I remember Gul'dan being pretty distinctive in the short amount of screentime he has. He is introduced in the WoD intro mission, and then doesn't show up again until the WoD legendary questline about Khadgar vs Gul'dan that has sadly been removed. He also appears in the 6.2 Hellfire Citadel storyline. He gets screentime in the free audiobook that released before Legion. And then he shows up in the Legion intro mission, and then his final appearance is in the Nighthold raid. He has a cool design and is voiced by Troy Baker.DagothGeas5 wrote: ↑ July 4th, 2025, 00:31Gul'Dan being one I am loving to see but unsure how he might have been handled wherever it is he appears in.
Yeah, it sucks when you aren't allowed to be patriotic for your country. He gets an unironically positive portrayal in the Cata Stonetalon Mountains questline, but apparently that was due to a miscommunication between the lead narrative designer and the guy who was writing that questline.DagothGeas5 wrote: ↑ July 4th, 2025, 00:31What I do recall of the Horde's side though from when I did give this expansion a try through private server is that Sylvanas and the whole storyline for the Horde was making me quite annoyed, as if players were being scolded for liking how the Horde is supposed to be/always was type of situation and Garrosh is made into a villain that, instead, every chance I met him I recall liking him as a character and wanted to see more of him for sure.
I think Deathwing was a victim of terrible voice acting/direction. His voicelines ingame are so loud and corny, which does not jive with the peaceful music playing in Hyjal or the Twilight Highlands. The WoW Lich King also suffers from bad VO to a lesser extent. Fortunately Neltharion's voice was recast in Dragonflight, where he sounds less cartoonish, though the delivery is still a little too unnatural for him to be realized as a person.DagothGeas5 wrote: ↑ July 4th, 2025, 00:31Next for Deathwing. I quite liked him and had high hopes also upon seeing the trailer and his design, how brutal he looked in a way, but the story felt very cartoonish instead compared to what I was expecting
I felt that the Scourge were let down by the ingame implementation. The intro cinematic and the art inside the panels on the box advertised that you would be going to this enemy continent facing a humongous army of skeletons. I thought we were going to have to do a D-day landing and have a concerted push through hordes of skeletons just to establish a foothold, and then many more just to reach the gates of Icecrown.DagothGeas5 wrote: ↑ July 4th, 2025, 00:31I really liked how it truly felt like a siege or a build up to it to go to IceCrown

But then ingame, you get on one boat with leisure adventure music playing, and then step off and then you can run around this huge wide open beautiful world going wherever you want unmolested. If you do aggro any mobs then you can solo them. The mob density is extremely sparse, and then after the initial area you stop seeing Scourge and instead see magnataur wildlife or stumble upon Tuskarr villages that for some reason haven't been wiped out and raised by the Scourge yet. And then you go on to embark on these other miscellaneous adventures through several other zones - antagonistic blue dragon stuff in the Nexus, wildlife hutning/conservation stuff with Hemet Nessingwary in Schlozar Basin, furbolg stuff in Grizzly Hills, the ghosts of night elves in Crystalsong Forest, the oldgod prison break subplot of Storm Peaks, etc - that by the time you go to Icecrown you remember "oh yeah, this expansion was supposed to be about taking the fight to these guys, wasn't it".
I felt that Outland managed to have a more hostile atmosphere, with the first zone of Hellfire Peninsula looking like a hell level. There are cliffs that fall off into the void so your paths are limited. And there are demons or evil warlord armies everywhere, including threatening enemies, like the giant mechs stomping around, or being worried about evil dragons swooping down in Blade's Edge Mountains. And then GW2 did the "military push into enemy territory inhabited by the armies of evil" thing pretty well with the Heart of Thorns expansion, namely the Dragon's Stand zone where the players had to split up into three groups and push down three different lanes with squads of NPCs while fighting off waves of Mordrem that were too tough to solo.
I think the common complaint about Argus is that he comes out of nowhere and turns out to actually be the last boss instead of the guy everyone was invested in fighting. The story of WoW after WotLK had been building up towards Sargeras being the big enemy to fight. He is the boss of Archimonde and Kil'jaeden. You have the War of the Ancients trilogy of novels in which he is the being that Queen Azshara makes a deal with the devil with and nearly dooms the world trying to bring him through the portal, which causes the Sundering of the then single continent into the multiple continents we know today. He was the being that Illidan saw a glimpse of and became terrified of and began doing anything to stop him. Wrathion in the MoP legendary questline is trying to acquire resources and unify Azeroth in preparation for the Legion's return.buttfucker 3000 wrote: ↑ July 4th, 2025, 01:30I really liked Argus, even though we only see him briefly. He was broken and tortured for a long *** time, and i think Blizzard did a really good job at conveying this with how he speaks. He was CRAZY strong too despite all that. We had the titans at our side, and we wielded some of the most powerful artifacts in the universe. But even then he still manages to kill us. Had Eonar not intervened, that probably would've been gg.
I understand that the titans we had fight alongside us were weakened versions, and had their true forms destroyed a long time ago, but still, very impressive for a newborn titan to just completely ***** us like he did.
In the final patch of Legion, you have killed Archimonde, killed Kil'jaeden, flew on a spaceship to the Legion's capital world, now you are sprinting through their headquarters complex killing all of these officers on your way to find and kill Sargeras. You find and kill his second in command Aggramar (who was at least introduced earlier in the patch questline). And then what happens next? This guy shows up out of nowhere and is fighting you for... reasons. Yes, I know, "corruption", but as it was unfolding right in front of me for the first time, I was really confused as to what was going on. It would have been okay if he was just another deteour on the way like Aggramar, but then you kill Argus and then that's it. You get a cutscene where the Titans suck up Sargeras as our spaceship flies away, and then the cutscene ends and you got your achievement saying you had beaten the raid and the expansion.
As for Argus himself, his starry scythe with the gold metallics is cool, though sadly it is not very big compared to prior scythe models. It also felt like the intermission phase where he wipes the party and then you get mass rezzed to continue fighting him was a less poignant rehash of the climax atop ICC, where you had divine intervention, whereas here with the greek themed Titans it feels more whatever.
My impression was that he was just uncooperative and spiteful from the getgo which caused him to finally get ousted. This would have been years in the making. The WoD marketing and interviews kept emphasizing how dangerous Draenor was (while Draenei farmers in Shadowmoon Valley and Talador seem to be living just fine), but I didn't think the situation would be so bad that the Orcs would just forsake a man simply because he was not able-bodied.buttfucker 3000 wrote: ↑ July 4th, 2025, 01:30After being cast out of his village for being a cripple
















