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Val the Moofia Boss
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Post by Val the Moofia Boss »

DagothGeas5 wrote: July 4th, 2025, 00:31
Gul'Dan being one I am loving to see but unsure how he might have been handled wherever it is he appears in.
I remember Gul'dan being pretty distinctive in the short amount of screentime he has. He is introduced in the WoD intro mission, and then doesn't show up again until the WoD legendary questline about Khadgar vs Gul'dan that has sadly been removed. He also appears in the 6.2 Hellfire Citadel storyline. He gets screentime in the free audiobook that released before Legion. And then he shows up in the Legion intro mission, and then his final appearance is in the Nighthold raid. He has a cool design and is voiced by Troy Baker.





DagothGeas5 wrote: July 4th, 2025, 00:31
What I do recall of the Horde's side though from when I did give this expansion a try through private server is that Sylvanas and the whole storyline for the Horde was making me quite annoyed, as if players were being scolded for liking how the Horde is supposed to be/always was type of situation and Garrosh is made into a villain that, instead, every chance I met him I recall liking him as a character and wanted to see more of him for sure.
Yeah, it sucks when you aren't allowed to be patriotic for your country. He gets an unironically positive portrayal in the Cata Stonetalon Mountains questline, but apparently that was due to a miscommunication between the lead narrative designer and the guy who was writing that questline.

DagothGeas5 wrote: July 4th, 2025, 00:31
Next for Deathwing. I quite liked him and had high hopes also upon seeing the trailer and his design, how brutal he looked in a way, but the story felt very cartoonish instead compared to what I was expecting
I think Deathwing was a victim of terrible voice acting/direction. His voicelines ingame are so loud and corny, which does not jive with the peaceful music playing in Hyjal or the Twilight Highlands. The WoW Lich King also suffers from bad VO to a lesser extent. Fortunately Neltharion's voice was recast in Dragonflight, where he sounds less cartoonish, though the delivery is still a little too unnatural for him to be realized as a person.

DagothGeas5 wrote: July 4th, 2025, 00:31
I really liked how it truly felt like a siege or a build up to it to go to IceCrown
I felt that the Scourge were let down by the ingame implementation. The intro cinematic and the art inside the panels on the box advertised that you would be going to this enemy continent facing a humongous army of skeletons. I thought we were going to have to do a D-day landing and have a concerted push through hordes of skeletons just to establish a foothold, and then many more just to reach the gates of Icecrown.


Image

But then ingame, you get on one boat with leisure adventure music playing, and then step off and then you can run around this huge wide open beautiful world going wherever you want unmolested. If you do aggro any mobs then you can solo them. The mob density is extremely sparse, and then after the initial area you stop seeing Scourge and instead see magnataur wildlife or stumble upon Tuskarr villages that for some reason haven't been wiped out and raised by the Scourge yet. And then you go on to embark on these other miscellaneous adventures through several other zones - antagonistic blue dragon stuff in the Nexus, wildlife hutning/conservation stuff with Hemet Nessingwary in Schlozar Basin, furbolg stuff in Grizzly Hills, the ghosts of night elves in Crystalsong Forest, the oldgod prison break subplot of Storm Peaks, etc - that by the time you go to Icecrown you remember "oh yeah, this expansion was supposed to be about taking the fight to these guys, wasn't it".

I felt that Outland managed to have a more hostile atmosphere, with the first zone of Hellfire Peninsula looking like a hell level. There are cliffs that fall off into the void so your paths are limited. And there are demons or evil warlord armies everywhere, including threatening enemies, like the giant mechs stomping around, or being worried about evil dragons swooping down in Blade's Edge Mountains. And then GW2 did the "military push into enemy territory inhabited by the armies of evil" thing pretty well with the Heart of Thorns expansion, namely the Dragon's Stand zone where the players had to split up into three groups and push down three different lanes with squads of NPCs while fighting off waves of Mordrem that were too tough to solo.

buttfucker 3000 wrote: July 4th, 2025, 01:30
I really liked Argus, even though we only see him briefly. He was broken and tortured for a long *** time, and i think Blizzard did a really good job at conveying this with how he speaks. He was CRAZY strong too despite all that. We had the titans at our side, and we wielded some of the most powerful artifacts in the universe. But even then he still manages to kill us. Had Eonar not intervened, that probably would've been gg.

I understand that the titans we had fight alongside us were weakened versions, and had their true forms destroyed a long time ago, but still, very impressive for a newborn titan to just completely ***** us like he did.
I think the common complaint about Argus is that he comes out of nowhere and turns out to actually be the last boss instead of the guy everyone was invested in fighting. The story of WoW after WotLK had been building up towards Sargeras being the big enemy to fight. He is the boss of Archimonde and Kil'jaeden. You have the War of the Ancients trilogy of novels in which he is the being that Queen Azshara makes a deal with the devil with and nearly dooms the world trying to bring him through the portal, which causes the Sundering of the then single continent into the multiple continents we know today. He was the being that Illidan saw a glimpse of and became terrified of and began doing anything to stop him. Wrathion in the MoP legendary questline is trying to acquire resources and unify Azeroth in preparation for the Legion's return.

In the final patch of Legion, you have killed Archimonde, killed Kil'jaeden, flew on a spaceship to the Legion's capital world, now you are sprinting through their headquarters complex killing all of these officers on your way to find and kill Sargeras. You find and kill his second in command Aggramar (who was at least introduced earlier in the patch questline). And then what happens next? This guy shows up out of nowhere and is fighting you for... reasons. Yes, I know, "corruption", but as it was unfolding right in front of me for the first time, I was really confused as to what was going on. It would have been okay if he was just another deteour on the way like Aggramar, but then you kill Argus and then that's it. You get a cutscene where the Titans suck up Sargeras as our spaceship flies away, and then the cutscene ends and you got your achievement saying you had beaten the raid and the expansion.

As for Argus himself, his starry scythe with the gold metallics is cool, though sadly it is not very big compared to prior scythe models. It also felt like the intermission phase where he wipes the party and then you get mass rezzed to continue fighting him was a less poignant rehash of the climax atop ICC, where you had divine intervention, whereas here with the greek themed Titans it feels more whatever.

buttfucker 3000 wrote: July 4th, 2025, 01:30
After being cast out of his village for being a cripple
My impression was that he was just uncooperative and spiteful from the getgo which caused him to finally get ousted. This would have been years in the making. The WoD marketing and interviews kept emphasizing how dangerous Draenor was (while Draenei farmers in Shadowmoon Valley and Talador seem to be living just fine), but I didn't think the situation would be so bad that the Orcs would just forsake a man simply because he was not able-bodied.

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Post by Finarfin »

Val the Moofia Boss wrote: July 4th, 2025, 02:06
DagothGeas5 wrote: July 4th, 2025, 00:31
Gul'Dan being one I am loving to see but unsure how he might have been handled wherever it is he appears in.
I remember Gul'dan being pretty distinctive in the short amount of screentime he has. He is introduced in the WoD intro mission, and then doesn't show up again until the WoD legendary questline about Khadgar vs Gul'dan that has sadly been removed. He also appears in the 6.2 Hellfire Citadel storyline. He gets screentime in the free audiobook that released before Legion. And then he shows up in the Legion intro mission, and then his final appearance is in the Nighthold raid. He has a cool design and is voiced by Troy Baker.





DagothGeas5 wrote: July 4th, 2025, 00:31
What I do recall of the Horde's side though from when I did give this expansion a try through private server is that Sylvanas and the whole storyline for the Horde was making me quite annoyed, as if players were being scolded for liking how the Horde is supposed to be/always was type of situation and Garrosh is made into a villain that, instead, every chance I met him I recall liking him as a character and wanted to see more of him for sure.
Yeah, it sucks when you aren't allowed to be patriotic for your country. He gets an unironically positive portrayal in the Cata Stonetalon Mountains questline, but apparently that was due to a miscommunication between the lead narrative designer and the guy who was writing that questline.

DagothGeas5 wrote: July 4th, 2025, 00:31
Next for Deathwing. I quite liked him and had high hopes also upon seeing the trailer and his design, how brutal he looked in a way, but the story felt very cartoonish instead compared to what I was expecting
I think Deathwing was a victim of terrible voice acting/direction. His voicelines ingame are so loud and corny, which does not jive with the peaceful music playing in Hyjal or the Twilight Highlands. The WoW Lich King also suffers from bad VO to a lesser extent. Fortunately Neltharion's voice was recast in Dragonflight, where he sounds less cartoonish, though the delivery is still a little too unnatural for him to be realized as a person.

DagothGeas5 wrote: July 4th, 2025, 00:31
I really liked how it truly felt like a siege or a build up to it to go to IceCrown
I felt that the Scourge were let down by the ingame implementation. The intro cinematic and the art inside the panels on the box advertised that you would be going to this enemy continent facing a humongous army of skeletons. I thought we were going to have to do a D-day landing and have a concerted push through hordes of skeletons just to establish a foothold, and then many more just to reach the gates of Icecrown.


Image

But then ingame, you get on one boat with leisure adventure music playing, and then step off and then you can run around this huge wide open beautiful world going wherever you want unmolested. If you do aggro any mobs then you can solo them. The mob density is extremely sparse, and then after the initial area you stop seeing Scourge and instead see magnataur wildlife or stumble upon Tuskarr villages that for some reason haven't been wiped out and raised by the Scourge yet. And then you go on to embark on these other miscellaneous adventures through several other zones - antagonistic blue dragon stuff in the Nexus, wildlife hutning/conservation stuff with Hemet Nessingwary in Schlozar Basin, furbolg stuff in Grizzly Hills, the ghosts of night elves in Crystalsong Forest, the oldgod prison break subplot of Storm Peaks, etc - that by the time you go to Icecrown you remember "oh yeah, this expansion was supposed to be about taking the fight to these guys, wasn't it".

I felt that Outland managed to have a more hostile atmosphere, with the first zone of Hellfire Peninsula looking like a hell level. There are cliffs that fall off into the void so your paths are limited. And there are demons or evil warlord armies everywhere, including threatening enemies, like the giant mechs stomping around, or being worried about evil dragons swooping down in Blade's Edge Mountains. And then GW2 did the "military push into enemy territory inhabited by the armies of evil" thing pretty well with the Heart of Thorns expansion, namely the Dragon's Stand zone where the players had to split up into three groups and push down three different lanes with squads of NPCs while fighting off waves of Mordrem that were too tough to solo.

buttfucker 3000 wrote: July 4th, 2025, 01:30
I really liked Argus, even though we only see him briefly. He was broken and tortured for a long *** time, and i think Blizzard did a really good job at conveying this with how he speaks. He was CRAZY strong too despite all that. We had the titans at our side, and we wielded some of the most powerful artifacts in the universe. But even then he still manages to kill us. Had Eonar not intervened, that probably would've been gg.

I understand that the titans we had fight alongside us were weakened versions, and had their true forms destroyed a long time ago, but still, very impressive for a newborn titan to just completely ***** us like he did.
I think the common complaint about Argus is that he comes out of nowhere and turns out to actually be the last boss instead of the guy everyone was invested in fighting. The story of WoW after WotLK had been building up towards Sargeras being the big enemy to fight. He is the boss of Archimonde and Kil'jaeden. You have the War of the Ancients trilogy of novels in which he is the being that Queen Azshara makes a deal with the devil with and nearly dooms the world trying to bring him through the portal, which causes the Sundering of the then single continent into the multiple continents we know today. He was the being that Illidan saw a glimpse of and became terrified of and began doing anything to stop him. Wrathion in the MoP legendary questline is trying to acquire resources and unify Azeroth in preparation for the Legion's return.

In the final patch of Legion, you have killed Archimonde, killed Kil'jaeden, flew on a spaceship to the Legion's capital world, now you are sprinting through their headquarters complex killing all of these officers on your way to find and kill Sargeras. You find and kill his second in command Aggramar (who was at least introduced earlier in the patch questline). And then what happens next? This guy shows up out of nowhere and is fighting you for... reasons. Yes, I know, "corruption", but as it was unfolding right in front of me for the first time, I was really confused as to what was going on. It would have been okay if he was just another deteour on the way like Aggramar, but then you kill Argus and then that's it. You get a cutscene where the Titans suck up Sargeras as our spaceship flies away, and then the cutscene ends and you got your achievement saying you had beaten the raid and the expansion.

As for Argus himself, his starry scythe with the gold metallics is cool, though sadly it is not very big compared to prior scythe models. It also felt like the intermission phase where he wipes the party and then you get mass rezzed to continue fighting him was a less poignant rehash of the climax atop ICC, where you had divine intervention, whereas here with the greek themed Titans it feels more whatever.

buttfucker 3000 wrote: July 4th, 2025, 01:30
After being cast out of his village for being a cripple
My impression was that he was just uncooperative and spiteful from the getgo which caused him to finally get ousted. This would have been years in the making. The WoD marketing and interviews kept emphasizing how dangerous Draenor was (while Draenei farmers in Shadowmoon Valley and Talador seem to be living just fine), but I didn't think the situation would be so bad that the Orcs would just forsake a man simply because he was not able-bodied.
The fact that multiple leaders of the horde actually conspire with the enemy AGAINST the ******* warchief is still making my blood boil. We should've seen them being caught in the act and then executed for being traitors
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Post by Val the Moofia Boss »

Finarfin wrote: July 4th, 2025, 02:10
The fact that multiple leaders of the horde actually conspire with the enemy AGAINST the ******* warchief is still making my blood boil. We should've seen them being caught in the act and then executed for being traitors
I think what baffled me was the Tauren remaining in the Horde after the Forsaken joined. The Tauren were ofcourse very thankful to the Orcs for saving them from the centaurs in WC3, but the Tauren are portrayed as an overall very benign and contented people, and they also talk about "honor" almost as much as the Orcs do. So when the Forsaken were allowed into the Horde (the Forsaken in vanilla are portrayed as evil and Sylvanas as a slaver brewing a plague to exterminate all life, not sympathetic victims like in later expansions), I don't think the Tauren's thankfulness towards the Orcs would extent to the point that they would remain in the Horde. It just seems weird you have these very peaceful, contented bulls with no ambitions of expansion or enmity towards the Alliance or bloodthirst and glorification of war to be going along with the Horde's war against the Alliance. And then Baine begins having second thoughts about Garrosh and what the Horde is doing during the Theramore campaign. He could have just pulled the Tauren out and sat out the war. Lor'themar was going to pull the Blood Elves out of the Horde too in 5.1, but then lets a few arrests in Dalaran stop his negotiations with Varian from proceeding. All of these people could have dropped out long before they decided "well we have to storm Orgrimmar and overthrow the Warchief!".
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Post by Manny V »

we zuggin by the bonfire tonite

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Post by Kalarion »

The only villains I thought were memorable were the mid-level quest lines in OC. They were memorable because of the quest lines leading up to your confrontations with them. Edwin Defias, the Scarlet Brotherhood leadership, people like that.

OC didn't even have an overarching villain, just the various raid bosses. I will say that getting the whispers from C'Thun in AQ was a very memorable moment.

Kael'Thas was boring.

Arthas was interesting until he got turned into some ******** edgy anti-hero "oh I took the helmet to contain the Lich King's spirit!" **** off with your Diablo LARP.

I didn't bother playing beyond Wrath.
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Kalarion did this a lot better you know.
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Post by Revyscutlass »

Val the Moofia Boss wrote: July 3rd, 2025, 23:42
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Let's have a discussion.

How would you rate the WoW villains?
Arthas will always have that charm that everyone glues themselves to because of his backstory and the closure received in ICC, but I do truly believe they did a good job with Gul'dan in Legion. Prior to that he was just another "old character" that didn't really have much presence in the MMO(because he's supposed to be ******* dead), and yet despite dipping their toes in alternate timeline slop(to this day, I don't think anyone really cares for WoD after the fact because of how they ****** it up) Blizz actually managed to recover and give Gul'dan and the Burning Legion pretty good stakes. Gul'dan --> Kil'jaeden --> Argus(Sargeras) is exactly how it should've gone at that time, and it's the type of sincerity that the game nor IP will never see again in an official capacity.

Anyone holding out hope for "THE WORLDSOUL SAGA!!!" and taking what Metzen says at face value even though he's nothing but a **** figurehead meant to stop hemorrhaging players is a ******* ******. Retail players will ***** and moan from the inside about how utterly incompetent and ideologically hostile Blizzard is now and meanwhile I'm sitting here wondering "Why the **** are you ******* still eating Metzen's green-tinted toe-nail cheese?"

WoW killed WoW and it's thematically no different from DnD from an artstyle and story perspective. No amount of whining about how "this class got nerfed hard this patch" or "I don't think player housing will be that interesting" and all these other stupid technical issues takes away from the fact that the game is ideologically captured. You will never get an evil **** like Gul'dan brutally disenchanting any of the girlboss characters from today short of Blizzard getting sold in a surprise auction to a ******* Saudi prince.
Last edited by Revyscutlass on July 4th, 2025, 15:42, edited 1 time in total.
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Classix wrote: April 7th, 2025, 22:47
LOL nice to log on to after work yeeaaahhh baby


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This but 40 stacks of stat fish food for twice as much gold. :fishing:
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Post by LemonDemonGirl »

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WoW is ******.
I hate the Antichrist!
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Post by Val the Moofia Boss »

Nothing we didn't already know from looking at the twitter accounts of Blizz devs, and looking at their Blizzcon and youtube videos.

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Last edited by Val the Moofia Boss on July 7th, 2025, 06:01, edited 3 times in total.
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Post by gerey »

A really bold strategy from Blizzard, insulting your costumers. Haven't seen that one tried before.

Also, another bold strategy - pandering to a minority of mentally ill furries, ******* and women, instead of the people actually playing your game.

The inevitable downfall of Blizzard will be delicious to witness. I hope the current trend over at MS continues and they keep replacing more and more of the workforce with ***** and AI.
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Post by buttfucker 3000 »

Val the Moofia Boss wrote: July 7th, 2025, 05:51
Nothing we didn't already know from looking at the twitter accounts of Blizz devs, and looking at their Blizzcon and youtube videos.

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That's the ***** who's responsible for Dracthyr? What the **** happened? Clearly her "design" looks **** and laughably out of place. How did nobody step in and say "your design is leaning a bit too much into the DeviantArt scalie realm".

Dracthyr look so ******* ******** and degenerate, no idea why so many people play them.
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Post by Val the Moofia Boss »

buttfucker 3000 wrote: July 7th, 2025, 09:57
Val the Moofia Boss wrote: July 7th, 2025, 05:51
Nothing we didn't already know from looking at the twitter accounts of Blizz devs, and looking at their Blizzcon and youtube videos.

Image

Image

Image

Image
That's the ***** who's responsible for Dracthyr? What the **** happened? Clearly her "design" looks **** and laughably out of place. How did nobody step in and say "your design is leaning a bit too much into the DeviantArt scalie realm".

Dracthyr look so ******* ******** and degenerate, no idea why so many people play them.
The original WoW artists like Samwise Didier and Mark Gibbons had long since left. After Metzen came back he was interviewed and said that he was surprised by how the dev team had been "democratized". Game director Ion Hazzikostas does not present the new patch videos himself, it is random people each time. Etc. There appears to be no one firmly in charge and checking each and every asset before approving it or ordering a change like Naoki Yoshida at Square.

Dracthyr popularity is tied to the evoker class. Only dracthyr can be evokers. Expansion classes feel better to play than vanilla classes. Evokers are mobile casters with a short range and thus get up into the face of enemies for more exciting action. Augmentation evoker is the only support spec in the game besides ret paladin with it blessings and heals that can help out.
Last edited by Val the Moofia Boss on July 7th, 2025, 10:09, edited 1 time in total.
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Post by buttfucker 3000 »

Val the Moofia Boss wrote: July 7th, 2025, 10:06
buttfucker 3000 wrote: July 7th, 2025, 09:57
Val the Moofia Boss wrote: July 7th, 2025, 05:51
Nothing we didn't already know from looking at the twitter accounts of Blizz devs, and looking at their Blizzcon and youtube videos.

Image

Image

Image

Image
That's the ***** who's responsible for Dracthyr? What the **** happened? Clearly her "design" looks **** and laughably out of place. How did nobody step in and say "your design is leaning a bit too much into the DeviantArt scalie realm".

Dracthyr look so ******* ******** and degenerate, no idea why so many people play them.
The original WoW artists like Samwise Didier and Mark Gibbons had long since left. After Metzen came back he was interviewed and said that he was surprised by how the dev team had been "democratized". Game director Ion Hazzikostas does not present the new patch videos himself, it is random people each time. Etc. There appears to be no one firmly in charge and checking each and every asset before approving it or ordering a change like Naoki Yoshida at Square.

Dracthyr popularity is tied to the evoker class. Only dracthyr can be evokers. Expansion classes feel better to play than vanilla classes. Evokers are mobile casters with a short range and thus get up into the face of enemies for more exciting action. Augmentation evoker is the only support spec in the game besides ret paladin with it blessings and heals that can help out.
The only reason why I haven't tried Evoker yet, is because i absolutely refuse to play as some dev's scalie fetish. Even the human forms look awful and terribly out-of-place. Let us choose what race our visage is, and let us retain our visage form while in combat, and I'll gladly give it a go.
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Post by TheEmptyRoad »



As much of a Humanity **** Yeah guy as I am, Garrosh was a real one. He was too based, so they turned him into a 'tragic villain' because NationalismBad PatriotismBad. Fuckin' pansies.
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Post by Val the Moofia Boss »

New dev post on the housing neighborhoods.

Why are there images posted in three different file formats? .jiff, webm, AVIF. This makes it a little troublesome trying to save the images and repost the blog onto other forums.

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For private neighborhoods, there is a minimum number of players who must live in it, due to the number of resources to maintain a neighborhood instance. So you can't do the "please sign my guild charter and then quit the guild once it is formed" thing. I am not sure if that means there needs to be a minimum number of people subscribed to keep that neighborhood instance from being eliminated.

There is one big difference, however, between Guild and Charter Neighborhoods: Guild Neighborhoods will have homes available for everyone in a guild through additional attached instances, regardless of the Guild’s size, while Charters are limited to the maximum number of plots in a Neighborhood.
Ouch. This sucks for large communities like The Horde Vanguard or the Grand Alliance which span multiple guilds, where the individual guilds themselves do not have enough active players to populate a neighborhood but the community people want to be together. So it seems that THV and the Grand Alliance have to do more micromanaging of multiple charters to make sure everyone is together.

When you are moving to a new plot/neighborhood instance or get evicted from a private neighborhood instance, your house interior and yard is automatically packed up/saved, ready to be unloaded onto whichever new plot/instance you go to. I wonder if this means all plots will be the same exact size/layout. It is neat when there are unique plot layouts.

You can toggle permissions to prevent random people from walking onto your plot/yard. Is this going to be an invisible wall that they physically run into, or is it going to be like flying into the opposite faction's embassy in Dalaran where after a second you get teleported out and stunned?


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In the Neighborhood instances, there will be events called "Endeavors" like a Val'sharah themed event that rewards you will themed items. You have to do stuff like run the appropriate dungeons or quests or do crafting turn ins. For the public neighborhoods, the endeavors are chosen by the server (will all of the public neighborhoods have the same endeavor, or will it be different from public neighborhood instance to instance?). Private neighborhoods can choose which endeavor is active. So will that mean that you can hop between neighborhood instances and do different endeavors to get the rewards you want, rather than having to wait for the endeavor you want to come around and be active in your neighborhood?

In the future, when more housing neighborhoods are added such as in the Townlong Steppes or Val'sharah, will there be Endeavors themed around the cultures of the other neighborhoods? Like Stormwind/Orgrimmar people coming to my neighborhood and I go out to do their themed stuff? It would be weird if they got endeavors themed around my Panda or Val'sharah culture, but I didn't get to do theirs.

It sounds like like there is no system for incentivizing people to congregate in the neighborhood at certain times, like how the Ishgard Restoration Fates happened every couple of hours which concentrated people together. So people are just going to log on whenever, and with only 50 home owners per neighborhood, the chances of you randomly visiting your neighborhood and seeing a lot of other people there are slim (unless you are in the private neighborhood of an active RP community like The Horde Vanguard or the Grand Alliance).
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Post by Finarfin »

Not sure if I wanna play warcraft after the recent blunder with that godawful cutscene and Trollbane being an absolute ******.
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Post by Val the Moofia Boss »

Finarfin wrote: July 10th, 2025, 20:54
Not sure if I wanna play warcraft after the recent blunder with that godawful cutscene and Trollbane being an absolute ******.
Instances of writing retardation has been present since Wrath and MoP, with the Battle for the Undercity where Jaina teleported Varian and his Alliance army away right as they were about to finish off that evil slaver Sylvanas, or the MoP legendary questline ending with Tong the innkeeper lecturing Wrathion about how the Horde and the Alliance are morally equivalent and forever war is ackshually good. Or WoD's ending cutscene with the mass murderer Grommash who started the whole mess getting off scott free and declaring "Draenor is free!". The inconsistency of ingame cutscene fidelity has been a thing since BFA (ie the Horde War campaign cutscene in which Sylvanas tries to intimidate the other Horde leaders after having Baine arrested) and Shadowlands (the infamous Ardenweald battle cutscene with the bear doing canned animations that was reposted a lot to mock WoW when FF14 had exploded during Shadowbringers).

Those cutscenes less than 1% of the overall playtime of WoW. The moment to moment experience is running around with the responsive netcode and controls, customizing your character, flying around and fighting stuff, etc. The reason to unsub is that once you have beaten the story and the Current Patch Raid and got the cosmetics you want, there is little reason to remain subbed until the next patch unless you are into the RP community or PvPing on the same maps forever.
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Post by TKVNC »

Private servers are the truest expression of WoW.
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Post by buttfucker 3000 »

Finarfin wrote: July 10th, 2025, 20:54
Not sure if I wanna play warcraft after the recent blunder with that godawful cutscene and Trollbane being an absolute ******.
Trollbane: "I have slain so many Orcs and Trolls that their unborn children have bloody nightmares about me. I have a massive statue at the gates of Stormwind. I am a legend and hero to my people."

Literal random negress: "That's like, racist, bro."

Trollbane: "Oh my god, you're right!"
Last edited by buttfucker 3000 on July 10th, 2025, 21:59, edited 1 time in total.
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Post by Norfleet »

buttfucker 3000 wrote: July 10th, 2025, 21:48
Literal random negress: "That's like, racist, bro."
He should have just responded like this:
Image
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Post by buttfucker 3000 »

Norfleet wrote: July 13th, 2025, 06:53
buttfucker 3000 wrote: July 10th, 2025, 21:48
Literal random negress: "That's like, racist, bro."
He should have just responded like this:
Image
It's wild that she wasn't slain on the spot. A literal who lecturing one of the most celebrated and decorated war heroes on Azeroth on how they should feel.

Imagine some shitlib Karen walking up to a Four-Star general and telling them what's what. That **** wouldn't fly.
Last edited by buttfucker 3000 on July 13th, 2025, 08:35, edited 1 time in total.
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Post by Oyster Sauce »

Oyster Sauce wrote: January 29th, 2025, 01:21
Today I found out my very old loot master/officer from Classic has trooned out and vtubes now.
► Show Spoiler
Update: he cums on his Dominos pizza and eats it :(

Any thoughts on Project Epoch? New Classic+ private server that starts up in 11 days.
Last edited by Oyster Sauce on July 15th, 2025, 07:13, edited 2 times in total.
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Post by Boontaker »

I miss being excited about MMOs, this last ride killed it for me. I joined a startup guild, got an officer position and spent hours trying to wrangle *******. I had to deal with 30 yo children bitching about loot, raid prep, excuses why they couldn't join discord. Not including the absolute autism of some of these jokers, IMAGINE lying about your experience in a game you could GOOGLE THE ENTIRE EXPERIENCE. Watching these geniuses try to do molten core was demoralizing like you can't believe.

I gave it my all for one last ride, and the horse died on me.
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Post by Reichspepe »

I'm not joking guys I swear, but when I saw that character I was like "what the **** is that, why make a female orc paladin with ******** broccoli hair join the Alliance?", not even because I'm racist, but it just looks like that.

It was only later that I found out it was supposed to be a half-human half-elf creatura, and not only that, the supposed daughter of Anduin Lothar´ :shock:

Ironic, he lived (not) long enough to see his own daughter become like an orc... :notsureif:
Last edited by Reichspepe on July 15th, 2025, 12:22, edited 1 time in total.
:knight-cross:
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Rand
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Post by Rand »

WoW sucks *** for new players.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by buttfucker 3000 »

Reichspepe wrote: July 15th, 2025, 12:22
I'm not joking guys I swear, but when I saw that character I was like "what the **** is that, why make a female orc paladin with ******** broccoli hair join the Alliance?", not even because I'm racist, but it just looks like that.

It was only later that I found out it was supposed to be a half-human half-elf creatura, and not only that, the supposed daughter of Anduin Lothar´ :shock:

Ironic, he lived (not) long enough to see his own daughter become like an orc... :notsureif:
You just know that Blizz is gonna hook her up with Anduin and make them have little DEI mutts. Zero chance that this doesn't happen.
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Post by TKVNC »

Rand wrote: July 15th, 2025, 16:06
WoW sucks *** for new players.
It sucks ***, period.
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Val the Moofia Boss
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Post by Val the Moofia Boss »

Reichspepe wrote: July 15th, 2025, 12:22
I'm not joking guys I swear, but when I saw that character I was like "what the **** is that, why make a female orc paladin with ******** broccoli hair join the Alliance?", not even because I'm racist, but it just looks like that.

It was only later that I found out it was supposed to be a half-human half-elf creatura, and not only that, the supposed daughter of Anduin Lothar´ :shock:

Ironic, he lived (not) long enough to see his own daughter become like an orc... :notsureif:
At this rate, real Orc paladins are only a matter of time.

Image

Rand wrote: July 15th, 2025, 16:06
WoW sucks *** for new players.
It has especially been bad since I think Shadowlands, when they made new accounts have to go through the new Exile's Reach starter zone (which was just some bland D&D adventure) instead of their racial starting zones that got them more invested into their race and Warcraft, and then get sent to either Zandalar or Kul'tiras at level 10 with zero context for who these nation leaders are or what is going on, and no prior investment into the war and thus don't care.

(Please disregard the thumbnail)




I remember Bellular's patch previews and guides were useful back during MoP and WoD. By BFA he started leaning more into the stereotypical Youtube essayist/Youtube newscaster style and it became a turnoff, and started making clickbait. He also feels like he goes whichever way the breeze is blowing, switching from enthusasim of WoW to "WoW is dying! Blizzard needs to do better" on a weekly basis. He never felt like he had his own opinions that he would stick with even if they were unpopular like Nixxiom, Nobbel, or Lorerunner did.
Last edited by Val the Moofia Boss on July 15th, 2025, 17:43, edited 1 time in total.
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Post by J1M »

They are on record saying that they want every race to have access to every class. The only thing holding up orc paladins is that they'd rather make another store mount than slap yellow and blue armor on a boar.
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Post by Manny V »

just stop playing and giving attention to retail wow, it's so simple boyz