BIG CHUNGUS REDDIT GF))0. She feels like a character intentionally softened to make her more "approachable" and, perhaps, to avoid more complex and heavy narrative lines. There are no discernible psychological consequences from her past, apart from a cringey, almost cartoony rage scene with the "Paladins of Tyr." There's no PTSD, no expected deep cynicism, not even a hint of cold pragmatism.
They tried to make her cool, but since the soyboy writers don't have the slightest clue what coolness actually is, she turned out to be a generic REDDIT BIG CHUNGUS GIRL BOSS. The character has no depth, no hidden layers, no personal conflict. As I said, there's no PTSD whatsoever from the fact that, according to the writers, she was literally a war beast, and yet she doesn't even enjoy war and violence! It feels like they had an interesting character concept on their hands, at least with her general backstory, but they just didn't bother to develop it further. Maybe it was laziness, stupidness or maybe a lack of resources. Which is a shame, because Karlach suffers more than the others from this, and she actually ended up being the worst companion in the game.
Last edited by Trickster on July 12th, 2025, 15:33, edited 8 times in total.
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Post by orinEsque »

Trickster wrote: ↑ July 12th, 2025, 14:03
7Trickster wrote: ↑ July 9th, 2025, 06:29
Trickster wrote: ↑ July 8th, 2025, 18:54


How did they possibly ****** up a surefire 'kind, cheerful giantess' archetype? Midas in reverse, I swear. Everything they touch turn into ****.
I know right ? When I saw pictures of her, I was thinking she's def going to be a badass and a good character to romance.

But she was given the most rushed and lazy questline, on top of dialogue lines that are totally out of place with modern expressions. I do not know who wrote her dialogue but saying "****" everytime does not make you a barbarian... a child more like. They should have got that extra dev time on Minthara instead. She barely has a personal quest and cutscenes and yet is way more interesting.

I'm tempted to get Karlach but only as a sacrificial sheep for the ending. That way Orpheus still gets to be himself and Gale won't have to sacrifice himself either.

But cutting her head and keeping the corpse as decoration is kinda fun too lol
Karlach has that whole isekai/Tumblr girl vibe going on, which many have already pointed out. It's literally her:
Image

She's easily the most out-of-place character from a lore and psychology perspective. Ten years of absolutely bashing it out in the most horrific war in all creation, in a place where even without a war you've gotta roll dice every so often just to keep your sanity, and yet she's a WHOLESOME BIG CHUNGUS REDDIT GF))0. She feels like a character intentionally softened to make her more "approachable" and, perhaps, to avoid more complex and heavy narrative lines. There are no discernible psychological consequences from her past, apart from a cringey, almost cartoony rage scene with the "Paladins of Tyr." There's no PTSD, no expected deep cynicism, not even a hint of cold pragmatism.
They tried to make her cool, but since the soyboy writers don't have the slightest clue what coolness actually is, she turned out to be a generic REDDIT BIG CHUNGUS GIRL BOSS. The character has no depth, no hidden layers, no personal conflict. As I said, there's no PTSD whatsoever from the fact that, according to the writers, she was literally a war beast, and yet she doesn't even enjoy war and violence! It feels like they had an interesting character concept on their hands, at least with her general backstory, but they just didn't bother to develop it further. Maybe it was laziness, stupidness or maybe a lack of resources. Which is a shame, because Karlach suffers more than the others from this, and she actually ended up being the worst companion in the game.
like halsin she's a rushed character with very little thought put into her development.
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Post by UltraFan123 »

Trickster wrote: ↑ July 12th, 2025, 14:03
Ten years of absolutely bashing it out in the most horrific war in all creation, in a place where even without a war you've gotta roll dice every so often just to keep your sanity, and yet she's a WHOLESOME BIG CHUNGUS REDDIT GF))0
Quite the missed opportunity indeed.

The eternal Blood War is one of the most interesting aspects of the Forgotten Realms setting, so a veteran of said war would have many interesting tales to share assuming that you manage to gain said veteran's trust.

It would've been so easy to make one or several quests about how some high-ranking devil or demon is hunting down Karlach to bring her back to the war because the fact she survived 10 years - more than most low-ranking fiends do - means that she has the potential to become an important asset for either side.

And as these quests go on Karlach would slowly open up and drop her guard around you more, making the romance feel as if its something you genuinely put effort in.

But no, she's basically tiefling Amiri from Pathfinder.
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Post by Trickster »

Artistically speaking, BG3 is a complete and utter failure. It's all because Larian hired a bunch of woke freaks instead of actual, talented people. That being said, the core issue with BG3 is its player fanbase. Just listen to them for a second, read any YouTube comment, and you'll realize things could have been so much worse if Larian had actually listened to those morons.

"Why did you cut the companion-on-companion flirting from the game? I want more "shipping"! I demand more of that cuckold ******** and forced writing Γ  la Halsin!" The kind of stuff that completely shatters the immersion and the special feeling of the romance with your main character, who, by that logic, is totally replaceable. Yeah, let's just turn the RPG into a dating sim for horny women, a world where a straight white dude can never feel powerful or wanted. A world where all his efforts to actually pursue a romance, his entire vision for his character, are rendered worthless just to please a handful of soy wimps and women.

Or, even better, when soyboy reacting to the scene where Shadowheart actually attacks the Dark Urge for killing her parents: "Karlach and Gale should have attacked him too! They should have helped her!"

Yeah, right. They should have totally ganged up on their own leaderβ€”not just stood by while Shadowheart tried to kill him, but actively helped her do it. Because apparently, they're not a tight-knit crew following a charismatic leader, but a bunch of uber-hypocritical, moralizing snowflakes... just like the person who wrote the comment.

And there are endless takes just like this. Dive into the comments on any YouTube video about the game. Literally every single top-liked comment from a normie is the cringiest **** you'll ever read. It just proves that the biggest problem facing RPGs today is the "modern audience."
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Post by swbgtoc »

Sometimes I watch BG3 videos on youtube and notice some intriguing characters and realize how good I have it with this mod. I know I wouldn't enjoy the game as much as I do if not for it. So thank you.
Is the "degirlboss" mod still in the work?
wrong thread lmao
Trickster wrote: ↑ July 11th, 2025, 17:58
https://www.nexusmods.com/baldursgate3/mods/4928

What a tremendous mod! It allows you to turn any in-game creature or character into a companion. Plus, you can create your own from scratch! Of course, they'll have standard dialogue, but you can always just roleplay the rest in your autistic brain.

Image
Image
Hirelings should always have been a "create your full party" feature. The whole system is right there but no, they gave us a list of their team's ****** OCs instead. It pisses me off so much.
So the mod is cool but I had a bug with it + the party limit removal mod where an origin character I had recruited was replaced by the appearance of a custom companion I created before and the custom companion disappeared. So I uninstalled it. Also the mod's items can't be moved to other bags just like the mysterious artifact so it's annoying.
Last edited by swbgtoc on July 17th, 2025, 16:21, edited 2 times in total.
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Post by Norfleet »

Trickster wrote: ↑ July 14th, 2025, 18:43
The kind of stuff that completely shatters the immersion and the special feeling of the romance with your main character, who, by that logic, is totally replaceable.
The main character *IS* replaceable. Apparently you are so superfluous to the story that the game can be played without a main character, using only the NPCs. I watched a guy do it on the Youtube.
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Post by WrenchWring »

The companions pairing themselves off wouldn't be a problem if the romance was written in a sane and sensible way. Give the player until the end of act 2 to romance one (and only one) companion, and the rest of them could potentially start flirting in act 3. Not all of them, and not all at once, and certainly not with the player or their love interest. However, that would require restraint on the part of the writers and for the player to have to commit to one companion without being able to repeatedly back out and start going after someone else in act 3 like an indecisive *****, so obviously Larian couldn't do that.
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Post by Trickster »

WrenchWring wrote: ↑ July 18th, 2025, 13:24
The companions pairing themselves off wouldn't be a problem
It absolutely would be. **** off, redditor
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Post by UltraFan123 »

Companions pairing with each other reminds me of some Harvest Moon games where if you don't marry anyone under a particular time period, then the available bachelorettes will marry someone else instead.

I think it makes them feel alive in the sense that they have their own agency and identity that doesn't necessarily revolves only around the playable character.
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Post by rusty_shackleford »

I think there should be no relationships at all in RPGs because they're giga-cringe and attract w*men
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Post by Trickster »

UltraFan123 wrote: ↑ July 18th, 2025, 15:01
I think it makes them feel alive in the sense that they have their own agency and identity that doesn't necessarily revolves only around the playable character.
It's not their own agency. It's the agency of the game dev that decided to **** you. Romances and other things that require direct impact on characters and the world should demand direct or indirect player involvement. Otherwise, it's just ******* cringe and forced writing.

Imagine you're romancing some princess who tells you that you're one of a kind, only for all that to be devalued in another playthrough, where you go solo, because she starts jumping on companion's ****. Realistic? To hell with that kind of "realism".
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Post by Stack of Turtles »

Trickster wrote: ↑ July 18th, 2025, 15:47
UltraFan123 wrote: ↑ July 18th, 2025, 15:01
I think it makes them feel alive in the sense that they have their own agency and identity that doesn't necessarily revolves only around the playable character.
It's not their own agency. It's the agency of the game dev that decided to **** you. Romances and other things that require direct impact on characters and the world should demand direct or indirect player involvement. Otherwise, it's just ******* cringe and forced writing.

Imagine you're romancing some princess who tells you that you're one of a kind, only for all that to be devalued in another playthrough, where you go solo, because she starts jumping on companion's ****. Realistic? To hell with that kind of "realism".
You're a real lonely guy, huh?

Sorry, but your waifu woulda' ****** someone else if she never met you...
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Post by Tangerine »

Trickster wrote: ↑ July 18th, 2025, 15:47
UltraFan123 wrote: ↑ July 18th, 2025, 15:01
I think it makes them feel alive in the sense that they have their own agency and identity that doesn't necessarily revolves only around the playable character.
It's not their own agency. It's the agency of the game dev that decided to **** you. Romances and other things that require direct impact on characters and the world should demand direct or indirect player involvement. Otherwise, it's just ******* cringe and forced writing.

Imagine you're romancing some princess who tells you that you're one of a kind, only for all that to be devalued in another playthrough, where you go solo, because she starts jumping on companion's ****. Realistic? To hell with that kind of "realism".
No normal person thinks like this. You're the reason games shouldn't have romances.
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Post by Val the Moofia Boss »

UltraFan123 wrote: ↑ July 18th, 2025, 15:01
Companions pairing with each other reminds me of some Harvest Moon games where if you don't marry anyone under a particular time period, then the available bachelorettes will marry someone else instead.

I think it makes them feel alive in the sense that they have their own agency and identity that doesn't necessarily revolves only around the playable character.
I think the way to do is to have romance happen between NPCs who can never be romanced by the players in the first place. That way you get a world that feels alive, where there are other people doing their own thing independently of you, but you do not end up in a situation where it feels like the player has been denied or has denied the other characters. Or you go Fire Emblem and can decide how to matchmake all of the party members.
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Post by Stack of Turtles »

Val the Moofia Boss wrote: ↑ July 18th, 2025, 17:52
UltraFan123 wrote: ↑ July 18th, 2025, 15:01
Companions pairing with each other reminds me of some Harvest Moon games where if you don't marry anyone under a particular time period, then the available bachelorettes will marry someone else instead.

I think it makes them feel alive in the sense that they have their own agency and identity that doesn't necessarily revolves only around the playable character.
I think the way to do is to have romance happen between NPCs who can never be romanced by the players in the first place. That way you get a world that feels alive, where there are other people doing their own thing independently of you, but you do not end up in a situation where it feels like the player has been denied or has denied the other characters. Or you go Fire Emblem and can decide how to matchmake all of the party members.
I think the fire emblem concept is cool because it makes you the absolute master over the character's lives.
"Oh, you pledge your undying loyalty to me and swear to do whatever I say? Okay. Marry this 3/10."
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Post by Norfleet »

Trickster wrote: ↑ July 18th, 2025, 15:47
Imagine you're romancing some princess who tells you that you're one of a kind
Imagine actually believing that when people say this in real life.
Trickster wrote: ↑ July 18th, 2025, 15:47
only for all that to be devalued in another playthrough, where you go solo, because she starts jumping on companion's ****.
I'm okay with that level of initiative. I propose a compromise: If the player doesn't take interest, the companions may start ******* each other instead, and the player is allowed to steer this course of action as well. Also, WHICH companions **** each other controls what you get as output, determining the availability and stats of the companions you get access to in the next chapter/expansion/sequel. Choose wisely and you get the Kwisatz Haderach. Choose poorly and you get a pack of mouthbreathing flipperbabies. Choose hilariously and you get Habsburgian mouthbreathing flipperbabies.
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Post by Norfleet »

Stack of Turtles wrote: ↑ July 18th, 2025, 17:56
I think the fire emblem concept is cool because it makes you the absolute master over the character's lives.
"Oh, you pledge your undying loyalty to me and swear to do whatever I say? Okay. Marry this 3/10."
That was the best part of Crusader Kings, too. Breeding courtiers together to produce creatures you can then marry into your own dynasty as part of a breeding program to produce the Kwisatz Haderach.
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Post by Stack of Turtles »

Norfleet wrote: ↑ July 18th, 2025, 17:58
breeding program to produce the Kwisatz Haderach.
didn't know you were Israeli
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Post by Val the Moofia Boss »

Stack of Turtles wrote: ↑ July 18th, 2025, 17:56
Val the Moofia Boss wrote: ↑ July 18th, 2025, 17:52
UltraFan123 wrote: ↑ July 18th, 2025, 15:01
Companions pairing with each other reminds me of some Harvest Moon games where if you don't marry anyone under a particular time period, then the available bachelorettes will marry someone else instead.

I think it makes them feel alive in the sense that they have their own agency and identity that doesn't necessarily revolves only around the playable character.
I think the way to do is to have romance happen between NPCs who can never be romanced by the players in the first place. That way you get a world that feels alive, where there are other people doing their own thing independently of you, but you do not end up in a situation where it feels like the player has been denied or has denied the other characters. Or you go Fire Emblem and can decide how to matchmake all of the party members.
I think the fire emblem concept is cool because it makes you the absolute master over the character's lives.
"Oh, you pledge your undying loyalty to me and swear to do whatever I say? Okay. Marry this 3/10."
There are no 3/10s in Fire Emblem. Sounds like an issue with certain Western devs making ugly worlds rather than beautiful worlds people want to escape to.
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Post by Stack of Turtles »

Val the Moofia Boss wrote: ↑ July 18th, 2025, 18:05
Stack of Turtles wrote: ↑ July 18th, 2025, 17:56
Val the Moofia Boss wrote: ↑ July 18th, 2025, 17:52


I think the way to do is to have romance happen between NPCs who can never be romanced by the players in the first place. That way you get a world that feels alive, where there are other people doing their own thing independently of you, but you do not end up in a situation where it feels like the player has been denied or has denied the other characters. Or you go Fire Emblem and can decide how to matchmake all of the party members.
I think the fire emblem concept is cool because it makes you the absolute master over the character's lives.
"Oh, you pledge your undying loyalty to me and swear to do whatever I say? Okay. Marry this 3/10."
There are no 3/10s in Fire Emblem. Sounds like an issue with certain Western devs making ugly worlds rather than beautiful worlds people want to escape to.
We were talking about applying it to other games though.

And also it's just funnier that way.
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Norfleet
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Post by Norfleet »

Val the Moofia Boss wrote: ↑ July 18th, 2025, 18:05
There are no 3/10s in Fire Emblem. Sounds like an issue with certain Western devs making ugly worlds rather than beautiful worlds people want to escape to.
I don't know anything about Fire Emblem or whatever it is, since the only people I've ever heard it mentioned by are weebs and therefore I must conclude it is weebshit, but you absolutely have no shortage of Las Creaturas in Crusader Kings.
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Norfleet wrote: ↑ July 18th, 2025, 17:56
Imagine actually believing that when people say this in real life
Yea, imagine that! In a role-playing game, especially a fantasy one, those words might actually mean something. I get that californian soyjaks probably just project their miserable lives, their casual hook-ups and empty, meaningless relationships onto fantasy. But fantasy was never meant to be ordinary or banal.
Fantasy is always epic, beautiful, and dramatic. It's about the fire of life, about crazy conflicts, and love that drives you absolutely wild.
So, it's no surprise that in such stories, real, strong, and beautiful love can indeed exist.
Norfleet wrote: ↑ July 18th, 2025, 17:56
I'm okay with that level of initiative.
In that case, you're either a mentally castrated, demasculated ****, or someone who simply can't immerse themselves in a role-playing game. I'm not sure which is worse. Let me tell you a secret: even so called "shippers," most of whom are women, inevitably self-insert themselves into one of the characters. Why don't they do this with their own main character? For the same reason they love Yaoi: "safety sexuality."
So what does that really mean? Oh, it means they want all the intense emotional experience, the drama, the passion, and the romance, but without, you know, any of that personal responsibility. When they "ship" two characters, especially in some homo-pairing, they get to bask in the "thrill" of the relationship from a "safe" distance. There's absolutely no pressure for them to do something, no direct responsibility for how things turn out, and certainly no "danger" to their holy vagina.
So If you enjoy watching the romantic relationships of two characters, but not as a detached observer – rather, as a third character intimately close to them – then I've got bad news for you, mate. That means you've bought into this very mentality.
It's not about genuine engagement with the narrative; it's about voyeuristic projection. You're not appreciating a story; you're inserting yourself as a pseudo-participant, a emotional parasite feeding off the fictional intimacy of others. This isn't deep empathy or immersion; it's a desire for proximity to passion without any of the personal risk or character development. You're effectively an uninvited guest at an emotional banquet, deriving vicarious satisfaction from a connection that isn't, and can't be, yours. It reduces complex character dynamics to a mere spectacle for your own emotional consumption, completely missing the point of true narrative engagement.
Norfleet wrote: ↑ July 18th, 2025, 17:56
Also, WHICH companions **** each other controls what you get as output, determining the availability and stats of the companions you get access to in the next chapter/expansion/sequel. Choose wisely and you get the Kwisatz Haderach. Choose poorly and you get a pack of mouthbreathing flipperbabies. Choose hilariously and you get Habsburgian mouthbreathing flipperbabies.
So why should any of this even be in a game? Why would developers waste time, effort, and energy on designing elaborate love lines where the main character isn't even involved? Why shatter a player's impression of a character (and let's be real, everyone has a different take on them) by forcing some specific behavior pattern and pairing them with another character?
Just for the sake of a breeder simulator?
Last edited by Trickster on July 18th, 2025, 19:59, edited 4 times in total.
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@Trickster, do you have any IRL friends who are in happy relationships with pleasant women? Are you happy for them? Or do you secretly seethe and covet their gfs, like a real-life Wormtongue except probably not as handsome or successful?