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Neverwinter Nights 2 Enhanced Edition by Aspyr

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Post by rusty_shackleford »

48% positive
guess they should have focused on fixing bugs in the base game
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Post by rusty_shackleford »

rusty_shackleford wrote: July 16th, 2025, 00:53
48% positive
guess they should have focused on fixing bugs in the base game
Looking like it might be a coordinated review bomb by people who play the online version of the non-EE

A lot of the negative ones seem a bit fishy because they mention playing regular NWN2 online. Which is a bit weird, because how many people actually do that?
Last edited by rusty_shackleford on July 16th, 2025, 04:56, edited 2 times in total.
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Post by Tadeusz »

rusty_shackleford wrote: July 16th, 2025, 04:12
A lot of the negative ones seem a bit fishy because they mention playing regular NWN2 online. Which is a bit weird, because how many people actually do that?
I've played on some NWN2 online realms. What's the problem with it in EE?
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Post by rusty_shackleford »

Tadeusz wrote: July 16th, 2025, 06:13
rusty_shackleford wrote: July 16th, 2025, 04:12
A lot of the negative ones seem a bit fishy because they mention playing regular NWN2 online. Which is a bit weird, because how many people actually do that?
I've played on some NWN2 online realms. What's the problem with it in EE?
I suspect, but have zero proof, that it may be coordinated by people who don't want the userbase to fragment :scratch-pipe:

Again, just a wild theory.
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Post by Tadeusz »

rusty_shackleford wrote: July 16th, 2025, 06:17
I suspect, but have zero proof, that it may be coordinated by people who don't want the userbase to fragment
Found this excerpt from reviews:
Unfortunately the game does not work with the most important aspect: Player made persistent Worlds. Despite Aspyr stating the multiplayer has been restored, it really hasn't.
It's a big issue if this is true. I guess there's just a larger proportion of those who play PWs among those that are interested in EE.
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Post by rusty_shackleford »

Tadeusz wrote: July 16th, 2025, 06:27
rusty_shackleford wrote: July 16th, 2025, 06:17
I suspect, but have zero proof, that it may be coordinated by people who don't want the userbase to fragment
Found this excerpt from reviews:
Unfortunately the game does not work with the most important aspect: Player made persistent Worlds. Despite Aspyr stating the multiplayer has been restored, it really hasn't.
It's a big issue if this is true. I guess there's just a larger proportion of those who play PWs among those that are interested in EE.
OK, I would agree that's worth a negative review. But I wonder if they're referring to persistent worlds being hosted by a regular NWN2 server rather than an EE server?
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Post by Tadeusz »

rusty_shackleford wrote: July 16th, 2025, 06:28
But I wonder if they're referring to persistent worlds being hosted by a regular NWN2 server rather than an EE server?
The game description does not say anything about whether old PWs are compatible with EE so people just may be confused. I couldn't find any information about this.
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Post by Eyestabber »

BasedHans wrote: July 15th, 2025, 20:31
Any most have mods for the gog complete edition?
Interesting you should ask, I was going to make a mod guide but decided to postpone it until the EE was out. Since the EE turned out to be a scam, that means my guide is not outdated.

Anyway, I use the client extension, community fixes, spell fixes, clangeddin collection, tony k's AI and tchos HD UI mod. Also Diffuse for textures.
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Post by KOS-MOS »

This is the same issue we saw with Mass Effect Legendary. It’s basically the same games, but we lose a decade’s worth of mod support that had made them so much better. Many mods aren’t compatible with MEL, either by the author’s choice or simply because they’re no longer maintaining them.

So I expected the same issue with this remake.

I vaguely remember a remake that launched with a bunch of mods already available, I can’t recall which one it was but I really think that should happen more often. Especially with cRPGs. If only developers worked more closely with modders, it could make a huge difference.

Anyway, this remake feels irrelevant, pointless, and honestly... useless.
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Post by rusty_shackleford »

Temporary issues that will be fixed in a couple years time are worth not having to deal with 32bit address space limitation imo
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Post by Tangerine »

Real devs would just add in mod fixes and give no credit.
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Post by Tangerine »

In fact, that should be a task for a junior dev; go find some community patch and make sure the fixes aren't too janky before implementing them.
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Post by UltraFan123 »

I will be interested in getting this when it becomes compatible with mods.

Now that I think about it, if the modding and campaign creation tools of this EE become more user friendly then I myself may finally be interested in learning how to mod.

Most of the classes and prestige classes I always dreamed to see in a CRPG are in the PRC mod of the first NWN, and I always figured that the main reason why NWN2 never got its own PRC was because of how hard to learn the modding tools are in comparison with its predecessor.

Because NWN1 doesn't have [Quickcast] - my favorite addon to any CRPG I've ever played because I usually play caster builds - I always felt frustrated handling the hundreds of spells and psionic manifestations that the PRC mod added, hence why seeing a PRC for NWN2 has always been a dream of mine.
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Post by J1M »

rusty_shackleford wrote: July 16th, 2025, 20:54
Temporary issues that will be fixed in a couple years time are worth not having to deal with 32bit address space limitation imo
Just as multiple browsers can talk to a web server, I don't see why they couldn't have made enhanced edition NWN2 compatible with complete edition, platinum edition, and diamond edition NWN2 servers.

It's not like they were busy adding features or content.
Last edited by J1M on July 16th, 2025, 21:46, edited 1 time in total.
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Post by rusty_shackleford »

J1M wrote: July 16th, 2025, 21:45
rusty_shackleford wrote: July 16th, 2025, 20:54
Temporary issues that will be fixed in a couple years time are worth not having to deal with 32bit address space limitation imo
Just as multiple browsers can talk to a web server, I don't see why they couldn't have made enhanced edition NWN2 compatible with complete edition, platinum edition, and diamond edition NWN2 servers.

It's not like they were busy adding features or content.
AFAIK the client is just a dumb client, the server is always running even in singleplayer mode
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Post by Tag365 »

rusty_shackleford wrote: July 16th, 2025, 20:54
Temporary issues that will be fixed in a couple years time are worth not having to deal with 32bit address space limitation imo
If Aspyr updates Neverwinter Nights 2: Enhanced Edition like Beamdog did Neverwinter Nights: Enhanced Edition, then it should end up having more advanced features that would warrant an enhanced edition being made past mere 64 bit addressing for a higher RAM limit. NWN EE had introduced eight class builds to the game in 2023 or so, prior to that three classes were the limit for characters. I bet a change like that couldn't be made without tampering with the executable which would require research. They also changed to a font that doesn't look pixelated when scaled up, so you can run the game better at higher resolutions.

The first real update I want is the upscaled textures to become a separate module of the game that can be installed, similar to how Skyrim had a High Resolution Texture Pack that needed to be downloaded separately, and how Halo: The Master Chief Collection allowed you to download certain games and skip downloading others for saving bandwidth or disk space, or delete already downloaded ones to recover disk space.
Last edited by Tag365 on July 17th, 2025, 02:33, edited 1 time in total.
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Post by Eyestabber »

Like I said previously, the best predictor of future behavior is past behavior:



It's been a year since aspyr scammed the battlefront community and they didn't even begin to fix the mess they made. But sure, they will totally fix NWN2, a much more niche game with a smaller audience. Totally going to happen, bruh. This garbage release is the worst thing to happen to NWN2, since it puts the nail on the coffin of the MP community.

I'm gonna start a "stop raping the corpses of games" campaign.

Last edited by Eyestabber on July 17th, 2025, 14:02, edited 1 time in total.
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Post by rusty_shackleford »

Eyestabber wrote: July 17th, 2025, 14:01
Like I said previously, the best predictor of future behavior is past behavior:

Aspyr did what was effectively a remaster for kotor2 when they were porting it to mac/linux and everyone who owned it got the patch

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Post by Eyestabber »

In what year? Back in 2001 Bioware was releasing Baldur's Gate 2:TOB, maybe we should buy their new games? And by the way, WHO THE **** thought a console port of NWN 2 would be profitable? There is ZERO chance of a complex RTwP game working on consoles, zero. And even if it did work, console plebs are low IQ ******* with the attention span of a goldfish. Did they add achievements to this crap? Because there is absolutely no chance that the console versions of NWN 2 will get more than like 5% of players getting the achievement for completing ANY module. And I'm being really generous, the reality is more like 1%. Plebs will buy, play it for like 10 minutes, realize there is no awesome button and go back to Gears of War or something.

OMG, HOLY ******* ****, THE ORIGINAL GAME WAS REMOVED FROM GOG TOO!? Well, piracy is the morally correct choice in this scenario. I hope whoever is behind this remaster dies painfully of cancer, but not before their entire families gets tortured to death. Remasters like these are the reason why impalement was a thing. If the holocaust happened then the ancestors of Aspyr CEOs would've received Justice and we would be spared of such terrible franchise slaughtering. But alas, we live in the worst timeline.
Last edited by Eyestabber on July 17th, 2025, 14:16, edited 1 time in total.
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Post by Tadeusz »

Eyestabber wrote: July 17th, 2025, 14:15
OMG, HOLY ******* ****, THE ORIGINAL GAME WAS REMOVED FROM GOG TOO!?
Is it? Found this: https://www.gog.com/ru/game/neverwinter ... 2_complete
Perhaps there was some renaming though.
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Post by Eyestabber »

Tadeusz wrote: July 17th, 2025, 14:28
Eyestabber wrote: July 17th, 2025, 14:15
OMG, HOLY ******* ****, THE ORIGINAL GAME WAS REMOVED FROM GOG TOO!?
Is it? Found this: https://www.gog.com/ru/game/neverwinter ... 2_complete
Perhaps there was some renaming though.
Funny, I didn't find it by searching "Neverwinter".
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Post by rusty_shackleford »

Eyestabber wrote: July 17th, 2025, 14:15
by the way, WHO THE **** thought a console port of NWN 2 would be profitable
Switch version, same with mobile, will sell more copies than the PC version does. Afaik the various EEs on mobile devices has been very profitable.
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Post by Roguey »

Eyestabber wrote: July 17th, 2025, 14:15
There is ZERO chance of a complex RTwP game working on consoles, zero. And even if it did work, console plebs are low IQ ******* with the attention span of a goldfish.
Your knowledge of this is years out of date.

https://www.xbox.com/en-US/games/store/ ... 34VNW7H61F
https://www.xbox.com/en-US/games/store/ ... JD2KMX7TZ6
https://www.xbox.com/en-US/games/store/ ... HQQN22GB7L
https://www.xbox.com/en-US/games/store/ ... 5LDSMW526L

NWN2's big issue is that it just sucks to play period.
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Post by UltraFan123 »

If a future edition manages to fix the NWN2 camera, then that would be the best version ever if you ask me.

Many of the things NWN2 did I always liked more than the predecessor, but the chaotic camera and constant mini-map transitions were always super annoying. The mini-maps I doubt that can ever be fixed though.
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Post by Acrux »

Yeah, I gave up on SoZ this month because I couldn't stand the camera and UI. I'd forgotten just how much I hated it years ago.
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Post by Roguey »

UltraFan123 wrote: July 17th, 2025, 18:24
If a future edition manages to fix the NWN2 camera, then that would be the best version ever if you ask me.

Many of the things NWN2 did I always liked more than the predecessor, but the chaotic camera and constant mini-map transitions were always super annoying. The mini-maps I doubt that can ever be fixed though.
I hear the EE does in fact fix the strategy cam. No more messing up on elevated terrain.
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Post by Envuen »

A page on wikipedia has been created to list bugs and incompatibilities of the non-EE content with EE, although it contains only a fraction of them as of now:
https://nwn2.fandom.com/wiki/NWN2_Enhanced_Edition_Bugs
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Post by Envuen »

Looks like a stable case of mixed reviews, 46% positive as of now. So far no word from Aspyr about any patches. I predict a 50% sale for Christmas.
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Post by lucky-SVLLa »

The graphics of the new Neverwinter Nights 2 Enhanced Edition are a bit disappointing; I originally expected this to be closer to Dragon Age Origins: compared to what we got. However, it's still acceptable.

:axe: But how long can Aspyr's future support last?
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Post by Envuen »

There were some vague rumors on the steam forums about a patch coming on 4th of August to fix some bugs. Its unconfirmed tho and the post is now gone, could be some wild Aspyr supporter spewing nonsense

https://steamcommunity.com/app/2738630/ ... 907165963/
Last edited by Envuen on July 29th, 2025, 10:14, edited 1 time in total.