Yea, imagine that! In a role-playing game, especially a fantasy one, those words might actually mean something. I get that californian soyjaks probably just project their miserable lives, their casual hook-ups and empty, meaningless relationships onto fantasy. But fantasy was never meant to be ordinary or banal.
Fantasy is always epic, beautiful, and dramatic. It's about the fire of life, about crazy conflicts, and love that drives you absolutely wild.
So, it's no surprise that in such stories, real, strong, and beautiful love can indeed exist.
In that case, you're either a mentally castrated, demasculated ****, or someone who simply can't immerse themselves in a role-playing game. I'm not sure which is worse. Let me tell you a secret: even so called "shippers," most of whom are women, inevitably self-insert themselves into one of the characters. Why don't they do this with their own main character? For the same reason they love Yaoi: "safety sexuality."
So what does that really mean? Oh, it means they want all the intense emotional experience, the drama, the passion, and the romance, but without, you know, any of that personal responsibility. When they "ship" two characters, especially in some homo-pairing, they get to bask in the "thrill" of the relationship from a "safe" distance. There's absolutely no pressure for them to do something, no direct responsibility for how things turn out, and certainly no "danger" to their holy vagina.
So If you enjoy watching the romantic relationships of two characters, but not as a detached observer β rather, as a third character intimately close to them β then I've got bad news for you, mate. That means you've bought into this very mentality.
It's not about genuine engagement with the narrative; it's about voyeuristic projection. You're not appreciating a story; you're inserting yourself as a pseudo-participant, a emotional parasite feeding off the fictional intimacy of others. This isn't deep empathy or immersion; it's a desire for proximity to passion without any of the personal risk or character development. You're effectively an uninvited guest at an emotional banquet, deriving vicarious satisfaction from a connection that isn't, and can't be, yours. It reduces complex character dynamics to a mere spectacle for your own emotional consumption, completely missing the point of true narrative engagement.
Norfleet wrote: β
July 18th, 2025, 17:56
Also, WHICH companions **** each other controls what you get as output, determining the availability and stats of the companions you get access to in the next chapter/expansion/sequel. Choose wisely and you get the Kwisatz Haderach. Choose poorly and you get a pack of mouthbreathing flipperbabies. Choose hilariously and you get Habsburgian mouthbreathing flipperbabies.
So why should any of this even be in a game? Why would developers waste time, effort, and energy on designing elaborate love lines where the main character isn't even involved? Why shatter a player's impression of a character (and let's be real, everyone has a different take on them) by forcing some specific behavior pattern and pairing them with another character?
Just for the sake of a breeder simulator?