► Show Spoiler
Before waking up from his severe concussion Verzul is transported to a neat replacement for Skyrim's skill menu.

In Enderal you no longer have the level up menu when you open your inventory. Instead you can "meditate" and be sent to this mysterious little island with different skill trees to spend "memory points" on which function sort of like perks in Skyrim.
You get one memory point when you level up and can find special books to give you bonus points throughout the world.
Thats right, scurrying around every nook and cranny like a loot rat can actually have tangible stat benefits in this.
They're organized into three sets of three with each set being a traditional play style (mage, warrior, stealth archer etc) with three disciplines each to choose from.
Since I'd like to electrocute filhty Qyranians I choose the first discipline in the mage skill tree "focus"
Besides the three basic ***** choices there's also two additional classes added by the Forgotten Stories expansion which I think we're going to see a lot more of just a bit later...
For now, Verzul finally wakes up with a pounding headache on a tropical beach and not even a shirt on his back to keep warm. Poor little guy


Another fun feature of Enderal is that you have an actual character sheet where you can see all of your stats and various resource bars.
Right now Verzul is a gay little worm with only a slight bit of magical boosts from being a knife ear.
It's pretty obvious what the red, blue, and green juices are. The last two are "Arcane Fever" and your XP bar. The XP bar is self explanatory. Killing enemies, completing quests, certain dialog options and finding collectables gives you XP to level up. To combat the omnipresent TES tactics of running backwards and guzzling down potions like a greedy grinner you actually have arcane fever which builds up from potions and healing magic.

Basically, now healing in combat is a tactical decision where you have to decide how much magical rads you want to build up or if it's better to push through.
Then you can use food to safely heal (though it only heals out of combat so no stuffing cheese wheels down your gullet in the middle of a boss fight).
To get rid of this you have to consume the cum chalice bottles of very expensive "Ambrosia". Or you can be smart and figure out how to brew your own.

Verzul follows the trail up the beach and spots the entrance to a NOT!Dwemer ruin. First though he spots an ore vein and since this is a German product he cannot resist the call of the mines.

Inside he encounters magical AIDS rocks...

... an interpretive art piece from his nightmare...

... some sort of ****** up poop golem...

... and of course DUDE WEED XDDDD


At last he finally makes his way outside and can smell that air.
Can't you just drink it like 20 panic spammed health potions?

The game knows I spend 90% of my time in these sorts of games running around frolicking in fields and picking flowers so we take a detour to do a little harvesting before plunging back into the ruin.

Verzul almost gets clapped by a ******** black gorilla ****** troll before he trolls him with a trap he definitely didn't fall for first and skedaddles on out of there.

Finally Verzul is free for real this time.

But like any true industrious member of the German volk he does some more mineral collecting to quell his secret aspergers meter.

Further down the path we run into @Finarfin who is wearing a hood way too big for his head.
He immediately makes fun of Verzul's funny Nehrim accent before giving a lore dump on Enderal's ****** up caste system.


This is nice and all but Verzul is horribly weighed down with ingredients and the gods immediately punish him for touching other people's stuff without permission.
Thankfully Finn is a swell guy and offers to help with his cluster headaches anyway.


While waiting for this elderly gay couple to stop bickering Verzul gets weird Max Payne vision while hearing what appears to be these fellas getting absolutely pwn'd by bandits.

Thankfully it seems to just be an overactive imagination as everything returns to normal. I'm sure these quirky lovable characters will be okay.
This random fireball out of nowhere knocks Verzul out cold once again! Will he survive? Will bandits bash him over the head and steal all of his meager belongings? Will this worsen his brain damage?
Next up we get enlightened on rational atheism and investigate a heated gamer moment!

In Enderal you no longer have the level up menu when you open your inventory. Instead you can "meditate" and be sent to this mysterious little island with different skill trees to spend "memory points" on which function sort of like perks in Skyrim.
You get one memory point when you level up and can find special books to give you bonus points throughout the world.
Thats right, scurrying around every nook and cranny like a loot rat can actually have tangible stat benefits in this.
They're organized into three sets of three with each set being a traditional play style (mage, warrior, stealth archer etc) with three disciplines each to choose from.
Since I'd like to electrocute filhty Qyranians I choose the first discipline in the mage skill tree "focus"
Besides the three basic ***** choices there's also two additional classes added by the Forgotten Stories expansion which I think we're going to see a lot more of just a bit later...
For now, Verzul finally wakes up with a pounding headache on a tropical beach and not even a shirt on his back to keep warm. Poor little guy


Another fun feature of Enderal is that you have an actual character sheet where you can see all of your stats and various resource bars.
Right now Verzul is a gay little worm with only a slight bit of magical boosts from being a knife ear.
It's pretty obvious what the red, blue, and green juices are. The last two are "Arcane Fever" and your XP bar. The XP bar is self explanatory. Killing enemies, completing quests, certain dialog options and finding collectables gives you XP to level up. To combat the omnipresent TES tactics of running backwards and guzzling down potions like a greedy grinner you actually have arcane fever which builds up from potions and healing magic.

Basically, now healing in combat is a tactical decision where you have to decide how much magical rads you want to build up or if it's better to push through.
Then you can use food to safely heal (though it only heals out of combat so no stuffing cheese wheels down your gullet in the middle of a boss fight).
To get rid of this you have to consume the cum chalice bottles of very expensive "Ambrosia". Or you can be smart and figure out how to brew your own.

Verzul follows the trail up the beach and spots the entrance to a NOT!Dwemer ruin. First though he spots an ore vein and since this is a German product he cannot resist the call of the mines.

Inside he encounters magical AIDS rocks...

... an interpretive art piece from his nightmare...

... some sort of ****** up poop golem...

... and of course DUDE WEED XDDDD


At last he finally makes his way outside and can smell that air.
Can't you just drink it like 20 panic spammed health potions?

The game knows I spend 90% of my time in these sorts of games running around frolicking in fields and picking flowers so we take a detour to do a little harvesting before plunging back into the ruin.

Verzul almost gets clapped by a ******** black gorilla ****** troll before he trolls him with a trap he definitely didn't fall for first and skedaddles on out of there.

Finally Verzul is free for real this time.

But like any true industrious member of the German volk he does some more mineral collecting to quell his secret aspergers meter.

Further down the path we run into @Finarfin who is wearing a hood way too big for his head.
He immediately makes fun of Verzul's funny Nehrim accent before giving a lore dump on Enderal's ****** up caste system.
► YUMMY LORE



Thankfully Finn is a swell guy and offers to help with his cluster headaches anyway.


While waiting for this elderly gay couple to stop bickering Verzul gets weird Max Payne vision while hearing what appears to be these fellas getting absolutely pwn'd by bandits.

Thankfully it seems to just be an overactive imagination as everything returns to normal. I'm sure these quirky lovable characters will be okay.
► Show Spoiler
Oh dammit not again



Starting to think Verzul might be bad luck.



Starting to think Verzul might be bad luck.
This random fireball out of nowhere knocks Verzul out cold once again! Will he survive? Will bandits bash him over the head and steal all of his meager belongings? Will this worsen his brain damage?
Next up we get enlightened on rational atheism and investigate a heated gamer moment!
The next part will likely be longer since we're past the stage of having to introduce and set up a lot of basic things. Might have it out by the end of today but we'll see. I think one update per day is still absolutely SPOILING all of you as is...











































































