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Remakes - How should they be?

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Remakes should be simply as close to the original as possible, only with updated graphics and sound
12
43%
Remakes should be similar to the original, with modern QoL touches, controls and slight level design changes, even at the cost of casualizing the end product
6
21%
Remakes should strive to be their own thing and have different aims from the original β€” completely revamped gameplay/design using a similar plot
5
18%
To hell with the (problematic) past β€” change everything, make the game woke, burn it all down to the ground, let the industry crash
5
18%
 
Total votes: 28

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Post by A Chinese opium den »

Autorapist wrote: ↑ July 3rd, 2025, 06:32
Bring the gameplay up to the modern standards of the genre - axe outdated design decisions such as static cameras or turn-based combat, and make it seem as if the game was released today. You're remaking it from the ground up, do it as you would a new game. FF7 Rebirth is my favorite game of all time, and I'm waiting on a second RE1 remake with the upgraded camera so I can play it without my hands turning to dust.

However, do NOT, under ANY circumstances, censor or faggify anything in any way. If there weren't any ******* or ******** back then, there shouldn't be any ******* or ******** now. Keep the slurs, keep the stereotypes...I'm anti-fanservice, but if I'm gonna be consistent, I've also gotta say keep the cleavage.
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Post by Autorapist »

A Chinese opium den wrote: ↑ July 3rd, 2025, 08:34
Autorapist wrote: ↑ July 3rd, 2025, 06:32
Bring the gameplay up to the modern standards of the genre - axe outdated design decisions such as static cameras or turn-based combat, and make it seem as if the game was released today. You're remaking it from the ground up, do it as you would a new game. FF7 Rebirth is my favorite game of all time, and I'm waiting on a second RE1 remake with the upgraded camera so I can play it without my hands turning to dust.

However, do NOT, under ANY circumstances, censor or faggify anything in any way. If there weren't any ******* or ******** back then, there shouldn't be any ******* or ******** now. Keep the slurs, keep the stereotypes...I'm anti-fanservice, but if I'm gonna be consistent, I've also gotta say keep the cleavage.
The camera won't move, my hands...
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Yes, actually. Have you played any of the PS1-era Resident Evil games? They're torturous.
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Post by logincrash »

Autorapist wrote: ↑ July 3rd, 2025, 07:18
logincrash wrote: ↑ July 3rd, 2025, 07:04
Autorapist wrote: ↑ July 3rd, 2025, 06:32
Bring the gameplay up to the modern standards of the genre - axe outdated design decisions such as static cameras or turn-based combat, and make it seem as if the game was released today.
But the games released to day are all ****.
TGM4 was released a few months ago, that one isn't ****.
I have no idea what TGM4 is, but just based on the fact that it was released in 2025 I can with 1000% certainty say that it is ****.
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Post by Lord of Riva »

Autorapist wrote: ↑ July 3rd, 2025, 08:28
Lord of Riva wrote: ↑ July 3rd, 2025, 08:13
Autorapist wrote: ↑ July 3rd, 2025, 06:32
axe outdated design decisions such as static cameras or turn-based combat
I hate to agree with the ****** but that is a **** take.
The original will always be there for you.
Neither of these system are outdated, they are just different applications of design. It's as if you were saying that Platformers should not be made anymore because FPS is the new industry standard.

It's simply wrong.
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Post by Lord of Riva »

Autorapist wrote: ↑ July 3rd, 2025, 08:35
A Chinese opium den wrote: ↑ July 3rd, 2025, 08:34
Autorapist wrote: ↑ July 3rd, 2025, 06:32
Bring the gameplay up to the modern standards of the genre - axe outdated design decisions such as static cameras or turn-based combat, and make it seem as if the game was released today. You're remaking it from the ground up, do it as you would a new game. FF7 Rebirth is my favorite game of all time, and I'm waiting on a second RE1 remake with the upgraded camera so I can play it without my hands turning to dust.

However, do NOT, under ANY circumstances, censor or faggify anything in any way. If there weren't any ******* or ******** back then, there shouldn't be any ******* or ******** now. Keep the slurs, keep the stereotypes...I'm anti-fanservice, but if I'm gonna be consistent, I've also gotta say keep the cleavage.
The camera won't move, my hands...
Image
Yes, actually. Have you played any of the PS1-era Resident Evil games? They're torturous.
They are pretty fun and games like Tormented souls (2021) show that the design is just as modern and the game profits from it.

Tank controls are a thing that are mostly superfluous at this point, their implementation is one based on nostalgia as even the effect it has (lack of fast movement making the situation more stressful for example) can easily be created by other means but talking about "outdated" design is at best a debate about very minor details.
Last edited by Lord of Riva on July 3rd, 2025, 10:41, edited 2 times in total.
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Post by Autorapist »

Lord of Riva wrote: ↑ July 3rd, 2025, 08:39
Autorapist wrote: ↑ July 3rd, 2025, 08:28
Lord of Riva wrote: ↑ July 3rd, 2025, 08:13


I hate to agree with the ****** but that is a **** take.
The original will always be there for you.
Neither of these system are outdated, they are just different applications of design. It's as if you were saying that Platformers should not be made anymore because FPS is the new industry standard.

It's simply wrong.
Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics. You don't need that anymore, you can have both.

Platformers were always about raw gameplay. That can't age.
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Post by rusty_shackleford »

Autorapist wrote: ↑ July 3rd, 2025, 09:15
Lord of Riva wrote: ↑ July 3rd, 2025, 08:39
Autorapist wrote: ↑ July 3rd, 2025, 08:28


The original will always be there for you.
Neither of these system are outdated, they are just different applications of design. It's as if you were saying that Platformers should not be made anymore because FPS is the new industry standard.

It's simply wrong.
Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics. You don't need that anymore, you can have both.

Platformers were always about raw gameplay. That can't age.
You need better bait.
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Post by Autorapist »

rusty_shackleford wrote: ↑ July 3rd, 2025, 09:18
Autorapist wrote: ↑ July 3rd, 2025, 09:15
Lord of Riva wrote: ↑ July 3rd, 2025, 08:39


Neither of these system are outdated, they are just different applications of design. It's as if you were saying that Platformers should not be made anymore because FPS is the new industry standard.

It's simply wrong.
Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics. You don't need that anymore, you can have both.

Platformers were always about raw gameplay. That can't age.
You need better bait.
Image
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Post by methoxetamine »

rusty_shackleford wrote: ↑ July 3rd, 2025, 09:18
Autorapist wrote: ↑ July 3rd, 2025, 09:15
Lord of Riva wrote: ↑ July 3rd, 2025, 08:39


Neither of these system are outdated, they are just different applications of design. It's as if you were saying that Platformers should not be made anymore because FPS is the new industry standard.

It's simply wrong.
Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics. You don't need that anymore, you can have both.

Platformers were always about raw gameplay. That can't age.
You need better bait.
It's probably not bait, zoomies are just ****** in the head
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Post by TKVNC »

They should be culturally sensitive and apologise for all the previous entries mistakes. Better still if they focus on equity, and social justice.

Even if the gameplay and story have to suffer.
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Post by Norfleet »

Autorapist wrote: ↑ July 3rd, 2025, 09:15
Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics. You don't need that anymore, you can have both.
Disagree. Static cameras serve a function: To not have dynamic moving camera jank when you don't necessarily need it. Similarly, turn-based combat allows you to operate more units with more complicated controls than would be feasible in real-time. They aren't a product of merely the age of the game.
Autorapist wrote: ↑ July 3rd, 2025, 09:15
Platformers were always about raw gameplay. That can't age.
It's definitely true that those more heavily resist aging, being that they were already very simplified designs, and adding more to it tends to detract from it. That's why this genre has the most "retro" games in it, where people deliberately imitate the look and feel of the old games.
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Post by Tweed »

Autorapist wrote: ↑ July 3rd, 2025, 12:25
rusty_shackleford wrote: ↑ July 3rd, 2025, 09:18
Autorapist wrote: ↑ July 3rd, 2025, 09:15


Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics. You don't need that anymore, you can have both.

Platformers were always about raw gameplay. That can't age.
You need better bait.
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Post by Norfleet »

No, no, you gotta do it like this!
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Post by Nooneatall »

Autorapist wrote: ↑ July 3rd, 2025, 12:25
rusty_shackleford wrote: ↑ July 3rd, 2025, 09:18
Autorapist wrote: ↑ July 3rd, 2025, 09:15


Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics. You don't need that anymore, you can have both.

Platformers were always about raw gameplay. That can't age.
You need better bait.
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Isn't this from that ****** devil show? No need to read anything this ****** posts
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Post by Autorapist »

Nooneatall wrote: ↑ July 3rd, 2025, 16:42
Isn't this from that ****** devil show? No need to read anything this ****** posts
Just gotta make sure people get my vibe while I'm still new.
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Post by Stack of Turtles »

Nooneatall wrote: ↑ July 3rd, 2025, 16:42
Isn't this from that ****** devil show? No need to read anything this ****** posts
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Post by Autorapist »

logincrash wrote: July 3rd, 2025, 08:36
Autorapist wrote: July 3rd, 2025, 07:18
logincrash wrote: July 3rd, 2025, 07:04

But the games released to day are all ****.
TGM4 was released a few months ago, that one isn't ****.
I have no idea what TGM4 is, but just based on the fact that it was released in 2025 I can with 1000% certainty say that it is ****.

You might need to recalibrate your **** sensors.

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Post by OnTilt »

Is @Autorapist just the male form of @LemonDemonGirl?
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Post by Val the Moofia Boss »

Why did he choose that username?
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Post by SpellSword »

Roguey wrote: ↑ June 1st, 2023, 10:08
"As close to the original as possible, only with updated graphics and sound?" Sounds like you want a remaster, not a remake.
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Post by Segata »

Autorapist wrote: ↑ July 3rd, 2025, 08:35
Yes, actually. Have you played any of the PS1-era Resident Evil games? They're torturous.
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Post by Roguey »

Autorapist wrote: ↑ July 3rd, 2025, 09:15
Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics
Turn-based combat was never the result of a technical limitation. Real time games existed just fine in the freaking 70s man.
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Post by Segata »

Roguey wrote: ↑ July 3rd, 2025, 20:33
Turn-based combat was never the result of a technical limitation. Real time games existed just fine in the freaking 70s man.
I wonder what Baldur's Gate III could have been without tech limitations man, such a missed opportunity...
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Post by Autorapist »

Roguey wrote: ↑ July 3rd, 2025, 20:33
Autorapist wrote: ↑ July 3rd, 2025, 09:15
Static cameras and turn-based combat were conjured up because the limitations of pre-2000s video game systems necessitated some sort of compromise between good gameplay and cinematics
Turn-based combat was never the result of a technical limitation. Real time games existed just fine in the freaking 70s man.
They also weren't story-focused.
Segata wrote: ↑ July 3rd, 2025, 20:42
I wonder what Baldur's Gate III could have been without tech limitations man, such a missed opportunity...
BG3 was a game that was built on the outdated systems of its decades-old predecessors and became popular through nostalgia alone - the video game equivalent of nepotism.
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Post by Val the Moofia Boss »

Autorapist wrote: ↑ July 3rd, 2025, 21:42
BG3 was a game that was built on the outdated systems of its decades-old predecessors and became popular through nostalgia alone - the video game equivalent of nepotism.
BG2 didn't even break a million sales in the year of its release. BG3 sold 15 million as of 2023. The vast majority of BG3 players didn't play the original. The games was sold off of being a high production value Western RPG with the cutscenes, dialogue, interactivity, and the promise of character customization. Also helps that there is a drought of Western high production value RPGs, the only other options being WoW which has barriers to entry for new people, and then the last option was... the Witcher 3, in 2015. People were starved for options.
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Post by Autorapist »

Val the Moofia Boss wrote: ↑ July 3rd, 2025, 21:49
Autorapist wrote: ↑ July 3rd, 2025, 21:42
BG3 was a game that was built on the outdated systems of its decades-old predecessors and became popular through nostalgia alone - the video game equivalent of nepotism.
BG2 didn't even break a million sales in the year of its release. BG3 sold 15 million as of 2023. The vast majority of BG3 players didn't play the original. The games was sold off of being a high production value Western RPG with the cutscenes, dialogue, interactivity, and the promise of character customization. Also helps that there is a drought of Western high production value RPGs, the only other options being WoW which has barriers to entry for new people, and then the last option was... the Witcher 3, in 2015. People were starved for options.
Notice how "solid, engaging gameplay with a high skill ceiling" - i.e. the most important part of any game - wasn't listed.
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Post by Roguey »

Autorapist wrote: ↑ July 3rd, 2025, 21:42
They also weren't story-focused.
The first big story-focused video games were adventure games, they didn't have turn based combat. The Quest for Glory series, which was an early RPG/Adventure hybrid, had combat play out in real time.
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Post by Autorapist »

Roguey wrote: ↑ July 3rd, 2025, 22:31
Autorapist wrote: ↑ July 3rd, 2025, 21:42
They also weren't story-focused.
The first big story-focused video games were adventure games, they didn't have turn based combat. The Quest for Glory series, which was an early RPG/Adventure hybrid, had combat play out in real time.
Was the combat fun, though? I haven't played those games, but I've played Secret of Mana and it was clunk-tastic dogshit. That's why I always put 2002 as the cutoff for when turn-based RPGs became obsolete, because that was when Kingdom Hearts came out and made action RPGs good.
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Post by Roguey »

Autorapist wrote: ↑ July 3rd, 2025, 23:32
Was the combat fun, though? I haven't played those games, but I've played Secret of Mana and it was clunk-tastic dogshit. That's why I always put 2002 as the cutoff for when turn-based RPGs became obsolete, because that was when Kingdom Hearts came out and made action RPGs good.
No, but this comes down to design and not technical limitations. Developers just had an obstinately wrong approach it took them a while to figure out when it came to action combat in an RPG.
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Post by Autorapist »

Roguey wrote: ↑ July 3rd, 2025, 23:35
Autorapist wrote: ↑ July 3rd, 2025, 23:32
Was the combat fun, though? I haven't played those games, but I've played Secret of Mana and it was clunk-tastic dogshit. That's why I always put 2002 as the cutoff for when turn-based RPGs became obsolete, because that was when Kingdom Hearts came out and made action RPGs good.
No, but this comes down to design and not technical limitations. Developers just had an obstinately wrong approach it took them a while to figure out when it came to action combat in an RPG.
It 100% is down to technical limitations. The three biggest things that separate modern ARPGs from old 2D ARPGs are 360-degree movement, camera rotation, and shitloads of particle effects.
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