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Baldur's Gate 3
Started playing it for the first time two months ago and have been hooked ever since. Wish I found this website's anti-woke mods before starting it though. The game becomes such a wokefest in Act 3 that I just want to go full Dark Urge despite this good guy playthrough I'm doing.
I'll do another run with all the fantastic mods that this website offers. With those, it will probably be one of my favourite games of all time.
Started playing it for the first time two months ago and have been hooked ever since. Wish I found this website's anti-woke mods before starting it though. The game becomes such a wokefest in Act 3 that I just want to go full Dark Urge despite this good guy playthrough I'm doing.
I'll do another run with all the fantastic mods that this website offers. With those, it will probably be one of my favourite games of all time.
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rusty_shackleford
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Adventurer's Guild
I am still in the castle of wizardry 6. This is going to take time.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
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Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Beat The Last Story and The Chronicles of Riddick: Escape from Butcher Bay. The Last Story, overall, is a decent but forgettable action JRPG. My compliments to the pacing in the beginning eventually led to repetitive dialogue and tedious back-and-forth sessions between the bar your friends are staying at, and the castle. The game also has a lot of the typical melodramatic romance you find in these games, and by the end I just wanted the game to be over. I'd give the game a 5/10 overall, and I think I'll be swearing off JRPGs from this point forward aside from a potential Dragon Quest and Final Fantasy VII playthrough down the line.
Escape from Butcher Bay is another game I've heard about but never played for myself, and so I gave it a shot. It's also a decent but forgettable cinematic FPS, with stealth elements. The voice acting in this game is below average to just plain bad, which seems oddly typical for games starring highly paid Hollywood actors. As a fan of Pitch Black and the 2013 Riddick film, it was interesting playing through a game set in that universe, but it boils down to your typical prison drama with Sci-Fi elements, and the gameplay is unremarkable. The shooting is imprecise, and the melee combat feels like a pre-alpha prototype of a Condemned game. I'd also give it a 5/10 overall.
Update: Also beat "Assault on Dark Athena", the direct sequel to Escape from Butcher Bay. I believe the game is significantly better than the first, with a better plot, better voice acting, better characters, and improved visuals and character animations. The character animation is so good during cutscenes in fact, that it puts some modern games to shame. Both games REALLY use a lot of bloom however, so if you're not a fan of 7th gen-era bloom you're not going to like either game. This game focuses less on melee combat compared to the first, which is good, but the times there are melee combat it really shows how poor the mechanics are. One encounter early on really ****** me off because of it, and I question if the devs playtested through it or not. The final boss ****** me off even more, not because of the melee combat but don't even get me started on that right now. You also spend more time outdoors during the second half, which is a very nice change of pace from the grimy interiors you had been experiencing before, and there are some light climbing sections too. I was going to give the game a low 7/10, but those two encounters dropped it an entire point so it's gonna be a 6/10 from me. I'd say these are good little expanded universe stories set in the Riddick universe, and it's very consistent thematically with the films. If you could call them "movie tie-ins", they are among the better ones despite their shortcomings.
Escape from Butcher Bay is another game I've heard about but never played for myself, and so I gave it a shot. It's also a decent but forgettable cinematic FPS, with stealth elements. The voice acting in this game is below average to just plain bad, which seems oddly typical for games starring highly paid Hollywood actors. As a fan of Pitch Black and the 2013 Riddick film, it was interesting playing through a game set in that universe, but it boils down to your typical prison drama with Sci-Fi elements, and the gameplay is unremarkable. The shooting is imprecise, and the melee combat feels like a pre-alpha prototype of a Condemned game. I'd also give it a 5/10 overall.
Update: Also beat "Assault on Dark Athena", the direct sequel to Escape from Butcher Bay. I believe the game is significantly better than the first, with a better plot, better voice acting, better characters, and improved visuals and character animations. The character animation is so good during cutscenes in fact, that it puts some modern games to shame. Both games REALLY use a lot of bloom however, so if you're not a fan of 7th gen-era bloom you're not going to like either game. This game focuses less on melee combat compared to the first, which is good, but the times there are melee combat it really shows how poor the mechanics are. One encounter early on really ****** me off because of it, and I question if the devs playtested through it or not. The final boss ****** me off even more, not because of the melee combat but don't even get me started on that right now. You also spend more time outdoors during the second half, which is a very nice change of pace from the grimy interiors you had been experiencing before, and there are some light climbing sections too. I was going to give the game a low 7/10, but those two encounters dropped it an entire point so it's gonna be a 6/10 from me. I'd say these are good little expanded universe stories set in the Riddick universe, and it's very consistent thematically with the films. If you could call them "movie tie-ins", they are among the better ones despite their shortcomings.
Last edited by KnightoftheWind on July 13th, 2025, 20:00, edited 2 times in total.
Finished Triangle Strategy. It was very good but hard to recommend due to how story heavy it is. I didn't mind, but you gotta be in the mood for what is essentially 50/50 VN and SRPG gameplay. I'll probably check the true ending out on youtube tho because I cbf'd to do another run
Picked Stranger of Paradise back up, I started it a couple times in the past year but always got sidetracked by something. Trying to finish it this time. Also started FF5 on my 3DS
Picked Stranger of Paradise back up, I started it a couple times in the past year but always got sidetracked by something. Trying to finish it this time. Also started FF5 on my 3DS
asf wrote:weeb
The Riddick game was never praised as a shooter. In it's time it was acknowledged for three things:
1. Vin Diesel's direct involvement in development.
2. First person melee/brawling being significantly above average.
3. A movie tie-in game that was quality, not simply a retelling of the film, and considered equivalent to the films in terms of official canon.
1. Vin Diesel's direct involvement in development.
2. First person melee/brawling being significantly above average.
3. A movie tie-in game that was quality, not simply a retelling of the film, and considered equivalent to the films in terms of official canon.
Stranger of Paradise was much better than I expected. I received it as a joke gift, but ended up going through it in co-op and had a blast. Jack is one of the better Final Fantasy protagonists and there's a bit more to him than the memes suggest.methoxetamine wrote: ↑ July 13th, 2025, 20:44Finished Triangle Strategy. It was very good but hard to recommend due to how story heavy it is. I didn't mind, but you gotta be in the mood for what is essentially 50/50 VN and SRPG gameplay. I'll probably check the true ending out on youtube tho because I cbf'd to do another run
Picked Stranger of Paradise back up, I started it a couple times in the past year but always got sidetracked by something. Trying to finish it this time. Also started FF5 on my 3DS
Is he the spike-haired kid with the oversized or exotic weapon that literally no one else on the entire planet seems to use, yet somehow every store carries them?Tangerine wrote: ↑ July 13th, 2025, 22:40Jack is one of the better Final Fantasy protagonists and there's a bit more to him than the memes suggest.
Last edited by Norfleet on July 13th, 2025, 22:48, edited 1 time in total.
The best way to describe him would be as a ~2010 edgy Western short-haired soldier man protagonist who has neither the time nor the patience for JRPG monologues.Norfleet wrote: ↑ July 13th, 2025, 22:47Is he the spike-haired kid with the oversized or exotic weapon that literally no one else on the entire planet seems to use, yet somehow every store carries them?Tangerine wrote: ↑ July 13th, 2025, 22:40Jack is one of the better Final Fantasy protagonists and there's a bit more to him than the memes suggest.
But the typical JRPG protagonist monologue is often something along the lines of "...".Tangerine wrote: ↑ July 13th, 2025, 22:53The best way to describe him would be as a ~2010 edgy Western short-haired soldier man protagonist who has neither the time nor the patience for JRPG monologues.

Honkai Star Rail
I have completely finished Penacony, from the 2.0 base expansion to the 2.2 final boss patch. I am now on an interlude patch story until I reach the 3.0 Amphoreus expac.
The Penacony story is mediocre. It is bad both on a micro level as in the moment-to-moment experience of going through the scenes, and bad on a macro level when you step back and try to evaluate what happened. Not the worst JRPG experience I have had to sit through but definitely near the bottom. There is some neat stuff in here, but it is buried under so many issues that I won't be able to diagnose them all in this post, lest this become a paper when I really just want to finish typing this up so I can hurry on to Amphoreus. I am overall enjoying the game still. I will just go after the chief offenders.
► Show Spoiler
The arc is severely bloated by half a dozen subplots that do not amount to anything.
- The arc begins with Aventurine and Dr. Ratio being sent by the IPC to Penacony to try to reacquire it for the IPC. Dr. Ratio sells out Aventurine on the promise of getting Stellaron info from Sunday, but we never see that happen. Aventurine just vanishes after his boss fight. The IPC has seemingly vanished with no followup on their goal of taking Penacony.
- Sparkle is meandering around trying to hand out a nuke button for no reason.
- Acheron gets several flashback CGs about her pondering mumbo jumbo that has nothing to do with what is currently going on. At least the other tangentially related subplot about the galaxy rangers tracking her down has led to Dan Heng and Pom Pom doing something on the Astral Express.
- Firefly is talking about how she was sent by Ellio here and must experience three deaths and then she flies away... what does this have to do with the plot? It amounts to nothing in the end.
- The Misha and Gallagher stuff was incoherent and boring. Why did Gallagher kill Robin and Firefly again? How did those two come back? Misha and Gallagher's subplot could have been cut while retaining the part where an old Trailblazer Mikhail gives his hat to the MC.
If you cut out all of the scenes where characters posture and talk about meaningless fluff, and cut out the filler subplots, the entire Penacony story could have been told in 2 or 3, maybe 4 hours max. This did not need to be 30+ hours.
Games played within last 2 months/summer:
-Cyberpunk 2077, it's not much of an rpg imo because i only ever feel like i have 2 choices at best to do in a mission so not much thinking required, but still ok as an immersive sim/deus ex like.
-Xcom 2 (modded to the gills, at some point they improved the launcher so i found i was able to run a 200+ mod list with little issues)
-Cursed Treasure 2/Kingdom Rush frontiers/vengeance/alliance. For whatever reason i went on a newsground era flash game nostalgia rush and rediscovered these games then purchased them on steam. Cursed Treasure 2 seriously underrated imo and the peak of TD games but kingdom rush is the one that actually seemed to have found mainstream success.
-Umasume Pretty Derby, the manliest choice of them all. It's a gacha game but based around rogue like management sim runs of like an hour so is easy to get hooked into it. There is so much rng involved that it naturally frustrates whales so as far as gacha games go, so far it seems peak.
-Darkest hour: Italy update came out, normally my issue with this game is it's full of vets who have been playing this game for 20+ years so can pull off bs that goes against why you would be playing this game, but italy update kinda brings everyone to an even playing field
-Dawn of War soulstorm: i was back into it because of the unification mod so been playing lots of themed games with friends, that the remaster is coming out is 100% coincidental and honestly from what i've seen it looks more like a cashgrab then anything but we will see
-Cyberpunk 2077, it's not much of an rpg imo because i only ever feel like i have 2 choices at best to do in a mission so not much thinking required, but still ok as an immersive sim/deus ex like.
-Xcom 2 (modded to the gills, at some point they improved the launcher so i found i was able to run a 200+ mod list with little issues)
-Cursed Treasure 2/Kingdom Rush frontiers/vengeance/alliance. For whatever reason i went on a newsground era flash game nostalgia rush and rediscovered these games then purchased them on steam. Cursed Treasure 2 seriously underrated imo and the peak of TD games but kingdom rush is the one that actually seemed to have found mainstream success.
-Umasume Pretty Derby, the manliest choice of them all. It's a gacha game but based around rogue like management sim runs of like an hour so is easy to get hooked into it. There is so much rng involved that it naturally frustrates whales so as far as gacha games go, so far it seems peak.
-Darkest hour: Italy update came out, normally my issue with this game is it's full of vets who have been playing this game for 20+ years so can pull off bs that goes against why you would be playing this game, but italy update kinda brings everyone to an even playing field
-Dawn of War soulstorm: i was back into it because of the unification mod so been playing lots of themed games with friends, that the remaster is coming out is 100% coincidental and honestly from what i've seen it looks more like a cashgrab then anything but we will see
Last edited by BlueMemphis on July 14th, 2025, 01:54, edited 1 time in total.
Finished Ender Magnolia: Bloom in the Mist over the weekend.
While it is mechanically more fleshed out, it didn't really have the same emotional impact as the first game. The narrative also felt oddly disjointed, and like there were several characters and plot threads missing.
I did like the worldbuilding more than in the first game. Ender Lilies was set in a bog-standard medieval kingdom, with knight and mages facing an onslaught of mutated, undead foes. Magnolia takes place in a magitek kingdom where they make heavy use of homoluciai, defacto sentient androids, while the whole kingdom is protected from the Rain of Ruin by a magical shield.
Sadly, not much is done with the setting, and I genuinely think it would have been better served if the game had been a more traditional (j)RPG. Interestingly, while Ender Lilies takes place a while after things have basically crossed the point of no return, in Ender Magnolia the city still has places where the government is still in power and humans have managed to survive, and the threat to the kingdom is not as dire since they have the means to keep disaster at bay for a while longer.
The plot doesn't center on stopping the apocalypse, but on the moral and ethical ramifications of what people in the past have done to keep it at bay, and what choice the protagonist will make too.
Gameplay-wise, this is basically a God Hand metoridvania. Over the course of the game you will "tune" homoluciai and have them join your retinue, after which you can assign their attacks to one of four buttons. Each homoluciai has three different attacks, and they all have their uses, though some are vastly more useful than others, and in general you will only really change your team composition when facing a boss or needing to perform some of the trickier platforming.
Itemization and character builds are not particularly deep - there is a linear progression to the carapaces (items that allow you to guard against enemy attacks) and bracelets (general stat raising items), while totems do offer a few unique mechanics and you will be switching them around often (at least until you find the ultimate one).
Relics are another set of items that directly affect your attack, defense, resistance to status effects, gained money or EXP etc., but most only grant a 10% or 15% increase and never really felt worth the bother.
Another disappointment is that status effects are very underwhelming. Not only do they not have much of an impact on bosses, but they also develop resistance to them after they saddled with one, meaning that you're better off focusing on pure damage or filling up the special attack bar (to dish even more damage), rather than trying to come up with clever builds.
All that being said, much like Ender Lilies, the sequel is also a pretty solid game, with great art direction and a very nice soundtrack, and doesn't really require having played the first game to understand the plot.
While it is mechanically more fleshed out, it didn't really have the same emotional impact as the first game. The narrative also felt oddly disjointed, and like there were several characters and plot threads missing.
I did like the worldbuilding more than in the first game. Ender Lilies was set in a bog-standard medieval kingdom, with knight and mages facing an onslaught of mutated, undead foes. Magnolia takes place in a magitek kingdom where they make heavy use of homoluciai, defacto sentient androids, while the whole kingdom is protected from the Rain of Ruin by a magical shield.
Sadly, not much is done with the setting, and I genuinely think it would have been better served if the game had been a more traditional (j)RPG. Interestingly, while Ender Lilies takes place a while after things have basically crossed the point of no return, in Ender Magnolia the city still has places where the government is still in power and humans have managed to survive, and the threat to the kingdom is not as dire since they have the means to keep disaster at bay for a while longer.
The plot doesn't center on stopping the apocalypse, but on the moral and ethical ramifications of what people in the past have done to keep it at bay, and what choice the protagonist will make too.
Gameplay-wise, this is basically a God Hand metoridvania. Over the course of the game you will "tune" homoluciai and have them join your retinue, after which you can assign their attacks to one of four buttons. Each homoluciai has three different attacks, and they all have their uses, though some are vastly more useful than others, and in general you will only really change your team composition when facing a boss or needing to perform some of the trickier platforming.
Itemization and character builds are not particularly deep - there is a linear progression to the carapaces (items that allow you to guard against enemy attacks) and bracelets (general stat raising items), while totems do offer a few unique mechanics and you will be switching them around often (at least until you find the ultimate one).
Relics are another set of items that directly affect your attack, defense, resistance to status effects, gained money or EXP etc., but most only grant a 10% or 15% increase and never really felt worth the bother.
Another disappointment is that status effects are very underwhelming. Not only do they not have much of an impact on bosses, but they also develop resistance to them after they saddled with one, meaning that you're better off focusing on pure damage or filling up the special attack bar (to dish even more damage), rather than trying to come up with clever builds.
All that being said, much like Ender Lilies, the sequel is also a pretty solid game, with great art direction and a very nice soundtrack, and doesn't really require having played the first game to understand the plot.
Last edited by gerey on July 14th, 2025, 14:10, edited 1 time in total.
Finished A Short Hike. It was short, boosted my natural estrogen levels.
Finished Return to Krondor, game is actually quite okay (far better than Eternal Senia for sure), but it doesn't really age well with it's janky fixed resident evil camera angle and confusing 3D grid. Mages are also too OP especially in the late game since you can just spam firestorm and watch every enemies die.
I started this game recently, I'm glad they removed contact damage. Not sure how I feel about the switch to cooldowns from the charge system, it feels bad now but is probably better lategame when you're not running out of your charges. I need to finish Lilies too, I got distracted by some new release when I was playing it and never went back to finish itgerey wrote: ↑ July 14th, 2025, 14:09Finished Ender Magnolia: Bloom in the Mist over the weekend.
While it is mechanically more fleshed out, it didn't really have the same emotional impact as the first game. The narrative also felt oddly disjointed, and like there were several characters and plot threads missing.
I did like the worldbuilding more than in the first game. Ender Lilies was set in a bog-standard medieval kingdom, with knight and mages facing an onslaught of mutated, undead foes. Magnolia takes place in a magitek kingdom where they make heavy use of homoluciai, defacto sentient androids, while the whole kingdom is protected from the Rain of Ruin by a magical shield.
Sadly, not much is done with the setting, and I genuinely think it would have been better served if the game had been a more traditional (j)RPG. Interestingly, while Ender Lilies takes place a while after things have basically crossed the point of no return, in Ender Magnolia the city still has places where the government is still in power and humans have managed to survive, and the threat to the kingdom is not as dire since they have the means to keep disaster at bay for a while longer.
The plot doesn't center on stopping the apocalypse, but on the moral and ethical ramifications of what people in the past have done to keep it at bay, and what choice the protagonist will make too.
Gameplay-wise, this is basically a God Hand metoridvania. Over the course of the game you will "tune" homoluciai and have them join your retinue, after which you can assign their attacks to one of four buttons. Each homoluciai has three different attacks, and they all have their uses, though some are vastly more useful than others, and in general you will only really change your team composition when facing a boss or needing to perform some of the trickier platforming.
Itemization and character builds are not particularly deep - there is a linear progression to the carapaces (items that allow you to guard against enemy attacks) and bracelets (general stat raising items), while totems do offer a few unique mechanics and you will be switching them around often (at least until you find the ultimate one).
Relics are another set of items that directly affect your attack, defense, resistance to status effects, gained money or EXP etc., but most only grant a 10% or 15% increase and never really felt worth the bother.
Another disappointment is that status effects are very underwhelming. Not only do they not have much of an impact on bosses, but they also develop resistance to them after they saddled with one, meaning that you're better off focusing on pure damage or filling up the special attack bar (to dish even more damage), rather than trying to come up with clever builds.
All that being said, much like Ender Lilies, the sequel is also a pretty solid game, with great art direction and a very nice soundtrack, and doesn't really require having played the first game to understand the plot.
The aesthetic of both of these games is great
Last edited by methoxetamine on July 14th, 2025, 17:26, edited 1 time in total.
asf wrote:weeb
Also tried Inspector Schmidt - A Bavarian Tale. Didn't care for it. Then I gave Pacific Drive a go. Not really interested in a single player survival crafter. On to the next one.Oyster Sauce wrote: ↑ July 14th, 2025, 14:11Finished A Short Hike. It was short, boosted my natural estrogen levels.
Recently I've finished a harem VN I've randomly stumbled upon. The game is in permanent beta, the plot has traditional ERP cliches (everyone is sexy and ********) but it was convoluted enough for me to keep playing. Boobs also helped, I agree with Rusty here.
Also this.rusty_shackleford wrote: ↑ July 15th, 2025, 01:35I suspect that including visual imagery in a book would actually improve rather than hinder retention
► Show Spoiler
Iren's PbP - Felix
Starting a new run in knights tale, old ways tyrants this time. I got my ending SS for if an actual adventure badge is available for it, but I was captured by the tism of team building finishing my Christian run.
Final team for killing Arthur was
MorD
Galahad
Lady Big D inraine
Sir ector
Everything was on fire or dead
"Sinners shall....burn"
Final team for killing Arthur was
MorD
Galahad
Lady Big D inraine
Sir ector
Everything was on fire or dead
"Sinners shall....burn"
Attempted Dirge of Cerberus: Final Fantasy VII. I heard it was an action RPG, so I thought "why not". It turned out to be a very average game with fantastic visuals and an excellent soundtrack, and a very anime-esque story. I'll just leave it at that. I've heard a lot of negative opinions on the game, which I feel are undeserved, although this is coming from someone who isn't a Final Fantasy fan or a fan of turn-based JRPGs. It's not a great game, perhaps not even a good one, but it is decent and entertaining enough for what it is and it has very high production values. It could seriously pass as a Wii or original Xbox title with how good it looks. My biggest gripe with the game though is it's autoaim, a result of it being a console-only third-person shooter, and the camera perspective itself. A lot of the level design seems like it was made to be played in first-person, not in third. With tight corridors and claustrophobic environments that seem to fight you every step of the way, and the camera begins to get uncomfortable as a result.
There are also a LOT of cutscenes, which drag on unnecessarily with long and awkward pauses, and it's about as melodramatic as you'd expect being a Square title, and given what I've read online a lot of FF7 fans seem to despise the plot and feel it ruined the original. A sentiment I cannot comment on as I haven't played the original yet. Another big problem with this game is it's checkpoints, or lack thereof. You 'are' given an extra life via Phoenix Downs, which regenerate you to full health instantly upon death, and you can buy more via the shops you find scattered across the level, but if you don't have any on hand and bite the bullet, you are forced to replay the entire level from the beginning. I recently experienced a bug that prevented me from continuing a stage, and faced with the prospect of having to re-do everything 'again' I decided to just shut the game off and leave it on the backburner for a while. I may finish it, but I might not. It doesn't do anything that other games haven't done better, and that's what would probably kill it for the vast majority of people today. I think the game is ripe for a remake or a high quality remaster, with proper mouse and keyboard controls on PC and perhaps a dedicated first-person option. A remake would be more likely since it conflicts with the new remake/rebirth canon Square Enix seem to be going for lately, but it's a hard sell when the game is so divisive.
There are also a LOT of cutscenes, which drag on unnecessarily with long and awkward pauses, and it's about as melodramatic as you'd expect being a Square title, and given what I've read online a lot of FF7 fans seem to despise the plot and feel it ruined the original. A sentiment I cannot comment on as I haven't played the original yet. Another big problem with this game is it's checkpoints, or lack thereof. You 'are' given an extra life via Phoenix Downs, which regenerate you to full health instantly upon death, and you can buy more via the shops you find scattered across the level, but if you don't have any on hand and bite the bullet, you are forced to replay the entire level from the beginning. I recently experienced a bug that prevented me from continuing a stage, and faced with the prospect of having to re-do everything 'again' I decided to just shut the game off and leave it on the backburner for a while. I may finish it, but I might not. It doesn't do anything that other games haven't done better, and that's what would probably kill it for the vast majority of people today. I think the game is ripe for a remake or a high quality remaster, with proper mouse and keyboard controls on PC and perhaps a dedicated first-person option. A remake would be more likely since it conflicts with the new remake/rebirth canon Square Enix seem to be going for lately, but it's a hard sell when the game is so divisive.
Last edited by KnightoftheWind on July 15th, 2025, 15:14, edited 1 time in total.
Sigh, there's simply nothing to play


Fits the theme of the books then
I remember Dirge of Cerberus being confusing like a lot of EU Star Wars games are, as it takes place in the equivalent of the FF7 EU after the original game, with a lot of new factions from nowhere like the Deepground. The Deepground wound up getting a cameo in FF7 Remake Intergrade, but it isn't the center focus of the plot so it is mostly ignorable.KnightoftheWind wrote: ↑ July 15th, 2025, 15:13Attempted Dirge of Cerberus: Final Fantasy VII. I heard it was an action RPG, so I thought "why not". It turned out to be a very average game with fantastic visuals and an excellent soundtrack, and a very anime-esque story. I'll just leave it at that. I've heard a lot of negative opinions on the game, which I feel are undeserved, although this is coming from someone who isn't a Final Fantasy fan or a fan of turn-based JRPGs. It's not a great game, perhaps not even a good one, but it is decent and entertaining enough for what it is and it has very high production values. It could seriously pass as a Wii or original Xbox title with how good it looks. My biggest gripe with the game though is it's autoaim, a result of it being a console-only third-person shooter, and the camera perspective itself. A lot of the level design seems like it was made to be played in first-person, not in third. With tight corridors and claustrophobic environments that seem to fight you every step of the way, and the camera begins to get uncomfortable as a result.
There are also a LOT of cutscenes, which drag on unnecessarily with long and awkward pauses, and it's about as melodramatic as you'd expect being a Square title, and given what I've read online a lot of FF7 fans seem to despise the plot and feel it ruined the original. A sentiment I cannot comment on as I haven't played the original yet. Another big problem with this game is it's checkpoints, or lack thereof. You 'are' given an extra life via Phoenix Downs, which regenerate you to full health instantly upon death, and you can buy more via the shops you find scattered across the level, but if you don't have any on hand and bite the bullet, you are forced to replay the entire level from the beginning. I recently experienced a bug that prevented me from continuing a stage, and faced with the prospect of having to re-do everything 'again' I decided to just shut the game off and leave it on the backburner for a while. I may finish it, but I might not. It doesn't do anything that other games haven't done better, and that's what would probably kill it for the vast majority of people today. I think the game is ripe for a remake or a high quality remaster, with proper mouse and keyboard controls on PC and perhaps a dedicated first-person option. A remake would be more likely since it conflicts with the new remake/rebirth canon Square Enix seem to be going for lately, but it's a hard sell when the game is so divisive.
Nothing is more confusing than the Star Wars EU. With dozens of novels, comics, video games and TV shows it's a wonder anyone could wrap their heads around the entire thing. The information on Wookiepedia regarding the EU could probably fill multiple textbooks. But I suppose that goes a long way to making a fictional universe feel expansive and living.Val the Moofia Boss wrote: ↑ July 15th, 2025, 17:57I remember Dirge of Cerberus being confusing like a lot of EU Star Wars games are, as it takes place in the equivalent of the FF7 EU after the original game, with a lot of new factions from nowhere like the Deepground. The Deepground wound up getting a cameo in FF7 Remake Intergrade, but it isn't the center focus of the plot so it is mostly ignorable.KnightoftheWind wrote: ↑ July 15th, 2025, 15:13Attempted Dirge of Cerberus: Final Fantasy VII. I heard it was an action RPG, so I thought "why not". It turned out to be a very average game with fantastic visuals and an excellent soundtrack, and a very anime-esque story. I'll just leave it at that. I've heard a lot of negative opinions on the game, which I feel are undeserved, although this is coming from someone who isn't a Final Fantasy fan or a fan of turn-based JRPGs. It's not a great game, perhaps not even a good one, but it is decent and entertaining enough for what it is and it has very high production values. It could seriously pass as a Wii or original Xbox title with how good it looks. My biggest gripe with the game though is it's autoaim, a result of it being a console-only third-person shooter, and the camera perspective itself. A lot of the level design seems like it was made to be played in first-person, not in third. With tight corridors and claustrophobic environments that seem to fight you every step of the way, and the camera begins to get uncomfortable as a result.
There are also a LOT of cutscenes, which drag on unnecessarily with long and awkward pauses, and it's about as melodramatic as you'd expect being a Square title, and given what I've read online a lot of FF7 fans seem to despise the plot and feel it ruined the original. A sentiment I cannot comment on as I haven't played the original yet. Another big problem with this game is it's checkpoints, or lack thereof. You 'are' given an extra life via Phoenix Downs, which regenerate you to full health instantly upon death, and you can buy more via the shops you find scattered across the level, but if you don't have any on hand and bite the bullet, you are forced to replay the entire level from the beginning. I recently experienced a bug that prevented me from continuing a stage, and faced with the prospect of having to re-do everything 'again' I decided to just shut the game off and leave it on the backburner for a while. I may finish it, but I might not. It doesn't do anything that other games haven't done better, and that's what would probably kill it for the vast majority of people today. I think the game is ripe for a remake or a high quality remaster, with proper mouse and keyboard controls on PC and perhaps a dedicated first-person option. A remake would be more likely since it conflicts with the new remake/rebirth canon Square Enix seem to be going for lately, but it's a hard sell when the game is so divisive.
Playing through "The Darkness II" now, as well Final Fantasy VII on-and-off. The Darkness II is a very enjoyable FPS, with an entertaining plot and cast of characters, including some attractive female ones, back when western devs were SHOCKINGLY allowed to include such things. It's a very visceral game, with you controlling a demonic entity with tentacle or hydra-like appendages that you use to slash at enemies and eat their hearts to regain health or ammo, as well as snatch various objects from the environment to act as makeshift shields or to throw at enemies. You are also forced to shoot out lights to ensure the "darkness" won't go away, and leave you vulnerable to enemy gunfire without a way to heal yourself. Typical two-weapon limit like most FPS titles of the era, but like the Halo Trilogy you can also dual wield them which is cool. It's a solid experience all around so far, and has a cozy comic-like aesthetic and tone that you never see anymore. So far it's a 7/10 for me, definitely recommend it.
As for Final Fantasy VII, it's...surprisingly **** enjoyable so far, and that's something I thought I would never say. I HATE turn-based JRPGs, but something about this seems to intrigue me so far. Maybe it's the pre-rendered environments and how dynamic and funny the characters are. There's always something happening around you, which is such an improvement on all the 16-bit JRPGs I've attempted in the past, which were very static and dull aside from Chrono Trigger and Super Mario RPG. There's very clearly a generational leap between this and what came before, and I as the most casual of players of this particular genre can see it. It reminds me a lot of Paper Mario 64/TTYD in some ways, which is why I'm enticed to play. I like games with a lot of personality, even ones in genres I normally dislike.
As for Final Fantasy VII, it's...surprisingly **** enjoyable so far, and that's something I thought I would never say. I HATE turn-based JRPGs, but something about this seems to intrigue me so far. Maybe it's the pre-rendered environments and how dynamic and funny the characters are. There's always something happening around you, which is such an improvement on all the 16-bit JRPGs I've attempted in the past, which were very static and dull aside from Chrono Trigger and Super Mario RPG. There's very clearly a generational leap between this and what came before, and I as the most casual of players of this particular genre can see it. It reminds me a lot of Paper Mario 64/TTYD in some ways, which is why I'm enticed to play. I like games with a lot of personality, even ones in genres I normally dislike.
Terrible ending. Finished the game in like, two days.Tinky Winky wrote: ↑ July 14th, 2025, 14:14Finished Return to Krondor, game is actually quite okay (far better than Eternal Senia for sure), but it doesn't really age well with it's janky fixed resident evil camera angle and confusing 3D grid. Mages are also too OP especially in the late game since you can just spam firestorm and watch every enemies die.
The fun on the PS1 Final Fantasy games is frontloaded. They have stellar first discs (or in the case of FF9, first 2 discs out of 4). You are constantly being swept from setpiece to setpiece and exploring these baroque looking crazy fantasy cities/kingdoms which then blow up while Uematsu's music is playing. After the first disc (or 2 for FF9), they begin to lose steam as crazy stuff starts happening less frequently and you aren't discovering new amazing looking cities anymore. Nobody's favorite part of FF7 is meandering around aimlessly in disc 2. When people think of FF7, they think of the cool dieselpunk dystopia on disc 1. FF10 and FF13 retain the crazy visuals, but the story is not as fast paced and high energy, but the experience is more even throughout.KnightoftheWind wrote: ↑ July 15th, 2025, 20:16Maybe it's the pre-rendered environments and how dynamic and funny the characters are. There's always something happening around you, which is such an improvement on all the 16-bit JRPGs I've attempted in the past
Last edited by Val the Moofia Boss on July 15th, 2025, 20:27, edited 1 time in total.
There's where you're wrong. I'm a disc 2 chad.Val the Moofia Boss wrote: ↑ July 15th, 2025, 20:27Nobody's favorite part of FF7 is meandering around aimlessly in disc 2. When people think of FF7, they think of the cool dieselpunk dystopia on disc 1.
asf wrote:weeb
Yes sir...methoxetamine wrote: ↑ July 15th, 2025, 21:14There's where you're wrong. I'm a disc 2 chad.Val the Moofia Boss wrote: ↑ July 15th, 2025, 20:27Nobody's favorite part of FF7 is meandering around aimlessly in disc 2. When people think of FF7, they think of the cool dieselpunk dystopia on disc 1.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( Legend Difficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
Darkness 2 is fun, but aside from being on PC it's inferior to Darkness 1 in every way.KnightoftheWind wrote: ↑ July 15th, 2025, 20:16Playing through "The Darkness II" now, as well Final Fantasy VII on-and-off. The Darkness II is a very enjoyable FPS, with an entertaining plot and cast of characters, including some attractive female ones, back when western devs were SHOCKINGLY allowed to include such things. It's a very visceral game, with you controlling a demonic entity with tentacle or hydra-like appendages that you use to slash at enemies and eat their hearts to regain health or ammo, as well as snatch various objects from the environment to act as makeshift shields or to throw at enemies. You are also forced to shoot out lights to ensure the "darkness" won't go away, and leave you vulnerable to enemy gunfire without a way to heal yourself. Typical two-weapon limit like most FPS titles of the era, but like the Halo Trilogy you can also dual wield them which is cool. It's a solid experience all around so far, and has a cozy comic-like aesthetic and tone that you never see anymore. So far it's a 7/10 for me, definitely recommend it.
As for Final Fantasy VII, it's...surprisingly **** enjoyable so far, and that's something I thought I would never say. I HATE turn-based JRPGs, but something about this seems to intrigue me so far. Maybe it's the pre-rendered environments and how dynamic and funny the characters are. There's always something happening around you, which is such an improvement on all the 16-bit JRPGs I've attempted in the past, which were very static and dull aside from Chrono Trigger and Super Mario RPG. There's very clearly a generational leap between this and what came before, and I as the most casual of players of this particular genre can see it. It reminds me a lot of Paper Mario 64/TTYD in some ways, which is why I'm enticed to play. I like games with a lot of personality, even ones in genres I normally dislike.
Darkness 3 never ever.























